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Updated:12-27-09 11:29 AM
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Nameplates Modifier  Popular! (More than 5000 hits)

Version: r20091227
by: Shadowed [More]

Nameplates Modifier is meant to be a simple, well nameplate modifier. This lets you do basic things, such as hiding the cast and health borders and the elite indicators, as well as changing the status bar texture, text settings of level/names/cast bars can be changed including font, font size, font outline, shadow and all that fun stuff. Includes text inside the health and cast bars, that lets you see things such as, time left, current health, etc etc etc.

This is not going to let you change every single nameplate option.

Slash commands: /nameplates (/np shorthand)

Author: Shadowed <[email protected]>
Date: Sun Dec 27 09:29:12 2009 -0800
Fixed typo in zhCN and zhCTW localization

Date: Tue Dec 22 01:28:49 2009 -0800
Fixed AceHook-3.0 not being loaded
Moved to the namespace table that Blizzard now provides
Library update

Date: Tue Dec 8 16:24:26 2009 -0800
I am bad and fail at drycoding changes
Updated libraries
Fixed nameplate detection, uses GetFrameType() now instead of GetObjectType()
TOC Bump 30300

Date: Thu Sep 3 19:11:29 2009 -0700
- Localization update

Date: Wed Sep 2 19:57:10 2009 -0700
- Fixed hide elite icon not working
- Localization update
- Library update
- Added an option to hide the uninterruptible cast bar shield added in 3.2
- TOC bump to 30200
- Removed OptionalDeps as they are unnecessary

Date: Fri May 8 01:42:41 2009 -0700
* CRLF fun
* Updated TOC to list the koKR localization

Date: Tue May 5 14:45:12 2009 +0000
* Added koKR localization (Thanks mrgyver)

Date: Thu Apr 30 03:24:48 2009 +0000
* Fixed configuration error when using the default Blizzard UI

Date: Fri Apr 24 16:40:44 2009 +0000
* Added zhCN and zhTW (Thanks Sparanoid)
* Binding updates in combat will queue updates instead of causing taint errors
* Added option to hide the elite indicators
* Fixed cast and health border not showing until you rehide/show the frame
* Fixed maxValue == 100 checks being in, as maxValue is never 100 (short of the actual HP being 100)
* Some options might have been reset to the variables being movd around
* Cleaned up the configuration so it looks cleaner, less ugly and such
* Library + TOC update

Date: Fri Nov 7 22:27:33 2008 +0000
* Fixed name/level options not actually doing anything

Date: Thu Oct 16 02:18:30 2008 +0000
* Updated to work with 3.0
* Added binding status so you know which nameplate type is visible
* Updated a ton of libraries

Date: Mon May 19 06:04:42 2008 +0000
* Completely forgot about the Blizzard UI part, will work correctly now and not trigger an error when opening the interface
* Added visibility alerts, tells you which types of nameplates are shown/hidden now
* Added options to hide the health/cast borders
* Added font shadow options to everything

Date: Tue May 6 21:41:15 2008 +0000
* Initial Import: Nameplates/
* Redone version of the original Nameplates Modifier addon, but actually makes more sense, works better and is a bit cleaner then the old version
* This is not the end all nameplate mod if your goal is to have every single feature available or super customize your nameplates then this isn't the mod for you.
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Unread 04-14-07, 02:49 AM  
Lywellyn
A Wyrmkin Dreamwalker
 
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Any chance of profiles?

I saw that variables are saved on a per-character basis....any chance of introducing profile capability? That way, we can choose a "default" profile that all characters can copy from and/or use?
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Unread 04-14-07, 07:54 PM  
panqueque
A Kobold Labourer

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Is there any way to change the color of the health bar for your currently selected target? That way you can differentiate your target from everything else.
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Unread 04-15-07, 01:25 AM  
Shadowed
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panqueque: Not right now, i'm currently trying to get a character to 70 so haven't had much chance to do work on this, i'm going to recode a lot of the current stuff and add better options/flexability in 2.2.0.

Lywellyn: They aren't saved per-character, it's just using Dongles profile system which defaults to per character, i'll add better support for it in 2.2.0.
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Unread 04-18-07, 11:06 AM  
Shadowed
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Heres the basic idea of whats going to happen in 3.0, remember I wont be starting it for around a week or two more depending how long it takes to get to 70.

Recode library, probably make it embeddable for others who want to use it
Recode NP
Add a frame editer to let you modify everything from height/width to positioning and texture
Health bar coloring options for, enemy class, friendly class, friendly player, neutral npc, hostile player, boss, guilded player, same party, same raid, enemy totem, friendly totem, enemy pets and friendly pets
Combo point counter
Hiding of frames if they're in the same raid, party, guild, friendly player, hostile player, neutral player, critters
Fix up the binding alert stuff to actually work better
Add border removing for casting bars
Add the hiding/showing of friendly/neutral name plates and hostile ones like I was going to in 2.1
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Unread 04-19-07, 04:17 AM  
cyricc
A Kobold Labourer

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Originally posted by daeger
Okay, I tried out 2.1.1. The feature is nice and all, but I was hoping that the name plate click disable would make it so you could click -through- the nameplates. It does seem to prevent AoE's from being messed up though, though you have to move your target still, but sometimes the nameplate blocks a person I'm trying to click on. I'm finding myself still keeping them disabled for pvp because of this.
I actually found a way to (almost) accomplish this - I modified the addon code a bit and set the nameplate frame width to 1. I then repositioned / reanchored the text and bar elements to fit this change (the bar in particular took some delicate adjustments to make it show up). What I ended up with were normal-looking nameplates with a clickable area 1 pixel wide in the center - all parts of the nameplate other than that little sliver could be clicked through.

A side effect of this is that it allows multiple nameplates to overlay on top of each other, which may be a good/bad thing depending on preference.

http://img295.imageshack.us/my.php?image=npmodhi9.jpg

Not sure how feasible this would be to implement with dynamic configuration and gui (especially as more elements are added) but it's definitely possible.
Last edited by cyricc : 04-19-07 at 04:34 AM.
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Unread 04-19-07, 09:29 PM  
Shadowed
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Thats a very interesting solution cyricc, didn't realise that the clickable area changes with the frame, as for GUI i'm scraping SSUI for 3.0 since the display format wont really work that well with more options, so i'll definitatly look into making this possible.

Would you mind emailing outlaw at subzerofx dot com with your code? Interested in seeing what kind of positioning you had to do.
Last edited by Shadowed : 04-19-07 at 09:31 PM.
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Unread 04-19-07, 11:33 PM  
Shadowed
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Actually, that could be used to make it position the name plates as if certain ones don't exist to let us hide different categories of them without the blank space.

Hmmmm
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Unread 04-21-07, 06:12 PM  
Shadowed
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Got bored and didn't feel like waiting, so ended up implementing most of the base code.
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Unread 04-27-07, 11:43 AM  
Lywellyn
A Wyrmkin Dreamwalker
 
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Wondering if it's possible to add subtext support (couldn't think of any other term but subtext). Guild names for PCs and NPC types (e.g. Bat Handler, Innkeeper, etc). These disappear when the nameplates appear. I don't know if it's possible to add them or not, but I thought I'd ask if it was.
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Unread 04-27-07, 12:00 PM  
Shadowed
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I'd have to look into it, I don't believe we can get that information without recording it. But i'll see what I can do.
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Unread 05-24-07, 02:04 PM  
Jishima
A Kobold Labourer

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Originally posted by Shadowd
I'd have to look into it, I don't believe we can get that information without recording it. But i'll see what I can do.
I think you're right, because Aloft stores that kind of information. If something is not stored it will be displayed after you mouse over that unit once. I actually like that option alot, and wish you could implement that as well.
'Cause apart from that I must say that I like the style of your Addon better
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Unread 05-24-07, 06:16 PM  
Lywellyn
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Actually, it looks like it was implemented in the 2.1 patch by Blizzard: Hovering your mouse over someone shows their name and right below it, their guild affiliation.

So it sounds like it should be very feasible now to add subtext support to this mod.
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Unread 05-24-07, 06:44 PM  
Shadowed
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Pretty much anything is possible in terms of adding or removing stuff, what can be done without having to record data or require someone else to be targetting/mousing over is the problem.

Trying to get a UI layout I currently like and probably have to recode stuff more before i'm happy.
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Unread 06-01-07, 04:30 AM  
salle
A Kobold Labourer

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Hello!

I want to know if it's possible to color the name plates with this mod, depending if an unit has aggro on you or not? This information would be the best to tell when I'm tanking, if I have the hold for all mobs, and I could see instantly when i lose aggro.
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Unread 06-10-07, 05:53 PM  
Devante
A Murloc Raider

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Great addon!

I have 2 problems.

1) Doesn't show HP numbers when I change into a beast (druid). Instead, it shows percentage.

2) Casting bars simply do not show.

Are these known issues or anything?

Thanks!
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