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X-Perl UnitFrames  Popular! (More than 5000 hits)

Version: 3.6.35
by: MysticalOS, Zeksie

A much enchanced version of Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.

Range Finder (combined with optional health check) for all frames based on spell or item range test.

HoT Monitor will highlight units clearly that have your own active Heal over Time spells.

Debuff Highlights in standard debuff colours on all friendly frames. Priority given to show debuffs that YOU can cure first.

Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.

Raid Target icon support for Target, Target's Target, MT Targets.

Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.

'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.

3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.

Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.

Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/oRA/oRA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.

Totally new options window including all X-Perl options and access via minimap icon.

Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

With that in mind, the event system was totally re-written, and is as kind to system performance as possible. The majority of events are disabled while zoning to alleviate any event backlog issues. And where most addons use 1 event handler per unit frame, which although standard, the alternative has improved X-Perl's performance. By using single main event handlers, we can route the events to appropriate units. So, for example, when a single UNIT_HEALTH update is fired, then just a single raid frame or party frame etc. gets the event, rather than 40 raid frame's handlers, 4 party and so on. Nymbia's Perl used to do a lot of crazy full frame udpates all over the place, eating away at CPU cycles. This was all fixed to only update what was necessary based on events.

Liberal usage of local functions to cut down compiled code size, and increase speed since functions are called directly rather than by name. Every time you have a global function, you have a global string name associated with it, so size in the global environment saved where possible.

XPerl_RaidHelper sub-addon
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets
Replaces CTRA/oRA2 MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.

XPerl_RaidMonitor sub-addon (WORK IN PROGRESS)
Casting Monitor
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have.
You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

XPerl_RaidAdmin sub-addon (WORK IN PROGRESS)
Raid Admin
Save/Load raid roster setups
Only does direct save and load for the moment, but more to come (templates and such).

Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Supported Addons
CT_RaidAssist, oRA2. Shows tooltip info and player status, replaces MT Targets List, improves raid frames, shows player status, resurrection monitor, buff timers aware.
MobInfo-2 / MobHealth3 - Shows target health from MobHealth database.
DruidBar - Shows druid mana bar from DruidBar when shapeshifted.
Clique compatible. And any other click cast addon that uses the same communication method. (see below)

Changes:
*Updated for 5.x
*Should use signifcently less cpu then it did before
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Unread 09-10-07, 12:38 PM  
Lal
A Kobold Labourer

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So I didn't realize there was an update, but I am having problems with my party frames. When in a group their frames and very translucent and I can't seem to adjust it. Under all or admin (can't remember) I have put the setting all the way over so they are not translucent at all but it only effects MY frame. how do it fix it?! Will the update fix this?
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Unread 09-10-07, 02:01 PM  
tintingurl
A Frostmaul Preserver
 
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Originally posted by Lal
So I didn't realize there was an update, but I am having problems with my party frames. When in a group their frames and very translucent and I can't seem to adjust it. Under all or admin (can't remember) I have put the setting all the way over so they are not translucent at all but it only effects MY frame. how do it fix it?! Will the update fix this?
could it be you have it on healer range? i think it does that when the party members are not close, maybe you dont have that checked too.
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Unread 09-10-07, 04:56 PM  
Zeksie
A Fallenroot Satyr
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Originally posted by Lal
So I didn't realize there was an update, but I am having problems with my party frames. When in a group their frames and very translucent and I can't seem to adjust it. Under all or admin (can't remember) I have put the setting all the way over so they are not translucent at all but it only effects MY frame. how do it fix it?! Will the update fix this?
You have the range finder turned on. Working as intended.
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Unread 09-10-07, 05:58 PM  
Djagamoone
A Deviate Faerie Dragon

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Originally posted by Zeksie
Version you're using?
Since you just updated today, I will try again ... I was using the current version as of yesterday morning.
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Unread 09-10-07, 07:19 PM  
braincode
A Kobold Labourer

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Originally posted by tintingurl
i just updated xperl seeing as its been updated and its giving those errors:

[2007/09/10 08:55:52-477-x111]: XPerl\XPerl.lua:2603: attempt to perform arithmetic on field 'size' (a nil value)
XPerl\XPerl_Target.lua:186: in function `XPerl_Targets_BuffUpdate'
XPerl\XPerl_TargetTarget.lua:146: in function <Interface\AddOns\XPerl\XPerl_TargetTarget.lua:143>
XPerl\XPerl_TargetTarget.lua:241: in function `XPerl_TargetTarget_UpdateDisplay'
XPerl\XPerl_TargetTarget.lua:287: in function <Interface\AddOns\XPerl\XPerl_TargetTarget.lua:279>
I'm getting this also.
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Unread 09-10-07, 11:28 PM  
Yelina
An Aku'mai Servant

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Originally posted by tintingurl
i just updated xperl seeing as its been updated and its giving those errors:

[2007/09/10 08:55:52-477-x111]: XPerl\XPerl.lua:2603: attempt to perform arithmetic on field 'size' (a nil value)
XPerl\XPerl_Target.lua:186: in function `XPerl_Targets_BuffUpdate'
XPerl\XPerl_TargetTarget.lua:146: in function <Interface\AddOns\XPerl\XPerl_TargetTarget.lua:143>
XPerl\XPerl_TargetTarget.lua:241: in function `XPerl_TargetTarget_UpdateDisplay'
XPerl\XPerl_TargetTarget.lua:287: in function <Interface\AddOns\XPerl\XPerl_TargetTarget.lua:279>
I'm getting this to. Played about 15 minutes and het about 400 bugs in the bugsack. Just in solo, And I don't get the debuffs on my portrait nor on the target's portrait
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Unread 09-11-07, 01:05 AM  
Morgalm
A Murloc Raider
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playerframe aggro highlighting

In 2.3.6 the aggro highlighting around the player frame is longer than the playerframe. Small issue but just letting you know. ANd only seems to be the playerframe with or without the portrait.
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Unread 09-11-07, 01:16 AM  
Zeksie
A Fallenroot Satyr
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Re: playerframe aggro highlighting

Originally posted by Morgalm
In 2.3.6 the aggro highlighting around the player frame is longer than the playerframe. Small issue but just letting you know. ANd only seems to be the playerframe with or without the portrait.
k. thx
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Unread 09-11-07, 06:25 PM  
Valinear
A Murloc Raider

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Now, I loooooooove Xperl with a f'n Passion, ok, I have been using it for over a year, and haven't even bothered looking at a single other unit mod since I started using it...

But I have ONE request.... another skin... I've grown tired of looking at the same skin, and was hoping eventually you'd put in some new skins we could do, or put in an option to load our own, and have some people who are good at that type of thing design a new setup for it, because, as much as I love the setup, I've just gotten bored of looking at a bunch of rectangles... and we could use some more skins for the hp and mp bars.

Thank you~
And I love your work~
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Unread 09-11-07, 08:52 PM  
Yashamaru
A Kobold Labourer

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Debuffs

It seems that since the 2.3.6 update (including V 2.3.6a) my debuffs wont show above my target frame, only below them. If I check "buffs above" in the target options it will show the buffs above my target frame, but not debuffs. The debuffs will show about 3 lines belowe my target frame. When I uncheck "buffs above" the buffs and debuffs stack below the frame evenly. Am I the only one experiencing this issue? Or is there a setting I am missing to make debuffs show above the target frame again? (By the way, I tried this with and without Big Buffs and Big Debuff. Still had my debuffs show underneath the target frame.)
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Unread 09-11-07, 09:27 PM  
RedLegg
A Deviate Faerie Dragon

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Re: Debuffs

Originally posted by Yashamaru
It seems that since the 2.3.6 update (including V 2.3.6a) my debuffs wont show above my target frame, only below them. If I check "buffs above" in the target options it will show the buffs above my target frame, but not debuffs. The debuffs will show about 3 lines belowe my target frame. When I uncheck "buffs above" the buffs and debuffs stack below the frame evenly. Am I the only one experiencing this issue? Or is there a setting I am missing to make debuffs show above the target frame again? (By the way, I tried this with and without Big Buffs and Big Debuff. Still had my debuffs show underneath the target frame.)
I am seeing the same thing. In addition if I uncheck "Big Buff/Debuff" nothing appears above or below the frames.
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Unread 09-12-07, 01:29 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by Valinear
I have ONE request.... another skin... I've grown tired of looking at the same skin, and was hoping eventually you'd put in some new skins we could do, or put in an option to load our own, and have some people who are good at that type of thing design a new setup for it, because, as much as I love the setup, I've just gotten bored of looking at a bunch of rectangles... and we could use some more skins for the hp and mp bars.
I'd really like to, but it would mean a nearly complete re-write which I can't justify for the moment.
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Unread 09-12-07, 01:57 AM  
Morgalm
A Murloc Raider
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Aggro highlighting

No change on the aggro highlighting with 2.3.6a. Also now the main tank window's scale is all screwed up. Really small and tweaking it seems backwards?
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Unread 09-12-07, 02:12 AM  
Zeksie
A Fallenroot Satyr
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Re: Aggro highlighting

Originally posted by Morgalm
No change on the aggro highlighting with 2.3.6a. Also now the main tank window's scale is all screwed up. Really small and tweaking it seems backwards?
Corner dragging thing now used to scale it when it's un-pinned. I don't see a problem? Works flawlessly for me.

Are you talking about the initial frame position being default or what?
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Unread 09-12-07, 04:10 AM  
Clavicle
A Kobold Labourer

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Combo point display in error?

2.3.6a

I am on my priest, and in a raid, I am getting a number to the right of the level on the target frame. It seems to go up to 5 and stay there for a while, then reset back to a lower number.

No idea what it is, I have never seen it before and none of the options for the target frame change the behaviour.
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