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Battle for Azeroth (8.0.1)
Updated:07-21-18 10:57 AM
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Outfitter  Popular! (More than 5000 hits)

Version: 5.20.3
by: mundocani [More]

About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.

Version 5.20.3 changes

* FIXED: Prevented more custom events from being registered with the system

Version 5.20.2 changes

* FIXED: Storing outfits on the server no longer gives an error

Version 5.20.1 changes

* FIXED: Outfitter's custom event types should longer give errors about being unknown

Version 5.20 changes

* FEATURE: Updated for patch 8.0
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Unread 10-13-12, 11:40 PM  
mundocani
A Defias Bandit
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Forum posts: 3
File comments: 434
Uploads: 6
Re: Legendary Staff

Originally Posted by m1k3y121
I was wondering if there is a way without hotkeys to equip the legendary staff, mount up, and when I dismount, equip my new weapons that replaced it I spent so long getting it, it just doesn't feel right not to use the mount.
Is there a cooldown after you equip the staff before you can /use it?
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Unread 10-14-12, 12:06 AM  
m1k3y121
A Kobold Labourer

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About 1/2 second...no gcd scroll over the icons but long enough to actually equip it and apply it to my stats etc.
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Unread 10-14-12, 05:41 AM  
Alexandra
A Kobold Labourer
 
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I have a weird issue and I cannot seem to nail the reason it acts that way:

Whenever I select my fishing setup, if I click back the normal or shadowform outfit so I can pursue questing it will automatically reswap back to fishing within a few seconds.
It is very annoying, I have tried to remove the 'script' attached to fishing outfit in order to do manually but still no luck there. I like to swap in fish gear when I find a pool during questing but not battle forever to swap back to normal gear.

On a side note I have also the addon fishing buddy.

Thanks
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Unread 10-14-12, 11:30 AM  
mundocani
A Defias Bandit
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File comments: 434
Uploads: 6
Originally Posted by m1k3y121
About 1/2 second...no gcd scroll over the icons but long enough to actually equip it and apply it to my stats etc.
I don't have a staff to try it on, but maybe this script would work:

Code:
-- $EVENTS OUTFIT_EQUIPPED
Outfitter.SchedulerLib:ScheduleTask(1.0, function () UseInventoryItem(GetInventorySlotInfo("MainHandSlot")) end)
The UseInventoryItem() API is protected, but that protection might only be during combat. To use it you would create an outfit with just your staff in it and then paste that code in as a custom script. When you equip the outfit, then one second later it'll try to /use the staff which should cause you to transform. You can shorten the 1.0 to 0.5 or whatever you like -- it just needs to be long enough to give the server time to equip your item but not so long that it becomes annoying to wait for. Let me know if it works!
Last edited by mundocani : 10-14-12 at 11:31 AM.
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Unread 10-14-12, 11:32 AM  
mundocani
A Defias Bandit
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Uploads: 6
Originally Posted by Alexandra
I have a weird issue and I cannot seem to nail the reason it acts that way:

Whenever I select my fishing setup, if I click back the normal or shadowform outfit so I can pursue questing it will automatically reswap back to fishing within a few seconds.
It is very annoying, I have tried to remove the 'script' attached to fishing outfit in order to do manually but still no luck there. I like to swap in fish gear when I find a pool during questing but not battle forever to swap back to normal gear.

On a side note I have also the addon fishing buddy.

Thanks
Fishing Buddy is the one doing it, check its options for Outfitter support to see if there's a way to control that behavior.
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Unread 11-07-12, 05:02 PM  
Jynks
A Frostmaul Preserver

Forum posts: 264
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After installing this app IO get this all the time in chat? Bu the mod still seams to work
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Unread 11-09-12, 03:22 PM  
Jynks
A Frostmaul Preserver

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File comments: 63
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Can someone explain the REBUILD FOR option... So far I have set my stats piority in order say Spell Haste, Intellect, Spirit and have everything set to max....

What dose the <= and >= mean?

Dose the order you add the stats matter?

Originally Posted by Jynks


After installing this app IO get this all the time in chat? Bu the mod still seams to work
Seams if I uninstall RATING BUSTER the error goes away
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Unread 11-15-12, 03:46 PM  
mundocani
A Defias Bandit
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With the settings you describe Outfitter will build an outfit with the maximum possible Spell Haste. If a slot has no haste items or if the items have the same haste, then it will choose the item that has the most Int. If there aren't any Int items or they're equal, then the most Spirit will be chosen.

<= means "less than or equal to" and >= means "greater than or equal to"

If you say "Haste <= 1000" then Outfitter will try to find a combination which gets you as close as possible to 1000 Haste without going over. If you put "Haste >= 1000" instead then Outfitter will try to find a combination which gives you 1000 Haste without going under instead.

The order matters, the first stats will be met before the later ones.

You are correct about Rating Buster. It doesn't work with MoP and will give all sorts of errors when used.

Originally Posted by Jynks
Can someone explain the REBUILD FOR option... So far I have set my stats piority in order say Spell Haste, Intellect, Spirit and have everything set to max....

What dose the <= and >= mean?

Dose the order you add the stats matter?

Originally Posted by Jynks


After installing this app IO get this all the time in chat? Bu the mod still seams to work
Seams if I uninstall RATING BUSTER the error goes away
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Unread 11-29-12, 07:10 AM  
Ravenslair
A Kobold Labourer
 
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Error post 5.1 patch

I get the following error after the patch and i have upgraded to this latest update

Code:
Outfitter\Outfitter-5.7.lua:7907: in function "SetInventoryItem"
FrameXML\MainMenuBarBagButtons.lua:83: in function "BagSlotButton_OnEnter"
<string>:"*:OnEnter":1: in function <string>:"*:OnEnter":1

Locals:
self = <table> {
 SetDefaultModuleLibraries = <func> @Ace3\..\AceAddon-3.0.lua:383
 Enable = <func> @Ace3\..\AceAddon-3.0.lua:315
 RegisterChatCommand = <func> @Ace3\..\AceConsole-3.0.lua:85
 EnableModule = <func> @Ace3\..\AceAddon-3.0.lua:348
 modules = <table> {}
 GetModule = <func> @Ace3\..\AceAddon-3.0.lua:231
 IterateEmbeds = <func> @Ace3\..\AceAddon-3.0.lua:458
 UnregisterComm = <func> @Ace3\..\CallbackHandler-1.0.lua:181
 defaultModuleLibraries = <table> {}
 Deserialize = <func> @Ace3\..\AceSerializer-3.0.lua:242
 UnregisterChatCommand = <func> @Ace3\..\AceConsole-3.0.lua:111
 Printf = <func> @Ace3\..\AceConsole-3.0.lua:69
 SetDefaultModulePrototype = <func> @Ace3\..\AceAddon-3.0.lua:425
 name = "DataStore_Inventory"
 IsEnabled = <func> @Ace3\..\AceAddon-3.0.lua:467
 orderedModules = <table> {}
 DisableModule = <func> @Ace3\..\AceAddon-3.0.lua:366
 Guilds = <table> {}
 Characters = <table> {}
 ThisCharacter = <table> {}
 GetSource = <func> @..\DataStore_Inventory.lua:365
 RegisterMessage = <func> @Ace3\..\CallbackHandler-1.0.lua:118
 GetArgs = <func> @Ace3\..\AceConsole-3.0.lua:144
 Print = <func> @Ace3\..\AceConsole-3.0.lua:54
 OnEnable = <func> @..\DataStore_Inventory.lua:336
 baseName = "DataStore_Inventory"
 SetupOptions = <func> @..\Options.lua:7
 OnDisable = <func> @..\DataStore_Inventory.lua:348
 IsModule = <func> @Ace3\..\AceAddon-3.0.lua:484
 db = <table> {}
 SetDefaultModuleState = <func> @Ace3\..\AceAddon-3.0.lua:403
 OnInitialize = <func> @..\DataStore_Inventory.lua:319
 UnregisterAllComm = <func> @Ace3\..\CallbackHandler-1.0.lua:202
 SetEnabledState = <func> @Ace3\..\AceAddon-3.0.lua:440
 Serialize = <func> @Ace3\..\AceSerializer-3.0.lua:118
 enabledState = true
 SendCommMessage = <func> @Ace3\..\AceComm-3.0.lua:87
 RegisterEvent = <func> @Ace3\..\CallbackHandler-1.0.lua:118
 UnregisterAllMessages = <func> @Ace3\..\CallbackHandler-1.0.lua:202
 RegisterComm = <func> @Ace3\..\AceComm-3.0.lua:63
 UnregisterAllEvents = <func> @Ace3\..\CallbackHandler-1.0.lua:202
 SendMessage = <func> @Ace3\..\CallbackHandler-1.0.lua:87
 IterateModules = <func> @Ace3\..\AceAddon-3.0.lua:453
 UnregisterMessage = <func> @Ace3\..\CallbackHandler-1.0.lua:181
 NewModule = <func> @Ace3\..\AceAddon-3.0.lua:256
 GetName = <func> @Ace3\..\AceAddon-3.0.lua:300
 defaultModuleState = true
 UnregisterEvent = <func> @Ace3\..\CallbackHandler-1.0.lua:181
 Disable = <func> @Ace3\..\AceAddon-3.0.lua:330
}
searchedID = 69748
info = nil
source = nil
(for genera

1x Libs\LibExtraTip\LibExtraTip.lua:384: script ran too long
Libs\LibExtraTip\LibExtraTip.lua:384: in function <Libs\LibExtraTip\LibExtraTip.lua:378>
<in C code>
Outfitter\Outfitter-5.7.lua:7907: in function "SetInventoryItem"
FrameXML\MainMenuBarBagButtons.lua:83: in function "BagSlotButton_OnEnter"
<string>:"*:OnEnter":1: in function <string>:"*:OnEnter":1

Locals:
(*temporary) = GameTooltip {
 0 = <userdata>
 SetQuestLogRewardSpell = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 SetSpellBookItem = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 Outfitter_OrigSetBagItem = <func> =[C]:-1
 SetExistingSocketGem = <func> =[C]:-1
 SetCurrencyToken = <func> @Altoholic\Tooltip.lua:576
 SetShapeshift = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 SetVoidItem = <func> =[C]:-1
 SetVoidDepositItem = <func> =[C]:-1
 Hide = <func> =[C]:-1
 Outfitter_OrigSetHyperlink = <func> =[C]:-1
 SetQuestRewardSpell = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 comparing = false
 SetSocketGem = <func> =[C]:-1
 SetMissingLootItem = <func> =[C]:-1
 SetPetAction = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 SetUnitDebuff = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 SetItemByID = <func> =[C]:-1
 SetLootItem = <func> =[C]:-1
 SetQuestItem = <func> =[C]:-1
 SetTrainerService = <func> =[C]:-1
 numMoneyFrames = 1
 SetInboxItem = <func> =[C]:-1
 SetBuybackItem = <func> =[C]:-1
 shoppingTooltips = <table> {}
 SetMerchantItem = <func> =[C]:-1
 SetQuestLogItem = <func> =[C]:-1
 hasMoney = 1
 SetUnitBuff = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 SetTalent = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 SetTradePlayerItem = <func> =[C]:-1
 shownMoneyFrames = 1
 SetSendMailItem = <func> =[C]:-1
 updateTooltip = 0.17099999897182
 SetInventoryItem = <func> @..\Outfitter.lua:7906
 Outfitter_OrigSetInventoryItem = <func> =[C]:-1
 SetLootRollItem = <func> =[C]:-1
 SetVoidWithdrawalItem = <func> =[C]:-1
 SetTradeSkillItem = <func> =[C]:-1
 SetAuctionSellItem = <func> =[C]:-1
 SetBagItem = <func> @..\Outfitter.lua:7892
 SetHyperlink = <func> @..\Outfitter.lua:7926
 SetTradeTargetItem = <func> =[C]:-1
 SetUnit = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 SetGuildBankItem = <func> =[C]:-1
 SetAuctionItem = <func> =[C]:-1
}
(*temporary) = "player"
(*temporary) = 22
(*temporary) = nil
 = <func> @Auc-Advanced\Libs\..\LibExtraTip.lua:378
 = <func> @..\Pawn.lua:243
Last edited by Ravenslair : 11-29-12 at 07:12 AM.
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Unread 01-06-13, 12:36 PM  
Tondef
A Cyclonian
 
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File comments: 57
Uploads: 4
Hide during Pet Battle

Would it be possible to add a switch to allow the outfitter bar to be hidden during pet battles?
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Unread 01-27-13, 08:43 PM  
mundocani
A Defias Bandit
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Forum posts: 3
File comments: 434
Uploads: 6
Re: Hide during Pet Battle

Originally Posted by Tondef
Would it be possible to add a switch to allow the outfitter bar to be hidden during pet battles?
I'll see if it's easy to just detect the normal toolbars being hidden and shown and try hooking it up to that. That way I can avoid having to add an option and instead have it "just work".
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Unread 10-18-14, 10:16 AM  
SaberHawke
A Fallenroot Satyr
 
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Forum posts: 23
File comments: 93
Uploads: 0
Error

Received the following error on the Accept Quest dialog for a new quest.

Message: Interface\AddOns\Outfitter\Outfitter.lua:8601: attempt to compare nil with number
Time: 10/18/14 11:15:02
Count: 1
Stack: [C]: ?
Interface\AddOns\Outfitter\Outfitter.lua:8601: in function `ShowCompareItem'
Interface\AddOns\Outfitter\Outfitter.lua:8478: in function <Interface\AddOns\Outfitter\Outfitter.lua:8476>
[C]: in function `GameTooltip_ShowCompareItem'
[string "*:OnEnter"]:12: in function <[string "*:OnEnter"]:1>

Locals:
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Unread 11-20-14, 04:37 PM  
techsgtchen
A Theradrim Guardian
 
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Forum posts: 68
File comments: 26
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Post Error When Fishing

I got the following error while beginning to fish for Fat Sleeper Fish in my Outpost in Nagrand. I am unsure which addon is the problem but will post for FB too.

Thank you for sharing your Force. May the Goddess bless you.
Code:
Date: 2014-11-20 11:37:01
ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\Outfitter\OutfitterOutfits.lua line 130:
   table index is nil
Debug:
   [C]: ?
   Outfitter\OutfitterOutfits.lua:130: AddItem()
   FishingBuddy\FishingOutfitter.lua:54: WaitForOutfitter()
   [string "*:OnUpdate"]:1:
      [string "*:OnUpdate"]:1
Locals:

AddOns:
  MoncaiCompare, v6.0.2
  Swatter, v5.0.0 (<%codename%>)
  WowheadLooter, v60005
  NPCScanOverlay, v6.0.3.2
  AddOnSkins, v3.08
  AskMrRobot, v17
  Babylonian, v5.1.DEV.332(/embedded)
  BittensSpellFlashKeyBindings, v60000.1.0
  BittensSpellFlashRogue, v60000.2.0
  BittensSpellFlashLibrary, v60000.3.3
  BittensUtils, v60000.1.1
  CecileMeterOverlay, v1.1.0
  Configator, v5.1.DEV.376(/embedded)
  DBMCore, v
  DBMDefaultSkin, v
  DBMLDB, v
  DBMPartyWoD, v
  DBMSpellTimers, v
  DBMStatusBarTimers, v
  ElvUI, v7.61
  ElvUIChatFontSize, v1.0.3
  ElvUIDataConfig, v1.01
  ElvUIEnhanced, v2.11
  ElvUIExtraActionBars, v2.24
  ElvUIGathering, v1.09
  ElvUILocPlus, v2.05
  ElvUIMicrobar, v1.6
  ElvUIVerticalUnitFrames, v6.07
  EnhancedPetBattleUI, v2.05
  FBMergeDatabase, v1.4d
  FBOutfitDisplayFrame, v1.4d
  FBTrackingFrame, v1.4d
  FishingBuddy, v1.4g
  ForteCasting, v
  ForteClass, v
  ForteCooldown, v
  ForteCore, v1.980.8
  ForteHealthstone, v
  ForteSoulstone, v
  ForteSummon, v
  ForteTalent, v
  ForteTimer, v
  Gatherer, v5.0.0
  GatherMate2, v1.32.1
  GatherMateSharing, vv1.8
  LibExtraTip, v5.12.DEV.350(/embedded)
  MacroToolkit, vv6.0.0.4
  MyRolePlay, v6.0.0.400
  Omen, v3.1.9
  Outfitter, v5.10b6
  Poisoner, v6.0
  Postal, v3.5.1
  Recount, vv6.0.3b release
  SexyMap, v2.4.21
  SlideBar, v5.0.0 (<%codename%>)
  SpellFlash, v6.17
  SpellFlashCore, v2.0.5
  TradeSkillInfo, vv2.3.1
  TradeSkillMaster, vv2.9.19
  TradeSkillMasterAccounting, vv2.4.1
  TradeSkillMasterAuctionDB, vv2.6
  TradeSkillMasterAuctioning, vv2.4.3
  TradeSkillMasterCrafting, vv2.6.11
  TradeSkillMasterDestroying, vv2.1.4
  TradeSkillMasterItemTracker, vv2.1.1
  TradeSkillMasterMailing, vv2.2.10
  TradeSkillMasterShopping, vv2.4.1
  TradeSkillMasterWarehousing, vv2.1.1
  TradeSkillMasterWoWuction, vv2.4
  WIM, v3.6.19
  WoWDBProfiler, v
  BlizRuntimeLib_enUS v6.0.3.60000 <none>
  (ck=759)
Last edited by techsgtchen : 11-20-14 at 04:47 PM.
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Unread 12-06-14, 09:51 AM  
Stavmar
A Kobold Labourer

Forum posts: 1
File comments: 34
Uploads: 0
I get the following error all the time...

Code:
Message: [string "Script for PvE - Aff/Destro"]:15: attempt to index a nil value
Time: 12/06/14 09:46:35
Count: 1
Stack: [C]: ?
[string "Script for PvE - Aff/Destro"]:15: in function `Function'
Interface\AddOns\Outfitter\MC2EventLib.lua:41: in function `DispatchEvent'
Interface\AddOns\Outfitter\MC2EventLib.lua:162: in function <Interface\AddOns\Outfitter\MC2EventLib.lua:159>

Locals:
Not when I log in but rather when i mount or apparently when the outfitter mod is working. In addition when i go to set up a REBUILD FOR outfit i see nothing in the drop down menus to select from. I can add additional rows but I cannot dictate the characteristic I want to use it with because the drop downs are not working. Any thoughts?

As an FYI i do use ElkUI and am not interested in not using it, so i thought I would ask to see if others using ElkUI had similar problems?

Thanks for keeping up to date a mod i have been using since BC and hope to continue using in the future.

-Stav
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Unread 01-05-15, 10:01 AM  
Xylan Trueheart
Premium Member
Premium Member

Forum posts: 64
File comments: 166
Uploads: 0
Safari Hat

Anyone know how to or know of a script for applying the Safari Hat buff? Thanks in advance.
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