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Bongos2  Popular! (More than 5000 hits)

Version: 1.10.1
by: Tuller [More]

I have written a new action bar addon, called Dominos, and am no longer supporting this one. Please feel free to try it out, along with Trinity Bars, and Bartender 3


Bongos is an action bar replacement designed to be both low memory, and easy to setup. It is not as feature rich as other bar mods, but should include the features most commonly used.

Version History
A Brief Guide

Included Addons

  • Bongos2: The core addon.
  • Bongos2 ActionBar: Breaks up the main action bar into movable parts
  • Bongos2 Stats: A display for latency, framerate, and memory usage
  • Bongos2 RollBar: Makes the frame for rolling on items movable
  • Bongos2 CastBar: A movable casting bar, with the ability to show cast time
  • Bongos2 XP: A movable experience bar
  • Bongos2 MapBar: A movable mapbar
  • Bongos2 Options: A dynamically loaded options menu for Bongos

Features
  • Every Bongos bar can be moved, hidden, and have its scale and opacity altered
  • Sticky bars - Each bar can be anchored to any other bar
  • 120 action buttons, which can be setup in any number of bars
  • Both macro and key binding text on action buttons can be hidden
  • Customizable stance transitions for each bar

General Settings
  • To bring up the options menu: type /bongos menu
  • To unlock bars: uncheck the lock bars option in the main options menu
  • To hide or show a bar: unlock bars, then middle click or shift right click it
  • To move a bar: unlock bars, and then click and drag it with the left mouse button
  • To bring up a bar's configuration menu, right click it

Key Bindings
  • Bindings for the Bongos action bar should only be done via the bindings menu in Bongos
  • To bind keys, open the main options panel, and select the bindings option. Hover over a button, then press a key to bind it to that button

Action Bar Settings
  • Accessing general action bar options: open up the main options window (/bongos menu) and select the action bars panel
  • Adjusting the layout of a given bar: unlock bars and right click the bar you want to adjust to bring up its configuration menu
  • Moving buttons: Hold down the key for moving buttons (shift by default), and drag a button. Alternatively, unlock button positions by shift right clicking the mini map button, or unchecking the option in the main options menu
  • Making a bar bigger: You can increase the maximum size of a given bar by reducing the number of action bars. To do so, adjust the action bars slider on the action bar panel of the main options menu. This option will reset the settings of your action bars

Stances and Paging
  • Stances and paging are configured via a bar's right click menu. With bars unlocked, right click the bar you want to change,

Slash Commands
  • All commands start with either /bongos, /bob, or /bgs
  • <barList> can have a possible value of an actionbar number, menu, bags, pet. class, or all
  • You can also specify a group or range of bars, the command /bo scale 1-3 class 1.2 will scale action bars 1 2 3, and the class bar to 120% of their normal size.
  • /bongos - Shows the options menu, if present
  • /bongos lock - Toggles locking bars positions
  • /bongos show <barList> - Shows <barList>
  • /bongos hide <barList> - Hides <barList>
  • /bongos toggle <barList> - Toggles <barList>
  • /bongos scale <barList> <scale> - Sets the scale of <barList> to <scale>
  • /bongos setalpha <barList> <opacity> - Sets the opacity of <barList> to <opacity>
  • /bongos set <profile> - Sets the current character to use <profile>
  • /bongos copy <profile> - Copies all settings from <profile>
  • /bongos delete <profile> - Deletes <profile>
  • /bongos reset - Loads default settings
  • /bongos version - Displays what version of bongos you're running
  • /keybound - Toggles keybinding mode

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Unread 04-27-07, 05:17 PM  
Nashey
A Kobold Labourer

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I love this mod, but please is there any way to move the tooltip to the default Blizzard position? I don't like it hovering at my cursor. And I'd rather not need another mod to change this.
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Unread 04-30-07, 01:41 PM  
secutanudu
A Chromatic Dragonspawn

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Any plans to make tooltips visible with a modifier? I'd love to be able to leave tooltips off, but then when I mind controll something, I can quickly see what the buttons do?
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Unread 05-02-07, 01:14 PM  
ccranford
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secutanudu, how do you get it to work with Mind Control ? I have tried this on numerous occations with my priest and I never get the petbar to show. Can you elaborate on how to setup this ??
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Unread 05-02-07, 01:45 PM  
secutanudu
A Chromatic Dragonspawn

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Originally posted by ccranford
secutanudu, how do you get it to work with Mind Control ? I have tried this on numerous occations with my priest and I never get the petbar to show. Can you elaborate on how to setup this ??

Hmm..the petbar is on by default i do believe.

To make sure it's on, do this:

-Type /bob to open the menu
-On the general tab, Uncheck "Lock Bar Positions"
-Drag and drop the petbar where you want it to show up
-Check "Lock Bar Positions"
-Go to the Visibility tab, and make sure the Pet Bar is checked.

That should be it....
Last edited by secutanudu : 05-03-07 at 06:46 AM.
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Unread 05-02-07, 04:42 PM  
ccranford
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I disabled all my mods and was able to tweak with the petbar bongos settings to get it to appear.... Then i went back and reenabled all my addons and gave it a shot, wow it worked....

The problem must have been with the opacity of the bar setting. That was the only thing I changed and didn't realize it could have been a bongos setting until that was the only mod I had enabled and it didn't appear ...

Ok now that is working ... the other issue I have is how do i get bongos to work with my rogue? What I'd like is when I stealth that my actionbar 1-= are mapped to the same keys that the unstealthed actionbar is mapped to.

How do I do this?
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Unread 05-02-07, 06:30 PM  
Tarand
A Kobold Labourer

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Thumbs up Option Request

An option to show tooltips outside of battle would be nice. I have that option on YATA (totem mod).

I find myself having to go in and switch tooltips on when I need to know something.
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Unread 05-03-07, 07:36 PM  
mayge
A Kobold Labourer

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Stance issue with NE cat form

I have 2 druids one 22 alliance night elf and the other 70 horde tauren. Some reason bongos will not change the bars for just cat form.. this only happens to my level 22 NE druid through. I can't figure out what the problem is. I have tried changing what bar changes to what, but it seems that bongos doesn't even recognize that i am even in cat form. It does however know that i am no longer in caster form.. If you can help me figure this out i would greatly appreciate it!


edit: Prowl also has same issue
Last edited by mayge : 05-03-07 at 07:47 PM.
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Unread 05-04-07, 03:46 AM  
theshonfather
A Kobold Labourer

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So I learned cat form before aqua, noticed the bar switching wouldn't work under cat but when I put it under aqua it worked. Just learned aqua, (it auto moved my cat form over on the class bar so it goes bear:aqua:cat ), I deleted my aqua stances and added the cat switching back under cat. Now when I click aqua form button it changes me into cat form. The tooltip says aqua form but when I click it I change into cat (and the cat icon next to it changes. So basically both aqua and cat now turn me into cat.
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Unread 05-04-07, 09:14 AM  
Ruinna
A Deviate Faerie Dragon
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Re: Option Request

Originally posted by Tarand
An option to show tooltips outside of battle would be nice. I have that option on YATA (totem mod).

I find myself having to go in and switch tooltips on when I need to know something.
First off, Tuller, I love Bongos! Sticky bars and overall ease of use are really nice. In fact, I like Bongos so much I decided to write a FuBar plugin for it

I've just posted FuBar_BongosFu to the wowace SVN, a simple configuration utility for Bongos which sits in a FuBar. Here's an overview of functionality:

- Supports most "Global" Bongos options
- Supports most "ActionBar" Bongos options
- An additional ActionBar "Hide Tooltips in Combat" option
- Can manage Bongos Profiles (saved settings) based on current Ace profile, so for instance when you switch profiles in FuBar, your Bongos settings follow you.

Hope Tuller you're ok with this! Let me know if you'd like to incorporate any of this code into Bongos. I'd be more than happy to just let you have the whole thing.

EDIT: I've posted the addon here as well: FuBar - BongosFu
Last edited by Ruinna : 05-04-07 at 10:36 AM.
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Unread 05-04-07, 08:03 PM  
Tuller
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Thanks for making the plugin I'll add the hide tooltips in combat option to Bongos2 and try to make sure the DB commands are obvious.
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Unread 05-05-07, 02:08 PM  
Dreadlorde
A Pyroguard Emberseer
 
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Two really cool new features for the next release would be Bongos_Unit_Frames - allows moving of the unit frames and Bongos_Buffs - lets you move the buffs and maybe some other features. When I move the map, the buffs just stay there all alone, and the unit frames are just there all alone too.
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Unread 05-07-07, 12:58 AM  
LaRIC
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About the positioning of the tooltip.

It does seem that if I change line 324 in Bongos_ActionBar\actionBar\button.lua from

Code:
if GetCVar("UberTooltips") == 1 then
to
Code:
if ( GetCVar("UberTooltips") == "1" ) then
Then the tooltip repositioning seems to work.
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Unread 05-07-07, 10:27 AM  
Tuller
A Warpwood Thunder Caller
 
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Originally posted by LaRIC
About the positioning of the tooltip.

It does seem that if I change line 324 in Bongos_ActionBar\actionBar\button.lua from

Code:
if GetCVar("UberTooltips") == 1 then
to
Code:
if (GetCVar("UberTooltips") == "1") then
Then the tooltip repositioning seems to work.
Code:
function BActionButton:UpdateTooltip()
	if BActionConfig.TooltipsShown() then
		if GetCVar("UberTooltips") == "1" then
			GameTooltip_SetDefaultAnchor(GameTooltip, self)
		else
			GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
		end

		local action = self:GetPagedID()
		if GameTooltip:SetAction(action) then
			self.updateTooltip = TOOLTIP_UPDATE_TIME
		else
			self.updateTooltip = nil
		end
	end
end
Is the proper fix.
http://tullamods.googlecode.com/files/Bongos_ActionBar757.zip
Last edited by Tuller : 05-07-07 at 05:37 PM.
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Unread 05-07-07, 09:31 PM  
Ruinna
A Deviate Faerie Dragon
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Originally posted by Tuller
Thanks for making the plugin I'll add the hide tooltips in combat option to Bongos2 and try to make sure the DB commands are obvious.
Tuller, or anyone who notices could you please let me know when that functionality is released so I can update appropriately? I may not catch it myself as am very busy for the next week or so.

Thanks!!
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Unread 05-08-07, 04:50 PM  
Danno
A Murloc Raider
 
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I almost hesitate to post this, because it's going to sound like I'm insane, or that I simply don't understand the mod.

Anyway, This is a PTR 2.1 bug report. I've used bongos for, well, since forever, and am very comfortable configuring it on a warrior. This problem persists with all other addons disabled, with a fresh WTF, or importing my working WTF from live.

So, here's what happens when I set up stances (using the default battle = 1 to 7, def =1 to 8, zerk =1 to 9)

battle stance (set to 7) gives me bar 9
defensive stance (set to 8) gives me bar 7
beserker (set to 9) gives me bar 8

At first, I figured blizz may have changed the button numbers mapped to the different stances, or somesuch on the PTR, so I downloaded bartender 3 to attempt to confirm it. However, bartender3 worked fine, which really freaked me out, as it appears to use a very similar system for switching.

So, figuring I could outsmart it, I decided to it was offsetting everything by one lower, and I set my bars accordingly, and it appeared to work (set battlestance 8, zerk stance 7, and def stance 9, which would then make bar 7 appear for Battle, 8 for def, and 9 for zerk, as per default).

As I said, this made all the right skills and icons come up, and even the proper tooltips. However, when I actually ended up in combat, what looked like charge, was actually shield block, and what looked like intercept was actually overpower. So, even though I had the right buttons showing, and the proper tooltips, it was actually trying to fire abilities based on what I'd actually set up in bongos. So, now I'm totally confused.

Things I tried:
copied the ptr savedvariables over to live to verify it worked there (it did)
cleared my cache/wdb directory -
cleared the entire wtf directory and started fresh.
cleared all my buttons off my buttonbars, and repopulated from the spellbook.
tried both the 7.5.7 version and the 7.1.5 version.
downloaded the PTR and installed it on my wife's computer, and tried it from her computer.

I really don't get it. I don't understand what they could have changed on the PTR that wouldn't have broken bt3 as well, but there it is.

Anyway, hope this helps when the patch releases.
Last edited by Danno : 05-08-07 at 04:51 PM.
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