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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 178,780 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
Comment Options |
Meebsy |
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btu10 |
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01-18-10, 11:29 AM | |
A Murloc Raider
Forum posts: 5
File comments: 19
Uploads: 0
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Thanks for the reply, I was able to figure it out, another thing that is bugging me is how the background/actual frames are handled. Basically it seems like the part of the frame I can interact with the mouse is not properly aligned with the actual frame (evident when I am in a party with the border aggro coloring, the colored border appears way off than where the actual unit frame of who has aggro is, or when i try to left click on a frame). So far I have understood that it has something to do with backgrounds list options, If i go there and select "status bars" then I am able to see the portion that doesn't exactly match the health frames, but I can't understand how to align it so that it matches the actual position of the unit frames on my screen.
Last edited by -ReD- : 01-18-10 at 11:34 AM.
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-ReD- |
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01-17-10, 08:02 PM | ||||
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Code:
/run Stuf.supportspell = true |
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totalpackage |
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01-17-10, 02:54 PM | ||
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There is definitely no "Curable Debuff Icon" setting under any frame and it is also definitely a stuff thing (it's attached to the frame, and is a "Curable debuff icon"). If it is class dependent setting then maybe you could make sure that the Warlock class is included since we have a defensive magic dispel. Thanks for your prompt replys anyway, very much love the mod |
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btu10 |
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01-17-10, 01:20 PM | |
A Murloc Raider
Forum posts: 5
File comments: 19
Uploads: 0
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I've been using both stuf and stuf raid, and I am unable to figure how to make it work properly in raid. What I mean is, I join the raid and the raid frames appear, however the header that should contain the members of the group I am in, it's just a replica of the members that are in the group 1. All the group works fine, just that whatever group I am in, instead of displaying my group member the "group frame" will just replicate the names of the people in the first group. How to change this?
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-ReD- |
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01-17-10, 11:14 AM | ||
Guest
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Forum posts: 0
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Uploads: 0
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The separate bar textures are a bit greed-before-need, I'll admit. Still though, I think it could make for a nice touch for those of us who use non-square bar textures. I do agree with you though...if it adversely affects performance, it's not worth it. Thank you so much for the rapid response! **EDIT** Ooh, I did think of one other thing. Aggro indicator (say, some kind of border or glow effect), perhaps?
Last edited by : 01-17-10 at 11:18 AM.
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01-17-10, 08:01 AM | |||
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totalpackage |
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01-17-10, 02:52 AM | |
Guest
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Forum posts: 0
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Ok, fair warning here...this is probably going to sound bitchy. Just don't get me wrong...I absolutely LOVE Stuf! <3
Anyway...my gripe is with the Stuf Raid "Preview Groups" config mode. I'm not sure if this is "working as intended", or just some kind of bug, but none of the frame options save size and location are able to be adjusted with live visual feedback (i.e., if I enable power bars, or change the size of the health bar, or whatever, I can't see it). It'd be nice to have something more similar to plain Stuf's config mode (which is nothing short of awesome!), but it seems to me that Stuf Raid was more of an afterthought. The other thing is that you can't have multiple textures for individual bars. For instance, I can't have the raid frames' health bars be TextureA and their corresponding power bars TextureB. Anyway, sorry for the whining. Thank you so much for making and maintaining the best unit frame addon out there! |
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01-16-10, 04:27 AM | ||
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btu10 |
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01-15-10, 03:00 PM | |||
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totalpackage |
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01-15-10, 04:34 AM | ||
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Re: Getting rid of big debuff icon in middle of frame...
Thanks in advance. |
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btu10 |
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01-14-10, 11:05 PM | |
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Fading frames when out of range are not working for me. What can I do?
Thanks. |
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leyrhao |
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01-14-10, 06:43 PM | ||||
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totalpackage |
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01-14-10, 02:09 PM | |
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Hello totalpackage, sorry to bother you again but I was wondering if you might point me in the right direction here. I have been looking around in Stuf's various Lua files, trying to find where the UIParent is set to TOPLEFT for the default base position of the all the frames is. I am wanting to make it so that the X and Y's 0 starter is at CENTER. I have tried replacing many 'TOPLEFT's with 'CENTER's but to no avail, I cannot find that default base marker. (my reasoning for this is that I would love to make a UI compilation using stuf that was able to scale well with all screen sizes.)
Please feel free to ignore this request if you feel it is inappropriate, I fully understand this might go a little beyond the border of what I should be asking of you. |
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eddiemars |
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