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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:526,830
Favorites:1,232
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 12-26-09, 11:33 AM  
bardthebowman
A Kobold Labourer
 
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Forum posts: 1
File comments: 1
Uploads: 0
Sorry I see the note on the option file now.

Sorry for the post and thank you for your efforts in making a great Unit frames mod.


Last edited by bardthebowman : 12-26-09 at 12:13 PM.
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Unread 12-25-09, 10:02 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Random idea, if you are having the auras.lua error, try the alpha at http://wow.curseforge.com/projects/s...d-unit-frames/


mojojojo101: Not without the bars module.
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Unread 12-25-09, 05:51 PM  
mojojojo101
A Murloc Raider

Forum posts: 7
File comments: 3
Uploads: 0
Is it possible to reverse the colours on the bars so that i can have the background black and the text in the colour of the class. would be really handy for the darker coloured ui i planning for my rogue
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Unread 12-25-09, 04:45 PM  
Zenh
A Murloc Raider
 
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Forum posts: 5
File comments: 31
Uploads: 4
Originally posted by Shadowed
You can't, it's restricted to the units SUF provides and party target of target isn't something I plan on adding.
/sadpanda

We'll, I'll still use SuF over Pitbull for ease of configuring. =)
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Unread 12-25-09, 02:19 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
You can't, it's restricted to the units SUF provides and party target of target isn't something I plan on adding.
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Unread 12-25-09, 02:03 PM  
Zenh
A Murloc Raider
 
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Forum posts: 5
File comments: 31
Uploads: 4
New to SuF, how easy is it for us to add our own units? (if it's modular enough)

I could really use party-target-target (for taunt macros) and a few others that I miss from Pitbull.
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Unread 12-25-09, 01:14 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Temporarily as in, until you relog, or temporarily as in for a minute or two then it turns back on.
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Unread 12-25-09, 06:05 AM  
n3ther
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Enabling config mode and then disabling it causes "Quick Power" updating to turn off temporarily.
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Unread 12-25-09, 02:06 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Disable Aura Tracker until it's updated again.
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Unread 12-25-09, 01:45 AM  
Polyesterr
A Kobold Labourer

Forum posts: 0
File comments: 1
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updated to newest suf and newest auratracker

created an alt for the purpose of showing you the error
http://img32.imageshack.us/i/86592370.jpg/
(with only addons enabled being suf, suf options, suf aura tracker)


with suf aura tracker disabled it appears to work correctly
http://img35.imageshack.us/i/52707051.jpg/
(only addons enabled being suf, suf options)

incase its any help the lua error shown reads:
Message: ...ns\ShadowedUF_AuraTracker\ShadowedUF_AuraTracker.lua:29: bad argument #1 to 'pairs' (table expected, got nil)
Time: 12/25/09 17:45:00
Count: 1
Stack: [C]: in function `pairs'
...ns\ShadowedUF_AuraTracker\ShadowedUF_AuraTracker.lua:29: in function `?'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:370: in function `FireModuleEvent'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:72: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:554: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:552>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
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Unread 12-25-09, 12:33 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Disable all your mods and see if you still have the problem, if you don't then disable half your addons, try again, if the bug is fixed disable half of the addons you just disabled and so on.

I would be amazed if this isn't an addon conflict.
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Unread 12-24-09, 06:34 PM  
rain321cz
A Murloc Raider

Forum posts: 4
File comments: 4
Uploads: 0
Originally posted by Shadowed
Works fine rain321cz, update all your modules.
Updated, still the same

Edit: Just got contacted by another person on my server with the same problem.
Last edited by rain321cz : 12-24-09 at 07:23 PM.
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Unread 12-24-09, 06:04 PM  
Sacredhaos
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Originally posted by Shadowed
Update to alpha at http://wow.curseforge.com/projects/s...d-unit-frames/ let me know if that fixes it
Well, the Alpha fixed my cast bar issues, but I am still getting the black bar on my player portrait.
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Unread 12-24-09, 05:35 PM  
Lawlform
A Kobold Labourer

Forum posts: 0
File comments: 3
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Its all fixed up. I got it to work on older version and 3.0.5 I just had to use UI scale. But when I updated to Alpha, it worked without using the UI scale. Thanks for the help =D
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Unread 12-24-09, 05:23 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Update to alpha at http://wow.curseforge.com/projects/s...d-unit-frames/ let me know if that fixes it
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