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Updated: 07-23-18 02:22 PM
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Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Updated:07-23-18 02:22 PM
Created:08-29-17 11:36 AM
Downloads:13,233
Favorites:38
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Categories:Suites, Graphical Compilations
8.0.1

DiabolicUI (Goldpaw's Diablo UI)  Popular! (More than 5000 hits)

Version: 1.3.132-Release
by: Cogwerkz [More]




Issues fixed in 8.0.1 so far:

  • Removed fake "mana" orbs appear for non-mana classes
  • Fixed primary resource being cut in two on non-mana classes
  • Fixed bugs related to the removed Prestige system
  • Added new BfA artifact bar implemented and working (BfA beta)
  • Fixed bugs with Death Knight runes (in the addon SimpleClassPower on CurseForge, which works seamlessly with DiabolicUI)

Issues I'm working on in 8.0.1:
  • The black bar in the middle of the screen. Currently tracking down the origin, though it has been discovered that clicking the bottomright corner config button will visually move it away. Though the area remains unclickable.
  • Quest tracker only showing finished and profession quests. It takes a certain rewrite, but I'm on it!



This is a full UI in a single addon, which mimics Diablo 3 both in visual styles and functionality.

This UI features mostly custom artwork by yours truly, and some artwork based on my own modified screenshots from Diablo III. It's written from scratch, has no dependencies, needs no configuration or setup, and is made to function as-is straight out of the box. It's a project in constant development, if something isn't there yet, it's either coming soon, or easily provided by another addon. Check out the wiki linked below for suggestions!


Recommended addons to go with the UI

Learn more about the UI

Bug reports and feature suggestions are all done through BitBucket's Issue tracker linked below. Remember to check the DiabolicUI Wiki pages over at BitBucket before posting an issue, chances are what you're wondering already has been answered!

Please don't post bug reports in the forums or in PMs, as chances are they will be ignored, or at least not seen in a couple of weeks.


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Join the community

Interact with other users and follow my updates on social media!


Pledge to my work, or just buy me a beer!
Can't express your love of this UI with words? Then a monthly pledge over at Patreon or a beer donation over at PayPal surely will do the trick!


Regards
Lars "Goldpaw" Norberg

The latest changelog can always be found at: https://github.com/cogwerkz/Diabolic...r/CHANGELOG.md
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Unread 09-13-18, 01:47 AM  
Warbourne
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Issues With UI

site ate my post when i tried to post it >___> so unfortunately it's going to be a lot less heartfelt than it was, but perhaps that will make it more succinct eh?

love the UI, it looks amazing. Thank you for your hard work on it and presenting one of the coolest and most unique UIs for World of Warcraft to the wowinterface community. This is easily my favorite and the best UI Overhaul I have ever seen.

However, it is not without it's flaws and unfortunately due to them I cannot use it.

floating nameplates are too small - this may be fine for pve players as casts are quite predictable and you generally don't need to know what you are interrupting, but in pvp it is difficult for me to read what players are casting

no enemy arena frames during preparation - this can leave you in the dark if you or your teammate does not have gladius (or your teammate isn't vocal) and can be worked around with it, but who really wants to ugly up a great looking UI with another addon?

color of cast on target bar is same color as health - very difficult to notice in peripheral vision, should be a contrasting color. it also wouldn't hurt to give players the option to place target and party frames wherever they like, but not entirely necessary.

cooldown shading is too light/gloss over buttons inhibits perception - being able to adjust these elements would be appreciated

minimap is gigantic - an option to reduce to standard size would be greatly appreciated

no way (AFAIK) to tell player is in rested area - with the default UI the character's portrait has a soft glow with a Zzz in it to tell the player they are in a rested area. a much more minor aspect that is not a big deal, but i just figure that someone who has already put this much effort into creating something so amazing wants to cover all the bases. perhaps like the default UI, a soft breathing glow around the frame of your health orb would be the way to go here.
Last edited by Warbourne : 09-13-18 at 01:49 AM.
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Unread 08-27-18, 01:05 AM  
Aborted Man
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Is there a way to remove DiabolicUI friendly party frames while in arena? I'm using another addon that's in the same space and I can't seem to find anything obvious that I can change to remove the frames.
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Unread 08-05-18, 12:49 PM  
hiddenroar
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change ui scaling

hello, i really like this addon. it looks so clean and everything i only have a few issues with it. most importantly .. the icons for my buffs or debuffs on the enemy are so tiny i can barely see them, which is frustrating as a class that has to refresh said debuffs instantly. is there anyway to change the scaling on this?

oh ive just seen that somebody said that already and you are working on it

also , you cant see if the dungeon/raid you are in is mythic or heroic etc because the sign next to the minimap is missing
Last edited by hiddenroar : 08-05-18 at 01:03 PM.
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Unread 08-01-18, 10:23 PM  
Jin84
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Originally Posted by Cogwerkz
Yeah, tell me your resolution in pixels, physical screen size and physical aspect ratio (not the pixel ratio but the actual width/height of the screen in centimeters or inches) and I can write code for it into the UI!

I know it appears too small on modern very large screens, I plan to fix that.
There is something called UI Scale in the default Blizzard UI. Why did you code this out of the options?
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Unread 08-01-18, 12:13 PM  
Heksyl
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Hello,

my favourite UI so far... I have a question tho. I would love to have myself in party frame. Is there any easy way to do this? I've tried
Code:
local unitFrame = UnitFrame:New("player", self.UnitFrame, Style)
but it gets covered up by frame of first person in party. I would love some tips how can I achieve this.
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Unread 08-01-18, 12:01 PM  
zsuszi
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Ok this is the best looking UI so far what i found! Great work!!
I saw not I'm the only one but the quest tracker an objective not fully working very annoying I cant see my progress and always need to press L to check the quest state.. :/ PLZ fix this issue soon I cant live without this UI so perfect for this game.
Other:
PLZ add aption to resize the UI element most important MINIMAP too huge ..
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Unread 07-27-18, 06:10 AM  
krillep
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Hello! It seems it's not only finished, and profession quests. The quest, "Journey to Undercity" also takes priority. I'm assuming that quests in different zones from the one you're in, also take priority on being on the tracked objectives list

Edit: Actually, nevermind that. It's still the only quest tracked after going to Undercity, haha.
Last edited by krillep : 07-27-18 at 06:23 AM.
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Unread 07-25-18, 04:38 PM  
Kaleesh
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Hello! So, my Warlock just hit level 10 and for whatever reason this activated the built-in pet bar for the first time. I actually rather liked just having a tiny Bartender pet bar off to the side, and the way it displaces my cast bar is pretty unfortunate too. So I'm wondering, is there any way to disable the pet bar?

I've tried commenting out a few lines in the modules/actionbars/actionbars.lua file but other than un-floating the buttons (but not the floated artwork, and with the bottom actionbar still nudged up a bit) with --self:GetWidget("Controller: Pet"):Enable(), and breaking the UI entirely with --self:GetWidget("Bar: Pet"):Enable(), I've not met much success.

Thanks for the lovely UI <3
Last edited by Kaleesh : 07-27-18 at 11:09 AM.
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Unread 07-24-18, 02:44 PM  
617884723
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Re: Minimap Scaling

DiabolicUI\settings\minimap.lua

-- Just me trying out stuff
local targetSize = 240 -- 230 should be min, 290 max
local origSize = 480
local mapScale = targetSize/origSize
local mapSize = origSize * mapScale
local mapTexSize = 512 * (mapSize / origSize)
local mapOffset = math.floor((origSize - mapSize)/2)

-- Show Blizzard's Blip Textures
--local blips = UIParent:CreateTexture(nil, "ARTWORK")
--blips:SetSize(128,128)
--blips:SetTexture([[Interface\Minimap\ObjectIconsAtlas]])
--blips:SetPoint("CENTER")
--local blipBackdrop = UIParent:CreateTexture(nil, "BORDER")
--blipBackdrop:SetAllPoints(blips)
--blipBackdrop:SetColorTexture(.15,.15,.15,1)

Engine:NewStaticConfig("Minimap", {
size = { 150, 150 },
point = { "TOPRIGHT", "UICenter", "TOPRIGHT", -30, -84 },
map = {
size = { 150, 150 },
point = { "CENTER", 0, 0 },

Hey, brother
According to my method, I can narrow down the small map.
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Unread 07-23-18, 02:24 PM  
Cogwerkz
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Originally Posted by Loci2012
Originally Posted by Cogwerkz
Issues fixed in 8.0.1 so far:
  • Removed fake "mana" orbs appear for non-mana classes
  • Fixed primary resource being cut in two on non-mana classes
  • Fixed bugs related to the removed Prestige system
  • Added new BfA artifact bar implemented and working (BfA beta)
  • Fixed bugs with Death Knight runes (in the addon SimpleClassPower on CurseForge, which works seamlessly with DiabolicUI)

Issues I'm working on in 8.0.1:
  • The black bar in the middle of the screen. Currently tracking down the origin, though it has been discovered that clicking the bottomright corner config button will visually move it away. Though the area remains unclickable.
  • Quest tracker only showing finished and profession quests. It takes a certain rewrite, but I'm on it!

I've updated the addon description with these, and will update when new things arise or when I fix them.
Hi there, love your UI but I can't use it on a 4K or WQHD Screen because the scaling of the UI was too small on it.

I am not a programmer but can you give me some tips how to edit the lua files or maybe a config file(s) to fix the issue for me?

Really thanks,

Loci
Yeah, tell me your resolution in pixels, physical screen size and physical aspect ratio (not the pixel ratio but the actual width/height of the screen in centimeters or inches) and I can write code for it into the UI!

I know it appears too small on modern very large screens, I plan to fix that.
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Unread 07-22-18, 01:36 PM  
Maizmo
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Minimap Scaling

Hey. Is there any way that i can change the scale of the minimap? Or Use the minimap from Goldpaw UI? Just installing goldpaw UI`s minimap doesnt replace it
Last edited by Maizmo : 07-22-18 at 01:37 PM.
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Unread 07-19-18, 03:53 PM  
Loci2012
A Kobold Labourer

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Originally Posted by Cogwerkz
Issues fixed in 8.0.1 so far:
  • Removed fake "mana" orbs appear for non-mana classes
  • Fixed primary resource being cut in two on non-mana classes
  • Fixed bugs related to the removed Prestige system
  • Added new BfA artifact bar implemented and working (BfA beta)
  • Fixed bugs with Death Knight runes (in the addon SimpleClassPower on CurseForge, which works seamlessly with DiabolicUI)

Issues I'm working on in 8.0.1:
  • The black bar in the middle of the screen. Currently tracking down the origin, though it has been discovered that clicking the bottomright corner config button will visually move it away. Though the area remains unclickable.
  • Quest tracker only showing finished and profession quests. It takes a certain rewrite, but I'm on it!

I've updated the addon description with these, and will update when new things arise or when I fix them.
Hi there, love your UI but I can't use it on a 4K or WQHD Screen because the scaling of the UI was too small on it.

I am not a programmer but can you give me some tips how to edit the lua files or maybe a config file(s) to fix the issue for me?

Really thanks,

Loci
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Unread 07-19-18, 08:24 AM  
Maizmo
A Kobold Labourer
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Originally Posted by Cogwerkz
Issues fixed in 8.0.1 so far:
  • Removed fake "mana" orbs appear for non-mana classes
  • Fixed primary resource being cut in two on non-mana classes
  • Fixed bugs related to the removed Prestige system
  • Added new BfA artifact bar implemented and working (BfA beta)
  • Fixed bugs with Death Knight runes (in the addon SimpleClassPower on CurseForge, which works seamlessly with DiabolicUI)

Issues I'm working on in 8.0.1:
  • The black bar in the middle of the screen. Currently tracking down the origin, though it has been discovered that clicking the bottomright corner config button will visually move it away. Though the area remains unclickable.
  • Quest tracker only showing finished and profession quests. It takes a certain rewrite, but I'm on it!

I've updated the addon description with these, and will update when new things arise or when I fix them.
I dont know if this is of any help to you, but since your latest Version (a few hours before i made this post) i dont have the black bar in the middle of the screen anymore. And the Area is also clickable again. I have no idea why that is but i thought mentioning it cant hurt

EDIT: ok its just gone on my hunter. when i log on my rogue, the bar is still there
Last edited by Maizmo : 07-20-18 at 05:33 AM.
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Unread 07-19-18, 04:48 AM  
Cogwerkz
A Murloc Raider
 
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Issues fixed in 8.0.1 so far:
  • Removed fake "mana" orbs appear for non-mana classes
  • Fixed primary resource being cut in two on non-mana classes
  • Fixed bugs related to the removed Prestige system
  • Added new BfA artifact bar implemented and working (BfA beta)
  • Fixed bugs with Death Knight runes (in the addon SimpleClassPower on CurseForge, which works seamlessly with DiabolicUI)

Issues I'm working on in 8.0.1:
  • The black bar in the middle of the screen. Currently tracking down the origin, though it has been discovered that clicking the bottomright corner config button will visually move it away. Though the area remains unclickable.
  • Quest tracker only showing finished and profession quests. It takes a certain rewrite, but I'm on it!

I've updated the addon description with these, and will update when new things arise or when I fix them.
Last edited by Cogwerkz : 07-19-18 at 04:53 AM.
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Unread 07-18-18, 11:53 AM  
Volanti
A Kobold Labourer

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Originally Posted by Maizmo
Hey there. Since 8.0, half of the right orb is empty. f.e. on my hunter it only shows the left part of the right orb and the other one is just empty.

EDIT: This is already fixed

But now a new problem happened: i have some sort of black bar in the middle of my screen from top to bottom. its also a not clickable area. sometimes (for no apparent reason) the bar disappears but i still cant click in the are where it was. no additional addons are installed, just diabolicUI

http://imgbox.com/946bxH23

EDIT2: Also it seems like the Quest Tracker is not showing up at all

Are you planning on making more frames in the diablo style? Like the Character Panel, loot window, map etc?
Nice UI btw i really enjoy it hopefully you continue to improve it and add even more diablo style to it
I have the exact same issues! hope it'll be fixed soon!
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