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Sage UnitFrames  Popular! (More than 5000 hits)

Version: 3.2.7 (Beta)
by: Tuller [More]

Note: This is a beta release. Everything that's completed should be stable, but there's a very limited set of configuration options, and I've not implemented buff filtering quite yet. Also, the description is out of date :P

Sage is a minimalistic, lightweight unit frame replacement designed to require minimal configuration. If you're looking for a set of unit frames with giant 3D models, or frames that are infinitely configurable, then Sage is not for you. If you're looking for a set of functional frames that "just work", then welcome home

Included Frames

  • Player, Target, Target of Target, Party, Pet, and Focus

Features
  • Low memory and CPU usage and a modular design
  • Simple Configuration
  • Highly Visible Debuffs: For friendly units debuffs are enlarged and displayed to the right. Healthbars are also set to change color whenever a friendly unit is debuffed.
  • Multiple styles for statusbar text
  • Range Checking for the Party Frames: Party frames can be set to fade out when out of range of a selected spell
  • Support for Clique, MobHealth, MobHealth3, and SharedMedia


Using Sage

Configuration
  • To bring up the options menu, type /sage or /sg
  • Docking: With sticky bars enabled, its possible to dock one frame to another by simply dragging next to the frame you wish to stick it to
  • Scaling: When unlocked, frames can be scaled by simply dragging its bottom right corner. Hold shift when dragging to scale all frames stuck to the one you're scaling
  • Disabling: You can disable a frame by disabling its addon in the Addons menu

Player Frame
  • The player frame displays your name, level, health, mana, pvp status, master loot status, group leader status, raid target icon, and optionally your experience or reputation
  • In a raid, your level display changes to show what raid group you are in
  • Your name's color changes based on your combat and resting status. Blue means you are resting, red means you are in combat
  • To toggle between watching reputation or experience, open the character menu (c by default) go to your reputation tab. To watch reputation, click on a faction and check the option to watch reputation. Uncheck it to go back to watching your experience

Target Frame
  • The target frame displays your target's name, level, health, mana, and raid target icon.
  • If you're targeting a unit controlled by a player, the target frame will display that unit's class, else the frame will display that unit's classification (humanoid, beast, etc), and elite status
  • The color of the name of your target is based on a large amount of conditions, and is similar to the colors of the Blizzard target frame
  • Combo points are displayed to the left of the frame. By default, combo points are displayed in a style similar to Tony Hawk games: Spelling out combo means you have a max amount of combo points
  • For friendly units, buffs are displayed at the bottom of the frame, with debuffs on the side. For enemy units, the arrangement is reversed
  • When your target starts casting a spell, a casting bar will appear in the unit classification area. It'll give you an icon of what the target is casting, and tell you how long until the spell completes

The Target of Target Frame
  • The target of target frame displays the same amount of information as your target frame, minus buffs, debuffs, and mana, though if you have health bar debuff coloring on, you'll still be able to see if your target of target is debuffed

The Focus Frame
  • The focus unit was added by Blizzard in 2.0.1. Its basically a secondary target you manually set and unset
  • Sage's Focus frame displays the same amount of information as the target frame
  • To set a unit as your focus, type /focus, and to clear it, type /clearfocus
  • You can setup key bindings for setting and clearing your focus in the key bindings menu (ESC, Keybindings)

The Pet Frame
  • The pet frame displays about the same amount of information as the player frame
  • Buffs are displayed at the bottom of the frame, debuffs to the right
  • For hunters, a happiness indicator is displayed to the right of the frame. It functions exactly like the blizzard provided one
  • Your pet's combat status is displayed by the color of your pet's name. Red means its in combat, white that its not

The Party Frames
  • Party frames show the standard amount of information as the other frames
  • Buffs are displayed below the frame, debuffs to the right
  • The color of the name of a member of your party signifies what class it is. The colors are the same as the ones used by the raid frames. In addition, if the given party member has aggro, their name will turn red
  • If one of your party members has a pet, a health bar for that pet will show up under the member's mana bar
  • You can set whether to show the party frame in a raid or not via the options menu
  • You can set what spell to use for range checking via the options menu

Slash Commands
  • /sg or /sage: Toggles the option menu
  • /sg lock: Toggles locking frame positions
  • /sg sticky: Toggles auto anchoring frames
  • /sg scale <frameList> <scale>: Sets the scale of <frameList>. 1 is normal scale
  • /sg setalpha <frameList> <opacity>: Sets the opacity of <frameList>
  • /sg texture <texture>: Sets the statusbar texture
  • /sg set <profle>: Switches settings to <profile>
  • /sg save <profle>: Saves current settings as, and switches to <profile>
  • /sg copy <profile>: Copies settings from <profile>
  • /sg delete <profile>: Deletes <profile>
  • /sg reset: Returns to default settings
  • /sg list: Lists all profiles
  • /sg version: Prints the current version

3.2.7
* 3.2 bugfixes

3.2.6 (Beta)
* Buff bugfix

3.2.5 (Beta)
* 3.1 TOC bump.
* Potential bugfix for the party frame visibility issue
* I think my buff filtering is probably broken for 3.1, too. I'll try and fix it in a week or so.

3.2.3 (Beta)
* Fixed a bug causing party pet frames to scale crazily.
* Fixed a bug causing the width slider to not work.

3.2.2 (Beta)
* Fixed a bug with hiding party frames when in a raid.
* When in a raid, the level display will now switch to show what group you are in.

3.2.1 (Beta)
* Made the show in raid option work
* Added an assert to help me debug some things if something blows up

3.2.0 (Beta)
* Added a fix to theoretically make the combo point display work properly on Malygos
* Added a fix to theoretically fix the tagging color issue
* Added a global text mode selector
* Whenever Sage.Frame('id').sets[key] = value is called with a unique value,<key>_Change(newValue) is called for both the frame and its children
* Added a "Show Only Debuffs I've Cast" option to the target and focus frame
* Added a "Show Only Buffs I've Cast" option to all frames that have a buff display
* Added a "Display Combo Points as a Number" option to the target frame

3.1.5 (Pre-Beta)
* Completely recoded to be WoW 3.0.8 compatible/do what I want it to do.
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Unread 06-21-06, 08:55 PM  
Gogusrl
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any chance you would make a layout that looks like minigroup2 ( http://paradoxguild.net/gogu/gogusrl-ui.jpg ), which means pretty much move all the text inside the bars and debuffs under the buff frame ?
i looked around your lua/xml files, got something like that set up but it`s gonna be a bitch to modify them everytime you update the mod.
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Unread 06-23-06, 08:43 AM  
bobbank
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Originally posted by bobbank
How does Sage compare with Perl? =P

I like Bongos so much that I'm cruising for other mods by the author.
Well I went ahead and downloaded so I will answer my own question for anybody else considering a download. IMO Sage is much cleaner, and simpler to set up. It technically has less features, but really Perl just had tons of stuff I didn't use anyway.

Best thing I like about Sage is the Debuffs. They are shown much larger than buffs, on the right of the party frame, and color coded as per Blizzard's new feature. It makes it VERY easy to see debuffs right away, especially with the color coding in place. Awesome.

Is there any way we could get a choice of font or something to make the frames a bit more customizable?

Also, I'd like it if setting up the party frame were a bit more streamlined. Right now you have to move each party member individually. So I had to invite friends into a full party of five, try to estimate how much space pet bars would take up, etc. I'd like it if you were given the option to just group the five party member frames together, move them as a group so they are perfectly aligned, and just change a "spacing" setting between them if they need to be more/less spread out. Possible to add?

<3 Tuller and his mods
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Unread 06-24-06, 10:49 PM  
Kailef
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Originally posted by bobbank
Also, I'd like it if setting up the party frame were a bit more streamlined. Right now you have to move each party member individually. So I had to invite friends into a full party of five, try to estimate how much space pet bars would take up, etc. I'd like it if you were given the option to just group the five party member frames together, move them as a group so they are perfectly aligned, and just change a "spacing" setting between them if they need to be more/less spread out. Possible to add?

<3 Tuller and his mods [/b]
Tuller makes the best mods, IMHO. I like the fact that they AREN'T extremely configurable. They are simple, effective, and generally error free. However, it would be nice if there was, as you say, a method to group the party frame automatically. But honestly, once you position it once, you're done. :-)
Last edited by Kailef : 06-24-06 at 10:49 PM.
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Unread 06-28-06, 07:42 AM  
Comedian
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Great mod btw.

Just one question though, is there anyway to reposition Your Target's debuffs to below the frame?
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Unread 07-01-06, 06:29 AM  
z3n
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Error on login...

Code:
targettarget.lua:80: attempt to call global `STargetManaBar_Update' (a nil value)
I got this error on login and ToT frame doesn't show up at all, any idea why is that?

I'm using simplified chinese client here, only installed Sage, Sage_Options, Sage_Party, and Sage_TargetOfTarget. I'm using MoogHUD, so I don't need the Player and Target frames.
The default blizzard Player and Target frames are hidden by MoveAnything
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Unread 07-03-06, 05:30 PM  
Glador
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Re: Error on login...

Originally posted by z3n
Code:
targettarget.lua:80: attempt to call global `STargetManaBar_Update' (a nil value)
I got this error on login and ToT frame doesn't show up at all, any idea why is that?

I'm using simplified chinese client here, only installed Sage, Sage_Options, Sage_Party, and Sage_TargetOfTarget. I'm using MoogHUD, so I don't need the Player and Target frames.
The default blizzard Player and Target frames are hidden by MoveAnything
I get the same thing. I had to quit using sage
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Unread 07-09-06, 12:11 AM  
Bendel
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Re: Error on login...

Originally posted by z3n
Code:
targettarget.lua:80: attempt to call global `STargetManaBar_Update' (a nil value)
I got this error on login and ToT frame doesn't show up at all, any idea why is that?

I'm using simplified chinese client here, only installed Sage, Sage_Options, Sage_Party, and Sage_TargetOfTarget. I'm using MoogHUD, so I don't need the Player and Target frames.
The default blizzard Player and Target frames are hidden by MoveAnything
I'm unable to replicate this using "Sage 2ish", though I didn't try with MoveAnything enabled, but I can't see how that would pose conflicts. My advice is wait for the release of "Sage 2ish", and then hope that it isn't a localization issue.
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Unread 07-11-06, 11:08 PM  
lanacan
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Re: Re: Error on login...

Originally posted by Bendel
My advice is wait for the release of "Sage 2ish", and then hope that it isn't a localization issue.

When will that be out of curiousity?
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Unread 07-12-06, 11:06 AM  
Tuller
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Re: Re: Re: Error on login...

When will that be out of curiousity?
I'd have to say, "Soon"
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Unread 07-12-06, 06:44 PM  
Bendel
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Re: Re: Re: Re: Error on login...

Originally posted by Tuller
I'd have to say, "Soon"
See, I thought you were gonna say "When it's done."
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Unread 07-24-06, 08:41 AM  
m0j0
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thank you thank you thank you for working on Sage! I recently switched from Perl Classic (which are tremendous but I wanted something a little more uniform and fit in a predictable area) and I love Sage (especially now that SmartHeal Enchanced has Sage support).

I love all your mods... Bongos was my first that I used and it was a God send as I was struggling with the over complexity of Discord and Flexbar and Bib are too quirky for me.

Basically, I think you make the best mods on the net. They always have (or shortly after have) the functionality I want... but don't have a lot of crap that gets in the way. Heck I even downloaded and use Ludwig because it's by you.

Keep up the good work.

P.S. if you wanted to work on a nice set of raid frames, I would love that. Somewhere between CTRA and PerfectRaid in terms of real estate and taking over the screen.
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Unread 07-24-06, 09:21 AM  
Shellex
A Kobold Labourer

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Getting this error on my rogue alt:
...\AddOns\Sage_Target\target.lua:244:attempt to call global 'STarget_UpdateComboPoints' (a nil value)

This happens each time I target something.
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Unread 07-24-06, 11:46 AM  
Padraig
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Clique mouse casting seems broken now.

Pad
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Unread 07-24-06, 12:51 PM  
Golonator
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Originally posted by Shellex
Getting this error on my rogue alt:
...\AddOns\Sage_Target\target.lua:244:attempt to call global 'STarget_UpdateComboPoints' (a nil value)

This happens each time I target something.
SAME here. German Client.
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Unread 07-24-06, 02:52 PM  
ravagernl
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Tuller, in the version history you say this: # It is now possible to write a Sage Unitframe without altering the core of Sage.

How can I do this or what do you mean by this?
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