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Battle for Azeroth (8.0.1)
Updated:08-16-18 01:18 PM
Created:01-09-09 09:43 PM
Downloads:129,633
Favorites:284
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rActionBar  Popular! (More than 5000 hits)

Version: 800.20180816
by: zork [More]


Intro

rActionBar is a framework for Blizzard actionbars. It does nothing on its own, needs a layout like rActionBar_Zork.
API documentation
rActionBar API documentation
Quick-Links
rActionBar, rActionBar_Zork, rBuffFrame, rBuffFrame_Zork, rButtonTemplate, rButtonTemplate_Zork
Requires
rLib
Git
https://github.com/zorker/rothui/tre...8.0/rActionBar

Optional Files (3)
File Name
Version
Size
Author
Date
Type
800.20180901
2kB
09-02-18 03:34 AM
Addon
801-2018081101
2kB
08-11-18 04:38 AM
Addon
700.20161004
1kB
10-04-16 06:07 AM
Addon


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Unread 01-24-10, 07:00 AM  
Bizerk
A Murloc Raider
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Forum posts: 6
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Any reason why this addon might be using a lot of CPU time? I have it from Alza UI and im getting 15% cpu time usage, just after Grid which has 60%. Compared to all my other addons it looks quite much to me since the it only takes around 15kb memory.
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Unread 01-25-10, 08:50 AM  
zork
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I guess you mean rActionButtonStyler. Thats the range-check on your 120 actionbuttons. But its less CPU than the default Blizzard function uses. So its OK, the CPU usage just becomes visible that way. You cannot track Blizzard CPU usage unless you hook the function.
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Unread 01-25-10, 10:54 AM  
Polarcom
A Kobold Labourer

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Hi. On this screen i have't see some cell on bar1. How i can fix this?




And the second question. How can l make 10 buttons on the bar 1, 2, 3?
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Unread 01-25-10, 02:10 PM  
zork
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Use Dominos if you want 10 buttons. Makes first one obsolete (which is your Blizzard actionbar settings (always show buttons))
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Unread 01-27-10, 02:55 PM  
zohar101
A Cyclonian
 
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If I bind some spells to an actionbar and then perma hide it using blizz's default interface options, will the keybindings on it be preserved? I guess what I'm asking is if the blizz option disables them or just hides them? And if it does disable them, does actionbarstyler provide option to hide only?

Also, the gryphons seem to have disappeared and I'm not sure how to get them back. Edit: found your comment from earlier so disregard this part
Last edited by zohar101 : 01-29-10 at 10:14 PM.
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Unread 01-31-10, 08:09 AM  
ichik
A Murloc Raider
 
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You forgot to add hiding of Vehicle exit button.
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Unread 02-02-10, 12:23 PM  
bluenjoy
A Deviate Faerie Dragon
 
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Forum posts: 13
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Hey! Great actionbar tool. After many many months I finally got the hang of it. One tiny tiny question though...how on earth can I remove the hovering tooltip of my abilities?
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Unread 02-03-10, 04:03 PM  
ichik
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Added:
Code:
  if hide_veb == 1 then
    fveb:SetScale(0.001)
    fveb:SetAlpha(0)
  end
with
Code:
hide_veb = 1
Last edited by ichik : 02-03-10 at 04:06 PM.
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Unread 02-07-10, 04:31 PM  
Spiare
A Kobold Labourer

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Hi. I've recently just got back into tweaking my UI and I ahve made the change from dominos to this addon. I've managed to skin it and position everything exactly where I want it. But there is one tiny thing that is bothering my that I'm not sure if is possible or not.

For the shapeshift bar / stance bar I want the buttons to be centered in the frame they sit in. I've only manged to move the frame itself which then but then all the buttons inside the frame move out to the right from the center point.



Thanks
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Unread 02-08-10, 02:32 AM  
zork
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Oh this cannot be done by just "centering" but you could try to move the first button of the frame you want to be centered more to the right. Currently every of the first buttons ist anchored to the bottom left corner of the holder frame.
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Unread 02-08-10, 05:58 AM  
Spiare
A Kobold Labourer

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Originally posted by zork
Oh this cannot be done by just "centering" but you could try to move the first button of the frame you want to be centered more to the right. Currently every of the first buttons ist anchored to the bottom left corner of the holder frame.
Thanks for the reply.

Yeah I was thinking about doing that but then that is different depending on what class I'm currently playing.

I guess I'd change that with for each individual class? With something like below? (I'm a noob with lua so the below is just a random guess)

Code:
if myclass == "PALADIN"

  ShapeshiftBarFrame:SetParent(fshift)
  ShapeshiftBarFrame:SetWidth(0.01)
  ShapeshiftButton1:ClearAllPoints()
  ShapeshiftButton1:SetPoint("BOTTOMLEFT",fshift,"BOTTOMLEFT",10,10)
  local function rABS_MoveShapeshift()
    ShapeshiftButton1:SetPoint("BOTTOMLEFT",fshift,"BOTTOMLEFT",10,10)
  end
  hooksecurefunc("ShapeshiftBar_Update", rABS_MoveShapeshift);  

end
Then that again for druid, warrior etc?
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Unread 02-08-10, 11:12 AM  
Andreiasu
A Kobold Labourer

Forum posts: 0
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Hi really like this ui but im having trouble editing it .

You see i only want the bars / the orbs and i dont realy like the unit frames i like the old blizzard ones that come op in the right corner of the screen but i cant seem to edit them off i have read the FA7 but since i havent got so much experience with addons i dont realy understant how to edit them off same goes for the castbar .
So pls if anyone can pls help me ?
Once again i just want the bars / orbs interface how can i edit them of ?
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Unread 02-10-10, 05:43 PM  
Backwoods
A Kobold Labourer

Forum posts: 1
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Additional button systems?

Would it be at all possible to create additional button_systems?

I'm looking to maybe do a 1x8 button system for bars 1 and 2. Any input guidance on where to start would help. Thanks.
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Unread 02-11-10, 09:11 AM  
Shammypowah
A Kobold Labourer
 
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How do i change button spacing? Cant seem to find anything in the lua file
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Unread 02-12-10, 06:00 AM  
zork
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Change of spacing is not supported, so are special bars. This is just a mod that moves the default bars into a different place and removes the art.

You want Dominos/Bartender 4.
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