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Battle for Azeroth (8.0.1)
Updated:08-16-18 01:18 PM
Created:01-09-09 09:43 PM
Downloads:129,639
Favorites:284
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rActionBar  Popular! (More than 5000 hits)

Version: 800.20180816
by: zork [More]


Intro

rActionBar is a framework for Blizzard actionbars. It does nothing on its own, needs a layout like rActionBar_Zork.
API documentation
rActionBar API documentation
Quick-Links
rActionBar, rActionBar_Zork, rBuffFrame, rBuffFrame_Zork, rButtonTemplate, rButtonTemplate_Zork
Requires
rLib
Git
https://github.com/zorker/rothui/tre...8.0/rActionBar

Optional Files (3)
File Name
Version
Size
Author
Date
Type
800.20180901
2kB
09-02-18 03:34 AM
Addon
801-2018081101
2kB
08-11-18 04:38 AM
Addon
700.20161004
1kB
10-04-16 06:07 AM
Addon


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Unread 11-22-09, 06:33 AM  
Garry
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Hey Zork,
i want to add shadow effekt to the buttons. But i allways fail, got them into your buttonstyler addon but b/c off the update funktions its allways adding the shaddow effekt again and again and again. Tried to stop the onupdate part by removing the shadows and then addin them back but guess was wrong idea

Now i wonder if i should try to add it into your barstyler?! Or writing an extra addon for shadows under buttons?!
Can you give me a hind how i can realize that??? Would be wonderfull when you can help me ^^
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Unread 11-19-09, 04:38 PM  
urye
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Re: No Luck

[quote]Originally posted by urye
[b]Ok, i tried that and no luck. Here is my code. I assume the frame name goes in the getglobal() call. Why wouldn't any anchor info go under the setpoint function? Don't i want the addon to "draw" and attach the elements on a loop rather than just an initial call? You'll have to excuse my ignorance. I know many other languages but I am still learning lua/xml. Am i missing something? Also, will this constantly anchor to the frame or only on a reload? Thank you for your help.


local myPlayerFrame = getglobal("PitBullUnitFrame1")
local fbar1 = CreateFrame("Frame","rABS_Bar1Holder",PitBullUnitFrame1)
if button_system == 1 then
fbar1:SetWidth(264)
fbar1:SetHeight(116)
fbar1:SetPoint(frame_positions[1].a,frame_positions[1].x,frame_positions[1].y)
else
fbar1:SetWidth(518)
fbar1:SetHeight(58)
fbar1:SetPoint(frame_positions[2].a,frame_positions[2].x,frame_positions[2].y)
end
if testmode == 1 then
fbar1:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }});
end
--fbar1:SetFrameStrata("LOW")
fbar1:Show()


EDIT: Do i need to make any other declarations at the beginning for the player frame?

EDIT AGAIN: What about the bars lock status? Will that make any difference as to whether or not it will allow this?

LAST EDIT: I tried testing anchoring the bar to the minimap and it worked fine. So i am wondering if this is possible due to the code of the unitframe addon....

One more.... I also got it to work using the default "PlayerFrame" after disabling pitbull. this is driving me crazy


AHAHAHAHA. Got it to work with Ouf. Any thoughts on that. I suppose its probably the unit frame mod i should be using anyway, i just didn't feel like taking the time to customize it.



Thanks
Last edited by urye : 11-19-09 at 04:58 PM.
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Unread 11-19-09, 04:30 PM  
urye
A Kobold Labourer

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No Luck

Ok, i tried that and no luck. Here is my code. I assume the frame name goes in the getglobal() call. Why wouldn't any anchor info go under the setpoint function? Don't i want the addon to "draw" and attach the elements on a loop rather than just an initial call? You'll have to excuse my ignorance. I know many other languages but I am still learning lua/xml. Am i missing something? Also, will this constantly anchor to the frame or only on a reload? Thank you for your help.


local myPlayerFrame = getglobal("PitBullUnitFrame1")
local fbar1 = CreateFrame("Frame","rABS_Bar1Holder",PitBullUnitFrame1)
if button_system == 1 then
fbar1:SetWidth(264)
fbar1:SetHeight(116)
fbar1:SetPoint(frame_positions[1].a,frame_positions[1].x,frame_positions[1].y)
else
fbar1:SetWidth(518)
fbar1:SetHeight(58)
fbar1:SetPoint(frame_positions[2].a,frame_positions[2].x,frame_positions[2].y)
end
if testmode == 1 then
fbar1:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }});
end
--fbar1:SetFrameStrata("LOW")
fbar1:Show()


EDIT: Do i need to make any other declarations at the beginning for the player frame?

EDIT AGAIN: What about the bars lock status? Will that make any difference as to whether or not it will allow this?

Thanks
Last edited by urye : 11-19-09 at 04:33 PM.
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Unread 11-19-09, 03:12 AM  
zork
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Re: Help with anchoring

Set UIParent to the frame you want it to be anchored. Don't forget to use getglobal() if needed.

Change this
Code:
local fbar1 = CreateFrame("Frame","rABS_Bar1Holder",UIParent)
to
Code:
local myPlayerFrame = getglobal("MYGLOBALPLAYERFRAMENAME")
local fbar1 = CreateFrame("Frame","rABS_Bar1Holder",myPlayerFrame)
If you don't know your playerframe name try this macro
Code:
/script DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetName());
On a second step you can move your bar or change the position table accordingly.
Code:
 local frame_positions = {
    [1]  =  { a = "BOTTOM",         x = -127, y = 19  },  --fbar1_button_system_1
    [2]  =  { a = "BOTTOM",         x = 0,    y = 19  },  --fbar1_button_system_0
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Last edited by zork : 11-19-09 at 03:15 AM.
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Unread 11-18-09, 08:35 PM  
urye
A Kobold Labourer

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Help with anchoring

How would i go about anchoring to my player frame? Ive searched everywhere with no luck. I have the frame name. I just need to know what where to insert the code.

Thank you
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Unread 11-15-09, 03:53 PM  
Khavatari
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Könntest du dein Addon mit dem Kong Addon kompatibel machen?
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Unread 11-12-09, 05:52 PM  
alimjocox
A Warpwood Thunder Caller
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i had a hunch it was SnowFall.. thx alot zork
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Unread 11-12-09, 12:13 PM  
zork
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Originally posted by alimjocox
problem with shapeshifting.
Which version of Roth UI are you using? The PTR one? If yes disable SnowFallFastAction.

Disable all addons and try it wit the Blizzard UI only.
Then enable only rActionBarStyler and test it again.

Originally posted by Olegg
disable shapeshifting bars
Read the FAQ and the rActionBarStyler info page for moving or hiding. Hiding can be done in the lua config, moving ingame.
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Last edited by zork : 11-12-09 at 12:17 PM.
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Unread 11-12-09, 07:25 AM  
alimjocox
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problem with shapeshifting.

Scenario;-
Shadowform - which pages the actions bars to replicate your designated stance/form

1 is Flash Heal without Shadowform . with 1 is Mind Blast.
I tap 1 in shadowform, it casts Flash Heal instead of Mind Blast.? help?
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Unread 11-12-09, 02:10 AM  
Olegzzz
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I can not remove shapeshifting bars. i tried to hold shift+alt but nothing had appeared/ what should i do?
Last edited by Olegzzz : 11-12-09 at 02:11 AM.
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Unread 11-10-09, 03:53 PM  
zork
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Re: Getting Started

Maybe you have installed something else that will override it. Tested it on PTR and they move as they should. Disable everthing except rActionBarStyler and test it again. Save the file and type in "/reload" in the game-chat.
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Last edited by zork : 11-10-09 at 03:55 PM.
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Unread 11-10-09, 09:42 AM  
pocnib
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Getting Started

EDIT***

Sorry, restarting my computer fixed my issue, looks awesome, just need to play around with the settings now

I am still having one problem, the right bars will not move. I edited the config part of the lua file to:

Code:
-- rightbars (bar45)
  rightbars_on_mouseover = 0
  move_rightbars = 1
  lock_rightbars = 0
but they do not move. I can move the grey bounding box, but the buttons do not move with it
Last edited by pocnib : 11-10-09 at 01:35 PM.
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Unread 10-31-09, 01:39 PM  
zork
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Edit your comments, don't create a new one.

You can edit your keybindings in the default Blizzard keybinding area. The bars used are still the default ones. If you want to see your keybindings check rActionButtonStyler info page and/or the FAQ.

For the orb value change check the roth ui comments, but don't hurt yourself. The ui was made with a specific layout in mind. You can always use a different UI or learn how to write/edit oUF layouts.
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Last edited by zork : 10-31-09 at 01:40 PM.
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Unread 10-31-09, 11:57 AM  
Amitsu
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one more question - how to bind buttons from action bars? for example i need to bind macro from my top bar, what should i type to do it?
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Unread 10-31-09, 11:40 AM  
Amitsu
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zork, help me please, i still can't find right string to change
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