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kgPanels  Popular! (More than 5000 hits)

Version: 1.15
by: Kagaro [More]

kgPanels, successor to eePanels. This mod allows you to place artwork in your UI. Please be sure to grab the config addon to be able to configure kgPanels. The menu is LOD so once created memory usage is minimal. This mod also allows you to attach scripts to events for each panel.

Please note the download also now includes kgPanels config as a single zip
Please see curse.com for the wiki pages
http://www.wowace.com/projects/kg-panels/pages/kg-panel-wiki

Version 1.5.3-beta
-- Compatability updates for Cataclysm
Version 1.5.2
-- Updated package for Ace3SharedMediaWidget changes.
Version 1.5
-- Fixes in embeds for disembedded usage
Version 1.4.0
-- Fixes for vanishing buttons with new Ace3
Version 1.39
-- Add libDualSpec support
Version 1.38
-- Fix for the FrameFidner function
Version 1.37
-- API changes for 3.3.3

Toc update for 3.1, fix for kgPanelsConfig to be up to date toc
Updates for 3.2
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Unread 04-07-11, 04:07 AM  
waukeen
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SOLUTION: kgpanel-SLDT parent difficulties

cormanthor, you are the man! Your hints got me to the final solution:

so, as you suggested first of all put in OnLoad
Code:
self:RegisterEvent("PLAYER_ENTERING_WORLD")
Then put in OnEvent
Code:
SLDT_Mail:SetPoint("CENTER", self, "CENTER")
in order to align SLDT_Mail centered to the respektiv kgpanel (self).

In my case the phrase
Code:
SLDT_Mail:SetParent(kgPanels:FetchFrame(mySLDT))
did nothing at all!
Only the SetPoint()-phrase, as shown above, put my SLDT-Block right where I wanted it.

Thanks for your help! Hopefully people with similar problems will find this solution here!


Originally Posted by cormanthor View Post
OK, now that I'm firing on all 8 cylinders, try this:
mySLDT is the name of the kgPanel I want to parent the SLDT frame to.
SLDT_Mail is the name of the SLDT frame I'm using in the example.

OnLoad code:
Code:
self:RegisterEvent("PLAYER_ENTERING_WORLD")
because the SLDT frames aren't created when SLDT fires its "I'm loaded" signal.

OnEvent code:
Code:
SLDT_Mail:SetParent(kgPanels:FetchFrame(mySLDT))
Now you can use SetPoint() to move it if needed.

Best of luck!


Originally posted by Kagaro
its not a bug with sldt, kgpanels recycles panels, I do provide an API so other addons can get the correct panel id at any given time. What you need todo is this:

in your panel, add a script to reparent the sdlt data to your panel. add an onload script and set SDLT as a script dependency so the script doesnt execute till SDLT loads.
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Unread 02-28-11, 10:04 AM  
Nilsson
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Re: Re: Re: Re: Re: Scripting text display

Originally posted by cormanthor
Oh, btw, it also works if you explicitly address the font:
Code:
self.text:SetFont("\\Interface\\Addons\\GrizzlySharedMedia\\fonts\\Emblem",10,"OUTLINE")
/cheers

self.text:SetFont(kgPanels:FetchFont("ROADWAY"),29) ("OUTLINE");
i can't get this to work, i have sharedmedia and sharedmedia_mymedia and im trying to get ROADWAY.TTF to work and i want it outlined

would be awsome if it's possible to get it in classcolor aswell
Last edited by Nilsson : 02-28-11 at 10:06 AM.
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Unread 02-10-11, 06:29 PM  
linguini
A Fallenroot Satyr

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Hello.

I have a simple question. How can I write a script that is different for each raid type?

I have a frame that only has text on it. Depending on the size of raid (and difficulty), I want the text to say "25 Man Raid," "10 Man Raid," "25 Man Heroic Raid," "10 Man Heroic Raid," "5 Man Dungeon," or "5 Man Heroic Dungeon."

Thanks in advanced! ^_^
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Unread 02-06-11, 10:20 AM  
Dyaxion
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Parent/Anchor Frame Issue

Originally posted by minotaurz1
Just came back to WoW and updating my UI and kgpanels is the last thing keeping me from having the old look back. The problem I'm having is I cannot get the boxes I create to attach to my unit frames (using Pitbull4). Before the update I was using Pitbull 3 and all I did was use the Parent and Anchor Frame setting to attach to PitbullUnitFrame. Now I'm using Pitbull4 and updated kgpanels and used moveanything to find out the pitbull frames are now labeled Pitbull4_Frames_whateverframelikeplayer/target. I tried using the old label and new label and when I do that the box I created just disappears.
I am having a similar problem - when I anchor or parent kgPanels frames to Pitbull4, they disappear.
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Unread 02-06-11, 05:05 AM  
NickDias
A Defias Bandit

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Anchoring to gladius

Apologies if this has been asked before. I recently just returned from a 6 month break and when I quit i backed up my interface in case I returned. Well here I am and everything is fine, with the exception that i can no longer anchor to gladius. I don't know if it doesnt work with the most recent gladius or if gladiusbutton1 is no longer the frame I parent it to. Here is a couple pictures of what it used to look like.
http://i251.photobucket.com/albums/g...r101/Wingz.png
http://i251.photobucket.com/albums/g...Picture1-3.png

Thanks for any assistance!
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Unread 01-27-11, 09:52 AM  
mmitch
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For those interested - I am now able to move my panels around with my mouse when Stuf frames are disabled so I'm guessing their is a unit frame clashing issue for some reason.
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Unread 01-16-11, 12:21 PM  
Unshiftable
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kg panel ss

not exactly a kgpanel question - but is the effect of the options screen (the neat brown skin) achieved via skinner? Or something else? I'm just getting going on this stuff (got panels and scripts going pretty neatly - thank you all for various posts and artwork all over the webs)
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Unread 12-17-10, 12:44 PM  
mmitch
A Defias Bandit

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Panels cannot be dragged or rsized by mouse

Hi,

Probably a stupid question - I am fairly new to kgpanels but for some reason even though the panel is unlocked I am unable to drag or resize them - I am only able to use the nudge buttons - is there an addon clash causing this - does anyone know what might cause this its very annoying?

Thanks
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Unread 12-05-10, 12:50 PM  
Kagaro
A Cyclonian
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Re: Panels won't move (locked)

Originally posted by iLive
I've encountered a problem after I updated kgPanels from my previous UI (I haven't used it since pre patch 4.0.1 where it worked fine). I want to be able to move the kgPanels around with mouse-movement, but even though I unlock it, it's still locked (but it does show the blue color on the panel saying it's able to be moved.) I know I can nudge it up and down, but using that function changes the thickness of the panels outer lines (because I am using multisampling x8). But that's ok, I just want to be able to move it. :S
I havent seen this issue before
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Unread 12-01-10, 04:00 AM  
minotaurz1
A Murloc Raider
 
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Just came back to WoW and updating my UI and kgpanels is the last thing keeping me from having the old look back. The problem I'm having is I cannot get the boxes I create to attach to my unit frames (using Pitbull4). Before the update I was using Pitbull 3 and all I did was use the Parent and Anchor Frame setting to attach to PitbullUnitFrame. Now I'm using Pitbull4 and updated kgpanels and used moveanything to find out the pitbull frames are now labeled Pitbull4_Frames_whateverframelikeplayer/target. I tried using the old label and new label and when I do that the box I created just disappears.

Here is what my old UI looked like and what I had around the unit frames
http://www.wowinterface.com/download...WarriorUI.html
__________________
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Unread 11-28-10, 03:58 AM  
iLive
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Panels won't move (locked)

I've encountered a problem after I updated kgPanels from my previous UI (I haven't used it since pre patch 4.0.1 where it worked fine). I want to be able to move the kgPanels around with mouse-movement, but even though I unlock it, it's still locked (but it does show the blue color on the panel saying it's able to be moved.) I know I can nudge it up and down, but using that function changes the thickness of the panels outer lines (because I am using multisampling x8). But that's ok, I just want to be able to move it. :S
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Unread 11-18-10, 12:11 AM  
Evolutionjay
A Defias Bandit

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I can build a big tga skin

Size2048x256px
It can't work!
Last edited by Evolutionjay : 11-18-10 at 12:11 AM.
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Unread 10-29-10, 04:03 PM  
AllenM
A Kobold Labourer

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Looking for PVP Flag status script

I need some help making a script that would allow a panel to hide / show depending on my PVP Flag status... if this is even possible.
Last edited by AllenM : 10-29-10 at 04:04 PM.
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Unread 10-29-10, 01:27 PM  
Untippable
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Re: Problem with TGA Transparency

Originally posted by Tatsujin
So I've followed this video:

http://www.youtube.com/watch?v=q1e72KLtnDo

I know how to use PhotoShop but I have never created TGA files. I've done tons of PNG files and I know how transparency works with PNG files. I've done a quick TGA picture with Transparency but the problem relies with the white background that I can't get rid of. There is no backgrounds AT ALL in the picture I've worked with. It is only a small circle that I'm testing. It is saved as TGA. It is 512 x 512. Background has nothing behind it at all. Is there something else I'm missing? Or is it because KgPanels is not updated to 4.01? ...... I will wait for an answer. Thank you.
Works great in 4.0.1 - I am using multiple layered panels with transparencies. I think your issue is in the TGA creation - transparency is different than an alpha channel. I use gimp but the process is the same; TGA files are not created with an alpha channel by default. So, create a TGA, add an alpha channel and then delete the background, add artwork and collapse layers if needed. The checkered background indicates alpha 0 (nothing there).
If that fails make sure that in kgpanels config you have background color style set to none rather than solid as that can cause some issues.
Last edited by Untippable : 10-29-10 at 01:28 PM.
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Unread 10-28-10, 12:37 PM  
Tatsujin
A Kobold Labourer

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Problem with TGA Transparency

So I've followed this video:

http://www.youtube.com/watch?v=q1e72KLtnDo

I know how to use PhotoShop but I have never created TGA files. I've done tons of PNG files and I know how transparency works with PNG files. I've done a quick TGA picture with Transparency but the problem relies with the white background that I can't get rid of. There is no backgrounds AT ALL in the picture I've worked with. It is only a small circle that I'm testing. It is saved as TGA. It is 512 x 512. Background has nothing behind it at all. Is there something else I'm missing? Or is it because KgPanels is not updated to 4.01? ...... I will wait for an answer. Thank you.
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