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Fractures in Time (10.1.5)
Embers of Neltharion (10.1.0)
Updated:07-18-23 01:31 PM
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ItemRack  Popular! (More than 5000 hits)

Version: 3.28
by: Kharthus, Gello

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 3.28 - By Kharthus __

* TOC update for 10.1.5 patch

__ New in 3.27 - By Kharthus __

* TOC update for 10.1.0 patch
* Addon compartment support
* Clickthrough buttons once again work on mouseUp
* Fix for addons collecting buttons (thanks sfmict)

__ New in 3.26 - By Kharthus __

* Fixed set icon list (thanks SlavKnightGeto)
* Fixed inventory icon sizing in Options window

__ New in 3.25 - By Kharthus __

* Fixed clickthrough on floating buttons that use inventory items.

__ New in 3.24 - By Kharthus __

* TOC update for 10.0.7 patch

__ New in 3.23 - By Kharthus __

* TOC update for 10.0.5 patch

__ New in 3.22 - By Kharthus __

* Fix for errors when mousing over item slots

__ New in 3.21 - By Kharthus __

* Updates for 10.0.2 patch

__ New in 3.20 - By Kharthus __

* Updates for 10.0 patch

__ New in 3.17 - By Kharthus __

* TOC update for 9.2.5 patch

_ New in 3.16 - By Kharthus __

* TOC update for 9.2 patch

__ New in 3.15 - By Kharthus __

* TOC update for 9.1.5 patch

__ New in 3.14 - By Kharthus __

* TOC update for 9.1 patch

__ New in 3.13 - By Kharthus __

* TOC update for 9.0.5 patch

__ New in 3.12 - By Kharthus __

* TOC update for 9.0.2 patch

__ New in 3.11 - By Kharthus __

- Updates to support Shadowlands Pre-Patch

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
3.27
91kB
Kharthus
05-07-23 11:56 AM
3.26
91kB
Kharthus
04-02-23 08:20 PM
3.25
91kB
Kharthus
03-27-23 07:37 AM
3.24
91kB
Kharthus
03-26-23 02:22 PM
3.23
91kB
Kharthus
02-24-23 12:56 PM
3.22
91kB
Kharthus
12-02-22 02:32 AM
3.21
91kB
Kharthus
11-15-22 08:29 PM
3.20
91kB
Kharthus
11-04-22 11:17 AM
3.17
91kB
Kharthus
06-01-22 10:36 PM
3.16
91kB
Kharthus
02-22-22 10:36 PM
3.15
91kB
Kharthus
01-28-22 09:56 AM
3.14
91kB
Kharthus
07-03-21 08:50 AM
3.13
91kB
Kharthus
03-12-21 05:40 PM


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Unread 08-27-09, 08:42 PM  
Kethas
A Kobold Labourer

Forum posts: 0
File comments: 5
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Re: Item rack set button issue

Originally posted by Xavir
I realize that the likelihood of this getting resolved here is low since most people have stopped using itemrack, however i love the addon. My issue is that I can no longer get the set button to come out onto screen, by set button I'm referring to the button that appears when a person holds alt and clicks on the image of their toon in the character screen. I hate minimap icons, so much that i turn off any and all that i can, but the inability to switch between gear sets with out it makes itemrack more trouble then its worth. And as much as it would make sense to make use of the ingame outfit manager, i like the buttons one can pull out onto the screen so that I am able to swap gear around easily, along with the ability to click the items from that same button (I am an engineer so I have many clicks). Any help on the subject would be appreciated.

Thanks
I'm having this issue too. Confirmation that it's a global problem with ItemRack would be nice, as would someone saying 'no, I can still alt-click to create the sets button on the current version, so it's a conflict you have'. Of course, a patch or fix would be even better.
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Unread 08-25-09, 06:10 AM  
Ice222
A Kobold Labourer

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File comments: 2
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I used to use Outfitter, but I really find Itemrack a lot nicer and less problematic. One thing I do miss though is being able to compare gear with what I have on in unequipped sets. Right now when a piece of loot drops for my OS, I have to equip my OS set then hold shift+mouse-over the gear I'm comparing it to. Would love to see this function in Itemrack, just a suggestion.
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Unread 08-15-09, 04:53 PM  
Xavir
A Defias Bandit

Forum posts: 1
File comments: 2
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Item rack set button issue

I realize that the likelihood of this getting resolved here is low since most people have stopped using itemrack, however i love the addon. My issue is that I can no longer get the set button to come out onto screen, by set button I'm referring to the button that appears when a person holds alt and clicks on the image of their toon in the character screen. I hate minimap icons, so much that i turn off any and all that i can, but the inability to switch between gear sets with out it makes itemrack more trouble then its worth. And as much as it would make sense to make use of the ingame outfit manager, i like the buttons one can pull out onto the screen so that I am able to swap gear around easily, along with the ability to click the items from that same button (I am an engineer so I have many clicks). Any help on the subject would be appreciated.

Thanks
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Unread 07-28-09, 06:26 PM  
Veyska
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Non-tiny tooltips are too big, but I use two different versions of the same item in different sets and it's impossible to distinguish them by tiny tooltips. Would a feature (even in a separate plug-in) to add lines for what enchants/gems an item has be possible/feasible? When it was just the weapon I could tell by enchant animation but even that didn't work mid-fight while shapeshifted.
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Unread 06-09-09, 05:40 PM  
fred
A Cobalt Mageweaver

Forum posts: 208
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[2009/06/09 19:31:51-232-x1]: ButtonFacade_ItemRack-2.25\ButtonFacade_ItemRack.lua:20: attempt to call method 'RegisterNamespace' (a nil value)
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (Accomplishment):502: in function `InitializeAddon'
AceAddon-3.0-5 (Accomplishment):614: in function <...Ons\Accomplishment\Lib\AceAddon-3.0\AceAddon-3.0.lua:607>

---



[2009/06/09 19:32:26-232-x1]: ButtonFacade_ItemRack-2.25\ButtonFacade_ItemRack.lua:45: attempt to index field 'db' (a nil value)
ButtonFacade_ItemRack-2.25\ButtonFacade_ItemRack.lua:61: in function `Load'
ButtonFacade_ItemRack-2.25\ButtonFacade_ItemRack.lua:66
in function <...dOns\ButtonFacade_ItemRack\ButtonFacade_ItemRack.lua:65>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (Accomplishment):531: in function `EnableAddon'
AceAddon-3.0-5 (Accomplishment):543: in function `EnableAddon'
AceAddon-3.0-5 (Accomplishment):621: in function <...Ons\Accomplishment\Lib\AceAddon-3.0\AceAddon-3.0.lua:607>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:497: in function <Interface\FrameXML\UIParent.lua:469>:
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Unread 05-26-09, 10:00 PM  
VincentSDSH
Non-Canadian Luzer!
 
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AddOn Author - Click to view AddOns

Forum posts: 350
File comments: 257
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When changing ammo, I get this:

Interface\FrameXML\PaperDollFrame.lua:1205: attempt to index local 'self' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\FrameXML\PaperDollFrame.lua:1205: in function `oldCharacterAmmoSlot_OnClick'
Interface\AddOns\ItemRack\ItemRackButtons.lua:92: in function <Interface\AddOns\ItemRack\ItemRackButtons.lua:87>
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Unread 05-23-09, 07:12 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
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I'm having an issue with weapons of the same name.

I have two weapon sets. One is a Sinister Revenge + Webbed Death and the other is 2x Sinister Revenge, one with berserking and the other with a weapon chain.

When I have the Webbed Death set active and hit the macro to equip the double Sinister Revenge set, instead of actually swapping the weapons, I end up with the second Sinister Revenge + Webbed Death instead of having both SRs.
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Unread 05-19-09, 10:59 AM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
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Originally posted by duppsko
Is there a way to make it equip last equiped item?
With that i mean, im a druid going into stealth, it autoequips my +stealth boots, when i go out of catform i want it to equip the boots i had there before i went into catform?
There should be a way to do this using "unequip" or "toggle".
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Unread 05-18-09, 07:07 AM  
duppsko
A Kobold Labourer

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Is there a way to make it equip last equiped item?
With that i mean, im a druid going into stealth, it autoequips my +stealth boots, when i go out of catform i want it to equip the boots i had there before i went into catform?
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Unread 05-17-09, 11:16 AM  
njmorf
A Defias Bandit

Forum posts: 2
File comments: 6
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Kit changes dependent on group size

I'm after a way to get ItemRack to change to a specific kit based both on druid form and group size - I've got a trinket that's worthless when soloing, but important when grouped. I've created two kits so I can choose which one suits, but I tend to forget to change the event over so that I'm using the right one. I'd love ItemRack to be able to do it instead.

Does anyone know of a way to do this, either through writing my own event or getting a additional mod?
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Unread 05-16-09, 04:14 PM  
Bruneor
A Kobold Labourer

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File comments: 9
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Thanks, the banking option is nice, didn't know this works.

Hm, looks like I have to get into some coding works again and try a q'n'd work for myself, because I often have my bags full with drops from instance runs and I have to look, what I could sell with the tooltip line. But thx for the info anyway.

Bye.
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Unread 05-13-09, 08:12 AM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
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Originally posted by Bruneor
I wonder, if anybody knows if there is a way to get ItemRack printing a line in a tooltip, to which set the current hovered gear is, ie. like in ClosetGnome, since I have around 50 gear items in my bags and I want to put some stuff into my bank but I have to rechecek several minutes before can do so, because I switched back parts of my tankgear last time. Any ideas or is it already done or what?

A bankswitcher option would be cool to, like again in ClosetGnome plugin ClosetGnome_Banker, couldn't find a post about this and if this is possible with events or such things.
No tooltip, but..

1. Open the bank.
2. Select the ItemRack set you want to bank. All items from this set (whether you were wearing them or they were in your bag) go to the bank.
3. Select the ItemRack set you want to keep. All items in that set that are in your bank go to your inventory.
4. Close the bank.
5. Select the same ItemRack set you selected in Step 3. You're now wearing it.
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Unread 05-13-09, 02:52 AM  
Bruneor
A Kobold Labourer

Forum posts: 0
File comments: 9
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I wonder, if anybody knows if there is a way to get ItemRack printing a line in a tooltip, to which set the current hovered gear is, ie. like in ClosetGnome, since I have around 50 gear items in my bags and I want to put some stuff into my bank but I have to rechecek several minutes before can do so, because I switched back parts of my tankgear last time. Any ideas or is it already done or what?

A bankswitcher option would be cool to, like again in ClosetGnome plugin ClosetGnome_Banker, couldn't find a post about this and if this is possible with events or such things.
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Unread 05-08-09, 02:56 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
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Originally posted by romracer

Try the following if you'd like. Both zips are the same (version 2.25+JC prismatic gem fix). They are two separate URLs in case any of you guys have problems with your browser caching the old one. You only need to download one of them (make sure the file dates are Apr 27th):

http://server1.underpants-gnomes.biz...temRack.jc.zip
http://server1.underpants-gnomes.biz...emRack.jc2.zip
Get an error if I try to swap gear sets while my inventory is full:

ItemRack-2.25\ItemRackEquip.lua:145: Usage: PickupContainerItem(index, slot)
ItemRack-2.25\ItemRackEquip.lua:145: in function `DequipPrismatic'
ItemRack-2.25\ItemRackEquip.lua:74: in function `EquipSet'
ItemRack-2.25\ItemRackEquip.lua:385: in function `ToggleSet'
ItemRack-2.25\ItemRack.lua:1793: in function `RunSetBinding'
<string>:"ItemRack.RunSetBinding("PvP")":1: in main chunk
<in C code>: in function `RunScript'
Interface\FrameXML\ChatFrame.lua:1826: in function `?':
Interface\FrameXML\ChatFrame.lua:3325: in function <Interface\FrameXML\ChatFrame.lua:3278>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3045: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:2181: in function <Interface\FrameXML\ChatFrame.lua:2174>:
<in C code>: in function `RunMacroText'
Interface\FrameXML\SecureTemplates.lua:314: in function `handler':
Interface\FrameXML\SecureTemplates.lua:460: in function <Interface\FrameXML\SecureTemplates.lua:417>:
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Unread 05-03-09, 10:03 AM  
mrgoozle
A Kobold Labourer

Forum posts: 0
File comments: 1
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Re: Unable to create set buttons

Originally posted by dismaljester
I can't get this to work, I can make buttons for each slot but can't make a set button. Is it just me?
I could not make it work either so I made a slight modification to itemrack.lua.
Add these bottom 2 lines to function ItemRack.SlashHandler() near the end of the file.
Code:
if arg1=="reset" then
		ItemRack.ResetButtons()
elseif arg1=="createsetbutton" then
		ItemRack.AddButton(20)
This will allow you to type the command /itemrack createsetbutton
Set button should appear in the middle of the screen.

Hopefully it will work for others!
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