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Updated: 01-17-09 03:09 AM
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Updated:01-17-09 03:09 AM
Created:01-06-09 09:10 AM
Downloads:4,159
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CombuctorGather

Version: 1.11
by: popmissa [More]

Add a Gather tab to Combuctor
Thanks Tuller and his Combuctor.It's the best Inventory mods

use EnSabahNur's way for muti-language support.
now ,the files is in a zip file.
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Unread 01-17-09, 10:28 AM  
Cralor
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Originally posted by Jeania
Would it be possible for you to create a zip file for this? (easier for the manual installation).

And it doesn't change the direction of the english version, I hope? (tabs still on the right, common/rare etc on the bottom).

Thanks, very interested ^_^
I'm pretty sure it is just the image upside-down. You'd need to do A LOT of work just to make the Combuctor bag frame like that.
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Last edited by Cralor : 01-17-09 at 10:29 AM.
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Unread 01-12-09, 07:03 PM  
Jeania
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Would it be possible for you to create a zip file for this? (easier for the manual installation).

And it doesn't change the direction of the english version, I hope? (tabs still on the right, common/rare etc on the bottom).

Thanks, very interested ^_^
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Unread 01-07-09, 09:16 AM  
popmissa
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Originally posted by EnSabahNur
Hi. With this code it should work with all languages. No need to translate categories. It gets the name from auction categories.


Code:
local CombuctorSet = Combuctor:GetModule('Sets')

local Tabname = "Gesammeltes"
local TradeGood = select(6, GetAuctionItemClasses())
local ore, _, herb = select(4, GetAuctionItemSubClasses(6))


local function isGather(player, bagType, name, link, quality, level, ilvl, type, subType, stackCount, equipLoc)
	return ((subType == herb or subType==ore)  and type==TradeGood)
end

CombuctorSet:Register(Tabname, 'Interface/Icons/INV_Misc_EngGizmos_19', isGather)

local function isMetal(player, bagType, name, link, quality, level, ilvl, type, subType, stackCount, equipLoc)
	return (subType == ore and type==TradeGood)
end

local function isHerb(player, bagType, name, link, quality, level, ilvl, type, subType, stackCount, equipLoc)
	
	return (subType == herb and type==TradeGood)
end

CombuctorSet:RegisterSubSet('All',Tabname,nil,isGather)
CombuctorSet:RegisterSubSet(ore,Tabname,nil,isMetal)
CombuctorSet:RegisterSubSet(herb,Tabname,nil,isHerb)
Thank you for your idea but i have translated all words.
Your idea is so good. So i will try it.
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Unread 01-07-09, 03:36 AM  
EnSabahNur
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Hi. With this code it should work with all languages. No need to translate categories. It gets the name from auction categories.


Code:
local CombuctorSet = Combuctor:GetModule('Sets')

local Tabname = "Gesammeltes"
local TradeGood = select(6, GetAuctionItemClasses())
local ore, _, herb = select(4, GetAuctionItemSubClasses(6))


local function isGather(player, bagType, name, link, quality, level, ilvl, type, subType, stackCount, equipLoc)
	return ((subType == herb or subType==ore)  and type==TradeGood)
end

CombuctorSet:Register(Tabname, 'Interface/Icons/INV_Misc_EngGizmos_19', isGather)

local function isMetal(player, bagType, name, link, quality, level, ilvl, type, subType, stackCount, equipLoc)
	return (subType == ore and type==TradeGood)
end

local function isHerb(player, bagType, name, link, quality, level, ilvl, type, subType, stackCount, equipLoc)
	
	return (subType == herb and type==TradeGood)
end

CombuctorSet:RegisterSubSet('All',Tabname,nil,isGather)
CombuctorSet:RegisterSubSet(ore,Tabname,nil,isMetal)
CombuctorSet:RegisterSubSet(herb,Tabname,nil,isHerb)
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Unread 01-06-09, 08:47 PM  
popmissa
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i will add the language file,and make it works in other language.
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Unread 01-06-09, 12:57 PM  
DJJoeJoe
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Wow, I knew that some languages read their written word the opposite way as english normally runs, but they read their images upside down also?



Cool, thanks for the 'farming' tab, will make it nice to organize things even better.
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