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Updated:12-19-13 09:38 PM
Created:10-26-11 01:06 PM
Downloads:11,674
Favorites:82
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Categories:Miscellaneous, Data Mods, Graphic UI Mods

stAddonManager  Popular! (More than 5000 hits)

Version: v1.3.1
by: Safturento [More]

stAddonManager is a very simplistic addon that allows you to enable and disable addons without having
to log out. It has a search function for added convenience in finding a specific addon. To toggle the window, use any of the three slash commands (/stam, /staddonmanager, /staddon) or press escape and press the stAddonManager button in the Game Menu.

Profiles:
Enable All Enables every addon in the list
Disable All Disables every addon in the list
New Profile Allows you to create a new profile, and saves the currently enabled addons to that profile.
Set This will enable only the addons in the profile. (Hold shift to add this profile to the currently enabled addons)
Remove This will disable the addons in the profile.
Delete Allows you to delete the profile if you don't want it anymore.
Update Allows you to update the profile.

To see the change-log click here

Git Commit Summary: https://github.com/Safturento/stAddonManager
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Unread 10-27-12, 08:56 AM  
Rammoth
A Cliff Giant
 
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Is it possible to change the font on it, so it will not be pixel small font anymore? I can't read that font, I have bad eyes...
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Unread 10-27-12, 08:17 AM  
Tonyleila
A Molten Giant
 
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Thanks for the update!

Any way to update a profil? For now I always have to remove old profil and add the profil again... bad if you have 5 profils and only want to add a new addon to every profil
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Last edited by Tonyleila : 10-27-12 at 08:18 AM.
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Unread 10-27-12, 12:37 AM  
Safturento
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File comments: 64
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Originally Posted by Kendian
Hiyas, love the addon, it's what I've been looking for, aesthetic wise, and cpu.
I've used and addon named LoadIT forever, it seems. But aurora doesn't skin it, and frankly am tired of keeping it up to date. Here's the crux, I have KGPanel with an onclick script to call my loadIT

if not pressed then return end
LoadITmenu_ToggleMenu()

And it works, open the addon so I can then enable or disable my addons.
I'm trying to work out a script for this one, so I can finally replace LoadIT and came up with this

if not pressed then return end
if stAddonManager:IsVisible() then
stAddonManager:Hide()
else
stAddonManager:Show()
end
My problem is it will only work until I /reload and AFTER I've pressed esc and clicked addons button, to enable for first time. Any pointers, lol? I'd really appreciate it~
This should do the trick:
Code:
if not pressed then return end
stAddonManager:LoadWindow()
That function is what clicking the button runs, so it takes care of initializing, showing, and hiding the addon.
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Unread 10-26-12, 04:44 PM  
Kendian
A Molten Giant
 
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Hiyas, love the addon, it's what I've been looking for, aesthetic wise, and cpu.
I've used and addon named LoadIT forever, it seems. But aurora doesn't skin it, and frankly am tired of keeping it up to date. Here's the crux, I have KGPanel with an onclick script to call my loadIT

if not pressed then return end
LoadITmenu_ToggleMenu()

And it works, open the addon so I can then enable or disable my addons.
I'm trying to work out a script for this one, so I can finally replace LoadIT and came up with this

if not pressed then return end
if stAddonManager:IsVisible() then
stAddonManager:Hide()
else
stAddonManager:Show()
end
My problem is it will only work until I /reload and AFTER I've pressed esc and clicked addons button, to enable for first time. Any pointers, lol? I'd really appreciate it~
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Unread 10-26-12, 04:02 PM  
twopro
A Defias Bandit

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Originally Posted by Safturento
Originally Posted by devilArt
update for MOP please
I completely rewrote the addon about a week ago, I'm just adding in the profiles and search bar and it'll be updated.

hey, i hate the font. how can i change it? and i can't resize the window pane.
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Unread 10-26-12, 12:52 PM  
devilArt
A Wyrmkin Dreamwalker
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hi Safturento
thanks for update
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Unread 10-23-12, 12:16 AM  
Safturento
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Originally Posted by devilArt
update for MOP please
I completely rewrote the addon about a week ago, I'm just adding in the profiles and search bar and it'll be updated.
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Unread 09-29-12, 07:04 PM  
Tonyleila
A Molten Giant
 
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still working fine in MoP but iI got this errors... ok iI just saw I'm using an old version (v1.3.2-712c7c1) I'll try latest version

Code:
1x stAddonmanager-v1.3.1-068d028\stAddonManager.lua:398: bad argument #1 to 'unpack' (table expected, got string)
stAddonmanager-v1.3.1-068d028\stAddonManager.lua:398: in function `LoadWindow'
stAddonmanager-v1.3.1-068d028\stAddonManager.lua:587: in function <Interface\AddOns\stAddonmanager\stAddonManager.lua:585>

nil

Locals:
table: 30DA72C8
Code:
1x stAddonmanager-v1.3.1-068d028\stAddonManager.lua:10: unexpected symbol near 'local'

nil

Locals:
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Last edited by Tonyleila : 09-29-12 at 07:05 PM.
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Unread 09-15-12, 03:24 AM  
devilArt
A Wyrmkin Dreamwalker
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update for MOP please
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Unread 12-08-11, 01:40 AM  
Safturento
Premium Member
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Forum posts: 13
File comments: 64
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Originally Posted by Xpariah
Originally Posted by Catok
The Game Menu button is not skinned for Elvui v3 it seems. I get no lua error.
I can confirm this.
Should be working now.
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Unread 11-30-11, 08:47 PM  
Xpariah
A Kobold Labourer
 
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Originally Posted by Catok
The Game Menu button is not skinned for Elvui v3 it seems. I get no lua error.
I can confirm this.
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Unread 11-30-11, 09:19 AM  
Catok
A Kobold Labourer

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The Game Menu button is not skinned for Elvui v3 it seems. I get no lua error.
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Unread 11-15-11, 03:38 PM  
Vesuuvius
A Defias Bandit

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Thumbs up Use AddonSwitcher for profile switching! Works great!

AddonSwitcher works great with stAddonManager, and provides flexibility in addon swapping, without asking mod authors for new features!

Make your profiles as you normally would, and make sure they work by using the buttons in stAddonManager. Install AddonSwitcher, and load up your forst profile. Let's say Raid. Now, save that profile in AS with '/as save r' (no quotes). Notice I used a letter instead of the whole name? This lets you make really short shortcuts that would otherwise be a pain in the dev's arse to add as a feature. NOw, when you want to prep for the raid, enter '/as switch r'. Macros of this placed on a button work great, too. The guideline is to use AS to save finished UI states. You will have to update AS separately, but only for your finished UI... I wanna call them stances?

Using these two together gives you a really intuitive way to make your UI "fall away in layers". Start with what you consider your "base ui". Enable only those addons that you would use for every single character, ever. save that as Base. Then, customize your addon list for convenience. Questing, Professions (you can split this up further if you get all crazy with crafting and farming), Raiding, and so forth. The key here is to use the "Remove from..." function to best effect. Save that "Base" profile. Add your questing mods. Go to the profiles menu, choose "Remove From..." for the Base profile. This will leave only the questing addons. Then, choose "New Profile", and name it Quest. Now, you can use "Add To..." to re-add the Base. Reload your UI. Now, if you want to change your questing setup, you can change only those mods without worrying about disabling Postal or something. Layers,

Follow this pattern for Raiding, professions, whatever. Also, use this trick to disable individual addons, like Auctioneer, Gatherer, Gathermate2, and other suites or resource hogs. Making detailed, layered profiles let you build and maintain the sections of your UI without tearing your hair out about which addon is enabled in which profile. It's easy to isolate class addons this way. Don't think too hard, it gets messy. Raid, Quest, Roleplay, Professions seems reasonable, but I bet some of you will come up with creative UI shifts. Add Reflux to this combo, and this is the slickest, most versatile addon Swiss Army Knife I've used.

This is the perfect step for me between the Goliath that is ACP and the austerity of Ampere. Looks good, does what it should in an attractive and understandable manner, and plays well with other tools.
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Unread 11-14-11, 08:58 AM  
Safturento
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Originally Posted by Soopala
I suggest to change Anchor of AddonListBG to :

addonListBG:SetPoint("TOP", header, "TOP", 0, -50)

with this setting we can change the

window:SetSize(300,300)

to any value we want without have to change the X value of addonlistbg anchor.
That wouldn't work since the scrollframe's size is dependent upon it, and requires a definited height. Anyways, resizing the window works fine, you just have to make sure you change the header width (literally the line under it) also.
Last edited by Safturento : 11-14-11 at 09:11 AM.
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Unread 11-13-11, 01:10 PM  
Soopala
A Kobold Labourer

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I suggest to change Anchor of AddonListBG to :

addonListBG:SetPoint("TOP", header, "TOP", 0, -50)

with this setting we can change the

window:SetSize(300,300)

to any value we want without have to change the X value of addonlistbg anchor.
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