Download
(654Kb)
Download
Updated: 03-20-24 01:35 AM
Pictures
File Info
Compatibility:
Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,472
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 12-23-09, 08:05 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
Ugh, must have borked the setting. Sorry but you'll have to reset some/all aura indicator settings. If you get ShadowedUF_Indicators.lua errors update to the version off of http://github.com/Shadowed/ShadowedUF_Indicators

Then /script ShadowUF.db.profile.auraIndicators.updated = nil and UIReload after having updated. Any other errors you got are cascaded errors and related to the first one.
>< ok updated did the script, but then i go to the aura config i get the lua error window but with no text in it but i do get some red text spam in the chat windows
http://img20.imageshack.us/img20/29/...2309210448.jpg

ok i do have error text
Code:
Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:626: attempt to index field '?' (a boolean value)
Time: 12/23/09 21:06:04
Count: 1
Stack: (tail call): ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:626: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:250: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:198>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:372: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:345>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1049: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1045>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1540: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1461: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1441>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:171: in function `SelectTab'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1576: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1461: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1441>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:478: in function `SetSelected'
...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:105: in function <...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:101>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This last sentence (only) is a HotFix from Decursive to prevent a C stack overflow in the new Blizzard error handler and thus giving you the opportunity to send this debug report to the author of the problematic add-on so he/she can fix it)
Last edited by blitzseed : 12-23-09 at 08:07 PM.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:59 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Ugh, must have borked the setting. Sorry but you'll have to reset some/all aura indicator settings. If you get ShadowedUF_Indicators.lua errors update to the version off of http://github.com/Shadowed/ShadowedUF_Indicators

Then /script ShadowUF.db.profile.auraIndicators.updated = nil and UIReload after having updated. Any other errors you got are cascaded errors and related to the first one.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:49 PM  
soki
A Kobold Labourer
 
soki's Avatar

Forum posts: 0
File comments: 17
Uploads: 0
After updating SUF from 3.0.3 to 3.0.5 right now and aura indicators to r20091223, I no longer have ANY frames visible except for raid frames.. and when I go to /suf and uncheck lock frames, they don't appear, only raid frames do. To make it even more weird, it's acting as if the frames are there but invisible, because my raid frames are anchored to the bottom of my party frame and they are being shifted accordingly to how many players are in my party.

I'm getting a bunch of errors as soon as I log in:

Code:
Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:152: attempt to index local 'indicator' (a boolean value)
Time: 12/23/09 20:44:56
Count: 4
Stack: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:152: in function `OnEnable'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:510: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:738: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:958: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:194: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:75: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:554: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:552>

Locals: self = <table> {
 OnDisable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:167
 UpdateIndicators = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:275
 auraConfig = <table> {
 }
 OnConfigurationLoad = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:359
 OnEnable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:149
 OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:180
 moduleKey = "auraIndicators"
 UpdateAuras = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:310
 moduleName = "Aura indicators"
 OnProfileChange = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:34
 OnInitialize = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:34
}
frame = SUFUnitfocus {
 0 = <userdata>
 highlight = <unnamed> {
 }
 highFrame = <unnamed> {
 }
 UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:91
 unitRealType = "focus"
 range = <unnamed> {
 }
 unit = "focus"
 unitOwner = "focus"
 auras = <table> {
 }
 registeredEvents = <table> {
 }
 indicators = <unnamed> {
 }
 RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:58
 powerBar = <unnamed> {
 }
 RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:22
 SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:156
 healthBar = <unnamed> {
 }
 topFrameLevel = 5
 menu = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:313
 isUnitVolatile = true
 RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:64
 unitInitialized = true
 fullUpdates = <table> {
 }
 UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:81
 unitType = "focus"
 combatText = <unnamed> {
 }
 incHeal = <unnamed> {
 }
 FullUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:14
 visibility = <table> {
 }
 UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:41
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 updated = true
 indicators = <table> {
 }
 missing = <table> {
 }
 disabled = <table> {
 }
 linked = <table> {
 }
 auras = <table> {
 }
}
(for control) = "updated"
_ = "updated"
indicator = true
(*temporary) = <function> defined =[C]:-1
(*temporary) = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'indicator' (a boolean value)"
Code:
Message: ...rface\AddOns\ShadowedUnitFrames\modules\portrait.lua:67: attempt to index field 'portraitTexture' (a nil value)
Time: 12/23/09 20:44:57
Count: 1
Stack: ...rface\AddOns\ShadowedUnitFrames\modules\portrait.lua:67: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:118: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:115>

Locals: self = <table> {
 OnDisable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:23
 OnEnable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:13
 OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:54
 moduleKey = "portrait"
 Update = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:77
 moduleName = "Portrait"
 UpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:63
 OnPreLayoutApply = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:27
}
frame = SUFUnitplayer {
 0 = <userdata>
 highlight = <unnamed> {
 }
 unitOwner = "player"
 UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:91
 unitRealType = "player"
 unit = "player"
 highFrame = <unnamed> {
 }
 fader = <unnamed> {
 }
 registeredEvents = <table> {
 }
 hasStateWatch = false
 RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:58
 powerBar = <unnamed> {
 }
 RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:22
 SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:156
 indicators = <unnamed> {
 }
 topFrameLevel = 5
 healthBar = <unnamed> {
 }
 menu = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:313
 RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:64
 unitInitialized = true
 vehicleUnit = "vehicle"
 fullUpdates = <table> {
 }
 UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:81
 unitType = "player"
 combatText = <unnamed> {
 }
 incHeal = <unnamed> {
 }
 FullUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:14
 visibility = <table> {
 }
 UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:41
}
guid = "0x0500000000CB5299"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'portraitTexture' (a nil value)"
and a bunch from Interface\FrameXML\UIPanelTemplates.lua (not sure if they're related).

I've also tried downgrading to previous versions and I still get the same behavior. Any ideas?
__________________
WTB Skill
Last edited by soki : 12-23-09 at 07:56 PM.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:39 PM  
Manöwar
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Originally posted by Shadowed
Correct
line 340

Date: 2009-12-23 15:38:38
ID: 1
Error occured in: Global
Count: 1
Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua line 340:
attempt to index local 'aura' (a boolean value)
Debug:
[C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:340: ?()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: FullUpdate()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1067: CheckPlayerZone()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076
AddOns:
Swatter, v3.1.14 (<%codename%>)
Ace3, v
Babylonian, v5.1.DEV.130
Bagnon, v2.12.3
BagnonForever, v1.1.2
BagnonTooltips, v
Chinchilla, vv2.1
Configator, v5.1.DEV.190
DBMBurningCrusade, v
DBMCore, v
eCastingBar, v
Expeller, v1.8-v1.8
Gatherer, v3.1.14
LagBar, v1.3
LibHealComm40, v
MinimapButtonFrame, v3.0.9
MinimapButtonFrameSkinPack, v3.0
Overachiever, v0.52
Postal, v3.3.0
QuickSplit2, v
Recount, v
ShadowedUFIndicators, v
ShadowedUnitFrames, vv3.0.4
SilverDragon, vv2.3.3
SlideBar, v3.1.14 (<%codename%>)
StellarBars, v3.3.002
XLoot, v0.91.1
BlizRuntimeLib_enUS v3.3.0.30300 <us>
(ck=27e)
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:39 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
Did you remember to update the aura indicators module?
i just did this sec and i still get ...

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:152: attempt to index local 'indicator' (a boolean value)
Time: 12/23/09 20:38:05
Count: 10
Stack: [C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:152: in function `OnEnable'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:510: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
...
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:610: in function <Interface\FrameXML\SecureTemplates.lua:608>

Locals:


and


Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:152: attempt to index local 'indicator' (a boolean value)
Time: 12/23/09 20:38:06
Count: 1
Stack: [C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:152: in function `OnEnable'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1059: in function `CheckPlayerZone'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076>

Locals:
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:37 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Correct
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:36 PM  
Manöwar
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Originally posted by Shadowed
Manowar: Yea I noticed that bug a little late, update again and run the below, then update/reload:

/script ShadowUF.db.profile.auraIndicators.updated = nil;

/script for _, data in pairs(ShadowUF.db.profile.auraIndicators.indicators) do for key, value in pairs(data) do if( type(value) == "table" ) then data[key] = nil end end end

The portrait.lua:67 error is probably related to the indicators issue.

blitzseed: Fixed, update at http://wow.curseforge.com/projects/s...d-unit-frames/ again. It might take a minute for it to show up.
By update again do you mean re-download the addon from the link you provided in an earlier post?

Thank you in advance
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:36 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Did you remember to update the aura indicators module?
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:31 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
sweet! /hugs shadow lol all seems to be working now!!

ok ... maybe not lol ><

just got into a wsg to see if the raid frames working and i get this ...

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:153: attempt to index local 'indicator' (a boolean value)
Time: 12/23/09 20:34:11
Count: 7
Stack: [C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:153: in function `OnEnable'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:510: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
...
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:610: in function <Interface\FrameXML\SecureTemplates.lua:608>

Locals: self = <table> {
OnDisable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:168
UpdateIndicators = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:276
auraConfig = <table> {
}
OnConfigurationLoad = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:360
OnEnable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:150
OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:181
moduleKey = "auraIndicators"
UpdateAuras = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:311
moduleName = "Aura indicators"
OnProfileChange = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:34
OnInitialize = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:34
}
frame = SUFHeaderraidUnitButton7 {
0 = <userdata>
highlight = <unnamed> {
}
UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:91
unitRealType = "raid"
range = <unnamed> {
}
unit = "raid7"
highFrame = <unnamed> {
}
indicators = <unnamed> {
}
registeredEvents = <table> {
}
healthBar = <unnamed> {
}
RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:58
powerBar = <unnamed> {
}
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:22
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:156
menu = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:313
topFrameLevel = 5
unitInitialized = true
vehicleUnit = "raidpet7"
UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:41
unitOwner = "raid7"
unitID = 7
fullUpdates = <table> {
}
UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:81
uni
Last edited by blitzseed : 12-23-09 at 07:35 PM.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:27 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Manowar: Yea I noticed that bug a little late, update again and run the below, then update/reload:

/script ShadowUF.db.profile.auraIndicators.updated = nil;

/script for _, data in pairs(ShadowUF.db.profile.auraIndicators.indicators) do for key, value in pairs(data) do if( type(value) == "table" ) then data[key] = nil end end end

The portrait.lua:67 error is probably related to the indicators issue.

blitzseed: Fixed, update at http://wow.curseforge.com/projects/s...d-unit-frames/ again. It might take a minute for it to show up.
Last edited by Shadowed : 12-23-09 at 07:28 PM.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:12 PM  
Manöwar
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
...also to add to the post below, upon exiting the instance i get

Date: 2009-12-23 15:11:19
ID: 4
Error occured in: Global
Count: 1
Message: ...rface\AddOns\ShadowedUnitFrames\modules\portrait.lua line 67:
attempt to index field 'portraitTexture' (a nil value)
Debug:
[C]: ?
...rface\AddOns\ShadowedUnitFrames\modules\portrait.lua:67: ?()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: ?()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:118:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:115
AddOns:
Swatter, v3.1.14 (<%codename%>)
Ace3, v
Babylonian, v5.1.DEV.130
Bagnon, v2.12.3
BagnonForever, v1.1.2
BagnonTooltips, v
Chinchilla, vv2.1
Configator, v5.1.DEV.190
DBMBurningCrusade, v
DBMCore, v
DBMPartyWotLK, v
eCastingBar, v
Expeller, v1.8-v1.8
Gatherer, v3.1.14
LagBar, v1.3
LibHealComm40, v
MinimapButtonFrame, v3.0.9
MinimapButtonFrameSkinPack, v3.0
Overachiever, v0.52
Postal, v3.3.0
QuickSplit2, v
Recount, v
ShadowedUFIndicators, v
ShadowedUnitFrames, vv3.0.4
SilverDragon, vv2.3.3
SlideBar, v3.1.14 (<%codename%>)
StellarBars, v3.3.002
XLoot, v0.91.1
BlizRuntimeLib_enUS v3.3.0.30300 <us>
(ck=291)
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:10 PM  
Manöwar
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Originally posted by Shadowed
blitzseed: Do you only enable the raid in certain zones, or is it enabled all the time? Need the results from /script print(GetCVar("useUiScale"), GetCVar("uiScale")) too

Manowar: Run /script ShadowUF.db.profile.auraIndicators.updated = nil; then update from the version on http://github.com/Shadowed/ShadowedUF_Indicators and do a UI reload, should fix it.
OK, i'm receiving a new error in line 153 now:

Date: 2009-12-23 15:08:29
ID: 1
Error occured in: Global
Count: 1
Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua line 153:
bad argument #1 to 'match' (string expected, got table)
Debug:
[C]: ?
[C]: match()
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:153: OnEnable()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: SetVisibility()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:510:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370
[C]: SetAttribute()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:738: LoadUnit()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:958: InitializeFrame()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:194: LoadUnits()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:75: OnInitialize()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:554:
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:552
AddOns:
Swatter, v3.1.14 (<%codename%>)
Ace3, v
Babylonian, v5.1.DEV.130
Bagnon, v2.12.3
BagnonForever, v1.1.2
BagnonTooltips, v
Chinchilla, vv2.1
Configator, v5.1.DEV.190
DBMBurningCrusade, v
DBMCore, v
eCastingBar, v
Expeller, v1.8-v1.8
Gatherer, v3.1.14
LagBar, v1.3
LibHealComm40, v
MinimapButtonFrame, v3.0.9
MinimapButtonFrameSkinPack, v3.0
Overachiever, v0.52
Postal, v3.3.0
QuickSplit2, v
Recount, v
ShadowedUFIndicators, v
ShadowedUnitFrames, vv3.0.4
SilverDragon, vv2.3.3
SlideBar, v3.1.14 (<%codename%>)
StellarBars, v3.3.002
XLoot, v0.91.1
BlizRuntimeLib_enUS v3.3.0.30300 <us>
(ck=27e)
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:09 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
Yea it sounds like a Lua error, enable those and grab the alpha and let me know what issues you still get.
i Enable Lua Errors and got this ....

when i logged on

Message: ...face\AddOns\ShadowedUnitFrames\modules\highlight.lua:153: Usage: UnitThreatSituation("unit" [, "mob"])
Time: 12/23/09 20:08:00
Count: 1
Stack: [C]: ?
[C]: in function `UnitThreatSituation'
...face\AddOns\ShadowedUnitFrames\modules\highlight.lua:153: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:404: in function `OnAttributeChanged'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:171: in function <...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:131>
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:245: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:382: in function `Update'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:76: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:554: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:552>

Locals: (*temporary) = "maintank2"

ok there is more lol


when i go to unlock

Message: ...face\AddOns\ShadowedUnitFrames\modules\highlight.lua:153: Usage: UnitThreatSituation("unit" [, "mob"])
Time: 12/23/09 20:10:13
Count: 1
Stack: (tail call): ?
[C]: in function `UnitThreatSituation'
...face\AddOns\ShadowedUnitFrames\modules\highlight.lua:153: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:404: in function `OnAttributeChanged'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:171: in function <...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:131>
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:245: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:382: in function `Update'
Interface\AddOns\ShadowedUF_Options\config.lua:673: in function <Interface\AddOns\ShadowedUF_Options\config.lua:671>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:796: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:61: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This last sentence (only) is a HotFix from Decursive to prevent a C stack overflow in the new Blizzard error handler and thus giving you the opportunity to send this debug report to the author of the problematic add-on so he/she can fix it)
Last edited by blitzseed : 12-23-09 at 07:11 PM.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:08 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Yea it sounds like a Lua error, enable those and grab the alpha and let me know what issues you still get.
Report comment to moderator  
Reply With Quote
Unread 12-23-09, 07:05 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
blitzseed: I'm not quite sure why the raid frame wouldn't show up in configuration mode, I'll look into it. Make sure you have Lua errors enabled too in Game Menu -> Interface -> Help -> Enable Lua Errors

As for the jumping issue, I believe I fixed that, grab the alpha at http://wow.curseforge.com/projects/s...d-unit-frames/
dont know if you missed what i added to my last post but the lock and unlock does not seem to be working ><
Last edited by blitzseed : 12-23-09 at 07:09 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.