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Updated: | 11-05-10 07:02 AM |
Created: | 05-13-10 03:20 PM |
Downloads: | 12,732 |
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This is NOT a working version of EventHorizon for MoP! Please check out the link below for the working live version!!!
-Brusalk (Bronzebeard-US)
EventHorizon Continued
- General - Frost Fever Blood Plague Blood Tap - Blood - Rune Tap Vampiric Blood Bone Shield Dancing Rune Weapon - Frost - Rime Pillar of Frost - Unholy - Unholy Blight Sudden Doom Shadow Infusion + Dark Transformation (note: They're definitely exclusive, so the bar will alternate)
- Balance - Starsurge Wrath + Eclipse (Solar) Starfire + Eclipse (Lunar) Moonfire Insect Swarm Starfall Typhoon - Resto - Lifebloom Rejuvenation Direct Heals (Regrowth, Nourish, Healing Touch) + Swiftmend CD - Feral / Cat - Savage Roar Mangle (along with all +bleed damage effects I can find) Rip Rake Berserk - Feral / Bear - Mangle Lacerate + Thrash CD Pulverize (should hopefully show the buff, unable to test atm) Enrage Barkskin - General - Omen of Clarity
- BM - Serpent Sting Kill Command Steady/Cobra Focus Fire (buff + CD) Frenzy (min stacks 5, for Focus Fire) - MISSING SPELLID Bestial Wrath - Marks - Serpent Sting Chimaera Shot Steady/Cobra/Aimed + Master Marksman ("Ready, Set, Aim...", "Fire!") - Survival - Serpent Sting Black Arrow Explosive Shot Steady/Cobra + Lock and Load
- General - Casts + AM/Hot Streak/Brain Freeze proc - Arcane - Arcane Blast + [de]buff + ABar CD Arcane Power Presence of Mind - Fire - Fire Blast + Impact Living Bomb - Frost - Deep Freeze + Fingers of Frost Icy Veins
- Holy - Judgement + Judgements of the Pure Holy Shock + Denounce Casts (HL, DL, FoL, Exorcism) + Infusion of Light Light of Dawn Holy Radiance - Prot - Crusader Strike / HotR Avenger's Shield Judgement + Vindication Holy Shield (buff only, as it's a proc effect) Inquisition Consecration - Ret - Judgement + Judgements of the Pure Crusader Strike + Art of War Inquisition Zealotry
- Discipline - Renew Casts + Borrowed Time Penance + Grace Weakened Soul - Holy - Renew Casts + Serendipity Holy Word: Chastise/Aspire/Serenity (hopefully got spellIDs correct) Circle of Healing + Twirling Light Chakra + corresponding effects - Shadow - Healing spells will no longer show outside Shadowform Devouring Plague Shadow Word: Pain + Shadow Word: Death CD Vampiric Touch Mind Flay/Sear/Blast/Spike + Spike buff - All Specs - Using requiredTalent for now, hopefully Blizz doesn't change the index again. [Dark] Evangelism [Dark] Archangel
- Assassination - Slice and Dice Rupture Envenom Deadly Poison Overkill - Combat - Blade Flurry and Bandit's Guile are in there, but commented out - Too many bars for comfort. Slice and Dice Rupture Revealing Strike Killing Spree Adrenaline Rush Deadly Poison - Subtlety - Slice and Dice Recouperate Rupture Hemo Shadow Dance Shadowstep Deadly Poison
Note: Unleash Elements doesn't show its own buff/debuff info and probably won't until Axis. - Elemental - Unleash Elements (requires level 81) Flame Shock Lava Burst LB + CL + Earthquake (+ Lightning Shield charges when at 4+) Elemental Mastery Fire Nova + Clearcasting Thunderstorm - Enhancement - Note: Need someone to provide the Searing Flames debuff spellID. Unleash Elements + Maelstrom Weapon (second entry, requires level 59) Storm/Primal Strike Lava Lash (+ Searing Flames debuff when found) Fire Nova - Restoration - Unleash Elements (uses the Elemental bar) Riptide Single Target Casts + Focused Insight + Shock CD Chain Heal + Healing Rain + Tidal Waves Earth Shield
- Affliction - Soulburn Haunt Unstable Affliction [Seed of] Corruption Other casts/channels + Shadow Embrace Banes Curses - Demonology - Soulburn Immolate Metamorphosis Immolation Aura (when morphed) Hand of Gul'dan + Decimation (for lack of a more relevant spot) Other casts/channels + Molten Core Banes Curses - Destruction - Soulburn Immolate Conflagrate + Backdraft Other casts/channels + "Soul Fire!" proc Banes Curses
Just listing these in the order they appear, with their requirements. Warrior is complex, yes? Colossus Smash - Battle/Berserker, lvl 81 Rend - Battle/Defensive, lvl 4 Strike - Zero talents Mortal Strike + Lambs to the Slaughter + Slam - Arms Raging Blow + Enrage effects - Fury, lvl 39 Bloodthirst + Bloodrage - Fury Shield Slam + Sword and Board - Prot Revenge + Impending Victory - Defensive, lvl 40 Shield Block - Defensive, lvl 28 Shockwave + Thunderstruck - Prot, lvl 69 Thunder Clap - Prot or zero talents, not Berserker, lvl 6 Demoralizing Shout - Prot, lvl 52 Whirlwind + Meat Cleaver - Berserker, lvl 36 Taste for Blood - requiredTalent, not Berserker HS/Cleave + Incite - lvl 14 Shouts - lvl 32
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05-26-10, 03:02 AM | |
A Kobold Labourer
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Last edited by ContraLFE : 05-26-10 at 03:03 AM.
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ContraLFE |
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Taroven |
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ContraLFE |
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Taroven |
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05-26-10, 11:44 PM | |
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I'll add a way to change it next release. The performance thing isn't a big deal.
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Taroven |
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05-27-10, 06:09 PM | |
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r219 released!
This is probably the last beta before I release v1.9 for real. That changelog is getting HUGE. Focus on this release is the module API, end-of-cast line, and a few tweaks to icon swapping. As always, let me know how it goes. Edit: Vitals v2.0 is officially gold, snag its latest version here if you use it. When EH v1.9 is released I'll update Vitals' main release as well. Changes: Code:
Beta notes: r219: While there have been no changes to savedvariable structure, this version does enforce a savedvariable reset to make sure nothing's screwed up. * Core: Redshift should behave under all circumstances now, even when odd combinations of slash commands are involved. * Core: Modules now have an optional description, shown when '/ehz help' is used. * Core: EH will reset savedvariables when updating to incompatible versions. I'll try not to make use of that, but it helps to have the functionality. * Core: Made a few table structure changes to make handling all of EH's frames a little easier. * Core: EH will now mark EventHorizon_Redshift and EventHorizon_Lines as disabled during the init process. Note that neither addon will actually be disabled until next login or reloadui, EH will not reloadui for you. * Core: The cast line now shows for all casts by default. * Config: The cast line now has its own color and defaults to green (same as the cast bar). Check config.lua. * Config: config.castLine now accepts a number, defining the lower limit to when the cast line is shown. * Config: Added spell config flag 'keepIcon'. When present, this flag prevents the bar's icon from changing if it normally would. * Warrior: Added keepIcon flag to Revenge and Shield Slam bars. * Folded most of the beta notes into the main changelog. This should hopefully be the last beta before releasing v1.9 for real. Release notes: Code:
v1.9: Next up, Axis! - NOTE: EventHorizon_Lines and EventHorizon_Redshift will be marked as disabled when you log in. This won't take effect until your next login or reloadui. - NOTE: EH's savedvariables will be reset with this release, to ensure compatibility with older versions. - NOTE: If you're an EventHorizon_Vitals user, please update Vitals to the latest version. * Core: Integrated EH_Redshift and EH_Lines. No more trying not to break 4 addons at once. (notes 1 and 2) * Core: EH will reset savedvariables when updating to incompatible versions. I'll try not to make use of that, but it helps to have the functionality. * Core: Hopefully resolved crashes at login. Please let me know what you experience with this release if EH has been crashing your game. * Core: Lots of optimization and streamlining. There should be an all-around performance increase with v1.9 over previous versions. * Core: All known bar positioning issues have been fixed. * Core: The end-of-cast line now appears for all casts by default. * Core: Bar icons will now change according to the currently shown buff or debuff, if the bar does not track a cast time or equipment slot. Use the 'keepIcon' spell config flag to prevent this (see below). * Added a workaround for Lua errors caused by a bar trying to create itself without an associated type. Still not sure what causes it. * Config: config.lua has been redocumented. Should be a lot easier to read now. * Config: config.castLine now accepts a number, defining the minimum cast time needed to show the end-of-cast line. Example: 'config.castLine = 1.5' will produce the old behavior. Default = true (0). * Config: The end-of-cast line now has an entry in the color table (c.castLine) and is now the same color as the cast bar by default. * Config: Trinkets should actually be shown by default now. Pretty sure I lied in the v1.8 notes, sorry. * Config: Removed config.iconborder (no difference if you were using the defaults before). * Config: A new flag has been added to the spell config. 'keepIcon = true' will force the bar icon to stay the same if it would normally change itself. See the Warrior config for usage. * Config: NEW OPTION! config.staticheight (disabled by default) will have EH resize the bars instead of the frame. Credit to Brusalk for the idea. (notes 3, 4, and 5) * Warrior: Added keepIcon flag to Revenge and Shield Slam bars. (1): Redshift and Lines are DISABLED by default. They can be turned on in config.lua, via the options config.enableRedshift and config.Lines. (2): You can use the slash commands (/eventhorizon or /ehz) to disable Redshift and Lines per character if they are enabled in config.lua, as well. (3): For example, 'config.staticheight = 150' will make EH 150 pixels tall. With 5 shown bars, each bar will be 30 pixels tall. Spacing is still used in this mode and will act the same as it does otherwise. (4): Please be aware that this is an 'all or nothing' option. It's made for people with a specific area to place EH who do not want the frame to ever be resized. (5): When using the staticheight option, icons will be cropped to always show 100% of at least one dimension. If an icon is wider than it is tall, the full width is always shown. Otherwise, the full height is shown.
Last edited by Taroven : 05-27-10 at 06:27 PM.
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05-27-10, 07:19 PM | |
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Could we get an option to hide the spell icons?
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Repaxan |
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05-27-10, 07:48 PM | ||
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Edit: For now you can use staticheight and set the bar height to 0.
Last edited by Taroven : 05-27-10 at 07:49 PM.
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05-27-10, 11:12 PM | |
A Kobold Labourer
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I just got Phylactery of the Nameless Lich today and was wondering why it wasnt proccing very much. Found out the ICD is 100s whereas you have it as 45s. Just a heads up.
Edit: also something i've noticed about SW:P for awhile. The duration bar extends past the last tick, so sometimes it's confusing as to whether a MF will refresh it in time.
Last edited by ContraLFE : 05-27-10 at 11:16 PM.
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05-27-10, 11:14 PM | ||
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Taroven |
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05-27-10, 11:22 PM | |
A Kobold Labourer
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Ahh commented before i got my edit in. lol
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ContraLFE |
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05-27-10, 11:42 PM | |
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Holy cow, this mod has come a long way. Nice work, for a guy who doesn't play
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Kogasu |
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05-27-10, 11:43 PM | ||
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YET ANOTHER new beta. Repaxan requested an option, I provided 8 of 'em. Enjoy. Changes: Code:
Beta notes: r220: Check config.lua for the new stuff. I'll get a wiki going very soon for all this, promise. * Config: config.hideIcons will hide the bar icons. Usage: config.hideIcons = true * Config: config.stackFont will change the font of the stack indicators. Usage: config.stackFont = "FontPath" * Config: config.stackFontColor will change the color of the stack indicators. Usage = config.stackFontColor = {Red,Green,Blue,(Alpha)} (default = {1,1,1}, alpha is optional, does not need config.stackFont to work) * Config: config.stackOnRight can move the stack indicators to the other side of the frame. Usage: config.stackOnRight = true (default = false) * Trinkets: Phylactery of the Nameless Lich now has the proper internal cooldown. When config.stackFont is used, a few new options open up: - config.stackFontSize changes the size of the font. Usage: config.stackFontSize = <number> (default = 12, no effect if stackFont is not used) - config.stackFontOutline adds an outline or other effect to the font. Valid options are "OUTLINE", "THICKOUTLINE", or "MONOCHROME". Usage: config.stackFontOutline = "FLAG" (default = nothing) - config.stackFontShadow adds a shadow effect to the stack indicators. Usage: config.stackFontShadow = {Red,Green,Blue,(Alpha)} (default = {0,0,0,0.5} if true, alpha is optional but recommended) - config.stackFontShadowOffset changes the offset of the font shadow. Usage: config.stackFontShadowOffset = {x,y} (default = {1,-1} if invalid or not specified) Note: config.stackFontColor doesn't support class coloring directly (though you can work out something if you really want it). Possibly in the future. Code:
Release notes: v1.9: Next up, Axis! - NOTE: EventHorizon_Lines and EventHorizon_Redshift will be marked as disabled when you log in. This won't take effect until your next login or reloadui. - NOTE: EH's savedvariables will be reset with this release, to ensure compatibility with older versions. - NOTE: If you're an EventHorizon_Vitals user, please update Vitals to the latest version. * Core: Integrated EH_Redshift and EH_Lines. No more trying not to break 4 addons at once. (notes 1 and 2) * Core: EH will reset savedvariables when updating to incompatible versions. I'll try not to make use of that, but it helps to have the functionality. * Core: Hopefully resolved crashes at login. Please let me know what you experience with this release if EH has been crashing your game. * Core: Lots of optimization and streamlining. There should be an all-around performance increase with v1.9 over previous versions. * Core: All known bar positioning issues have been fixed. * Core: The end-of-cast line now appears for all casts by default. * Core: Bar icons will now change according to the currently shown buff or debuff, if the bar does not track a cast time or equipment slot. Use the 'keepIcon' spell config flag to prevent this (see below). * Added a workaround for Lua errors caused by a bar trying to create itself without an associated type. Still not sure what causes it. * Config: config.lua has been redocumented. Should be a lot easier to read now. * Config: config.castLine now accepts a number, defining the minimum cast time needed to show the end-of-cast line. Example: 'config.castLine = 1.5' will produce the old behavior. Default = true (0). * Config: The end-of-cast line now has an entry in the color table (c.castLine) and is now the same color as the cast bar by default. * Config: Trinkets should actually be shown by default now. Pretty sure I lied in the v1.8 notes, sorry. * Config: Removed config.iconborder (no difference if you were using the defaults before). * Config: A new flag has been added to the spell config. 'keepIcon = true' will force the bar icon to stay the same if it would normally change itself. See the Warrior config for usage. * Config: config.staticheight (disabled by default) will have EH resize the bars instead of the frame. Credit to Brusalk for the idea. (notes 3, 4, and 5) * Config: config.hideIcons will hide the bar icons. Usage: config.hideIcons = true * Config: config.stackFont will change the font of the stack indicators. Usage: config.stackFont = "FontPath" (see note 6) * Config: config.stackFontColor will change the color of the stack indicators. Usage = config.stackFontColor = {Red,Green,Blue,(Alpha)} (default = {1,1,1}, alpha is optional, does not need config.stackFont to work) * Config: config.stackOnRight can move the stack indicators to the other side of the frame. Usage: config.stackOnRight = true (default = false) * Trinkets: Phylactery of the Nameless Lich now has the proper internal cooldown. * Warrior: Added keepIcon flag to Revenge and Shield Slam bars. |
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Taroven |
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05-28-10, 12:06 AM | |
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Wondering what EH looks like after tweaking with all those options in r220?
Only difference between left and right is config.stackOnRight. myconfig.lua code (font and icon stuff bolded): Code:
local useconfig = true if useconfig then local config = EventHorizon.config local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" config.enableRedshift = true config.Redshift.hideVitals = false config.staticheight = 150 config.past = -1 config.future = 12 config.width = 153 config.height = 18 config.spacing = 0 config.scale = 1 config.anchor = {"TOPLEFT",UIParent,"CENTER",100,-192} config.texturedbars = true config.texturealphamultiplier = 2 config.backdrop = true config.gcdStyle = 'line' --config.bartexture = "Interface\\Addons\\EventHorizon\\Smooth" config.bartexture = "Interface\\Addons\\SharedMedia\\MyMedia files\\statusbar\\HalI" config.barbgcolor = {1,1,1,0} config.bg = "Interface\\ChatFrame\\ChatFrameBackground" config.border = "Interface\\AddOns\\SharedMedia\\MyMedia files\\border\\IshBorder" config.inset = {top = 2, bottom = 2, left = 2, right = 2} config.padding = 3 config.edgesize = 6 config.hideIcons = true config.stackFont = "Interface\\AddOns\\SharedMedia\\MyMedia files\\font\\visitor1.ttf" config.stackFontSize = 10 config.stackFontOutline = false config.stackFontShadow = {0,0,0,0.5} config.stackFontShadowOffset = {1,-1} config.stackOnRight = false config.showTrinketBars = true local c = EventHorizon.colors c.sent = {true,1,.5} c.tick = {true,1,1} c.casting = {0,1,0,0.3} c.cooldown = {1,1,1,0.3} c.debuffmine = {true,1,0.3} c.debuff = {true,0.5,0.3} c.playerbuff = {true,1,0.3} c.default = {1,1,1,1} c.bgcolor = {0,0,0,0.55} c.bordercolor = {true,0.5,0.7} c.nowLine = {true,1,0.5} c.gcdColor = {true,0.5,0.5} local _,class = UnitClass('player') if class == 'PRIEST' then for i,v in pairs(c) do if v[1] == true then v[2] = 0.7 end end end end Kogasu: A few friends conned me into coming back, at least for a month. I figured I'd take the chance to get Axis going. And ironically enough, with all the changes that have been happening, we could practically call v1.9 Axis.
Last edited by Taroven : 05-28-10 at 12:08 AM.
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