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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 10:32 PM
Created:unknown
Downloads:79,447
Favorites:611
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Categories:Discontinued and Outdated Mods, TradeSkill Mods

Panda  Popular! (More than 5000 hits)

Version: 6.0.0.49-Beta
by: Tekkub [More]

Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to [email protected]

6.0.0.49-Beta
Add glyph research
Inscription updates for WoD (thanks Croebh)
Inscription equpiment updates (thanks Kaboca)

6.0.0.48-Beta
6.0 glyph cleanup
More panel updates for 6.0

6.0.0.47-Beta
New glyphs!
Show bank counts for reagentbank
Fix DE panel for folks with a single profession

5.2.0.46-Beta
Add reagents to the enchanting panda panel

5.1.0.45-Beta
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable

5.1.0.44-Beta
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants

5.0.1.43-Beta
Never DE BtA items

5.0.1.42-Beta
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)

5.0.1.41-Beta
Panda DEs
New enchants (user submission)
New glyphs (thanks eridius)
New glyph reasearch
Panda milling (thanks gherzbrun)

5.0.1.40-Beta
New gem panels (thanks Xerrabaldy)

4.3.0.39-Beta
Add the new Cata Epic gem cuts (Thanks Eridius)
Some locale updates (Thanks ckaotik)
Some missing glyphs
Don't cast DE if we're casting or looting

4.2.0.38-Beta
Fix the shatter buttons on the right of the DE panel alpha issue
Rename that file since it's only AH shits now
Move DE prob into shared lib
Remove duplicate Kill Command glyph (Thanks eridius)
Don't disenchant Illustrious Guild Tabards, either (Thanks brantb)
Don't disenchant town teleport guild cloaks (Thanks brantb)
Tweak how transmute nocombine is loaded so that initial login bug goes away

4.1.0.37-Beta
Some missing bracer enchants

4.1.0.36-Beta
Don't DE epic guild tabards
Don't tell JCs that gems are craftable unless they're an alchy too
Updating README

4.1.0.35-Beta
Remember what panel you had open last and reopen it
Highlight items we aren't skilled enough to DE
New JC panels (thanks eridius)
Missing resil gems
Avoid spurious nocombine matches (thanks eridius)
Avoid tracking guild tradeskills (thanks eridius)

4.0.0.34-Beta
New gems

4.0.0.33-Beta
new glyphs

4.0.0.32-Beta
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems

4.0.0.31-Beta
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels

4.0.0.30-Beta
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway

4.0.0.29-Beta
Add prime glyph panel
Clean up minor glyph panels
Fix wrath epic gem panel
Simple vellums in 4.0
More 4.0 fixes are on their way!

3.3.0.28-Beta
Add wrath enchants panel
Seems we were missing some enchants

3.3.0.27-Beta
Add shatters to DE panel
Fucking scroll/enchant names don't always match up
Make transmutes panels a bit betterer
Seems you can transmute the epic red gem

3.3.0.26-Beta
Fix shitty change in AH panel textures
No more two-ink glyphs
New glyphs
add Fire Leaf to millable Northrend herbs

3.2.0.25-Beta
Don't scan tradeskill recipes if it's not the player's

3.2.0.24-Beta
Transmutants

3.2.0.23-Beta
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed

3.1.0.22-Beta
Rejigger 3.1 glyphs, now sorted by ink

3.1.0.21-Beta
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1

3.0.9.20-Beta
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting

3.0.9.19-Beta
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support

3.0.9.18-Beta
Tweak chat linking to maybe avoid odd errors

3.0.9.17-Beta
Add cooking panels

3.0.9.16-Beta
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale

3.0.3.15-Beta
Add wrath meta panel

3.0.3.14-Beta
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops

3.0.3.13-Beta
Add Mass Milling button

3.0.3.12-Beta
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling

3.0.3.11-Beta
Buggerfuck, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels

3.0.3.10-Beta
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name

2.4.3.9-Beta
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec

2.4.2.8-Beta
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also

2.4.2.7-Beta
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel

2.4.2.6-Beta
Don't nil out our constants, we don't really need to and it's causing issues

2.4.1.5-Beta
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel

2.4.1.4-Beta
Fix gem tooltip error when raw gem has no Auc price

2.4.1.3-Beta
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400

2.3.3.2-Beta
Fix GemCutting panel not registering events on first show

2.3.3.1-Beta
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
Beta Files (3)
File Name
Version
Hits
Size
Author
Date
4.2.0.38-Beta
1,343
47kB
Tekkub
06-27-11 01:56 AM
4.1.0.37-Beta
1,316
46kB
Tekkub
05-23-11 07:09 PM
4.1.0.36-Beta
1,239
46kB
Tekkub
05-14-11 05:47 PM


Optional Files (1)
File Name
Version
Size
Author
Date
Type
6.0.0.49d
6kB
04-28-15 07:41 AM
Patch


Post A Reply Comment Options
Unread 12-29-10, 09:54 AM  
leolgl
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
How is this addon supposed to work for prospecting?
In it's window I see a list of the ores and what they prospect into.. but how do I prospect it? If I click the ore, like obsidium ore, it just says "Requires 5 Obsidium Ore", even though I have tons of it on my inventory
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Unread 12-28-10, 06:34 AM  
Warok
A Murloc Raider

Forum posts: 4
File comments: 1
Uploads: 0
Originally posted by Nathanyel
For me, it helped to have XLoot active, as it overwrites the normal loot frame, and removes it from the normal frame displacement. Panda is as large as the auction frame, so other normal frames will close it no matter what.
This is by far my biggest wish as well for this awesome addon ! But the xloot trick is not working for me

When i am restocking mats, or opening the mailbox, or checking other windows, it would be really nice for panda (and the other windows for that matter) to stay open!

Spend a few hours for myself trying to figure out how to tweak this addon, or in more general the windows manager, but i have failed to achieve what i wanted.
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Unread 12-21-10, 06:53 PM  
Kharthus
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 292
Uploads: 9
Cata Uncommon gems not fully populated

Here are the rest:

GemCutting.lua
Code:
panel:RegisterFrame(L["Cat Unc"], Panda.PanelFactory(25229,
[[52177 52081 52082 52083 52084 52085
  52181 52106 52107 52108 52109 52110 52111 52112 52113 52114 52115 52116 52117 52118
  52179 52090 52091 52092 52093 52094
  52182 52119 52120 52121 52122 52123 52124 52125 52126 52127 52128
  52178 52086 52087 52088 52089
  52180 52095 52096 52097 52098 52099 52100 52101 52102 52103 52104 52105
]]))
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Unread 12-18-10, 08:48 PM  
Kharthus
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 292
Uploads: 9
Not sure why, but the GetGuildLevelEnabled() check isn't working correctly. I hard coded it to true so I could see the Cata gems.
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Unread 12-16-10, 11:47 AM  
potatoboy
A Kobold Labourer

Forum posts: 1
File comments: 6
Uploads: 0
There are some updates on tekkub's git for those of you that don't mind being on the bleeding edge.

Cat Herbs, ores, enchants etc.

If you don't know how to get the updates and add them properly, it's probably not for you.
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Unread 12-15-10, 08:09 AM  
kip
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 9
Uploads: 2
Re: Making it work with Cata Ore

Originally posted by Senryu
Very simple, just go to Prospecting.lua and in the registers section, just add the numbers "53038" for Obsidian and "52185" for Elementium.
I did that and added the gems as well. Had to remove some old ores & gems to avoid the ugly scrollbar. It's just a temporary thing until tek updates his mod.

If others like to use it, here you find the patched Prospecting.lua:
http://dl.dropbox.com/u/2195389/Prospecting.lua
Last edited by kip : 12-16-10 at 05:53 AM.
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Unread 12-15-10, 05:04 AM  
Senryu
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
Making it work with Cata Ore

Very simple, just go to Prospecting.lua and in the registers section, just add the numbers "53038" for Obsidian and "52185" for Elementium.
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Unread 12-14-10, 08:35 PM  
kip
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 9
Uploads: 2
Originally posted by Xruptor
It appears that the Cataclysm ore is missing from the prospecting panel.
I'm missing that, too ...
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Unread 12-11-10, 06:20 PM  
Xruptor
A Flamescale Wyrmkin
 
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Forum posts: 133
File comments: 640
Uploads: 22
It appears that the Cataclysm ore is missing from the prospecting panel.
__________________
Click HERE for the ultimate idiot test.

if (sizeof(sadness) > sizeof(happiness)) { initDepression(); }
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Unread 12-07-10, 07:06 PM  
Dameek
A Murloc Raider
 
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Forum posts: 6
File comments: 36
Uploads: 0
After killing a boss in the expansion it "reminds" me to buff the boss that I just killed.
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Unread 11-08-10, 08:43 AM  
Gsusnme
A Wyrmkin Dreamwalker
AddOn Author - Click to view AddOns

Forum posts: 55
File comments: 199
Uploads: 1
I second the motion for a scrollbar on the window. As a Engineer Prot / Ret Paladin who also PVP's I carry around with me TWO sets of extra gear, among my many Engineer gadgets (most of which are BOP) and quite simply I normally only see an item or two in the window when looking to DE BOP quest rewards or the like.

Also, an "Ignore" / "Hide" system would be helpful in many ways as well, the ability to tag items (such as my transporters) to be hidden from Panda all-together until a time when I decide I wish them to be visible again, if ever.

Those things aside, I use this mod every day on 3 toons and has been VERY helpful, thanks a million Tekkub! here is a banana >
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Unread 10-24-10, 06:25 PM  
Widersinnes
A Kobold Labourer

Forum posts: 0
File comments: 51
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disenchant panel needs a scroll bar

Especially when you want to DE a soulbound item. Would be nice if there was a scrollbar so you can scroll to the item. only get one screenful otherwise.
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Unread 10-17-10, 09:00 AM  
Raederle
A Deviate Faerie Dragon

Forum posts: 18
File comments: 97
Uploads: 0
Close on craft

I find that panda closes on each craft. I click on a gem, the combine starts and as that cast is started panda slams shut. I suspect this is not quite working as intended. What I am curious about is, is this only me or have there been other reports of same?

Regards, Raederle
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Unread 10-16-10, 03:17 PM  
ColbyWolf
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
I'll give a fair change that I"m being stupid here... but..

I think you're missing some glyphs.

With 4.0.1, several new glyphs were added to the trainers:

Glyph of Tiger's Fury
Glyph of Faerie Fire
Glyph of Death Wish
Glyph of Feral Charge
Glyph of Blind
Glyph of Intercept
Glyph of lacerate

Also, I've been told there is a new book of glyph mastery glyph as well, but these are still going for an arm and a leg over here, so I don't know what it teaches...

Just mentioning so you can put this on your 'to do' list...

Also, if I could have a wishlist for this addon? I love the 'minor glyphs by class' feature. I'd love to see major by class, prime by class too.. or maybe even simply a 'by class' tab. Still, things are pretty close to perfect right now, so no point in wishing rubies were diamonds.

Thank you for the work on many amazing addons.
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Unread 09-15-10, 05:24 AM  
Grimeripe of LoA
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally posted by Jargo
I have the latest version of this addon plus Auctioneer and it no longer displayes the auctioneer prices in the panda panel. Any ideas?
I just downloaded panda and it looks nice, I can fairly easily see some kind of valuation if the items I can make and of course, for inscription, it is all grayed out as not profitable.

The problem is the values shown has no relevance, then I mouseover the items I can see that the Auctioneer values (where the current auction value would be the most interesting) is something completely different.

I had hoped this would work with Auctioneer so i don't have to wade through the immense tradeskill box for inscription to find out what to create to make a few gold.
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