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Battle for Azeroth (8.0.1)
Updated:08-19-18 03:41 PM
Created:02-09-09 05:18 PM
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CoolLine  Popular! (More than 5000 hits)

Version: 8.0.002
by: totalpackage, Phanx, Uitat

CoolLine is a spell/item cooldown mod that displays icons on a single bar/line to give you an idea of when it will be ready. No statusbar timer and no text timer.

CoolLine is inspired by Forte_Cooldown (a module in the ForteXorcist package). CoolLine is basically a stripped down and standalone version written from scratch. The name comes from putting "cooldown" and "timeline" together (yes, lame).

YouTube Intro

How to Use

  • Change settings - "/coolline" or check Interface Options -> AddOns
  • Change position and size - unlock to make it draggable and resizable
  • Filter/unfilter a spell or item cooldown - "/coolline Spell Item Name Link"
  • Add more fonts/texture - CoolLine uses LibSharedMedia

External Support
  • CoolLine.NewCooldown(name, icon, endtime, isplayer)
    • name - unique string id of the cooldown, used as a look-up id
    • icon - string icon path used to display image on the bar
    • endtime - numerical time when the icon should expire, based on GetTime()
    • isplayer - boolean value used to determine if the icon is colored by spell
  • CoolLine.ClearCooldown(unused, name)

Notes
  • Only one spell/item will be shown in an event that multiple spells/items share the same cooldown (whichever appeared first).
  • By design, icons will often overlap; if you do not like it, this type of cooldown mod is not for you.
  • What you see is what you get. If you like the idea of this mod but want more, I highly suggest checking out ForteXorcist or Ellipsis. I'll most likely ignore requests to make CoolLine more similar to them.
  • CoolLine only does spell/item cooldowns and NOT buff/debuff cooldowns, flight timers, time til enrage, etc; this will NOT change so don't ask.

Recently, I (TotalPackage) had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.

CoolLine
8.0.002 (2018-08-19)
Full Changelog Previous releases
  • Remove special treatment for obsolete DK spells
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Unread 03-03-10, 04:59 AM  
JMC17
A Kobold Labourer

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Nice addon, very useful but one thing ruins the whole thing.

The bar is not on scale therefore is pretty hard to visually understand how long until the spell cooldown is over.

In other words, when the cooldown begins, the spell icon appears but moves very slowly, then as it approaches the end it gets faster then at 3 seconds it goes very fast, traveling a bigger part of the bar than the two minutes before.

You should do the bar on scale, such as (seconds) 0-10-20-30-40-50-60+

That would prevent the cooldown icons from bursting up as it reaches the next timeline.
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Unread 03-06-10, 03:39 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by JMC17
...In other words, when the cooldown begins, the spell icon appears but moves very slowly, then as it approaches the end it gets faster then at 3 seconds it goes very fast, traveling a bigger part of the bar than the two minutes before.

You should do the bar on scale, such as (seconds) 0-10-20-30-40-50-60+...
CoolLine is actually easier to read than mods of this type due to its linearity (others are exponential). But if you want that, then CoolLine is totally the wrong mod to be using.
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Unread 03-12-10, 03:11 PM  
Naurbrannon
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Thanks a lot for this addon, I was looking for something to help me in keeping my rotation up and I've found the "external support" really useful.

For people out there who have little to no knowledge of scripting maybe it might be useful to mention this macro I'm using to have Immolate dot duration appear on the timeline:

#showtooltip
/script name, rank, icon, cost, isFunnel, powerType, castTime, minRange, maxRange = GetSpellInfo("Immolate")
/script CoolLine.NewCooldown(name, icon, GetTime()+(castTime/1000)+15, false);
/cast Immolate
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Unread 03-31-10, 12:07 PM  
Tinuviel
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Is there a way to make saronite bombs show up on Coolline?

It isn't filitered, but it does not appear.

I have not checked to see if other engineering items/enchants work with it.
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Unread 03-31-10, 01:51 PM  
totalpackage
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Originally posted by Tinuviel
Is there a way to make saronite bombs show up on Coolline?

It isn't filitered, but it does not appear.

I have not checked to see if other engineering items/enchants work with it.
Make sure you haven't checked "Disable Bags". Also, I believe it will only show the cooldown if you have at least one item remaining after use. Finally, if the item shares a cooldown with something else, there's a chance that another icon may show up. You can test with a health/mana potion.
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Unread 04-01-10, 11:37 AM  
Tinuviel
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Originally posted by totalpackage
Make sure you haven't checked "Disable Bags". Also, I believe it will only show the cooldown if you have at least one item remaining after use. Finally, if the item shares a cooldown with something else, there's a chance that another icon may show up. You can test with a health/mana potion.
Disable bags did it. Thanks.
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Unread 04-02-10, 06:41 PM  
SmurfbutcherBob
A Kobold Labourer

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Dependancies

This addon is fun, and .NewCooldown makes life very easy.

Obviously not a crisis, but next chance you have to post a build - check the lib dates,

CallbackHandler-1.0.lua is Feb 2008 (v3), could be/should be Dec 2009 (v5).

Only found it after a friend put this on via Curse yesterday, and WIM consequently exploded lol.

Err, scratch that. The friend just gchatted that she got a chance to use CoolLine today, and "he needs to fix it asap or else!" I take that to mean that she liked it. Angry Tree! Argh!
Last edited by SmurfbutcherBob : 04-02-10 at 06:49 PM.
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Unread 04-02-10, 09:05 PM  
totalpackage
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Re: Dependancies

Originally posted by SmurfbutcherBob
...Obviously not a crisis, but next chance you have to post a build - check the lib dates,

CallbackHandler-1.0.lua is Feb 2008 (v3), could be/should be Dec 2009 (v5).

Only found it after a friend put this on via Curse yesterday, and WIM consequently exploded lol...
Libraries always use the latest version found in your addons. CallbackHandler is also the most used library; therefore if one addon dies cause of it, then many more should follow. I'm guessing your problem is unrelated.
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Unread 04-03-10, 11:48 AM  
SmurfbutcherBob
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Re: Re: Dependancies

Originally posted by totalpackage
Libraries always use the latest version found in your addons. CallbackHandler is also the most used library; therefore if one addon dies cause of it, then many more should follow. I'm guessing your problem is unrelated.
Correct, I didn't claim this addon was the cause; I merely pointed out that it contains some obsolete stuff.

Probably just semantics, however, "most recent is always used" is Not True. LibStub simply ensures that an addon will not get a version lower than what it was packaged with - consider the case where the first addon loaded includes an obsolete Library; being the 1st to invoke LibStub::NewLib, that obsolete one is the only possible thing that can be referenced, and the Local reference must use it. Currency is completely irrelevant, and only the very last addon loaded has any chance of getting "the most recent". It is a "thus far" strategy, and our first addon has long ago finished.

LibStub can actually cause issues when an obsolete Lib IS used by the addon that packaged it - you see this largely with people who merely fudge TOCs after an interface version update. If the addon author writes and tests in the presence of other addons (that packaged newer versions), and the luck of load-order means his obsolete Lib isn't used as he develops / tests the addon - he ends up with a false positive that the packaged lib will work, despite the reality of it not being used. Obviously, his assertion falls flat on its face if his is one of the first in the load order, or if his is the only addon using that Lib.

Install something else that includes a newer lib build? Suddenly our friend's addon works, IF the newly installed addon is first in the load order (meaning LibStub references THAT lib). His does NOT work if the new addon is loaded after, leaving LibStub to reference the obsolete one. The author himself, though, has no problems at all - on his machine, his addon is far along the load order, and he doesn't realize that his packaged lib (1) doesn't work, and (2) isn't being used thanks to LibStub.

At best some fun reading over the morning's coffee. But like I said - obviously not a crisis; next build, remember to check versions.

Have a great one!
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Unread 04-06-10, 12:15 PM  
scarves
A Kobold Labourer

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hi
i hope you can help me i love this add on but i can't have the internal cd on my items like in your movie "nayo feral druide dps guide " for example i've got the trinket "Deathbringer's Will" but it doesn't seem to work for showing the internal cd of it or even with ring verdict of ashes .
i already try to tape
/coolline Deathbringer's Will

but nothing is it because i play on a french europe server maybe ? or did i do something wrong? pleaz help me thanks you

and what is the exact command you do for showing the internal cd of the Deathbringer's Will for example thanks again
Last edited by scarves : 04-06-10 at 12:17 PM.
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Unread 04-06-10, 12:34 PM  
totalpackage
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Originally posted by scarves
...i hope you can help me i love this add on but i can't have the internal cd on my items like in your movie "nayo feral druide dps guide "...
CoolLine doesn't do internal cooldowns.
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Unread 04-06-10, 12:59 PM  
scarves
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Originally posted by totalpackage
CoolLine doesn't do internal cooldowns.
hum this strange because in the movie this is clearly display an internal coldown i'm talking about the deathbringer will proc

http://www.warcraftmovies.com/movieview.php?id=144759
it is clearly showed in this movie so why did it no working anymore ? you even have the ring proc showed
Last edited by scarves : 04-06-10 at 01:03 PM.
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Unread 04-08-10, 02:29 AM  
totalpackage
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Originally posted by scarves
hum this strange because in the movie this is clearly display an internal coldown i'm talking about the deathbringer will proc

http://www.warcraftmovies.com/movieview.php?id=144759
it is clearly showed in this movie so why did it no working anymore ? you even have the ring proc showed
That's not even CoolLine in that movie. Look elsewhere.
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Unread 04-17-10, 01:27 AM  
Hobotime
A Kobold Labourer

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I think I might have ran into an issue when changing specs. Some of the cooldowns, do not show up anymore unless the interface is reloaded ( main disc -> off holy I tried CoH, PW:S (from disc to holy with B&S) and on my paladin from ret->holy divine plea, Divine Illum and Divine Favor).

I did try adding and removing the spells from the filter just in case the filter was an issue, but it still persisted.
Last edited by Hobotime : 04-17-10 at 01:28 AM.
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Unread 04-20-10, 12:59 AM  
-ReD-
A Murloc Raider

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Hello, I've been using coolline (ver 3.3.003) for a while and everything works really good. Recently however, I decided to start another char and to have it use coolline aswell. The problem is that on my alt, I need the line positioned in a different position and when changing the position on my alt, that setting will carry over to my main and vice-versa, forcing me to reposition the line every single time.

I could not see a profile option to save the settings for different characters. Is there one that I have somehow missed, or the addon does not support that in his current state?
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