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Updated:06-05-10 10:10 AM
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oUF Kosken  Popular! (More than 5000 hits)

Version: 3.2.4
by: hipjipp [More]

oUF_Kosken

This is my layout for oUF.

*Note!* Post errors, bugs, suggestions or similar comments so i can help! *Note!*

Credits for most of the code in 3.x.x goes to P3lim.

Frames included:
- Self
- Target
- Pet
- Target of Target
- Focus
- Party

This layout works with:
oUF_Banzai (Should work)
oUF_DispelColor
oUF_CombatText
oUF_PowerSpark
oUF_Smooth
oUF_AutoShot
oUF_HealComm

3.2.4 || 18:08 / 05-06-10 +0200
---- Added LFD icons to partyframes
---- Moved the partyframes slightly to fit with the icons
---- Fixed the Party-buffs row-breaking

3.2.3 || 13:52 / 17-05-10 +0200
---- Added support for the new oUF_HealComm4
---- nothing really

3.2.2 || 14:13 / 23-12-08 +0200
---- Fixed some small bugs that occured with oUF 1.3.x
---- Re-instated the .name wich was removed with oUF 1.3.x

3.2.0 || 11:57 / 04-11-08 +0200
---- Added support for multiple plugins for oUF
---- Fixed and updated the castbar code (On by default now)

3.1.2 || 22:25 / 01-11-08 +0200
---- Added support for oUF_Smooth (On by default)
---- No major changes

3.0.5 || 12:19 / 18-09-08 +0200
---- Fixed the deficit text-string for party frames, damn i make alot of minor mistakes...

3.0.4 || 07:31 / 18-09-08 +0200
---- Fixed frame positions so they appear on screen in the same manner as before

3.0.3 || 23:50 / 17-09-08 +0200
---- Fixed minor bugs and glitches and everything should be working as intended now.

3.0.2
---- Minor changes and some comments

3.0.0
---- Updated for oUF
---- Rewrote the entire thing

2.0.0
---- Updated to latest oUF core and functions (nothing major really).
---- Removed raid code
---- Added comments

1.5.5
---- Uploaded the code that works with oUF_Spark

1.5.4
---- Fixed it a little, commented out the raid code due to lazyness, find another raid-frame addon until i bother enough..
---- Works with oUF_Spark

1.5
---- Hopefully Fixed, please post!

1.4.5
---- Commented out all party/raid code, if you work out a fix for them, please send me a PM.

1.4
---- Hopefully updated to the latest verision of oUF. Please report if it doesn't and if you have a fix for it.

1.3
---- "Hacked" the raidframes to show "invisible" debuffs for people using oUF_DC.

1.2
---- Fixed Party and Raid frame text to show properly.
---- Cleaned up some code.

1.1.1
---- Fixed the target debuffs growing up instead of down.

1.1
---- Made Focus frames.

1.0
---- Initial Release.
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Unread 04-18-08, 11:19 AM  
nodq
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Originally posted by hipjipp
couldnt find the problem in either code.. try expanding the backdrop to something bigger (you might need to move the frames if you dont want it overlapping).
Code:
    self:SetBackdrop{
        bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
        insets = {left = -1.5, right = -1.5, top = -1.5, bottom = -1.5},
    }
Ah good idea, i will try that out later on my raid, hopefully it works, thanks for help so far
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Unread 04-19-08, 01:39 AM  
nodq
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Originally posted by nodq
Ah good idea, i will try that out later on my raid, hopefully it works, thanks for help so far

Oki my Target Frame works, i can see the coloring. But still the raid frames aint working, there is no coloring actually.


and another thing:

Recent News:
If enough people begin using oUF_CombatText i'll upload my code with the CT code commented out. But i'd like a few requests for it aswell.. :P



This looks good, but i was not able to get it working, would be great if you add this to your layout thanks alot.
Last edited by nodq : 04-19-08 at 01:39 AM.
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Unread 04-19-08, 05:40 AM  
hipjipp
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Originally posted by nodq
Oki my Target Frame works, i can see the coloring. But still the raid frames aint working, there is no coloring actually.


and another thing:

Recent News:
If enough people begin using oUF_CombatText i'll upload my code with the CT code commented out. But i'd like a few requests for it aswell.. :P



This looks good, but i was not able to get it working, would be great if you add this to your layout thanks alot.
As said before, i don't use oUF_DC myself and i don't have a dispelling class i can test it on, sorry, but if you want to use it, play around and try the best you can. Ask Coldfury, he knows more about LUA than me and has helped me a couple of times.

About the oUF_CT, check my huge post on the forum, should explain most of your needs =)

Link
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Unread 04-20-08, 12:34 AM  
tecu
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DispelColor won't work on a frame unless it has debuffs.

From http://www.wowinterface.com/download...spelColor.html :
Note: This addon will check if Debuffs are created on a frame, if so, it will force Debuffs.filter to true (that will only show debuffs you can remove). Currently this mod can't work if the filter isnt on.

Note²: If you want to "immunize" a frame from oUF_DispelColor (ie. show all debuffs, or just dont want that frame to be colorized).
Just add ".nodc = true" to your frames.(ie. self.nodc = true, or party.nodc = true)

Note³: If you want to enable oUF_DC without actually showing the debuffs, an easy way to do this is to set "debuffs.size = 1" and anchor the debuffs under the health bar. Little hackish but its the only solution i found yet.
(Your raid frames do not have debuffs.)
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Unread 04-20-08, 09:43 AM  
hipjipp
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Raid Frames

Update to latest if you need/want to see frame-coloring on raidframes with oUF_DC!
Last edited by hipjipp : 04-20-08 at 11:15 AM.
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Unread 04-21-08, 04:08 PM  
luxus
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it is posible to add party targets?
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Unread 04-22-08, 08:29 AM  
hipjipp
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Originally posted by luxus
it is posible to add party targets?
I think so, yes. But i havn't had the need for it so i never thought about it. Ask in the WowAce forum (link on description) about it. Haste, P3lim, Coldfury and others might help.. I'm still learning lua so i don't know how to add these yet.. Will add it as optional code if i implement it.
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Unread 04-26-08, 07:29 PM  
Gaenjin
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Diff output between 1.3 and 1.4 for any folks who may have altered Kosken's core.lua (like me) and want to know what the changes are. (or, just always keep an original copy of the last update, and use a diff program (I use ExamDiff) to compare to the new update.)

ExamDiff's Output Legend:
0,1c0,1 = old line number to old line number (c)hanged line number to changed line number
< = Old lines
> = Changed lines
--- is just a separator line used by ExamDiff to separate the old and changed lines, and are not part of the code at all.

The Legend is the best I can do to explain the output... folks will have to work things out on their own if they are interested.


Code:
42c42
< 			druidMana:SetText(perc.."|cff0090ff%")
---
> 			druidMana:SetText(perc.."|cff33cccc%")

488,492c488
< oUF:RegisterStyle("party", setmetatable({
< 	["initial-width"] = 130,
< 	["initial-height"] = 21,
< }, {__call = func}))
< 
---
> -- 

496c492,493
< }, {__call = func}))
---
> }, {__call = func})) 
> --]] 

521,522c518,521
< oUF:SetActiveStyle("party")
< local party	= oUF:Spawn"party"
---
> 
> 
> -- oUF:SetActiveStyle("party")
> local party	= oUF:Spawn("header", "oUF_party")

524,525c523,529
< party:SetAttribute("yOffset", -5)
< party:SetAttribute("showRaid", false)
---
> party:SetManyAttributes("showParty", true, "showRaid", false, "yOffset", -5)
> --party:SetAttribute("yOffset", -5)
> --party:SetAttribute("showParty", true)
> --party:SetAttribute("showRaid", false)
> party:SetHeight(21)
> party:SetWidth(130)
> party:Show()

528,559c532,563
< local raid1 = oUF:Spawn("raid", 1)
< raid1:SetAttribute("yOffset", -5)
< raid1:SetAttribute("groupFilter", "1")
< raid1:SetPoint("TOPLEFT", 15, -15) 
< local raid2 = oUF:Spawn("raid", 2)
< raid2:SetAttribute("yOffset", -5)
< raid2:SetAttribute("groupFilter", "2")
< raid2:SetPoint("TOPLEFT", 70, -15) 
< local raid3 = oUF:Spawn("raid", 3)
< raid3:SetAttribute("yOffset", -5)
< raid3:SetAttribute("groupFilter", "3")
< raid3:SetPoint("TOPLEFT", 125, -15) 
< local raid4 = oUF:Spawn("raid", 4)
< raid4:SetAttribute("yOffset", -5)
< raid4:SetAttribute("groupFilter", "4")
< raid4:SetPoint("TOPLEFT", 180, -15) 
< local raid5 = oUF:Spawn("raid", 5)
< raid5:SetAttribute("yOffset", -5)
< raid5:SetAttribute("groupFilter", "5")
< raid5:SetPoint("TOPLEFT", 235, -15) 
< local raid6 = oUF:Spawn("raid", 6)
< raid6:SetAttribute("yOffset", -5)
< raid6:SetAttribute("groupFilter", "6")
< raid6:SetPoint("TOPLEFT", 290, -15) 
< local raid7 = oUF:Spawn("raid", 7)
< raid7:SetAttribute("yOffset", -5)
< raid7:SetAttribute("groupFilter", "7")
< raid7:SetPoint("TOPLEFT", 345, -15) 
< local raid8 = oUF:Spawn("raid", 8)
< raid8:SetAttribute("yOffset", -5)
< raid8:SetAttribute("groupFilter", "8")
< raid8:SetPoint("TOPLEFT", 400, -15) 
---
> local raid1 = oUF:Spawn("header", "oUF_Raid1")
> raid1:SetManyAttributes("showRaid", true, "yOffset", -5, "groupFilter", "1")
> raid1:SetPoint("TOPLEFT", 15, -15)
> raid1:Show()
> local raid2 = oUF:Spawn("header", "oUF_Raid2")
> raid2:SetManyAttributes("showRaid", true, "yOffset", -5, "groupFilter", "2")
> raid2:SetPoint("TOPLEFT", 70, -15)
> raid2:Show()
> local raid3 = oUF:Spawn("header", "oUF_Raid3")
> raid3:SetManyAttributes("showRaid", true, "yOffset", -5, "groupFilter", "3")
> raid3:SetPoint("TOPLEFT", 125, -15)
> raid3:Show()
> local raid4 = oUF:Spawn("header", "oUF_Raid4")
> raid4:SetManyAttributes("showRaid", true, "yOffset", -5, "groupFilter", "4")
> raid4:SetPoint("TOPLEFT", 180, -15)
> raid4:Show()
> local raid5 = oUF:Spawn("header", "oUF_Raid5")
> raid5:SetManyAttributes("showRaid", true, "yOffset", -5, "groupFilter", "5")
> raid5:SetPoint("TOPLEFT", 235, -15)
> raid5:Show()
> local raid6 = oUF:Spawn("header", "oUF_Raid6")
> raid6:SetManyAttributes("showRaid", true, "yOffset", -5, "groupFilter", "6")
> raid6:SetPoint("TOPLEFT", 290, -15)
> raid6:Show()
> local raid7 = oUF:Spawn("header", "oUF_Raid7")
> raid7:SetManyAttributes("showRaid", true, "yOffset", -5, "groupFilter", "7")
> raid7:SetPoint("TOPLEFT", 345, -15)
> raid7:Show()
> local raid8 = oUF:Spawn("header", "oUF_Raid8")
> raid8:SetManyAttributes("showRaid", true, "yOffset", -5, "groupFilter", "8")
> raid8:SetPoint("TOPLEFT", 400, -15)
> raid8:Show()
(edit: spaced the output for better readability)
Last edited by Gaenjin : 04-26-08 at 07:35 PM.
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Unread 04-27-08, 12:28 AM  
nodq
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Hi, i got some Errors on Line 100 and 104


Code:
		self.Missing:SetText("")
	elseif (UnitIsGhost(unit)) then
		bar:SetValue(0)
		bar.value:SetText"Ghost"
		self.Missing:SetText("")

saying: attempt do index field 'Missing' (a nil value)


in a Raid it happens.
Last edited by nodq : 04-27-08 at 12:29 AM.
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Unread 04-28-08, 01:28 AM  
hipjipp
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Hi all, been traveling back home all yesterday, so i couldn't fix anything..

Anyway, Gaenjin, is it a bug-report or just an output on what i changed? :P

@Nodq; I can't really figure out the problem since it works on mine.. And since i don't raid i can't check it out.. but i'll post an update as soon as i find out how to fix it. Worked before and can't see what might be causing it.
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Unread 04-29-08, 12:07 AM  
Gaenjin
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Originally posted by hipjipp
Anyway, Gaenjin, is it just an output on what i changed? :P
Sorry, yea that. Just a diff file, changes between 1.3 and 1.4 versions. I figured since I was doing it anyway, might as well post it for anyone else wondering.

With having to customize oUF layouts for bar placement, and other tweaks specific to individual UIs, its easiest to understand the new/changed lines and paste them into our UI if needed, rather than try to paste our customizations into the new downloaded files. Thats a downside to oUF that I am not sure if I want to deal with, I've seen too much maintenance involved for my tastes.
Last edited by Gaenjin : 04-29-08 at 12:10 AM.
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Unread 05-02-08, 09:01 AM  
nodq
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Commenting out the Raid/Party does not help actually, 1. Version 1.4.5 is broken, it does not show anything, even player/target frames not.

I commented out the raid and party frames on my own, and the errors still are there in raids.
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Unread 05-02-08, 10:16 AM  
hipjipp
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yeah.. i know.. i've broken down quite a bit since it worked for me earlier and now it doesnt..
And the annoying part is that i can't find the problem..
Been concidering discontinuing for now and return later when i get my book in lua coding for wow.. ^^
I'll check into it a bit more the next few days and if i don't find the problem, feel free to pick it up.
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Unread 05-02-08, 11:45 AM  
nodq
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No Panic bro

none is blaming you because of any errors, you did just a great job on a cool layout, you dot it for FREE, so no rights to blaime you for anyone.

Im even worse in coding than you, i also looked into it, try to find the bug, but hmm, i just cann tell you that i tried some stuff but nothing worked

Maybe recode the whole layout, and look into Ammos layout a lil bit for an example, as it is well coded, just an idea.


keep it up, you doing a good job.
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Unread 05-02-08, 04:07 PM  
hipjipp
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Originally posted by nodq
No Panic bro

none is blaming you because of any errors, you did just a great job on a cool layout, you dot it for FREE, so no rights to blaime you for anyone.

Im even worse in coding than you, i also looked into it, try to find the bug, but hmm, i just cann tell you that i tried some stuff but nothing worked

Maybe recode the whole layout, and look into Ammos layout a lil bit for an example, as it is well coded, just an idea.


keep it up, you doing a good job.
I've been concidering it, just been fed up with it and taken a break, but i'll check it out next week and try to redo the entire thing.. just love my own layout :P
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