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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 178,762 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
Comment Options |
11-27-10, 05:20 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 14
Uploads: 0
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hi, which bosses are in "boss frame"? how i can change it?
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rymphz |
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jumpingflashback |
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12-02-10, 01:19 PM | |
A Murloc Raider
Forum posts: 6
File comments: 73
Uploads: 0
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Being able to edit the stack count's font behavior on buffs/debuffs on the raid frames would be great
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kbc8090 |
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12-04-10, 09:58 PM | |
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I addressed some of your comments on my local copy, but it is too minor to release.
Also, I am going to have to put up a bloat warning to most of the requests. If you do not care for performance/memory usage, check out another UF mod . |
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totalpackage |
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12-06-10, 08:42 PM | |
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Had a question about multiple layouts on one toon. I used reflux before and made my UI that had two unique layouts of Stuf that could be swapped with the reflux switch command. It seems now when I try to make another UI using this concept it will just not work. I add the StufDB to reflux but it still will only hold one layout per toon.
Is there anyway I can add profiles to Stuf myself? Im trying to remake my UI that had a tank and a healer layout in one package.
__________________
“Do not go where the path may lead, go instead where there is no path -- and leave a trail.” |
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Orko |
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12-08-10, 01:57 AM | |
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worgen male portrait
When you transform from human to worgen the portrait changes to body instead of facial and pretty much vice versa if you put it to body it changes to facial.
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nunchuks |
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12-13-10, 05:17 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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I seem to be having a compatibility issue with Clique; attempting to open the unit menu on a Stuf frame with binding set up to anything but modifier+right click/right click causes the unit menu opening sound to play, but no menu shows up. I've tried defaulting Stuf settings and running no addons but Clique and Stuf.
The unit menu shows up fine on Blizzard's default frames. I also tried deleting Clique's and stuf's savedvariables and rebinding show unit menu, but got no results. Using latest version of Clique (v40000-1.3.2) and Stuf (4.0.006) Thanks for the great AddOn! |
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Grewenth |
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12-13-10, 10:14 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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some reason every so often i get my targets thing all blanked out.. and no i have no idea why it happens so i cant say what exactly happened srry=(
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crackhead1234 |
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12-13-10, 03:48 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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lua error
i got lua error
Code:
Message: Interface\AddOns\Stuf\core.lua:700: TexCoord out of range Time: 12/13/10 23:41:42 Count: 2 Stack: [C]: ? Interface\AddOns\Stuf\core.lua:700: in function `SetValueCast' Interface\AddOns\Stuf\bars.lua:393: in function `?' Interface\AddOns\Stuf\core.lua:109: in function <Interface\AddOns\Stuf\core.lua:108> Locals: (*temporary) = <unnamed> { 0 = <userdata> SetValueCast = <function> defined @Interface\AddOns\Stuf\core.lua:700 castpoint = "RIGHT" sv = <function> defined @Interface\AddOns\Stuf\core.lua:700 SetValueChan = <function> defined @Interface\AddOns\Stuf\core.lua:699 chanpoint = "LEFT" SetValue = <function> defined @Interface\AddOns\Stuf\core.lua:700 } (*temporary) = 18151.74458932 (*temporary) = 1 (*temporary) = 0 (*temporary) = 1 |
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Kehet |
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12-13-10, 06:59 PM | |
A Murloc Raider
Forum posts: 8
File comments: 72
Uploads: 0
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error when mounting dragons in grim batol
Date: 2010-12-13 18:57:12 ID: 3 Error occured in: Global Count: 1 Message: ..\AddOns\Stuf\bars.lua line 525: attempt to index local 'f' (a number value) Debug: [C]: ? Stuf\bars.lua:525: Stuf\bars.lua:507 Stuf\bars.lua:644: b() Stuf\core.lua:1494: CreateUnitFrame() Stuf\core.lua:1237: Stuf\core.lua:1234 [C]: Show() ..\FrameXML\SecureStateDriver.lua:83: ..\FrameXML\SecureStateDriver.lua:73 ..\FrameXML\SecureStateDriver.lua:137: ..\FrameXML\SecureStateDriver.lua:119 AddOns: Swatter, v3.2.2 (<%codename%>) Ace3, v ACP, v3.3.12 AddonLoader, v2.0 Align, v Altoholic, v4.0.005 AraBrokerSpecSwitcher, vr8 Atlas, v1.18.0 AtlasBattlegrounds, v1.18.0 AtlasDungeonLocs, v1.18.0 AtlasOutdoorRaids, v1.18.0 AtlasTransportation, v1.18.0 AtlasLoot, vv6.01.01 AtlasLootBurningCrusade, vv6.01.01 AtlasLootCataclysm, vv6.01.01 AtlasLootClassicWoW, vv6.01.01 AtlasLootCrafting, vv6.01.01 AtlasLootWorldEvents, vv6.01.01 AtlasLootWrathoftheLichKing, vv6.01.01 AucAdvanced, v5.9.4960 (WhackyWallaby) AucFilterBasic, v5.9.4960 (WhackyWallaby) AucFilterOutlier, v5.9.4960.2531 AucMatchUndercut, v5.9.4960.2531 AucStatHistogram, v5.9.4960 (WhackyWallaby) AucStatiLevel, v5.9.4960 (WhackyWallaby) AucStatPurchased, v5.9.4960 (WhackyWallaby) AucStatSales, v5.9.4960.2842 AucStatSimple, v5.9.4960 (WhackyWallaby) AucStatStdDev, v5.9.4960 (WhackyWallaby) AucStatWOWEcon, v5.9.4960.2530 AucUtilAHWindowControl, v5.9.4960.3311 AucUtilAppraiser, v5.9.4960.2530 AucUtilAskPrice, v5.9.4960.3175 AucUtilAutoMagic, v5.9.4960.3142 AucUtilCompactUI, v5.9.4960.2530 AucUtilEasyBuyout, v5.9.4960.3583 AucUtilFixAH, v5.9.4960 (WhackyWallaby) AucUtilGlypher, v5.9.4960.2545 AucUtilItemSuggest, v5.9.4960.3108 AucUtilPriceLevel, v5.9.4960.2545 AucUtilScanButton, v5.9.4960.2530 AucUtilScanFinish, v5.9.4960.2530 AucUtilScanProgress, v5.9.4960.2530 AucUtilScanStart, v5.9.4960.4819 AucUtilSearchUI, v5.9.4960.3655 AucUtilSimpleAuction, v5.9.4960.4546 AucUtilVendMarkup, v5.9.4960.2530 Auditor2, v4.3.3 Babylonian, v5.1.DEV.130 BadBoy, v6.216 BadBoyCCleaner, v3.12 Bagnon, v2.15.0 BagnonForever, v1.1.2 BeanCounter, v5.9.4960 (WhackyWallaby) BrokerAuditor, v4.3.3 BrokerBagFu, vv1.0.3 BrokerCPU, v40000.$Revision: 2 $ BrokerDurabilityInfo, v1.6 BrokerGroup, v2.2 BrokeruClock, v3.3.2 ButtonFacade, v4.0.340 ButtonFacadeAquatic, v3.3.1 ButtonFacadeDarion, v3.0.3.2 ButtonFacadeDek, v3.0.47 ButtonFacadeDek2, v3.0.47 ButtonFacadeElegance, v3.3.0 ButtonFacadeOnyx, v4.0.62 ButtonFacadeShadow, v1.1 ButtonFacadeSleek, v4.0.0 ButtonFacadeTrinity, v40000.1 Carousel, v2.1.1 ChatThrottleLib, v20 ColorTools, v Configator, v5.1.DEV.282 ConfirmLootRoll, v Cromulent, vv1.5.8 CurrencyTracker, v1.4 DataStore, v4.0.001 DataStoreAchievements, v4.0.001 DataStoreAuctions, v4.0.001 DataStoreCharacters, v4.0.001 DataStoreContainers, v4.0.001 DataStoreCrafts, v4.0.001 DataStoreCurrencies, v4.0.001 DataStoreInventory, v4.0.001 DataStoreMails, v4.0.001 DataStorePets, v4.0.001 DataStoreQuests, v4.0.001 DataStoreReputations, v4.0.001 DataStoreSpells, v4.0.001 DataStoreStats, v4.0.001 DataStoreTalents, v4.0.001 DebugLib, v5.1.DEV.275 DXELoader, v FerousMedia, v1.6 FireTree, v ForteCasting, v ForteCooldown, v ForteCore, v1.972 FortePaladin, v ForteTalent, v ForteTimer, v ForteVehicle, v Fortress, v1.1.5 FuBar, vr2 FuBar2Broker, vr88-release FuBarExperienceFu, v1.1 $Revision: 65606 $ GearScore, v4.0.00 GetOffMyLawn, v2.0 GrizzlySharedMedia, v1 InFlightLoad, v4.0.003 Informant, v5.9.4960 (WhackyWallaby) InsanityTracker, v13 (alpha) kgPanels, v1.5.4.4 LibResComm10, vv65 LibRock10, v Macaroon, v40000.2 MacaroonStatusBars, v40000.1.3 MacaroonXtras, v40000.1.3 Mapster, v1.4.0 MikScrollingBattleText, v5.5.91 MinimapButtonFrame, v3.1.4 MinimapButtonFrameSkinPack, v3.0 Molinari, v40000.7-Beta MoveAnything, v11.4.5 nibChatTabs, v0.44 NiceDamage, v20400 OmniCC, v4.0.waffles10 oRA3, v Outfitter, v5.1.2 PowerAuras, v4.9 Prat30, v3.4.13 Prat30HighCPUUsageModules, v Prat30Libraries, v PratLinkHover, v1.0.2 Quartz, v3.0.4 QuestHelperLite, v4.0.3.0 RatingBuster, v RealIDToons, v2.0.2 SatrinaBuffFrame, v3.2 SexyMap, v SharedMediaBlizzard, v1.3.1 Skada, vr310 SkadaCC, v1.0 SkadaDamage, v1.0 SkadaDamageTaken, v1.0 SkadaDeaths, v1.0 SkadaDebuffs, v1.0 SkadaDispels, v1.0 SkadaEnemies, v1.0 SkadaFailbot, v1.0 SkadaHealAbsorbs, v SkadaHealing, v1.0 SkadaPower, v1.0 SkadaThreat, v1.0 SkadaWindowButtons, v1.0 Skillet, v SlideBar, v3.2.2 (<%codename%>) Stubby, v5.9.4960 (WhackyWallaby) Stuf, v4.0.006 StufRange, v4.0.006 TidyPlates, v5.15 (r69) TidyPlatesCleanPlates, v1.9g TidyPlatesGrey, v TidyPlatesNeon, v TidyPlatesThreatPlates, v4.1-b TipTac, v10.12.05 TipTacItemRef, v10.12.06 TipTacTalents, v10.11.23 ToastMover, v0.1 tomQuest2, vr327 TravelAgent, v4.0.3-1.0.11 Volumizer, v4.0.1-1.2.5 VuhDo, v2.72 VuhDoOptions, v2.72 WIM, v3.4.2 WIMSkinDarnassus, v WIMSkinExodar, v WIMSkinIronForge, v WIMSkinOrgrimmar, v WIMSkinSilvermoon, v WIMSkinStormwind, v WIMSkinTheCraft, v WIMSkinThunderBluff, v WIMSkinUndercity, v WIMukui, v XLoot, v0.91.1 XLoot10, v1.0.9 XLootGroup, v0.61 XLootMaster, v0.81 XLootMonitor, v0.71 BlizRuntimeLib_enUS v4.0.3.40000 <us> (ck=1399) |
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crazyivan |
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12-13-10, 10:34 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 16
Uploads: 0
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Pet Health bar
Hey awesome mod.
Just wondering is it possible to make the Pet health bar the colour of its happiness? I know its possible with the text and lua code since I'm doing it that way already, was just wondering about it since I wanted to mess around with it |
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abyssis87 |
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12-14-10, 12:17 PM | ||
A Kobold Labourer
Forum posts: 1
File comments: 98
Uploads: 0
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Code:
1x Stuf-4.0.006\bars.lua:525: attempt to index local 'f' (a number value) Stuf-4.0.006\bars.lua:644: in function `b' Stuf-4.0.006\core.lua:1494: in function `CreateUnitFrame' Stuf-4.0.006\core.lua:1237: in function <Stuf\core.lua:1234> <in C code>: in function `Show' Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>: Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>: Locals: unit = "target" uf = Stuf.units.target { 0 = <userdata> reactionelements = <table> {} cache = <table> {} powercolorelements = <table> {} deathelements = <table> {} border = <unnamed> {} unit = "target" metroelements = <table> {} skiprefreshelement = <table> {} bg = <unnamed> {} refreshfuncs = <table> {} castbar = <unnamed> {} dbf = <table> {} mpbar = <unnamed> {} powerelements = <table> {} healthelements = <table> {} hpbar = <unnamed> {} frame = Stuf.units.target {} borderc = <function> @ Stuf\core.lua:680: db = <table> {} } name = "castbar" db = <table> { spellfontsize = 10 bgcolor = <table> {} timeshadowy = -1 spelljustifyH = "LEFT" iconw = 10 h = 10 timefontsize = 10 timeh = 10 spellfontcolor = <table> {} w = 212 spelljustifyV = "CENTER" spelly = 0 x = 15 iconx = -11 timejustifyV = "CENTER" spellw = 160 baralpha = 1 spellh = 10 border = "None" iconh = 10 barinsetleft = 0 timeformat = "remaindelay" spellx = 3 timey = 0 timeshadowx = 1 iconalpha = 1 alpha = 1 icony = 0 y = -47 timew = 209 timefontcolor = <table> {} spellshadowx = 1 timejustifyH = "RIGHT" spellshadowy = -1 timex = 0 bordercolor = <table> {} } a5 = nil config = nil f = <unnamed> { 0 = <userdata> spell = <unnamed> {} spark = <unnamed> {} border = <unnamed> {} bvalue = 212 p = Stuf.units.target {} icon = <unnamed> {} time = <unnamed> {} ename = "castbar" db = <table> {} barbase = <unnamed> {} bg = <unnamed> {} bar = <unnamed> {} } spell = <unnamed> { 0 = <userdata> } ctime = <unnamed> { 0 = <userdata> SetValue = <function> @ Stuf\bars.lua:339: } vertical = nil sc = <table> { a = 0.9 b = 0 g = 0 r = 0 } sc = <table> { a = 1 b = 1 g = 1 r = 1 } castunits = <table> { target = <unnamed> {} player = <unnamed> {} } Stuf = Stuf { 0 = <userdata> RefreshUnit = <function> @ Stuf\core.lua:779: whitecolor = <table> {} AddEvent = <function> @ Stuf\core.lua:366: nofunc = <function> @ Stuf\core.lua:51: statusbar = "Recount\Textures\statusbar\Minimalist" GroupUpdate = <function> @ Stuf\core.lua:1043: mainunits2 = <table> {} AddColorMethod = <function> @ Stuf\core.lua:684: UpdateGuild = <function> @ Stuf\core.lua:747: vunit = "player" numraid = 0 RequestVersion = <function> @ Stuf\core.lua:347: GetColorFromMethod = <function> @ Stuf\core.lua:689: font = "Fonts\ARIALN.TTF" RemoveEvent = <function> @ Stuf\core.lua:391: GameTooltipOnLeave = <function> @ Stuf\core.lua:50: inworld = true colormethods = <table> {} IsLoggedIn = true RegisterElementRefresh = <function> @ Stuf\core.lua:505: ingroup = false UpdateRoleIcon = <function> @ Stuf\icons.lua:390: hidecolor = <table> {} mainunits1 = <table> {} unitcopy = <table> {} UpdateElementLook = <function> @ Stuf\core.lua:447: GrowthBreakdown = <function> @ Stuf\aura.lua:24: specialchars = <table> {} UpdateBaseLook = <function> @ Stuf\core.lua:1178: cls = "Paladin" CLS = "PALADIN" border = "Interface\Tooltips\UI-Tooltip-Border" ApplyPush = <function> @ Stuf\aura.lua:312: SetConfigMode = <function> @ Stuf\core.lua:427: panel = <unnamed> {} GetTexCoordOptions = <function> @ Stuf\core.lua:731: conditions = <table> {} CreateUnitFrame = <function> @ Stuf\core.lua:1292: CreateBase = <function> @ Stuf\core.lua:1212: supportspell = "Holy Light" CreateArena = <function> @ Stuf\core.lua:1131: units = <table> {} GetMedia = <function> @ Stuf\core.lua:547: CreateParty = <function> --- |
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echobravo |
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12-14-10, 09:42 PM | ||
A Kobold Labourer
Forum posts: 1
File comments: 3
Uploads: 1
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yllelder |
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12-15-10, 08:47 AM | |
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Hey total !
Is it possible to activate shard BAR really as a BAR like the rune BAR ?! i dont want to have the graphics of the standart interface , only 3 bars which are as customizable like the rune bar. cheers. xol |
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XoL |
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12-15-10, 09:20 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
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Hello, I play a warlock both as demo and affliction. When I am affliction all my debuffs show up as they are applied to the target without any noticeable delay. I have found though when I switch to demo things don't show right away. An average of 4 to 5 seconds pass before a debuff I have applied will show. It will happen with all debuffs available to a demo lock but not always.
The reason this is a problem for me is I often end up casting a spell multiple times although recently I've just been waiting for a few seconds to see if it shows up which on top of monitoring other cool downs makes things very difficult as a demo lock. I'm not sure why this happens I have dual specialization and if I'm affliction everything is perfect as debuffs I apply show up right away but as soon as I switch to demo debuffs begin to get lazy. I get no errors and I'm at a loss for what could be causing this. However, for whatever reason I am thinking the warlock spells Immolate and/or Hand of Gul'dan is the culprit those are two debuffs that are not used by affliction warlocks and it feels like it always locks up on those spells but this is just speculation. If I can provide you with any more information that may help please let me know.
Last edited by Nerokor : 12-15-10 at 09:35 AM.
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Nerokor |
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