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Updated: 02-07-09 08:01 AM
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Updated:02-07-09 08:01 AM
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oUF Tarnation

Version: v1.3
by: Metzerott [More]

This addon is no longer being maintained please check out oUF_Metzerott

This addon makes use of version 1.3.4 of oUF!

What in tarnation is wrong with you?

The DPS layout version for this addon is a different addon called oUF_Darnation (found HERE)

This is a oUF Unit Frame AddOn that was inspired by oUF_Circle. Which was originally based on the excellent oUF_Caellian Unit Frames (originally based on P3lim work) that all make use of the awesome oUF framework by Haste.

This AddOn is a combination of a text unit frame with visual indicators to alert the user when certain health milestones are met, aggro is gained and when the unit receives debuffs.

What in tarnation is going on with this unit frame?

My original concept for oUF_Circle was a unit frame that changes shape based on health. I quickly realized that I needed the unit frame to have a much more significant change if it was to be obvious in the heat of combat. To thst end this unit frame has 2 textures (The ItsCool and OhCrap textures in the file). The texture color and if it is rotating are used to give a visual indicator as the the range of the healh of the unit frame.

So for (where health = x)

x > 80% No Texture, just text
80% < x < 60% First Texture/Green/Rotating
60% < x 40% First Texture/Yellow/Rotating
40% < x < 20% Second Texture/Yellow/Rotating
x < 20% Second Texture/Red/Rotating

If you want to change these values they are defined at the top of the oUF_Tarnation.lua file:

-- Percentage of health to kick in different behaviors
local fleshWound = .80
local ouch = .60
local uhOh = .40
local imToast = .20


Where is the Circle to indicate health?

This unitfrrame is heavily reliant on the range indicators (above) and the actually numeric values of the health (and power). There is a circle that indicates the current health but it is very subtle and is the background of the center of the circle. If you want to make it more obvious change the healthAlpha global in the oUF_Tarnation.lua file.

From the oUF_Tarnation.lua file:

-- Alpha and color of the center health indicator. Currently set to be mostly transparent and white
local healthAlpha = .15
oUF.colors.health = {1,1,1}


No Power Indicator, are you nuts?

The power is only indicated by a number below the health value in the center of the unit frame. I have found that the approximation used to visually show power is not useful. I find myself always referring to the number and I am highly annoyed when it is difficult to see. Because the actual value of power is so important (Do I have enough mana to throw that shadowfury, or Does the target have enough mana for that greater heal?).

If you want a unit frame that has a visual indicator of mana, might I suggest oUF_Circle (HERE) or zork's excellent oUF_Orbs (HERE)

What is up with that layout?

The layout was build in conjunction with my arena healer. He was very interested in having all of the relevant unit frames close enough together so that the health and well being of the entire party could be viewed in a single area of the screen. I love it (though it did take some getting used to).

If people like the unit frame and they want a different configuration, I would be open to creating different layouts for different party roles (Healer/DPS/Tank).


Note that Castbars are color coded by the Unit that is casting.

Can I change the textures?

Yes!! I highly recommend changing the textues to whatever suits your fancy. I have experimented with lots of variations (like a skull and cross bones for the second texture) and it can be both entertaining and effective. I highly encourage you to play around with the textures.

To change the textures just backup the ItsCool and OhCrap textures found in oUF_Tarnation/media. Then add a new texture calling them either ItsCool.tga or OhCrap.tga. Or just edit the oUF_Tarnation.lua file to point to what ever you like.

From the oUF_Tarnation.lua file:

-- Textures used feel free to swap them out with whatever you like!
-- ItsCool and OhCrap are the two textures used to indicate percentage health

local healthIndicator = 'Interface\\Addons\\oUF_Tarnation\\media\\ItsCool'
local healthIndicatorSpark = 'Interface\\Addons\\oUF_Tarnation\\media\\OhCrap'

Can I change the size of the unitframes?

Yes!!! Just open the oUF_Tarnation.lua file and change the largeSize (Size of the larger unitframes - Player/Target and Focus) and/or smallSize (Size of everything else) globals to whatever you want.

From the oUF_Tarnation.lua file:

-- largeSize is the size of the Player, Target and Focus unit frames
-- smallSize is the size of all of the other unit frames (including party and raid)

local largeSize = 80
local smallSize = largeSize*.65

Can I change the max number of auras on the Target Frame?

Sure!

-- Buff/Debuff Max size on target

local maxDebuff = 32
local maxBuff = 32

As always, please let me know what you think!

It works for the following Units:

Player
Target
TargetOfTarget
Focus
Party
PartyPet
Raid

Plays nice well with:

oUF_Banzai
oUF_CombatFeedback
oUF_PowerSpark
oUF_DebuffHighlight

v1.3
Upgraded to most recent oUF v1.3.4
Aligned with oUF_Darnation features

v1.2
Added Max debuff and buff for the Target frame

v1.1

Changed the look of the unitframes
Changed the look of the castbars
Edited the file for easy manipulation of the global variables
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Unread 04-28-09, 05:11 AM  
Metzerott
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Originally posted by SkunkWerks
Any chance of seeing an update to this?
Actually I am working on something for this. Will be out soon.
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Unread 04-22-09, 01:22 AM  
SkunkWerks
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Any chance of seeing an update to this?
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Unread 02-05-09, 11:09 PM  
Metzerott
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v1.3 is up

Updated to most recent oUF and aligned with oUF_Darnation.

Let me know if you like it!
Last edited by Metzerott : 02-07-09 at 08:04 AM.
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Unread 02-05-09, 04:50 PM  
Eidolarr
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The version currently available here. Your DPS-oriented alternative, Darnation, loads and runs fine, but I'd rather the arena healer layout :]
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Unread 02-04-09, 08:08 PM  
Metzerott
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Originally posted by Eidolarr
I'm getting this on a clean install:

Code:
[2009/02/04 09:02:19-645-x1]: oUF_Tarnation\oUF_Tarnation.lua:578: attempt to call method 'RegisterSubTypeMapping' (a nil value)

  ---
Which version of oUF are you using?
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Unread 02-04-09, 08:03 AM  
Eidolarr
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I'm getting this on a clean install:

Code:
[2009/02/04 09:02:19-645-x1]: oUF_Tarnation\oUF_Tarnation.lua:578: attempt to call method 'RegisterSubTypeMapping' (a nil value)

  ---
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Unread 12-28-08, 10:54 PM  
Metzerott
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Originally posted by zentrikz
ok i might be a noob but how can i move them?
You would have to edit the .lua file. Locations can be found at the end of the file.
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Unread 12-24-08, 03:42 AM  
zentrikz
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ok i might be a noob but how can i move them?
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Unread 12-16-08, 07:57 PM  
Metzerott
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Originally posted by 1nstant
They look great!

I kind of had an off topic question, however. How do you make your minimap like that?
Thanks!

The map is an AddOn called SexyMap. I have a compilation using it (Here).
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Unread 12-16-08, 03:23 AM  
1nstant
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They look great!

I kind of had an off topic question, however. How do you make your minimap like that?
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Unread 11-11-08, 05:31 PM  
Metzerott
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Re: Re: Re: lightning castbars

Originally posted by ken kao
To change the "health" bars direction, not the "castbar" direction.
Sorry, the oUF framework controls how the health bars (all bars in fact) behave, and I m not aware of a way to make them go that direction. There may be one, I just don't know it.
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Unread 11-11-08, 03:58 PM  
ken kao
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Cool Re: Re: lightning castbars

Originally posted by Metzerott
Looks great! Sorry, but I don't know how to change the castbar direction.

Thanks again for trying this out.

To change the "health" bars direction, not the "castbar" direction.
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Unread 11-11-08, 06:29 AM  
Metzerott
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Re: lightning castbars

Originally posted by ken kao
1.I follow the hint in your reply and I make it. The castbars becom the shape of lightnings.

Below is the screenshot.
http://www.wretch.cc/album/show.php?...1450268972&p=3

2. Health bars decrease from right to left in your design, how can I make it fall from top to bottom? I want to make it look like a bottle of water. Please help me again,thank you!
Looks great! Sorry, but I don't know how to change the castbar direction.

Thanks again for trying this out.
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Unread 11-10-08, 07:44 PM  
ken kao
A Kobold Labourer

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lightning castbars

1.I follow the hint in your reply and I make it. The castbars becom the shape of lightnings.

Below is the screenshot.
http://www.wretch.cc/album/show.php?...1450268972&p=3

2. Health bars decrease from right to left in your design, how can I make it fall from top to bottom? I want to make it look like a bottle of water. Please help me again,thank you!
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Unread 11-10-08, 07:32 PM  
Metzerott
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Originally posted by sdw
i fugured out what i did wrong...i just had to increase the "self.Debuffs:SetWidth" value (it was the same as the high while i tryed the first time)
Cool..

i personally prefer having them at opposite sides..manly because i am used to have the frames arranged like that
Yeah since I have been testing oUF_Darnation I think I was trying to fool myself. The DPS configuration is leaps and bounds better. I think the first step is admitting it...

while playing my hunter the only thing i really care when looking at the party frames is how much life they have ^^ therefore i prefere the health do be displayed as percentage: you can register it faster than an specific value.
on the other side, while i dps with other toons there are several other things my party frames have to show me: my feral needs to know how much mana the healer has (for innervate) and how long motw is lasting for example
So Darnation has the party and party target. I think the only thing I really care about on my lock is who the tank has targeted. Darnation also has the percentages for health and mana, which I really like.

nice one, i'll try it out
(though you might want to remove/change the "What is up with that layout?" part of the descripton :P)
Please give it a try and let me know what you think. I removed that section.. =)
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