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Updated:12-03-12 09:56 PM
Created:04-28-10 04:07 PM
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LootList

Version: 1.3.2
by: Mackenz [More]


Synopsis
LootList allows the player to build loot/gear lists. Each list can have up to three sets of metrics that can be assigned to each item, including optional integration with Pawn scales. Finally, LootList provides optional notifcation (message and/or sound) when it detects a loot/gear item. For more information see the FAQ that is at the end of ##readme.htm## in the LootList download.

Features

  • A note can be maintained for each item in a list.
  • Items can be 'checked off' as won/obsolete while viewing a list, preventing subsequent detection of the item. No more editing lists to remove items you won.
  • Item lists can now be imported using the WoW item id, or the URL formats for items on Allakhazam, the Armory, Thottbot and Wowhead.
  • Lists can now be exported using the item id format.
  • Any number of lists, within which you can order the loot/gear according to say importance.
  • A list can have up to three metrics, which can represent some measurement of the item. By default, the only metric is Manual.
  • A metric consists of a base value, a 'proc' value (for example a proc on a weapon), and a total value.
  • Optional integration with Pawn. A visible Pawn scale can be assigned to each metric. By default, LootList will use the calculated Pawn value for that metric's base value.
  • Override any metric's base value, including Pawn values.
  • Manual entry of a metric's proc value.
  • An active metric can be made to appear blank, along with color coding to represent a Pawn value (green), a Pawn value override (red), or Manual value (blue). A grey value indicates an error occured with the Pawn value calculation.
  • Options to provide message and/or sound notification when LootList detects a loot/gear item in a group loot roll window, a loot window, chat from the Master Looter, party/raid leader chat, and/or raid warning chat.
  • Export loot/gear lists in plain text, Blizzard link format text, HTML list or BBC list.

Bug Reporting
Please use a good error catcher like Bugsack, and provide the entire error text with as much information on how to recreate the problem. Report the problem via the CurseForge ticket system to ease tracking.

Slash Commands
  • /ll - toggle display of LootList window
  • /ll show - show the main LootList window</li>
  • /ll hide - hide the main LootList window</li>
  • /ll resetui - reset the position of LootList windows

Language Support
LootList should be able to work in any language, though the prompts and messages are in English. If you would like to contribute a translation for this addon, let me know via private message on this site. You will be given credit for the translation.

Installation
Unzip into <WoW Directory>\Interface\Addons.

User Interface
The user interface is used to perform all functions, and call be toggled (shown/hidden) through two methods:
  1. Using the command line via the /lootlist or /ll command;
  2. Using the minimap button that can be used to toggle the user interface;

To reset the window positions if they are dragged offscreen, use the command line ##/ll resetui## to reset their positions.

The user interface can be moved anywhere on the screen via dragging the LootList window.

Recent Version History
Version 1.3.2 - 12/03/12
  • Fixed LUA error @ 483 when loot window opens

Version 1.3.1 - 10/03/12
  • Fixed LUA error @ 481 when loot window opens

Version 1.3.0 - 09/13/12
  • Ported for the WoW Mists of Pandaria 5.0.4 patch

Version 1.2.5 - 11/29/11
  • Fixed possible taint issues
  • Updated ToC for 4.3.0 patch

Version 1.2.4 - 07/06/11
  • Fixed taint issue via chat

Version 1.2.3 - 06/28/11
  • Updated ToC for 4.2.0 patch

Version 1.2.2 - 04/26/11
  • Updated ToC for 4.1.0 patch

Version 1.2.1 - 01/30/11
  • Fixed LUA error @ 2095 when a list has a pre-expansion non-cached item
  • Fixed Pawn messages when a list utilises a Pawn scale that no longer exists

Version 1.2.0 - 10/12/10
  • Released

Version 1.2.Beta1 - 10/8/10
  • Added ability to set a note for each item in a list
  • Ported for the WoW Cataclysm 4.0.1 patch

Version 1.1.2 - 06/22/10
  • Fixed LUA error @ 416 when shift-clicking links

Version 1.1.1 - 05/17/10
  • Fixed LUA error @ 2550 when trying to Insert/Append an empty item link

Version 1.1.0 - 05/08/10
  • Added ability to checkoff items as won/obsolete while viewing a list
  • Added additional export of item lists using WoW item ids
  • Added import of item lists using WoW item ids, or Allakhazam, Armory, Thottbot or Wowhead item URLs
  • Fixed confusing ability to change list selection while editing a list

Complete Version History
See the version history document in the LootList download for a complete version history of LootList.

Known Issues
None currently known.

Future Versions
Nothing planned at this time.

License

LootList 1.x.x+ by Mackenz is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States.

Version 1.3.2 - 12/03/12
  • Fixed LUA error @ 483 when loot window opens
Optional Files (0)


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Unread 08-25-15, 03:29 PM  
lanc3lot
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Really miss this addon, no other lootlist available nowadays ...
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Unread 07-08-11, 02:57 PM  
Mackenz
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Originally posted by Dridzt
Edited in more info, sorry

It wouldn't be the first time Blizzard makes _ global or something equally silly.
Holy smokes it's like a bad rash. Checking out a few of those hits seems to lean towards something to do with UIDropDown. I do use that, but unless you were changing stuff in the LootList UI while in combat (= doubtful) I cannot see how that taints.

OTH, if _ is now a global (eep!) that would be it LOL. They did that in the past? Yikes.

I will try to track it down more. I tried taintlog = 2 but the client crashed on entering the world after dumping 350MB into the taint log. Nice. I will switch off every mod except LootList and try again.

Thank you Blizzard! May I have another?
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Unread 07-08-11, 07:43 AM  
Dridzt
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Edited in more info, sorry

It wouldn't be the first time Blizzard makes _ global or something equally silly.
Last edited by Dridzt : 07-08-11 at 07:45 AM.
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Unread 07-08-11, 07:38 AM  
Mackenz
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Originally posted by Dridzt
Latest version has given me no taint issues so, good job
Cool! Thanks for the report Dridzt.
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Unread 07-07-11, 07:18 PM  
Dridzt
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Edit: I spoke too soon, it's not resolved. (in v1.2.4)
This is obviously a side effect of some undocumented or unwanted Blizz change in 4.2.

I know from personal experience how frustrating taint debugging can be, so good luck.

(can always hope that whatever it is, is affecting other addons so someone will figure it out soon).

Googling their amazing function name CompactUnitFrame_UpateVisible() turns up several results,
involving mostly (but not only) unitframe addons.
Hopefully more authors are looking into this.
Last edited by Dridzt : 07-08-11 at 07:40 AM.
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Unread 07-01-11, 09:59 AM  
Dridzt
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Re: Re: 4.2 and taint :(

Originally posted by Mackenz
Holy smokes that is weird since it really doesn't touch frames nor hook stuff.

Curiously, it doesn't even handle the events as mention by the code in Interface\FrameXML\CompactUnitFrame.lua:101 (UNIT_ENTERED_VEHICLE, UNIT_EXITED_VEHICLE, UNIT_PET).

Any hints when this occurred, like party member joined/left, chat messages or looting?

I will also switch my taint log on and see what happens over the weekend. Thanks for the report!
Was during a Firelands trash raid and these are kinda chaotic, lots of things happening
So... "any of the above" atm, will definitely get back if I manage to pin it down.

Edit: Got it in a zandalari heroic too.
I can't be 100% certain but it looks like in combat loot causes it.
I don't know if it could be chat message as there's a lot of spam.
It definitely wasn't party change event.
Edit2: I seem to be getting it on enemy/boss yell so it might be related to chat after all :/
Last edited by Dridzt : 07-01-11 at 08:54 PM.
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Unread 07-01-11, 08:52 AM  
Mackenz
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Re: 4.2 and taint :(

Holy smokes that is weird since it really doesn't touch frames nor hook stuff.

Curiously, it doesn't even handle the events as mention by the code in Interface\FrameXML\CompactUnitFrame.lua:101 (UNIT_ENTERED_VEHICLE, UNIT_EXITED_VEHICLE, UNIT_PET).

Any hints when this occurred, like party member joined/left, chat messages or looting?

I will also switch my taint log on and see what happens over the weekend. Thanks for the report!
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Unread 07-01-11, 06:37 AM  
Dridzt
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4.2 and taint :(

Getting lots of taint from LootList on the default raidframes after 4.2 (using latest version at the time of posting: v1.2.3)
<snipped taint.log>
No other addon is mentioned in taint.log so it's unlikely something else started the taint chain and LL is just getting caught in it.

I'll edit the log entries out as soon as you got it (sorry for posting them in comment, bug tracker is not enabled)
Last edited by Dridzt : 07-01-11 at 09:57 AM.
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Unread 02-12-11, 12:09 PM  
Mackenz
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Originally posted by Niightblade
I'm using the note to record where the item drops, and I clear it if I've won the item (it's much easier to see the note icon colour at-a-glance than the Won-tick on the other side of the window for me.)
Ah ok. Probably not going to happen though sorry.
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Unread 02-12-11, 12:40 AM  
Niightblade
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Originally posted by Mackenz
Interesting - are you using the note to record the won date?
I'm using the note to record where the item drops, and I clear it if I've won the item (it's much easier to see the note icon colour at-a-glance than the Won-tick on the other side of the window for me.)
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Unread 02-11-11, 10:53 AM  
Mackenz
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Originally posted by Niightblade
Oh, and could you please move the "Won" column to the far left of the window, near the note column? <3
Interesting - are you using the note to record the won date?
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Unread 02-10-11, 02:01 AM  
Niightblade
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Oh, and could you please move the "Won" column to the far left of the window, near the note column? <3
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Unread 02-02-11, 11:24 PM  
Niightblade
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I made a PowerShell script that pulls the relevant info out of the EJ DK forums.
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Unread 02-02-11, 11:34 AM  
Mackenz
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Originally posted by Niightblade
Any chance of making an import function that can import several lists at once? Something like this maybe:

#<list name>
<item_number>, <name>, <comment>
etc
#<list name>
<item_number>, <name>, <comment>
etc
It is probably not going to be a very high priority. List creation/import is not especially onerous now (given you only make half a dozen lists).

Which tool/web site are you using to create the lists you want to import?
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Unread 02-01-11, 12:06 AM  
Niightblade
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Any chance of making an import function that can import several lists at once? Something like this maybe:

#<list name>
<item_number>, <name>, <comment>
etc
#<list name>
<item_number>, <name>, <comment>
etc
Last edited by Niightblade : 02-01-11 at 12:06 AM.
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