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Battle for Azeroth (8.0.1)
Updated:09-07-18 10:58 AM
Created:unknown
Downloads:296,919
Favorites:1,265
MD5:
8.0.1

Pawn  Popular! (More than 5000 hits)

Version: 2.2.28
by: VgerAN [More]

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Language support

Pawn works with English, French, German, Italian, Korean, Portuguese, Russian, Spanish (European and Latin American), Simplified Chinese, and Traditional Chinese. Unlike most addons, Pawn's language has to match the language you play WoW in.

Staying in touch

For fastest assistance with Pawn, check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot. Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Version 2.2.28

Pawn will no longer suggest weapon upgrades for mistweaver monks as if they could dual-wield.
Adjusted gem recommendations.

Version 2.2.27

Pawn's relic upgrade features are now disabled by default, and I plan to remove them entirely in a future version.

Version 2.2.26

Items with sockets will now be valued somewhat higher than before, to account for the new gems in Battle for Azeroth jewelcrafting.
Fixed a problem where sometimes you'd get an error when looking at items that your PC hadn't downloaded the stats for yet.

Version 2.2.25

Fixed some more issues with artifact weapon level comparisons (notably, comparing versus the surprisingly crappy weapons you get during the Battle for Lordaeron questline).
Fixed the average item level display on the Inspect window when hovering over the Pawn button.

Version 2.2.24

When comparing an artifact weapon with a non-artifact weapon, Pawn now just shows upgrade arrows based on the item's level. Artifact weapons are complicated, and this seemed like the most helpful and least confusing way to provide guidance.

Version 2.2.23

Fixed a bug where Pawn could skip one of your equipment sets when looking for your best-in-slot gear when the "upgrade comparisons: track for each scale" option was enabled.
Updated artwork.

Version 2.2.22

Pawn will no longer tell you that it's probably not worth your time putting gems in anything below ilvl 800. (I changed the threshold to 153, and I'll change it again when BfA launches.)
Pawn will now show upgrades for your artifact weapons (and off-hands) on all level 110+ characters.
More gem updates in preparation for the Battle for Azeroth jewelcrafting recipes.

Version 2.2.21

New default stat weights for the Battle for Azeroth pre-patch 8.0 for all classes and specs!
Fixed some problems that occurred when the "Upgrade comparisons: Track for each scale" option was selected.

Version 2.2.20

More gem updates for the Battle for Azeroth item level squish.

Version 2.2.19

Updated for WoW 8.0 and the Battle for Azeroth item level squish. Due to item level changes, gem recommendations may be a little strange at lower levels; let me know if you see something that seems very wrong, and let me know which item and gem and the item levels of each.
Stat weights have not been updated since WoW 7.x. They're still the latest from Ask Mr. Robot; most likely it will take a couple of months to account for all of the expansion changes and produce reliable new stat weights.
Archived Files (1)
File Name
Version
Size
Author
Date
2.2.27
723kB
VgerAN
08-17-18 08:34 PM


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Unread 09-09-18, 11:37 AM  
Barleduq
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Originally Posted by VgerAN
Apologies for the delayed reactions, everyone—I haven't checked this site in a few weeks since I've been working on leveling up myself. But I usually get back in 1-2 days on Curse, and same-day on Facebook, if you'd like a faster response; this site just doesn't give me any kind of notification when I have comments so I forget about it whenever I'm not posting updates.
When you're looking at the comments page, just above the top comment, is the Post Reply button. To the right of that - sometimes immediately to the right, sometimes more centered - is a Comment Options dropdown.
https://imgur.com/eufisX8.png

An option on that dropdown - usually the last on the list - is Add To Email Feed.
https://i.imgur.com/5ueUlWB.png

If you click that, you'll get email whenever a comment is made by anyone on that page.

-Barleduq
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Unread 09-06-18, 02:13 PM  
VgerAN
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Apologies for the delayed reactions, everyone—I haven't checked this site in a few weeks since I've been working on leveling up myself. But I usually get back in 1-2 days on Curse, and same-day on Facebook, if you'd like a faster response; this site just doesn't give me any kind of notification when I have comments so I forget about it whenever I'm not posting updates.
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Unread 09-06-18, 02:11 PM  
VgerAN
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Re: Tooltip border color

Originally Posted by Bigtruckin78
Great addon and thanks for your hard work. I'm having a problem with Pawn and Arkinventory and Tiptac when all 3 are enabled at the same time. The tool tip border color is always white when looking at an item in my bags and pawn is enabled. If I disable pawn and open my bags, when I mouse over an item the border is colored by its rarity. This is what should happen. The border is colored correctly everywhere else e.g. mousing over action button. Its only when looking at items in my bags. Any help or suggestions would be greatly appreciated.
Hi! If you want Pawn to leave your tooltip borders alone, it's one of the first things on Pawn's Options tab. If you uncheck that option, it shouldn't conflict with your other addons that also try to change the color. (You might want to try a /reload after you change the setting if you don't see an improvement immediately.)

Does that help?
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Unread 09-06-18, 02:09 PM  
VgerAN
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Re: Larger upgrade arrow

Originally Posted by Kinless
Is there a way I can get a bigger uprade arrow? (Can I just resize the .tga file maybe?)
Hi! Unfortunately the green arrows that appear in your bags are actually drawn by the game and are thus a different texture. Those are the smallest ones, and I'm guessing they're the ones that you're referring to. (Pawn just influences when they show up, not the actual appearance.) So for those I don't have any suggestions I'm afraid.

UpgradeArrowBig is the one that's used on quest rewards, when loot drops, and so on. Those are rather big so I'm guessing they aren't a problem.

If you want to make the upgrade arrows that appear on tooltips larger, that's when the regular "UpgradeArrow" gets used. They're sized to be the same height as the text nearby. I *think* you can make them larger by opening up Localization.lua (or the appropriate language file if you're playing in a language other than English) and doing a search-and-replace for "UpgradeArrow:0" and changing it to, say, "UpgradeArrow:25". It'll look a little out of place but should otherwise work.

Let me know if that helps any! Unfortunately I don't have any advice on making the in-bag arrows bigger.
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Unread 09-06-18, 02:04 PM  
VgerAN
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Originally Posted by Mazzop
I probably missing something here, but how i can assign my custom weights to a spec? So i have my custom1 for spec1 and custom2 for spec2 visible and only them
Hi! Right now automatic spec switching is only for Automatic mode, not Manual mode with custom scales. But I've definitely gotten the feedback that some people would like their custom weights to follow their spec as well, so that's something pretty high on the to-do list.
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Unread 09-01-18, 08:11 AM  
Kinless
A Defias Bandit

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Larger upgrade arrow

I see a texture for a larger upgrade arrow. (UpgradeArrowBig.tga)

Looking in the PawnUI I only see reference made to UpgradeArrowBig.

I'm looking because I'd like to make the upgrade arrow even bigger. (It tends to get hidden where it's not noticeable, for example, to a young son that's reached level 120 without upgrading his legion artifact weapons, or keeping any of the weapon upgrades he's picked up along the way.) (He's upgraded every piece of armor, but not his weapons.)

Is there a way I can get a bigger uprade arrow? (Can I just resize the .tga file maybe?)
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Unread 08-29-18, 08:30 PM  
Bigtruckin78
A Kobold Labourer

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Tooltip border color

Great addon and thanks for your hard work. I'm having a problem with Pawn and Arkinventory and Tiptac when all 3 are enabled at the same time. The tool tip border color is always white when looking at an item in my bags and pawn is enabled. If I disable pawn and open my bags, when I mouse over an item the border is colored by its rarity. This is what should happen. The border is colored correctly everywhere else e.g. mousing over action button. Its only when looking at items in my bags. Any help or suggestions would be greatly appreciated.
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Unread 08-21-18, 12:48 PM  
Mazzop
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I probably missing something here, but how i can assign my custom weights to a spec? So i have my custom1 for spec1 and custom2 for spec2 visible and only them
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Unread 07-11-17, 11:42 AM  
VgerAN
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Lemme know if 2.2.10 fixed it for you.
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Unread 07-06-17, 01:06 PM  
VgerAN
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Actually, if you've gotten that error more than once, Pawn probably won't work correctly. If you temporarily disable AethysRotation, log on at least once, log out, and then turn AethysRotation back on, it might work better.
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Unread 07-06-17, 01:05 PM  
VgerAN
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Thanks for the report—it looks like AethysRotation is scanning your artifacts at startup, before Pawn is expecting it to. I'll make a change in a future version of Pawn to prevent this error. In the meantime, Pawn will PROBABLY work just fine.
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Unread 07-05-17, 05:22 AM  
JazzyJones
A Murloc Raider

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Code:
6x Pawn\Pawn-2.2.9.lua:3715: attempt to index global 'PawnOptions' (a nil value)
Pawn\Pawn-2.2.9.lua:3715: in function `PawnOnArtifactUpdated'
Pawn\Pawn-2.2.9.lua:127: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: in function `SocketInventoryItem'
AethysCore\Class\Spell.lua:326: in function `ArtifactScan'
AethysCore\Events\Main.lua:342: in function `Handler'
AethysCore\Events\Main.lua:225: in function <AethysCore\Events\Main.lua:223>

Locals:
NewItem = true
ArtifactItemID = 128819
_ = 128873
ArtifactName = "Doomhammer"
(*temporary) = nil
(*temporary) = <table> {
 spellVisualKitID = 82193
 uiModelSceneID = 31
 barConnectedColor = <table> {
 }
 barDisconnectedColor = <table> {
 }
 textureKit = "Artifacts-Shaman"
 titleColor = <table> {
 }
 titleName = "Doomhammer"
}
(*temporary) = <table> {
 spellVisualKitID = 82193
 uiModelSceneID = 31
 barConnectedColor = <table> {
 }
 barDisconnectedColor = <table> {
 }
 textureKit = "Artifacts-Shaman"
 titleColor = <table> {
 }
 titleName = "Doomhammer"
}
(*temporary) = 82193
(*temporary) = 0.58823400735855
(*temporary) = <table> {
 GetRGB = <function> defined @SharedXML\Util.lua:589
 OnLoad = <function> defined @SharedXML\Util.lua:578
 WrapTextInColorCode = <function> defined @SharedXML\Util.lua:620
 GenerateHexColor = <function> defined @SharedXML\Util.lua:616
 GetRGBA = <function> defined @SharedXML\Util.lua:597
 IsEqualTo = <function> defined @SharedXML\Util.lua:582
 SetRGBA = <function> defined @SharedXML\Util.lua:605
 SetRGB = <function> defined @SharedXML\Util.lua:612
 GetRGBAsBytes = <function> defined @SharedXML\Util.lua:593
 GetRGBAAsBytes = <function> defined @SharedXML\Util.lua:601
}
(*temporary) = "GetRGBAAsBytes"
(*temporary) = "GetRGBAAsBytes"
(*temporary) = <function> defined @SharedXML\Util.lua:601
(*temporary) = "GetRGBAAsBytes"
(*temporary) = 2
(*temporary) = 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'PawnOptions' (a nil value)"
I lately get this, no idea if this is a reason because aethys addon or a pawn addon.
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Unread 03-29-17, 10:51 AM  
elaundar
A Kobold Labourer

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Re: Re: Re: Re: Mini feature suggestion - use current values while leveling

Originally Posted by Pseudopath
Originally Posted by elaundar
Awesome, glad to be of help if I can

I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically.

I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better.
How would one add this I always have trouble with 'diffs'?

thanks.
I use a mac & Linux so I can't help you with the best tool to use in windows-land; but if you have a "patch" tool, the command would look like this:

patch Pawn/Pawn.lua diff/pawn.diff

As long as you don't see a rejection, it should work. (You might see offset warnings or hunk succeed on different line, those are generally ok)

This change is small enough that you could edit the file by hand. Look for the the lines that start with a "+" and add those to the Pawn/Pawn.lua file (open in Notepad or something similar).

I recommend you back up that file first, either way -easier than re-downloading the addon if you make a mistake.
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Unread 03-28-17, 02:17 AM  
Pseudopath
A Murloc Raider
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Re: Re: Re: Mini feature suggestion - use current values while leveling

Originally Posted by elaundar
Awesome, glad to be of help if I can

I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically.

I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better.
How would one add this I always have trouble with 'diffs'?

thanks.
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Unread 03-14-17, 07:04 PM  
elaundar
A Kobold Labourer

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Re: Re: Mini feature suggestion - use current values while leveling

Originally Posted by VgerAN
Hi! Thanks for the suggestion and the comments. I'll definitely take it under advisement!
Awesome, glad to be of help if I can

I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically.

I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better.

Code:
git diff -w ../Pawn/
diff --git a/Pawn/Pawn.lua b/Pawn/Pawn.lua
index f7e8152..fc924c5 100644
--- a/Pawn/Pawn.lua
+++ b/Pawn/Pawn.lua
@@ -1325,6 +1325,7 @@ function PawnGetAllItemValues(Item, ItemLevel, SocketBonus, UnenchantedItem, Une
        return ItemValues
 end
 
+local last_time = GetTime()
 -- Adds an array of item values to a tooltip, handling formatting options.
 -- Parameters: Tooltip, ItemValues, UpgradeInfo, BestItemFor, SecondBestItemFor, InvType, OnlyFirstValue
 --     Tooltip: The tooltip to annotate.  (Not a name.)
@@ -1342,6 +1343,13 @@ function PawnAddValuesToTooltip(Tooltip, ItemValues, UpgradeInfo, BestItemFor, S
        end
        if not ItemValues then return end
 
+       --Re-scan every 5 seconds to ensure new gear is added correctly.
+       local current_time = GetTime()
+       if current_time > last_time+5 then
+           last_time = current_time
+           PawnUIFrame_ResetUpgradesButton_OnClick()
+       end
+
        -- Loop through all of the item value subtables.
        local _, _, ClassID = UnitClass("player")
        local Entry, _
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