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Battle for Azeroth (8.0.1)
Updated:08-19-18 09:57 AM
Created:03-26-09 11:25 PM
Downloads:35,771
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FreebTip  Popular! (More than 5000 hits)

Version: 8.0.1a
by: Freebaser [More]

Changes the look of the game tooltip. There is no in-game configuration. Check FreebTip.lua for options.

"/freebtip" - Slash command for in-game anchor

Some Features:
-- Item rarity border color
-- Unit's target
-- Class colored names
-- Guild tag coloring
-- Guild ranks
-- health bar values
-- level difficulty coloring
-- hide titles and realms
-- Mutiple linked item tooltips

8.0.1a
-- update for 8.0

7.1.0b
-- itemRef fix

7.1.0a
-- chat hover tip
-- fixes

7.0.3c
-- another artifact ilvl fix

7.0.3b
-- fix for world map tooltips
-- fix for incorrect ilvl on artifact off-hand weapon
-- show player title option
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Unread 08-15-13, 01:01 AM  
Dragonforce
A Kobold Labourer

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Heath Bar Text

Sup

Is there any way to put text on the health bar?
Sorry for my english
Thanks
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Unread 07-06-13, 07:04 PM  
thekster
A Kobold Labourer

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Originally Posted by Kendian
Originally Posted by thekster
anyone knows how to make the background transparent?
Open tip.lua look for
bgcolor = { r=0.05, g=0.05, b=0.05, t=1 }, -- background

Change the t=1 to t=0 then /reload in game.
thanks dude
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Unread 07-06-13, 05:19 AM  
Kendian
A Molten Giant
 
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Originally Posted by thekster
anyone knows how to make the background transparent?
Open tip.lua look for
bgcolor = { r=0.05, g=0.05, b=0.05, t=1 }, -- background

Change the t=1 to t=0 then /reload in game.
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Unread 07-06-13, 02:59 AM  
thekster
A Kobold Labourer

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anyone knows how to make the background transparent?
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Unread 06-28-13, 02:39 PM  
Clamsoda
A Frostmaul Preserver

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Received this error when inviting a player from another realm, and mousing over his unit frame.

Code:
1x FreebTip-2.6\tip.lua:503: attempt to concatenate a nil value
FreebTip-2.6\tip.lua:503: in function <FreebTip\tip.lua:466>
<in C code>
<in C code>
FrameXML\UnitFrame.lua:298: in function "UnitFrame_UpdateTooltip"
FrameXML\UnitFrame.lua:285: in function <FrameXML\UnitFrame.lua:272>

Locals:
(*temporary) = <func> =[C]:-1
 = <func> *:OnTooltipSetUnit:1
 = <func> @FreebTip\tip.lua:46
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Unread 06-28-13, 05:24 AM  
Greensleeper
A Defias Bandit

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I'm trying to get an !beautycase border blended into my UI instead of an pixel border.
When I make a border for the "ItemRefTooltip" it works perfectly, but if I open up a second itemref frame it isnt working since it isnt bound to ItemRefTooltip2. If I make a border for ItemRefTooltip2 - ItemRefTooltip3 - ... !Beautycase gives an error because those frames don't exist (wich is normal because theyr aren't spawned at that time). Do you have a workaround for that?

small sidequestion: could you list all tooltip frames included in the addon, so I can add them to the list?

thansk in advance

<3
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Unread 06-28-13, 05:21 AM  
Tonyleila
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Re: Re: Re: mouseover color: player/npc -> information signs

Originally Posted by Freebaser
Originally Posted by Tonyleila
snip...
Try this latest version.
Working fine thank you very much!
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Unread 06-28-13, 01:13 AM  
Freebaser
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Re: Re: mouseover color: player/npc -> information signs

Originally Posted by Tonyleila
snip...
Try this latest version.
Last edited by Freebaser : 06-28-13 at 01:14 AM.
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Unread 06-27-13, 07:44 PM  
Tonyleila
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Re: mouseover color: player/npc -> information signs

Originally Posted by Tonyleila
If you first mouseover a player/npc and then an information sign the background is blue for some reason untill you mouseover the shild again
Over one year later ... will this ever get fixed?


And what about this scrooling tooltip of this broker addon?


Its using a LibQTip tooltip. Other addons as TipTac can handel it fine ;/
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Last edited by Tonyleila : 06-27-13 at 07:45 PM.
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Unread 06-26-13, 01:41 AM  
zork
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Going to test it.
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Unread 06-25-13, 11:52 PM  
Freebaser
A Molten Kobold Bandit
 
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Originally Posted by dewd
since 5.2 it says freebtip has to be deactivated to interact with the bg queue interfac. any chance it will be updated ?
Is this still an issue?
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Unread 06-13-13, 01:22 AM  
Kkthnx
A Cobalt Mageweaver
 
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Battle-pets are showing the wrong level. Anyone know a fix for this?
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Unread 06-10-13, 07:43 AM  
Clamsoda
A Frostmaul Preserver

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Hey Greensleeper,

Good change on the insets and edge size, that's a step in the right direction.

There are two possibilities:

1] Your UI scale isn't "pixel perfect"; I know you said you haven't touched it, but it could be an issue.

2] When the tooltip is anchored to something, such as items in the character frame, the tooltip doesn't sit on whole pixels, so you can see an edge disappear. You'd have to tweak the way the tooltip anchors in that situation, which I have no idea how to do off the top of my head.
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Unread 06-10-13, 02:18 AM  
Greensleeper
A Defias Bandit

Forum posts: 2
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I'm looking for some help to add a pixel border.
I only get the border to show on the bottom and the right side of the tooltip. sometimes when the tooltip changes size, it's either perfect or also messed up on the rightside or bottom.

could this be due to bad ui scale? (haven't touched that, its retail)

Can anyone, with a pixel border, link me there bit of code in regard of the border? (I've set the edgefile to 1 instead of 16 and changed the insets to 1, schould there be some minus values somewhere? )

I hope someone understands my gibberish

thanks in advance !
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Unread 05-15-13, 03:31 PM  
Bloodier
A Fallenroot Satyr

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Would an option to only show buffs/debuffs tooltips while in combat be possible?
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