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Updated:07-01-11 11:31 AM
Created:12-11-09 07:01 AM
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xrRunes (xuRunes)  Popular! (More than 5000 hits)

Version: v4.0201
by: Garry [More]

xrRunes aka xuRunes

About the Addon
The addon is based on RUNICA by Eiszeit.
I loved the addon from the start because it was so simple.

First I named the Addon xuRunes, but b/c i use RothUI i created a new version and named it xrRunes. Since the newest update to v4.0xx i got PMs that ppl would like to have it as a standalone version. So now here it is.

How to install
Just extract the file into your World of Warcraft/Interface/Addons Folder.
!DELETE ALL FILE FROM XURUNES BEFORE INSTALLING NEW VERSION!

Change Log
4.010x2
- code changes
-- xrRunes now tries to show up itself
-- xrRunes can now change the border design
-config changes
-- new lines to change Border Styles
-- new lines to change Border Colour
- Images:
-- new folder called border
-- 2 border images are included.
--- border1 = RothUI Style
--- border2 = ichik Style

Want to move the Runebare around:
Easy going:
Just use "/xrr unlock" to make the Runebar moveable.
When done, type "/xrr lock" to lock it


If you can change the borders?
Yeup, currently there are 2 border styles included in the download.

Can I add my own rune-style and border?
For the RuneStyles:
Sure you can, just look into the media folder how the RuneStyles are handled. I think its a simple way to add different styles

For the RuneBorders:
Sure you can, just look into the media\border folder how they are handled.
Only 1pixel-border styles do cause a design missmatch. ( allready working on it )

A config?
Well, open config.lua and there you will find the needed stuff ^^

Config code:

Code:
  ---------------------------------------------
  -- // CONFIG // --
  ---------------------------------------------
	-- Postion settings when you use xrRunes as standalone!

  	cfg.position = {
    	coord           = { a1 = "CENTER", af = UIParent, a2 = "CENTER", x = 0, y = 0 }, -- default position
	    userplaced      = true,   -- want to place the bar somewhere else?
	    locked          = true,   -- frame locked, can be unlocked ingame via /xrr
	  }
  ----------------------------------------
  -- Scaling, OOC/IC, etc
  ----------------------------------------

  	cfg.RunePadding	= 8
  	cfg.RuneShows	= {
  		xRstyle			= 1,
  						-- Included Styles
						-- 1 	= Deathknight Stance - Default
						-- 2	= Inscription Pigments
						-- 3	= Summer Festival
						-- 4	= Runica
						-- 5	= Major Glyphe
						-- 6	= Magic Runes

		xRscolor		= { r = 0.37, g = 0.3, b = 0.3, },
						-- Color the RuneBare to your needs.
						-- { r = 0.37, g = 0.3, b = 0.3, }, = default

		xRborder		= 2,
						-- Included Border Styles
						-- 1	= RothUI Style
						-- 2	= ichik Style
						-- files are from rActionButtonStyler Styles


		xRs 			= 1,	-- scaling
		xRaoc 			= 0.4,	-- out of combat alpha
		xRaic 			= 1,	-- in combat
		xRaiv 			= 0,	-- in a vehicle
  	}
  	cfg.EnableMouse	= false
Why is the file so large( +200kb) when its written simple?
This comes from the images. Different styles take bit of space ^^
But there are NO LIBS(ACE3 or whatever ) to keep it working

Important Information
Some UnitFrame addons disable the default Runebar from the game. So you need to disable the Runebar from that UnitFrame and enable the Blizzard Runebar
Just look into your UF where you can do that.

Users of oUF-Layouts need to delete the lines where the layout calls the runebar.

4.0201
- toc update

4.010x2
- code changes
-- xrRunes now tries to show up itself
-- xrRunes can now change the border design
-config changes
-- new lines to change Border Styles
-- new lines to change Border Colour
- Images:
-- new folder called border
-- 2 border images are included.
--- border1 = RothUI Style
--- border2 = ichik Style

4.010x1
- toc updated
- code improvements
- config changes
-- removed circle layout
-- added position values to let xrRunes run as standalone
- NEW
-- moveable when oUF_Diablo is not installed
-- new file: slashcmd.lua
-- xrRunes checks if RothUI (oUF_Diablo) is loaded
--- when oUF_Diablo disabled = slashcmds are aviable with /xrr
--- when oUF_Diablo enabled = slashcmds are disabled and xrRunes can be moved with RothUI cmd
- Images:
-- seperated images to "styles" for easier handling within the media folder
-- added 5 runestyles
- Bugfixes
-- Runebar is now gone when you hide your UI for Screens/Vidz
-- Changed Shine/Energize glow
-- Fixed: when scaling the runebar, the border changed to a circle style ( reported by mTRAX )
-- Fixed: energize border was a bit to large.

-----
v331
- added options to enable/disable Shadow Texture
- added option to change FrameStrata od Shadow Texture
- added funktions to move Runebare around
- added some Events to handle Vehicles
- fixed:
-- Runebar should now be faded out when entering Vehicle
-- Errors when you enter World
-- Runebar sometimes was gone infight.


v330
- added lines to change border texture easy
- changed lines to change border texture color
- added lines to change shadow color
- added line to change shadow color alpha
- added lines to scale runes
- added lines to change spacing between runes
- added lines so ppl can fit the border texture to runes
- added lines so ppl can change shadow texure to match the border


v300
- initial release
- updated TOC
- changed Border
- added line to change Border Color
- added Shadow Texture
- lets click through the runes
Optional Files (0)


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Unread 12-11-09, 12:46 PM  
Garry
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Todo list

Here is a small list of features i want to add:
-scale runebar
-possible to change border
-fit shadow texture for border texture
-move runebar around
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Unread 12-11-09, 03:20 PM  
syrupk
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Re: Todo list

Originally posted by Garry
Here is a small list of features i want to add:
-scale runebar
-possible to change border
-fit shadow texture for border texture
-move runebar around
Excellent job, keep it up. Was always my favorite runebar.
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Unread 12-11-09, 05:42 PM  
tou
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my rune bar does not work. it only works if i use default unit frames. but when I am using oUF frames it is hidden. any idea how to fix this?
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Unread 12-11-09, 06:48 PM  
Garry
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What oUF Layout are you using?


Originally posted by tou
my rune bar does not work. it only works if i use default unit frames. but when I am using oUF frames it is hidden. any idea how to fix this?
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Unread 12-11-09, 07:37 PM  
tou
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oUF_viv
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Unread 12-11-09, 09:17 PM  
Garry
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In the viv.lua change
line: 26
Code:
local useDKrunes = true
to
Code:
local useDKrunes = false
and line: 910
Code:
RuneFrame:Hide()
just comment the line out. Looks like this then:
Code:
--RuneFrame:Hide()
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Unread 12-12-09, 10:08 AM  
convict70
A Murloc Raider

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When I use this runebar with STUF the bar is always faded, anyway to fix this? I have disabled STUF's runebar.


ok....fades in when in combat....please disregard...Great Addon !
Last edited by convict70 : 12-12-09 at 10:16 AM.
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Unread 12-12-09, 10:17 AM  
Garry
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I think it has to do with the event handler.
Will look into this.

Originally posted by convict70
When I use this runebar with STUF the bar is always faded, anyway to fix this? I have disabled STUF's runebar.
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Unread 12-16-09, 12:56 AM  
Hock
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Not to sound like a noob or anything but how exactly do you get this to work? I assume you place the "Player Frame" folder somewhere to get the addon to work but where? I've been looking for a simple but elegant Rune addon like this so any help is appreciated to get this working for me.
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Unread 12-18-09, 05:52 AM  
eiszeit
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didn't know someone updating it.. nice
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Unread 12-18-09, 04:58 PM  
Garry
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Originally posted by eiszeit
didn't know someone updating it.. nice
Well, for me it is THE RUNEBARE of runebars ^^
The memusage is 0 on my dk.

Oh i guess i should update the "about page" and change LYN to Eiszeit ^^
Wasnt sure who the original Author was, except the name lyn was in my mind.


@Hock
just unrar the file in your wow folder. It should place everything where it has to be ^^
Last edited by Garry : 12-18-09 at 04:59 PM.
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Unread 12-19-09, 08:47 AM  
ibhankchinaski
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Looks really nice but like so many add ons here there isn't one word about how to use the thing.

Like basic stuff, what's the /command to bring this up, where does one put the profillers. Come on guys, just a sentence or two would save people a lot of time and might promote more people using your addon.
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Unread 12-19-09, 11:03 AM  
Garry
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Originally posted by ibhankchinaski
Looks really nice but like so many add ons here there isn't one word about how to use the thing.

Like basic stuff, what's the /command to bring this up, where does one put the profillers. Come on guys, just a sentence or two would save people a lot of time and might promote more people using your addon.
Good idea, will write something like this on the next update.
But plz dont expect me to write a ingame config soon.
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Unread 12-19-09, 11:26 AM  
Hock
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Yep, that did it, thanks. Now, is there a way to move it around? I assume I'll have to LUA edit but I have no idea what to change and so forth. The ability to scale the bar is in the works, correct? IMO this really is the best looking and practical Runebar i've seen.
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Unread 12-29-09, 11:41 AM  
Piwafwi
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Old bug that existed when it was Runica...

Thanks for updating it Garry. Just a heads-up though. The old bug that started back in patch 3.2 I believe is still apparent. The rune frame scales down to a very small runebar once you enter a vehicle (whether it's in ulduar or just doing dailys) and then takes a /reload ui command to correct it.

Not sure on the fix for it though as the bug started with Blizz's patch 3.2 (maybe sooner), but wanted to let ya know. Not a big issue, but can be irritating especially in a raid.
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