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Updated:04-15-11 02:17 PM
Created:08-09-09 07:00 PM
Downloads:18,966
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Renaitre DHUD3 (Tribal)  Popular! (More than 5000 hits)

Version: 4.1 beta
by: Limb0 [More]


4.2
• This project has merged with DHUD4 where I am continuing to work on textures with Arcanefoam.



This is Arcanefoam's DHUD3 which originated from Drathal's Hud. I always loved HUDs, but hate the bars. Back in TBC I merged Phaytal's bars with DHUD, and now I've done the same type of thing for Arcane's.

All I've done here is replace the vanilla bars with my own bars as well as the icons for "Combo/Stack/Rune" Points (Rogue, Druid, Warrior, and DK <3).

Also check out ButtonFacade: Renaitre and SharedMedia: Renaitre.


This addon is maintained regularly on wowace and I really love it. My fan updates will mirror Arcane's versions after I test them in-game, as well as any graphics tweaks of my own.

v4.1beta
-updated Rogue Combo Point and Auras border
-updated all bars
-updated libraries

v4.0.6
-updated LibDogTag-Unit-3.0
-revised bars 1,1b,2,2b,3,3b,p1,p1b,p2,p2b,cb,cbh
-borders will now show a translucent texture as bars empty
-cast bar visibility improved
-no longer including custom SavedVariables

v4.0.1d
-updated to Arcane's v1.5.14
-updated LibDogTag-Unit-3.0 r210 (now correctly displays target talent info dogtags)

Profile Installation (Optional for layout in the pics)

Drag and drop the DHUD3.lua into your general Saved Variables (World of Warcraft \WTF \Account \YOURACCOUNTNAME \SavedVariables).

This "Default" profile has many features disabled but they can easily be re-enabled (ie borders, click through bars, auras, target and targetoftarget name, combat icon, resting icon, etc..). The outer bars are set to track threat.

v4.0.1c
-update to Arcane's v1.5.12

v1011
-revised bars 1, 2, 3, 1b, 2b, 3b, cb, cbh

v0816 beta
-revised Rogue combo point border to show gloss

v0809 (2009)
-initial commit
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Unread 03-24-10, 12:59 PM  
CROSSKILL
A Kobold Labourer

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Originally posted by Limb0
I remember this happened awhile ago on my DK, but I stopped playing it and don't remember if this was a Unit Frame or HUD issue. I'll see if I can replicate it, using the HUD and Stuf and then just the HUD itself. You might find a quicker response posting in the forums here or checking DK UI threads.

I suspect that it's an option with either the HUD or the UFs that is not overriding the default Runes.
I'm suspecting this is a problem with vuhdo not including coding to hide rune frame. I will post something on his page and see if there's an issue with it. In the meantime I found a simple, low memory workaround. I've installed HideBlizzard and told it to remove the unit frame and rune frame.
Last edited by CROSSKILL : 03-24-10 at 01:00 PM.
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Unread 03-25-10, 01:05 PM  
Limb0
A Cobalt Mageweaver
 
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Originally posted by CROSSKILL
I'm suspecting this is a problem with vuhdo not including coding to hide rune frame. I will post something on his page and see if there's an issue with it. In the meantime I found a simple, low memory workaround. I've installed HideBlizzard and told it to remove the unit frame and rune frame.
Good job, I believe it's really a unitframe issue, which you addressed.
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Unread 04-07-10, 01:36 PM  
Limb0
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v0407

Increased the size of the Pet/Vehicle bars and borders, and changed the Saved Variables to show current Energy/Mana value for the respective Player Bar instead of the percentage.
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Unread 05-15-10, 12:31 PM  
Limb0
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v0515 has been uploaded with a few changes. Subtle texture has been added to the skulls and the borders have been shaded to match my ButtonFacade skins.

A large scale pic can be viewed here.
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Unread 05-18-10, 03:34 AM  
Death Fury
A Kobold Labourer

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I use the addon TotemManager. But for some reason, If I have DHUD3(Tribal) on, when I log into the WoW it seems to automatically disable TotemManager somehow, doesn't even show up on my addons list(but shows as enabled on the character screen). I tried turning off the HUD's totem timers and it still didn't fix it. Any suggestions?
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Unread 05-21-10, 08:53 PM  
Limb0
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Originally posted by Death Fury
I use the addon TotemManager. But for some reason, If I have DHUD3(Tribal) on, when I log into the WoW it seems to automatically disable TotemManager somehow, doesn't even show up on my addons list(but shows as enabled on the character screen). I tried turning off the HUD's totem timers and it still didn't fix it. Any suggestions?
I would bring this issue up with Arcanefoam on the WowAce site. For this addon I have not modified any coding -I've only replaced the textures with my own, and updated a few libraries.
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Unread 06-06-10, 09:13 AM  
Limb0
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v06xx is being worked on, revising bars and borders.
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Unread 06-14-10, 10:01 AM  
Kendian
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Icons

Beg pardon, but what is the marking icon addon, used in lower right hand corner please? Or is that just an action bar with the raid marks keybound?
Last edited by Kendian : 06-14-10 at 10:02 AM.
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Unread 06-14-10, 01:04 PM  
Limb0
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Re: Icons

Originally posted by Kendian
Beg pardon, but what is the marking icon addon, used in lower right hand corner please? Or is that just an action bar with the raid marks keybound?
Np, it's Broker_RaidTargets on a DockingStation LDB bar.
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Unread 06-14-10, 01:29 PM  
Kendian
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Thanks.

Coolness, my thanks~
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Unread 07-03-10, 11:18 AM  
Limb0
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I"ve been collaborating with ArcaneFoam on the next version of his DHUD3 which may include the customizations I've included here. Users keep your eyes open for that, and I'll post any news here.
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Unread 07-14-10, 11:42 AM  
Limb0
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10k downloads.. It's a little humbling when you just think a couple players might enjoy the skins you made.

Thanks everyone, glad you're enjoying the fan version.
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Unread 08-03-10, 12:26 PM  
wykydwaze
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Originally posted by Limb0
Added DK skulls, figured hell, I like skulls, you guys like skulls, skulls it is. All bars should now be clickthrough though there is a small deadspot on the right casting bar in case you throw bombs or whatnot. DK feedback would be appreciated.

enjoy
I use nUI which has it's own hud but I hate where the runes are when I play my DK; in the middle of the screen and I can't move 'em.
I didn't care for the location of the default ones either so, this looks pretty cool; I like skulls. They seem to be in a line separate from the bars and overlap a little ( Display @ 1440x900 idk but thought that might be part of the overlapping thing? ) but, no biggie.
I would like to see scale and offset adjustments though, little bigger and moved to the edge and I don't think targeting would be a problem regardless of click through issues (I haven't had any yet anyway).

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Unread 08-03-10, 02:16 PM  
Limb0
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Originally posted by wykydwaze
I use nUI which has it's own hud but I hate where the runes are when I play my DK; in the middle of the screen and I can't move 'em.
I didn't care for the location of the default ones either so, this looks pretty cool; I like skulls. They seem to be in a line separate from the bars and overlap a little ( Display @ 1440x900 idk but thought that might be part of the overlapping thing? ) but, no biggie.
I would like to see scale and offset adjustments though, little bigger and moved to the edge and I don't think targeting would be a problem regardless of click through issues (I haven't had any yet anyway).

Scale and position for DK runes are presently configurable in DHUD3 via abilities dropdown, the overlap might be with my Circle skin which I'll look into.

Coding issues are best handled by ArcaneFoam, and it looks like the next version with my Tribal bars will be included in his update to DHUD3 when we are finished testing.
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Unread 08-04-10, 11:11 AM  
wykydwaze
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That may have just been a loading issue it hasn't been overlapping anymore.

Edit~ I did find the non-click through spot too. The text is not click through either.
Last edited by wykydwaze : 08-05-10 at 06:01 PM.
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