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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,316
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 08-09-09, 07:37 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
Too much of a pain and extra code
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Unread 08-10-09, 12:40 AM  
affix
A Kobold Labourer

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I think earlier you mentioned that there was a way to show only dispellable buffs on a specific frame, but I couldn't figure out how to do it. Is this possible, and if so, mind telling me how? Seems like a pretty neat feature.

If it isn't possible, you should consider it - enable Magical/Physical/Poison/Curse debuffs individually.
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Unread 08-10-09, 01:06 AM  
Shadowed
...
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Originally posted by affix
I think earlier you mentioned that there was a way to show only dispellable buffs on a specific frame, but I couldn't figure out how to do it. Is this possible, and if so, mind telling me how? Seems like a pretty neat feature.

If it isn't possible, you should consider it - enable Magical/Physical/Poison/Curse debuffs individually.
It's listed under debuffs for aura settings, "Show curable only"
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Unread 08-10-09, 06:27 AM  
Kelem
A Defias Bandit
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Forum posts: 2
File comments: 118
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Well that blows, but it's your mod.
There just aren't any other frames around that utilize the tank frames and the ones that do, such as Pitbull, have other issues to big to deal with.
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Unread 08-10-09, 07:52 AM  
blitzseed
A Kobold Labourer

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Hello, just wondering if there is a way to get the health bars to be colored as class but also have then change color as the player/targets health drops?
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Unread 08-10-09, 10:55 AM  
Shadowed
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No it's one or the other blitzseed
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Unread 08-10-09, 04:24 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Heya. Just wondering if there is any way to filter out your own auras on target/focus? and if not, add a options for it? Im using ClassTimers for that purpose, so i wanna filter my auras on them only
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Unread 08-10-09, 04:48 PM  
Shadowed
...
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It's under the Auras tab, can't remember the option name offhand but it's something like show your auras only.
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Unread 08-10-09, 04:51 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by Shadowed
It's under the Auras tab, can't remember the option name offhand but it's something like show your auras only.
No no, you misunderstand me :P I meant that i dont want my auras to be shown, but i want the targets own buffs to show only
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Unread 08-10-09, 05:20 PM  
waha
A Kobold Labourer
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Originally posted by Shadowed
waha: I'll look into it, although I can't think of a reason why it would happen.
Anything I can do to help track down the source? Seems to happen rather often for me now, was going around inviting friends to groups while travelling around, and kept getting quite a few green health bars, and even a few cases of the name being "Unknown" (Funnily enough, when that happened the health bars had proper class coloring.)
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Unread 08-10-09, 05:29 PM  
Shadowed
...
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waha: Can you send me your SV? I just did a quick test with myself in Dalaran and a second account in Silvermoon and it worked fine, are you using any other modules like SUF Bars?


richerich: Ah, then no you can't, not planning on adding an option for it.
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Unread 08-10-09, 07:23 PM  
Politig
A Chromatic Dragonspawn
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Forum posts: 176
File comments: 396
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Originally posted by waha
I've noticed an issue with the raid frames where the health bars of a newly invited member don't get colored by class until he/she is in visible range. The health bar is colored bright green instead. Seems to happen usually when the person being invited is on another continent/etc.

Screenie: http://dl.getdropbox.com/u/28546/Scr...909_175957.jpg
I have had that issue as well, but I thought it was fine, since player portraits don't show unless in range. My bars go end up green and occasionally display HP/MP as 1/1 until in range.
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Unread 08-10-09, 09:53 PM  
waha
A Kobold Labourer
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Originally posted by Politig
I have had that issue as well, but I thought it was fine, since player portraits don't show unless in range. My bars go end up green and occasionally display HP/MP as 1/1 until in range.
I believe there are some cases where that information isn't actually provided. Such as when you invite someone who is in a battleground/etc.

Shadowed: I'll send you the SVs from both my clients as soon as I get home from work.
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Unread 08-10-09, 10:41 PM  
Shadowed
...
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waha is right, portrait data isn't really available until you are within 100 yards of them. The HP/MP info is sometimes not available until they are within range but usually it loads pretty quickly.
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Unread 08-11-09, 12:04 AM  
twc
A Kobold Labourer

Forum posts: 0
File comments: 49
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Purely a cosmetic question, but is there a way to lengthen the space allowed for text before it's truncated with ellipses? ie Long names seem to get truncated with "..." when there's still plenty of space on the bar before other info is displayed. Just a pet peev, heh.

Also, is there a way to have it populate party and raid frames from top->bottom instead of bottom->top? Can't seem to find an option for that anywhere, if it exists.
Last edited by twc : 08-11-09 at 12:26 AM.
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