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LunarSphere  Popular! (More than 5000 hits)

Version: 1.11
by: MoongazeMods, N3od3ath

About LunarSphere

LunarSphere is an all-class version of the popular "sphere" addons that exist for various classes within World of Warcraft. It's home can be found at:

www.lunaraddons.com

If you like what you see and are in a giving mood, I could always use some more energy drinks and cookies ^_^ You can donate via the link below, and I'll give you my thanks in advance!

Click here to lend your support!

Details of LunarSphere

When it comes to "sphere" addons, examples that come to mind are the following addons:

  • Cryolysis (Mage)
  • HolyHope (Paladin)
  • Necrosis (Warlock)
  • Sabella (Rogue)
  • Serenity (Priest)
  • Totemus (Shaman)
  • Venantes (Hunter)

What separates this addon from the other sphere addons listed above is that every button is customizable. When you load up LunarSphere for the first time, you can load up a template for your specific class (Warriors, Druids, and now Death Knights have some sphere addon love) which will contain every spell that your character knows and attach it to the sphere (if you level up and learn new spells, you'll need to manually add them to the sphere, or, if you never changed your sphere layout, you can just reload the template again).

If you've never seen any of these addons, or need to know more about LunarSphere, here you go:

Features

Sphere
LunarSphere gives you a large sphere on the screen. Around said sphere, you will find 10 buttons that circle around it. These buttons, known as "main buttons," can take left, middle, and right click assignments to store spells, items, or macros. These buttons can also be turned into menu buttons, allowing an additional 12 buttons per menu button to exist, giving a total of 130 total buttons that you could possibly use, if you desire. The sphere can also function like a button, making the total up to 131 buttons.

Sphere Gauges/Display
The sphere provides up to two gauges (They look like rings or circular bars) that can display certain information such as health, mana, experience, rep, combo points, and more. You can also set text to be displayed on the middle section of the sphere, to also display your health, mana, rep, and more.

Buttons
The buttons can take actions that to assign them, but there are also special button types that you can assign the the button, such as "Use strongest water," "Use random epic flying mount," "Apply best Instant Poison to Main-hand" and more. Some can be seen as specific for certain classes, other button types can be used by all. Lots of "auto bar" type action assignments will happen within LunarSphere, if you assign such actions.

Reagent Restocking
LunarSphere can restock reagents from a custom list you define. Helpful for tailors who constantly need to restock on thread, or rogues you need poisons, hunters with ammo, priests with candles, and more.

Random Speeches
The random speeches that were trademark of most sphere addons? Yeah, LunarSphere can do that too. The addon comes pre-loaded with a few speeches for your mounts and for resurrecting people, but the sky is the limit since you can create your own speeches and assign them to items and spells that are used. Great for roleplayers, great for people who want to annoy their raid, or make them laugh.

Skinning
LunarSphere lets you skin the buttons with over 38 circular button skins and any color tinting you want to apply to them. LunarSphere was built to be customizable to fit most, if not all interfaces, no matter the color or design.

... and more
Tooltip handling and coloring, junk item selling, bank restocking, user interface object hiding (such as the action bar artwork, the main menu buttons, the mini-map zoom buttons, and more), and more can be handled by LunarSphere. If you want to use it as a full action bar replacement, you can hide all the action bars, assign the menu buttons and bag opening features to LunarSphere buttons, and clean up your screen.

Memory management
A lot of the extra bells and whistles of LunarSphere can be disabled so that it doesn't tie up lots of memory. In fact, with all features running, LunarSphere runs on about 850kb of memory and can replace between 3 and 10 addons, depending on the features used.

Longevity
Lastly, LunarSphere was made to last. When new drinks, food, potions, mounts, bandages and more are added to World of Warcraft, LunarSphere will usually pick up those new items without a version update. When new spells come out, you can just add them to your sphere just like dragging a spell from your spellbook to an action bar. That's some of the power and flexibility that LunarSphere provides, so that the only time you need to update LunarSphere will be for bells and whistle feature updates or bug fixes, but never so that you can finally use your new spell.

User Manual and various help that might be needed

I have a website setup for LunarSphere, as well as all my other project. It can be found at www.lunaraddons.com and with it there are FAQs, a User Manual, forums and more to help you out and to help me out, since responding to people from various sites is easier at one central location.

LunarSphere can be overwhelming at first. Lots of beta testers who helped with the project have said that after getting used to it, LunarSphere became really easy to setup and use, and they loved the power it provides.

Bug Reporting, Feature Requests, Comments and More

I would prefer comments on LunarSphere to be made on the LunarSphere website, but if you must, you can mention stuff here as well. I'll probably be a lot more open to things on the forums, though... =)

LunarSphere Public Release
Version 1.11

Changelog:

Mists of Pandaria compatability

[*] Most of the major problems caused by WoW 5.0 have been fixed.
[*] Some problems remain and it is quite possible i will be re-writing a lot of LunarSpheres code over the next few months.

Known Issues

[*] Spells replaced by talents will dissapear from LS when loading templates and occasionally on reloading the UI/game client.
The problem is caused by the way blizzard replaces these spells, LS currently can not tell the replacement spell from the original and as such removes them when they aren't found in the spellbook.
The only way around this is by using macros
(Asphyxiate, Faerie Swarm, Aspect of the Iron Hawk, Greater Invisibility, Chi Torpedo, Eternal Flame, Fist of Justice, Mindbender, Shuriken Toss, Earthgrab Totem, Soul Link, Blood Fear, Impending Victory, Safeguard, Cobra Shot)
[*] Under Menu Bar Tabs Toggle Dungeon Journal and Toggle Mounts and Pets are not available
[*] Companion pets can not be added to any button

Version 1.10

Changelog:

Feature Additions
  • WOW 4.0 patch compliance. Yay! (There are too many things to list as "fixed" or "changed" because of the 4.0 update, sooo ... this is all you get for an explaination)
  • Sphere/Gauge Event: Power(x) added, where "x" is none, Eclipse, Holy Power, or Soul Shards. Some classes had a new power mechanic added, and LS will now show you the information from that as well.
  • Sphere Text: Show Percentages added. If a sphere text event it set that can show a value or a percentage, this option will be visible.
  • Buttons - Rogues now have a Shadow Dance stance added to their stance selections. Sadly, Shadow Dance and Vanish will share the SAME stance information, so be warned.
  • Templates - Users may now overwrite templates with the same name! If a template is selected when Save is clicked, the template name field and all sections the original template had saved with it will be auto-filled in. By keeping the name the same, you will overwrite the template with the new data.


Feature Changes
  • Tab - Other: Modified the display location for the coordinates that are shown on the minimap when time and coordinates are turned on.

Bug Fixes
  • Fixed an issue where the "Show Count" feature, if turned on for some button types (such as "Toggle Spellbook"), would result in an error.
  • Fixed an issue where some users (not all) who are using the Dual Spec template feature of LunarSphere might get an error upon logging into the game while already in their second spec.
  • Fixed an issue where the button settings window would show old texture information for pet action bar icons or bag icons.
  • Fixed an issue where templates that were being hot-swapped were not clearing out buttons that no longer exist.
  • Fixed an issue where spells given during spec changes were not recognized when the hot-swap dual spec template feature was used. A delay of 0.5 seconds was added before template swapping to ensure that all spells were loaded before the template is applied.


================================================


LunarSphere Public Release
Version 1.09


Changelog:

Feature Additions
  • Templates Tab: Support for Dual Spec templates has been added. Basically, create a template for each spec, select the template from your list of templates to be made into a primary or secondary spec template and click one of the new "Primary" and "Secondary" template buttons (Right clicking the button will remove the Primary or Secondary status of the template). If you have "Hotswap Templates" turned on, this is fast and easy. If you do NOT have hotswap templates turned on, this WILL force a UI reload if you change specs and have a template attached to it.
  • Buttons: The "Toggle Backpack" and "Toggle Bag" button types have new functionality to mimic the bags more accurately. With "Edit Button" mode OFF, you can DRAG the bag icon off of the bag button and move it to a new bag slot that is on LunarSphere, or swap it with another bag at the bank. If the bag is empty, you can drag a new bag onto it to switch out the bag as well. Lastly, you can drop an item that is on your cursor onto a LunarSphere bag button and that bag will take the item (if it can). In other words, the bag button types now function like the original bag buttons on the default WOW UI.
  • DrDamage Support: LunarSphere now has official support via DrDamage, so all the DrDamage text on the LunarSphere buttons can now be handled via DrDamage. This means that you now have access to showing two sets of text on a button (instead of the standard one) and you can set the size of the DrDamage text via the DrDamage addon's interface options. While DrDamage supports LunarSphere now, LunarSphere is still in charge of providing information to DrDamage, meaning that if DrDamage has a new version that handles things differently than before, it will still query LunarSphere for the information it needs and LS will provide it. If LS changes its button database for any reason, the DrDamage support function within LS will be updated as well. This stance of support should ensure than DrDamage and LunarSphere play together very nicely for a very long time.
  • Debug Tab: A new option has been added near the bottom, called "Epic Random Flying (310% only)." Turning this option on will force LunarSphere to pick from the 310% mounts first (if they exist), before going down to the 280% speed mounts for the "Use Epic Random Flying Mount" button types. This is only useful for those who have a ton of 310% speed mounts, so you can have a random rotation without getting 280% speed mounts.

Feature Changes
  • Mount Buttons: The "Random Ground Mount" and "Random Flying Mount" button types no longer show a generic mount icon, nor do the tooltips say generic mount text. Now, the mount to be used till be shown on the button, and the tooltip will reflect it.
  • Mount Buttons: The tooltip for the mount button type will update when you have your mouse over the button, so you will see the next mount you will summon without having to move the mouse back onto the button.
  • Skin Tab: The way the sphere's skin is handled has been changed a little bit. If the "Use Sphere Click Icon" feature is turned on, the sphere's texture will be set to whatever the sphere's "show icon" setting is set to in the sphere's button settings window. However, the new functionality is that if no texture is found (due to a spell not being on the click action, or the "Show Icon" is set to off for a stance, for example, the normal sphere skin will be used instead. An example of how this could be awesome is if you are a rogue and want your sphere to show your character portrait while you are not stealthed, and the stealth icon when you are stealthed. By turning the "Show Icon" feature off in the Button Settings window for the sphere itself while in humanoid form and turning it on and setting it to the click action for stealth, you will achieve this goal. A little advanced, but it works.
  • Macros: Now, when equipment is changed, macro icons will be re-evaluated and updated if there is new items found. Useful for macros that target an inventory slot, like ammo or trinket macros.
  • Reagent Tab: Now, you users can specify up to 99,999 reagents to be purchased at the limit, instead of 9,999. This was changed to make ammo user's lives easier, now that ammo sizes have increased dramatically. Also, the box of the reagent number has been increased in width to fit

Bug Fixes
  • Fixed an issue where the new Celestial Steed mount was not recognized as a mount. Its scalable speed will also be considered.
  • Fixed an issue where the Death Knight flying mount would be classified as a ground mount as well.
  • Fixed an issue where a few other mounts were not being recognized properly. Mounts include the Mimiron's Head, Swift Flight Form (Druid, it now scales), and the Engineering flying mounts.
  • Fixed an issue where "Use Random Epic Flying Mount" would pick the first non-epic mount it would find (and typically, always the same one), if no epic mounts were found. Now, it will pick a random non-epic mount if no epic mounts were found.
  • Fixed an issue where having "Show Count" turned on for a button and set to a click action for an Equipment Set would result in an error. This would also happen for "Use last submenu action" button types that grabbed a hold of an Equipment Set button.
  • Fixed an issue where the button type of "Toggle Spellbook" would cause execution taint, preventing users from casting spells from the spellbook.
  • Fixed an issue where having "Show Count" turned on for a button and set to a macro would result in an error.
  • Fixed an issue where LunarSphere could try to buy reagents that have no names (due to server item data still being cached) and, if a reagent was saved without a name as well, this could be problematic, resulting in lots of reagents being bought that shouldn't have. Extremely rare situation, but it could still happen.
  • Fixed various taint issues that could affect the vehicle UI
  • Fixed an issue where turning on DrDamage support for Tooltips wouldn't work unless the DrDamage support for buttons was turned on. Now, these options operate separate of each other.
  • Fixed an issue where the combo point displays for gauges and sphere text would not update unless you switched targets. Now, the proper events are captured to ensure the combo points are updated.
  • Fixed an issue where playing as a stance using character and turning on and then off the Hide UI feature for hiding the Action Buttons would sometimes prevent the stance action bars to re-appear.
  • Fixed an issue where loading a template would also bring with it the sphere's old position that was saved with the template. The sphere wouldn't be moved until the UI was reloaded. Now, the current sphere location will be used when the new template is brought over and saved to the new template data.
  • Fixed an issue where auto-vendoring of junk would not work with a few select NPCs that sold nothing, but could buy back items. Auto-vendoring of junk should work properly in all cases now.


================================================


LunarSphere Public Release
Version 1.08


Changelog:

Bug Fixes
  • Fixed an issue where the old April Fools joke code was not compatible with WOW 3.3.3 and as such, caused errors. This code has been REMOVED.


================================================


LunarSphere Public Release
Version 1.07


Changelog:

Bug Fixes
  • Fixed an issue with keybinds and other addons, such as Dominos.


================================================


LunarSphere Public Release
Version 1.06


Changelog:

Feature Additions
  • Stance Support: Based upon user input and tests, I have turned on Stance Support for Warlocks. I have no clue if this works properly other than what people have told me, sooo ... I guess you get Stances if you want them, Warlocks =)
  • Button Type: Added a new mount button type called "Random non-epic mount" that will summon a non-epic mount for you, if you want to use random slow mounts to run with your slow mounted friends =)
  • Speech Tab: Added a new speech command for people to use. It's simple, and is kinda HTML like. It plays sound files. Wooooow. Anyway, the command is this:

    <sound=SOUNDPATH_AND_SOUND_TO_PLAY>

    If I wanted to have the Headless Horseman saying "Get over here you idiot!" when I use the DK's "Get Over Here" spell, simply make a speech in a script with this in it:

    <sound=Sound\Creature\HeadlessHorseman\Horseman_Beckon_01.wav>

    and assign that script to the DK's spell and there you have it. Enjoy.
  • Settings Interface: Option sliders now have text boxes instead of the number for what value the slider has. This allows the user to type in values that they would like to use (within the range of the slider ranges), for those instances where the screen resolution prevented the slider from falling on the right number the user wanted. The values for a lot of the sliders have been increased as well, to accommodate the new numbers.
  • Templates: New option added, called "Allow hotswap templates" which will allow for users to switch templates without a user interface reload. When turning this option from off to on, the game will reload to make sure it has the code it needs. As long as you leave it on, you'll be able to hot-swap stuff.

Feature Changes
  • Buttons: The "PVP" button will now show either the Alliance or the Horde PVP icon, based upon character's faction.

  • Buttons: The Button Types that use a random epic flying mount will now ignore all 280% speed mounts if you have at least one 310% mount. Thus, you will always get your fastest mounts when using the random feature. If you want the slower 280% mounts too, I advise using the "Random Flying Mount" button types, and not the epic ones ... but you'll also get the 150% speed ones.
  • Hide UI: The "Hide Bottom Bar" Hide UI option used to also hide the background images for the vehicle interface. Now, it shows the vehicle bar background so the floating vehicle buttons and aimming controls don't look silly anymore.

Bug Fixes
  • Fixed an issue where flying mounts were not being properly sorted for the "Use epic flying mount" button types, and non-epic mounts were being counted as epic.

  • Fixed an issue where users that had "Templates" disabled in the Memory tab would experience a loading error that would break LunarSphere.
  • Fixed an issue where users with "Hide main menu buttons" turned on would recieve errors due to a bug in Blizzard's code calling a function that no longer exists.
  • Fixed an issue where the "PVP Toggle" menu type didn't work.
  • Fixed an issue where the "Dungeon Finder Toggle" menu type would cause errors.
  • Fixed an issue where loading a template with a specifically assigned mount or pet to a button would not actually load the mount/pet onto the button.
  • Fixed an issue where swapping a pet or mount buttons while in "Edit Button" mode would not carry over the pet/mount summoning button code.
  • Fixed an issue where non-epic flying mounts were being mixed up with flying mounts in the item detection code. When the flying mount speed for non-epic mounts was changed from 100 to 150, LS was not aware and left the original rules in place.
  • Fixed an issue where some mounts were not properly recognized for what they were (Mechano-hog wasn't recognized as an epic ground mount, and some of the drakes which have INCORRECT tooltips have also been converted to their 310% bad selfs). I also added Arthas's mount, the new Valentine's mount, and the Death Knight flying mount, since those tooltips are awkward and don't really tell the speed properly.
  • Fixed an issue where hiding the default action bar buttons would screw with the possess bar to make it unstable and work *sometimes* which, while in a raid, is totally unacceptable. This fix is not fully tested, so if it still freaks out, I will need to do more work.
  • Fixed an issue where hiding and then showing the action bar buttons with LunarSphere, while on a Warrior, would break the action bar and require a reload of the interface.
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Unread 01-21-09, 02:41 AM  
Ishkur
A Kobold Labourer

Forum posts: 1
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Hi!

Let me start off by saying, what an awesome addon!
As a former Cryolysis user (using it until 3.x) I can only approve.

Anyways, have a feature request for ya.. Was messing around with LS the other day, had the awesomest idea.. I'd use random messages with my Combustion/Trinket/Hyperspeed Accelerators/Icy Veins macro and do it so that only once in a blue moon
/script PlaySoundFile("Sound\\Creature\\Ashbringer\\ASH_SPEAK_12.wav") (with mograine saying "Kill them all") would play, but found out pretty soon that it wasn't possible to play any scripts.. I'm basically only allowed the ones on the list. So! Yeah you know what my request is.. Possible?
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Unread 01-21-09, 03:16 AM  
MoongazeMods
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Re: Hi!

Originally posted by Ishkur
Let me start off by saying, what an awesome addon!
As a former Cryolysis user (using it until 3.x) I can only approve.

Anyways, have a feature request for ya.. Was messing around with LS the other day, had the awesomest idea.. I'd use random messages with my Combustion/Trinket/Hyperspeed Accelerators/Icy Veins macro and do it so that only once in a blue moon
/script PlaySoundFile("Sound\\Creature\\Ashbringer\\ASH_SPEAK_12.wav") (with mograine saying "Kill them all") would play, but found out pretty soon that it wasn't possible to play any scripts.. I'm basically only allowed the ones on the list. So! Yeah you know what my request is.. Possible?
Sure, it's possible in the future I could probably add a chat command <sound=FILE_TO_PLAY> in the future that could do just that. You're the first to every suggest that for the speech system. Everyone else just wants me to have sounds play when certain conditions are met (like casting a spell, dying, etc). I'll look into doing this for the speech system too. Thanks for the idea!

Feel free to create an account on my official forums and post new ideas/suggestions there, so it will be easier to track. I'll mirror this post there so I don't forget =)

You could also add this to your macro:

/script if (math.random(1,10) >= 9) then PlaySoundFile("Sound\\Creature\\Ashbringer\\ASH_SPEAK_12.wav") end

That will randomly say that speech for ya, in macro form, until I add such a feature. Just change "9" to a lower number for higher frequency, and 10 for 1/10 times. But maybe you know this already, and I'm just beating a dead horse
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Unread 01-21-09, 06:40 AM  
shobu
A Murloc Raider
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Loving Lunarsphere, but how do I stop the update info message from coming up every time I login? I kind of assumed I'd just see it once.
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Unread 01-21-09, 06:57 AM  
Ishkur
A Kobold Labourer

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Re: Re: Hi!

Thanks for the reply, one question though, wouldn't it be easier to just allow the speech function to work like a macro command? Say, instead of having some options to choose from, you'd simply just type /s Summoning %T, please assist. (can already see the problem with those who only want to use it only at party/raids etc)

OK, scratch that.. But humm.. You could add another option that would act like a macro perhaps? Instead of just adding one to play sound files, it would be able to do alot more.. But that wouldn't allow you to, say have an /emote + a /script of some kind at the same time.. Unless you'd make the option seperate, as in a checkbox somewhere in the Speech tab

Im getting too complicated, so anyways I'll look into your forums, and thanks alot for the macro! Didn't know one of those existed, but it does look like it should do exactly what I was looking for.
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Unread 01-21-09, 09:03 AM  
Tenson
A Fallenroot Satyr

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Re: Re: Still enjoying it

Originally posted by MoongazeMods
=P Get over to the new forums We miss you, haha!



I'll have to check and see how the new 3.0.8 patch handles these "vehicles" now. You don't happen to have any other addon that is hiding the vehicle interface or the possession bar, would you?



This probably won't happen, as the sphere is going to need to stay as a sphere for, well, sphere purposes You can, however, use a minimap addon to move it anywhere you like, make it square, and then place the sphere at the center of the map and in the LunarSphere Settings window, in the Sphere tab, check "Hide center sphere" and you'll get all your buttons surrounding the minimap and it can be any shape you want. The minimap texture feature is very experimental and I don't plan to do much with it in the future and might actually remove it as it interfaces too much with the minimap and messes with other addons when it's on.



Yes, this is coming



I will be adding the <after> command for the speeches in the future that will say the speech after the spell is successful. So yeah, come back to the new forums since the old ones are done for and catch up!
I know I did, but...did I mention how awesome you are?

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Unread 01-21-09, 01:57 PM  
MoongazeMods
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Originally posted by shobu
Loving Lunarsphere, but how do I stop the update info message from coming up every time I login? I kind of assumed I'd just see it once.
You should only see it once per character, when LS updates itself. If you are seeing the update message every time you log in, there is a chance that LunarSphere had a loading error and didn't get a chance to remove the loading message after you logged in the first time.

To fix this issue, go into the LunarSphere Settings window and check out the Others tab and make sure there is no text in the "Start Up" message section and uncheck it if it is checked. With the next version, I'm going to have code in place that prevents this from happening, even if the code fails upon loading. Sorry about that =(
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Unread 01-21-09, 05:59 PM  
Maguoob
A Kobold Labourer

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Global Cooldown

The Global Cooldown Counter doesn't seem to work very well. It'll still show 1 second when I can use my skills.

If I was to just click on the spells with lunar vs default I actually lose quite a bit of DPS with lunar thinking my spells aren't ready when they are. Even setting the 'Skip Global cooldown' option in the menu doesn't seem to fix it entirely.

~80 DK
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Unread 01-21-09, 07:38 PM  
shobu
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Originally posted by MoongazeMods
You should only see it once per character, when LS updates itself. If you are seeing the update message every time you log in, there is a chance that LunarSphere had a loading error and didn't get a chance to remove the loading message after you logged in the first time.

To fix this issue, go into the LunarSphere Settings window and check out the Others tab and make sure there is no text in the "Start Up" message section and uncheck it if it is checked. With the next version, I'm going to have code in place that prevents this from happening, even if the code fails upon loading. Sorry about that =(
Thanks a million. Nice easy fix
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Unread 01-21-09, 10:19 PM  
Toran
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I'm trying to replicate Necrosis, which ain't easy. I've been able to replicate the dual button HS and Ritual of Souls - couldn't figure out how to bind a Shift-click on the button though. Also, can't seem to figure out how to dual button bind the Spellstone and Firestones so that when I left click it creates and when I right click it uses.

Also, how do I create custom text for when I soulstone someone like Necrosis had? I perma-disabled the speech because I don't want any of the annoying comments as I summon a pet or mount. Not sure if that then makes it so I cannot do spell-related party or raid speech.
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Unread 01-22-09, 12:51 AM  
MoongazeMods
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Originally posted by Toran
[b]I'm trying to replicate Necrosis, which ain't easy. I've been able to replicate the dual button HS and Ritual of Souls - couldn't figure out how to bind a Shift-click on the button though.
LunarSphere doesn't support modifiers for the buttons in terms of assigning actions to a shift, alt, or ctrl click. You can, however, create a conditional macro and LunarSphere will handle that properly (hold SHIFT, and your macro will change to the shift action and LS will as well). I don't know what part of Necrosis has shift modifiers as I never actually used the addon.

Also, can't seem to figure out how to dual button bind the Spellstone and Firestones so that when I left click it creates and when I right click it uses.
For the Firestone and Spellstone, you'll need to assign the spell for creating it to the left click action of a button, and then assign the actual item (when you have it in your possession) to the right click action of the button with the button type "Apply to main-hand weapon" most likely. When you are in Edit Button mode, you can click any button to bring up the Button Settings window and the dropdown list for the left, middle, and right click actions lets you select from a lot of options. There you will find the "Apply to main-hand weapon" type. A "Use best firestone" and "Use best spellstone" button type does not exist right now but I will probably add that in the near future for Warlocks, so you don't have to re-assign the stone when you get a stronger version.

Also, how do I create custom text for when I soulstone someone like Necrosis had? I perma-disabled the speech because I don't want any of the annoying comments as I summon a pet or mount. Not sure if that then makes it so I cannot do spell-related party or raid speech.
If you disabled the speech tab, you don't get speeches. LunarSphere does not come built-in with speeches for your pets, just the ground mounts, flying mounts, and resurrection speeches. LunarSphere lets you edit, delete, and create new speeches. If you don't want speeches for you mount ... just delete it. Go to the Speeches tab and for the Ground Mount, Flying Mount, and Resurrection speech libraries, click the delete button. That way, you don't need to worry about those anymore. Or, if you think you might use them later, you can just go to the Settings for that library and hold CTRL and click each item in the listbox of actions to remove them, that way the speech won't fire anymore. Then, if you want to use them again, simply assign the mount or flying mount action again.

Also, if you find the speeches annoying because you don't like them, you can customize them within the Speech tab to be your own flavor if you want. Or set them to only happen 10% of the time. You are not stuck with hard-coded speeches. These are all customizable.

If you want to make a new speech, it's really simple. Go to the Speech tab inside the LunarSphere Settings window. Click the "New" button near the top. Name your library something unique, like "Soulstone Speech" and click save. Now, below you will find the "Speeches" and "Settings" tabs for the current speech library. Make sure "Speeches" is selected. Now, the textbox for "Current Speech" will need something like:

Soulstone on <target>.<newline><whisper>You've been soulstoned!

Which will say "Soulstone on Moongaze." to the chat channel you set the spell for, and whisper to your target "You've been soulstoned!" if you want. Then, add this speech to the library by clicking the "Add" button. You just created the script, but you need to assign it to a spell/item and also state where it needs to be said (say, party, raid, etc), so click the other tab "Settings" for this section. Drag a soulstone into the empty list of assignments. It will populate that list now. For the chat channels part, specify where you want it said (If you set this for "Raid" ... it will only fire in the raid channel if you're in a raid, otherwise it will be ignored). You're done. When you use the soulstone item, the speech should trigger with your target information.

LunarSphere can do a lot, it just takes a little bit of time to figure out what it can do, since I haven't finished the user manual for it on my website. For instance, the speech tags (<newline>, <whisper>, <spell>, etc.) are not documented anywhere other than the forums for the addon right now, but that will change soon... If you want the list, it can be found here:

Current Speech Commands (January 18, 2009)
Last edited by MoongazeMods : 01-22-09 at 12:54 AM.
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Unread 01-22-09, 08:41 AM  
Toran
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Thanks for the detail, Moongaze. Not sure if it might exist in the future, but if the class specific sphere addons like Necrosis, SacredBuff, etc are to be replaced by Lunarsphere, it would be awesome to have templates to replicate those. I know the class-specific ones exist and with some tweaking and modifying it can come close to those. Would be great to have them readily available with little tweaking needed - just load the "SacredBuff" template and off you go.
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Unread 01-22-09, 10:01 AM  
Harshmage
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Gratz!

Gratz on the full release! I've been watching LunarSphere develop for quite some time (since stage 4 if my memory serves correctly...maybe stage 3, if it serves macaroni and cheese). Well thought out on the development plan, even when the WoW lua API got changed on you several times.
Good on ya!
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Unread 01-22-09, 01:27 PM  
MoongazeMods
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Re: Gratz!

@Harshmage:

Thanks! Even the 3.0.8 API got changed and messed up the menu auto-closing mechanism, but thankfully LunarSphere functions 100% without it with the 1.02 code ... it just doesn't do timed auto-closing of the menus anymore (or closing on mouse leaving either, but that was a hidden timed mode too). Poor oPie ... its author is on vacation right now and 3.0.8 broke it fairly good from what I heard.

@Toran:

I am considering adding templates for all of those addons as well. I was originally going to do that, but then I hated having so little on the sphere in some cases. So, I opted for the "all spells" template first. Thankfully, using those templates as a template, I can make a template for the other class spheres by just removing the spells that don't matter for the other sphere setup =) But the reagent buying and ammo restocking features will need to be left to the user to set up, due to there being level requirements for some stuff and that goes beyond the scope of the default templates that I want. But who knows...
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Unread 01-22-09, 06:41 PM  
Blackops
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Error

I noticed in the "Gauge" menu in the Submenu's to select player health and what not. I don't get the submenu's and I get the following error:

Error: bad argument #1 to 'match' (string expected, got table)
AddOn: LunarSphere
File: moduleObject.lua
Line: 726
Count: 1
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Unread 01-22-09, 07:42 PM  
Toran
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Re: Re: Gratz!

Originally posted by MoongazeMods

@Toran:

I am considering adding templates for all of those addons as well. I was originally going to do that, but then I hated having so little on the sphere in some cases. So, I opted for the "all spells" template first. Thankfully, using those templates as a template, I can make a template for the other class spheres by just removing the spells that don't matter for the other sphere setup =) But the reagent buying and ammo restocking features will need to be left to the user to set up, due to there being level requirements for some stuff and that goes beyond the scope of the default templates that I want. But who knows...
Good to hear you are at least considering it. Having virtual clones of those addons available as part of Lunarsphere would be excellent. That way we (the users) would spend less hours setting up and more playing the game.
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