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Updated:01-13-10 03:10 PM
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Dynamic Camera  Popular! (More than 5000 hits)

Version: r4
by: ChaosInc [More]

Dynamic Camera is a mod that will automatically adjust your zoom based on what you're doing in the game.

Slash Commands (/dcam)
show: show management frame
hide: hide management frame

Current Support
Normal View
In Combat
Casting

Things To Do
Mount Support

r4
+ Finally removed stick from my ass and decided to have some fun with revision notes.
+ Complete redesign of code. Old variable format was deemed "meh" and redesigned. No conversion code was added because I got lazy, so although not TECHNICALLY needed, it is still recommended you delete your saved vars.
+ Max camera zoom distance set to highest possible. This will be more adjustable later when I get off my ass and learn sliders.
+ GUI has (FINALLY!) been added not only allowing players to set/view current camera views, but also enable/disable camera events individually. Enjoy.
+ Crap. Just realized I left in a whole buncha old code that can go now. I'll remove that next release.
+ I had tacos at work today. They were nummy.

r3
+ Complete removal of XML (YAY!!!)
+ Code rewrites
+ Long overdue .toc bump
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Unread 10-28-11, 03:27 AM  
Kywin
A Fallenroot Satyr
 
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Forum posts: 29
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PLEASE update?

So it seems to work well...at times. The function I am most after is the mount aspect. I despise the view atop my drake. This seemed to work for a while, but then stopped.
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Unread 04-27-10, 04:14 PM  
Sythalin
Curse staff
 
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RE: Center Camera

I'll look into it a bit later on. End of term is coming up in a couple months and still have a ton of work to do. During this time all my projects are on hold.
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Unread 04-20-10, 11:48 AM  
VexVishnu
A Deviate Faerie Dragon
 
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Love this addon. I tried using the /console & /script commands to no prevail. This addon makes it so much easier.
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Unread 04-17-10, 09:09 AM  
drmchld
A Murloc Raider

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Center camera?

I'd love a feature that would automatically center the camera or go to the previous view when casting?

I hate it when I get feared and turned around. In some dungeons its a pain to keep the view changing on all the time.
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Unread 04-10-10, 07:33 PM  
Sythalin
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Originally posted by Mightylink
Well its a good start but I really need that mouted view working, I like to play up close but mounts get in the way, also vehicle support too would be nice.
Indeed, it would be nice. As much as I'd love to get that working, the balance of school, work and kids has led me to not have much time for coding.
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Unread 04-10-10, 08:24 AM  
Mightylink
A Kobold Labourer
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Well its a good start but I really need that mouted view working, I like to play up close but mounts get in the way, also vehicle support too would be nice.
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Unread 01-13-10, 05:54 PM  
Sythalin
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Originally posted by Nullified
Nice addon. I'd like to suggest different settings for each of the druids forms. If I'm playing either Boomkin or Resto I'd like to be farther out, but if I'm feral cat I'd like it real close and in bear a bit farther out. Also currently flight form is counted as a shift but I think you'll fix that once you add mount support.
Also maybe support for dual specs as well and dual conditions, such as on a mount and in combat?
Thanks again.
All good suggestions. I'll take note and see what I can feasibly do.

And hi Lothie.
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Unread 01-13-10, 05:01 PM  
Nullified
A Kobold Labourer

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Nice addon. I'd like to suggest different settings for each of the druids forms. If I'm playing either Boomkin or Resto I'd like to be farther out, but if I'm feral cat I'd like it real close and in bear a bit farther out. Also currently flight form is counted as a shift but I think you'll fix that once you add mount support.
Also maybe support for dual specs as well and dual conditions, such as on a mount and in combat?
Thanks again.
Last edited by Nullified : 01-13-10 at 05:11 PM.
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Unread 01-13-10, 04:31 PM  
tinyu
A Molten Giant
 
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welcome back ChaosInc
__________________
"There's no such thing as too many addons."
Lothaer
Titan Dev Team Member.
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Unread 06-04-09, 06:31 PM  
Sythalin
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Updates have begun on this project. Keep an eye over the next few days.
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Unread 01-18-09, 07:32 AM  
vpr
A Theradrim Guardian

Forum posts: 65
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Originally posted by ChaosInc
I've actually come back until WAR decides to fix it's bugs and stability (if that ever happens). However, updating this is not high on my priority list right now.

Previous reply to same question on a different project:
Well, I'm glad you're back and have decided to update this addon at SOME point (I hope)... It was one of the first addons I use, and used it all while leveling... now that I'm 80 though - I've found that it's not very effective (for me) in BGs and things...
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Unread 01-17-09, 10:19 PM  
Sythalin
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I've actually come back until WAR decides to fix it's bugs and stability (if that ever happens). However, updating this is not high on my priority list right now.

Previous reply to same question on a different project:
Because I choose to.

Think of it like this. If you were a cook working in a restaurant and created a lot of "special" one-time menu items, wouldn't you be kinda pissed to see said restaurant start cooking that "special" all the time after you left?

Besides, I'm sure some retard out there has already stolen my work somewhere and will/has post it under a different name. Lord knows people at curse and wowui already tried, but didn't have the intelligence to change the name.
Last edited by Sythalin : 01-17-09 at 10:19 PM.
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Unread 01-17-09, 05:39 AM  
Manaman
An Aku'mai Servant
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Not that I care about this mod whatsoever, but why in the world would you prevent people from copying or updating this addon when you have quit playing the game and have no intention of updating on your own? That seems just stingy and rude.
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