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Compatibility: | Legion (7.0.3) |
Updated: | 08-23-16 09:24 AM |
Created: | 11-02-10 05:07 PM |
Downloads: | 26,111 |
Favorites: | 88 |
MD5: |
Simple, Minimalistic oUF frames.
Use the included oUF until further notice.
Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.
Includes:Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames
Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party framesAddon support:
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.
oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut |
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turbozone |
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Sauerkraut |
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11-22-10, 12:17 PM | ||||||
A Kobold Labourer
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Btw , sorry for the newbie question , what is the file raid_debuffs.lua about ? I see a list of current raids' debuffs , should it be updated once a raid comes out ? Sorry for making all these questions. |
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turbozone |
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11-22-10, 12:33 PM | ||||
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Code:
-- Generates the Buffs
Last edited by Sauerkraut : 11-22-10 at 12:33 PM.
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Sauerkraut |
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11-22-10, 01:05 PM | |||
A Kobold Labourer
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Ok so b:SetHeight((b.size+b.spacing)*4) b:SetWidth(f:GetWidth()) becomes : b:SetHeight((b.size+b.spacing)*5) b:SetWidth((b.size+b.spacing)*3) right? This way i should have a max of 5 icons per line for max 3 rows.
Btw , I would suggest to make the textures of combo points as easy to see as possible , so while raiding you don't have to focus it more than normal. Yellow has always been my fav one for it as it contrasts with the UI in general ( and we are rogues afterall ! ).
Last edited by turbozone : 11-22-10 at 01:37 PM.
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turbozone |
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11-22-10, 03:04 PM | |||
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b:SetHeight((b.size+b.spacing)*3) b:SetWidth((b.size+b.spacing)*5)
Last edited by Sauerkraut : 11-22-10 at 03:04 PM.
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Sauerkraut |
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11-22-10, 08:09 PM | |
A Kobold Labourer
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Ok cool it worked. May I ask also why enabling buffs on player doesn't show poisons?
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turbozone |
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11-23-10, 08:04 AM | ||
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Sauerkraut |
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11-23-10, 12:56 PM | |
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I've had a little time today to write so I threw together some temp weapon enchant code. Once the servers come back up and I get a chance to test it I'll upload the new file.
The tag update is causing some grief but I think I have worked it out. A little more testing and I should have it working 100% (mana for bosses). I have implemented some rudimentary totem timer support but it doesn't seem to be working right. I'm not sure what the issue is but I'll keep at it and hopefully I'll have a solution soon. |
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Sauerkraut |
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11-23-10, 02:58 PM | |
A Kobold Labourer
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Sauerkraut,
thanks for the awesome unit frames, i love em Small question that I cannot work out myself, how would I go about showing the players name and level, like the target frame does but showing in the top right instead? Cheers, Rob |
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RobS101 |
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11-23-10, 04:59 PM | ||
A Kobold Labourer
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turbozone |
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11-23-10, 05:25 PM | ||
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Would go something like: Code:
local level = lib.gen_fontstring(f.Health, cfg.font, fontsize/2, "THINOUTLINE") if f.mystyle == "player" then level:SetPoint("TOPRIGHT", f.Health, "TOPRIGHT", 0, 10) level:SetJustifyH("RIGHT") end if f.mystyle == "player" then f:Tag(level, "[karma:level] [karma:color][name]") end |
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Sauerkraut |
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11-23-10, 06:34 PM | |
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Okay 1.0.6 has been uploaded it is just waiting for approval. This push includes the temp weapon enchant code as well as a couple other fixes. The new combo points are also included.
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Sauerkraut |
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11-23-10, 06:59 PM | ||
A Kobold Labourer
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turbozone |
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11-23-10, 07:03 PM | ||
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Sauerkraut |
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