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Shadowlands pre-patch (9.0.1)
Updated:10-14-20 03:23 PM
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PerfectRaid  Popular! (More than 5000 hits)

Version: v90001-1.0
by: Cladhaire [More]

PerfectRaid is a whole new look on raid frames, giving you as much information as possible in an easily recognizable format that's easy to place. Show as much or as little as you're interested in, and completely customize using the each options editor.

Use /praid to open the configuration GUI.

  1. A preliminary frame editor is in game. It can be kind of complex at the moment, but it comes with a nice set of defaults for you to use.
  2. Added a pre-made buff dropdown to the buff editor screen

Please post in the forums for further discussion:
http://www.wowinterface.com/forums/s...ad.php?p=39119

This mod is still in beta. You may experience bugs. Please do your best to provide detailed bug reports at http://code.google.com/p/wow-perfectraid/issues/list

Donations:
Some people have asked, so here is a way to send me donations. Please don't feel obligated.

Make a Donation

Addons

You may find the following additional addons/modules useful:
  • PerfectRaid_QuickHealth - http://www.wowinterface.com/downloads/info9866-PerfectRaid_QuickHealth.html
  • PerfectRaid_IncHealth - http://www.wowinterface.com/downloads/info8324-PerfectRaidIncHeal.html

commit 65b42a06163bc172cec27ef0585ab12cb53e5df3 (HEAD -> master, origin/master, origin/HEAD)
Author: Jim Whitehead <[email protected]>
Date: Wed Oct 14 23:21:50 2020 +0200

Fix some issues with backdrops

They will not be visible, but the addon should no longer immediately
error.

c
commit 7930807c28c30552d7046f2b35d325023dc6571e (HEAD -> master, tag: v80200-1.1.0)
Author: Jim Whitehead <[email protected]>
Date: Sun Aug 11 16:48:24 2019 +0200

Fix some issues with Classic

commit 63cebf24f2f1a932b074291ea45cf4e494ba1eba
Author: Jim Whitehead <[email protected]>
Date: Tue Jul 24 13:03:11 2018 +0200

Fix issue with debuffs/buffs

commit f9b9c41a4c46c421f8d5a163caf13c690d3ce689
Author: Jim Whitehead <[email protected]>
Date: Fri Jul 20 11:41:53 2018 +0200

Update for 8.0

Some quick fixes to get the unit frame loading, getting rid of some initial errors

commit c2bd29c1c14d163aec9ea126e8f7a0ae14e03f08
Author: Jim Whitehead <[email protected]>
Date: Wed Aug 10 21:50:41 2016 +0200

Update TOC

commit 07ba73e8514460d732f60dc1532785f9e04f9af9
Author: Jim Whitehead <[email protected]>
Date: Wed Aug 10 21:50:03 2016 +0200

Add support for Demon Hunter

commit cc26e555022b661fa0434b9a0fbbfe279b16c308
Merge: e1764ef aa5bc8e
Author: F. Dekker <[email protected]>
Date: Fri Oct 31 18:48:34 2014 +0100

Merge branch 'resurrection-status'

commit aa5bc8e446f1b57cb22592064edebebe2bea4b23
Author: F. Dekker <[email protected]>
Date: Fri Oct 31 18:48:25 2014 +0100

.

commit e1764ef71785947f3cef11fd4735c787ad30f9e9
Merge: 8a4f8b5 94e55b9
Author: F. Dekker <[email protected]>
Date: Fri Oct 31 18:14:41 2014 +0100

Merge branch 'resurrection-status'

Conflicts:
PerfectRaid.toc

commit 94e55b91d382f76e7a892354900a90ec52952473
Author: F. Dekker <[email protected]>
Date: Fri Oct 31 18:13:57 2014 +0100

Resurrection status icon

commit 8a4f8b5d453af680d891a72f695dd40630b89040
Author: F. Dekker <[email protected]>
Date: Tue May 7 17:40:14 2013 +0200

- Remove ROLE from sort options in frames. No support by Blizzard for that.

commit 7d0b784a531bbfab25d037d9f0f3feb5fcdeaa65
Author: F. Dekker <[email protected]>
Date: Mon Apr 22 20:08:10 2013 +0200

.

commit 913cb658dec3df13d784e056f5ab0eccd078f0c1
Merge: 719cf9f ee77820
Author: F. Dekker <[email protected]>
Date: Sun Apr 21 14:40:02 2013 +0200

Show dungeon roles in raid frames

- the dungeon role icon will appear infront of the username.
- in config you can select if and which roles you want to show.
- maintank and mainassist roles will appear as tank role.

commit ee778206b32d4dab8bfd2c4096b6edc3cd213cc5
Author: F. Dekker <[email protected]>
Date: Sun Apr 21 14:34:41 2013 +0200

The role should now be exactly at the start of the name

commit 21ec2b82f52cd53a22ef9bd3438b3e8c4f83dd11
Author: F. Dekker <[email protected]>
Date: Sun Apr 21 13:53:12 2013 +0200

Dungeons roles

commit 719cf9ff2072f133503ddc510383359dd54b187b
Merge: 5b11524 641e727
Author: F. Dekker <[email protected]>
Date: Fri Mar 29 10:38:27 2013 +0100

- fixed layout of checkboxes in buff editor

commit 5b11524332a4be25e9a11f5862c41631a1483859
Author: F. Dekker <[email protected]>
Date: Thu Mar 28 19:45:20 2013 +0100

- Removed old flasks and elixirs from auto-fill
- Added show stacks in buffs to show the stacks size of buffs and debuffs

commit 641e7276af4ac8a377e7b2c24f9a1ccc7dd690c6
Author: F. Dekker <[email protected]>
Date: Thu Mar 28 19:45:20 2013 +0100

- Removed old flasks and elixirs from auto-fill
- Added show stacks in buffs to show the stacks size of buffs and debuffs

commit c0f513995188138f1d38996e1f0e8602b8106655
Merge: 3ca2241 2441462
Author: F. Dekker <[email protected]>
Date: Thu Mar 28 17:49:44 2013 +0100

Merge remote-tracking branch 'origin/ready-check' into panoramix

commit 3ca2241e4db8e2645a38563fb9e6f0e5a4e82e37
Merge: ffe2364 e1a5df3
Author: F. Dekker <[email protected]>
Date: Thu Mar 28 17:49:34 2013 +0100

Merge remote-tracking branch 'origin/shared-buffs' into panoramix

commit ffe2364cf34acc352ec181b4033629afd2c0d1c5
Merge: 71bddbb f648bfe
Author: F. Dekker <[email protected]>
Date: Thu Mar 28 17:49:24 2013 +0100

Merge remote-tracking branch 'origin/incoming-heals' into panoramix

commit f648bfe253009d5520bbcaaad477b6031d140ecf
Author: F. Dekker <[email protected]>
Date: Sat Mar 16 15:10:48 2013 +0100

Bugfix:
- removed break so that all frames would get incheal + absorb update

commit f4426506d95dab5fc0b4058ecd5a5b74b10e42a1
Author: F. Dekker <[email protected]>
Date: Sat Mar 16 13:58:20 2013 +0100

Added absorbbar below the health and incoming healbar. Color dark yellow. The absorb bar will show the health that will be absorbed. The absorb bar has the length of the current health + heal inc + absorb bar, up to the max health.

commit e1a5df34d1ace0acf9a9c32bc83a685f96fb0811
Author: F. Dekker <[email protected]>
Date: Sat Feb 2 17:14:01 2013 +0100

Added "ROLE" as groupBy option for frames

commit 34b9ec09e890f30c75a01778615471d399e01c8e
Author: F. Dekker <[email protected]>
Date: Fri Feb 1 11:40:00 2013 +0100

- fixed new group buff weren't correctly added to the table.

commit b6ff04bf889db8662a87796f599b8a667827f479
Author: F. Dekker <[email protected]>
Date: Fri Feb 1 10:54:26 2013 +0100

- Added "Aggro" text to healthbars even if "Show deficit HP" is turned off
- Added "Buffs that share the same effect". For example the M for Mark of the Wild will only show if there's no Mark of the Wild AND there's no similar buff like "Legacy of the Emperor" or "Blessings of Kings".
- Added Auto fill entries for intellect buff, fortitude buff and stats buff

commit 24414620d2805ae702ff84dd0c39bcce1c80dbce
Author: F. Dekker <[email protected]>
Date: Sat Jan 26 21:02:27 2013 +0100

ReadyCheck indiction
- Added a readycheck indicition, only visible for promoted raid members
- no configuration necessary

commit 4b221c263625759865ee01e6834ea653cfb19bfc
Author: F. Dekker <[email protected]>
Date: Sat Jan 26 20:47:50 2013 +0100

Blizzards incoming heals notification
- A darker bar below the healthbar as indication for the incoming heal
- A checkbox under config to enable/disable incoming heals display

commit 71bddbbd7b6f5c0aa4bb58761b7753a24b2131e4
Author: James Whitehead II <[email protected]>
Date: Thu Sep 27 15:50:42 2012 +0200

Fix trailing whitespacE

commit 416e2ca31a0202906338d4834737d2f3d344099b
Author: James Whitehead II <[email protected]>
Date: Thu Sep 27 15:49:54 2012 +0200

Group API change

commit 33cecc1483be8e10e51c950d53877caa61ddb287
Author: James Whitehead II <[email protected]>
Date: Thu Sep 27 15:49:43 2012 +0200

TOC Update

commit dafaf1b81c72aa399f4577ee8994616ae6325d0a
Author: James Whitehead II <[email protected]>
Date: Thu Sep 27 15:44:04 2012 +0200

Add support for monk class

commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <[email protected]>
Date: Wed Nov 30 21:33:36 2011 +0000commit 83f9f0b24073dbf742c35984650c3f5915e9c47a
Author: James Whitehead II <[email protected]>
Date: Wed Nov 30 21:33:36 2011 +0000

Update TOC for 4.3

commit cb90076e7c57bf427b5759db4703cd287c3aedfa
Author: James Whitehead II <[email protected]>
Date: Sat Oct 8 13:08:02 2011 +0100

Fix frame anchor point dropdown

commit 99120ceb71dae5c3978513b1f8c03af1c8e38ad9
Author: James Whitehead II <[email protected]>
Date: Sun Nov 28 17:05:29 2010 +0000

Add suport for vehicle swap (possibly)

commit 7f645cd20850afadb664de899ef4f3488bb47ee9
Author: James Whitehead II <[email protected]>
Date: Sun Nov 28 16:46:57 2010 +0000

Alter options to be slightly larger

commit 3074504283a19e978f23ab971556d48140a83ceb
Author: James Whitehead II <[email protected]>
Date: Mon Oct 18 19:36:44 2010 +0100

Fix a typo that prevent startingIndex from working. Thanks to Dargen.

commit d1c4a5cb2e579ebfe5dcb3eee0969fdea59e3650
Author: James Whitehead II <[email protected]>
Date: Sun Oct 17 14:58:03 2010 +0100

Fix mouseover bindings when used with Clique

commit 71a972d49400e705ea9f3a94766df601ad8c19e6
Author: James Whitehead II <[email protected]>
Date: Mon Oct 18 09:47:43 2010 +0100

Fix mana/power updates

commit 9e18cd2b6d3d26700a9dd2586c539dfcd753e6ff
Author: James Whitehead II <[email protected]>
Date: Fri Oct 15 19:33:18 2010 +0100

Add expiry timers to buffs/debuffs (thanks to rythos42)

commit acb22e6ae8065fa823f5a88db8bd0848aee3e0fc
Author: James Whitehead II <[email protected]>
Date: Fri Oct 15 18:51:29 2010 +0100

Add unit raid icon support, thanks to Panoramix

commit b31519904e1c340fb3c6406ec055dc5523edb86d
Author: James Whitehead II <[email protected]>
Date: Fri Oct 15 18:06:27 2010 +0100

Update for 4.x. This is a hack, but it works (ish)

commit 54ceb1654341a0de32402f9b21b88bedf825d684
Author: git-svn-migrate <[email protected]>
Date: Fri Oct 15 17:06:22 2010 +0100

Convert svn:ignore properties to .gitignore.
Beta Files (5)
File Name
Version
Hits
Size
Author
Date
v70000-1.0.0-beta
317
81kB
Cladhaire
08-10-16 01:52 PM
r194
2,988
73kB
Cladhaire
10-31-09 12:32 PM
r192
2,560
73kB
Cladhaire
07-23-09 01:53 AM
r190
3,072
73kB
Cladhaire
05-17-09 04:27 PM
r181-beta
4,458
174kB
Cladhaire
04-15-08 03:10 AM


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Unread 11-13-07, 08:04 AM  
Bufe
A Cyclonian

Forum posts: 45
File comments: 6
Uploads: 0
Re: Re: Perfect raid randomly locking up when joining BGs?

Originally posted by Cladhaire
I can't really reproduce this, but hopefully PerfectRaid is gonna get some love soon and get the template revamp that it requires. Perhaps try disabling the range checking logic? =/.

I hate bugs like this.
I have experienced similar things with healbot.
There are some key factors that need to be thought through.

1. Is your PC capable of running GRID/PerfectRAID/Healbot with 40 peeps
visible on the screen?.
Not only that. Is it able to run it with RANGE checking 40 people?
The process is pretty heavy on both the CPU and the GPU.
After I got new hardware, these problems vanished.

First off, disable anything that has to do with range-check. This will cool down the
UI so it wont broadcast for refreshes.

Second off is the refresh timer. Some people might have really good PC's (like me ),
and can easily run it with 0.2sec range check update setting, but if you have a slow PC,
consider setting range check AND health-update checks to say 0.8-1.0 sec update timer.
I even know of people who have to run it with 4 seconds refresh timers, because it lags to much.

I also know for a fact that KLHTreathmeter sometimes bugs when used in conjunction with
addons like healbot/perfectraid/grid and expecially UI-mods like Pitbull and X-PERL when loading a new screen like for battlegrounds. This was supposed to be caused by an earlier patch of WoW, and should have been fixed, but alas, have experienced it a few random times after that too.

My suggestion is:

BG's: make some macro buttons for disabling/enabling the addons you have problems with and disable them before you join a BG, then re-enable them when you have finnished loading the screen. This might help.

Raids: tell the raid leader to kick you from the raid, if you are logging directly into an instance, and have these addons active, that way, your addons will not be assosiated with a raid and peeps, untill it has finnished loading the other addons.

I cannot say for sure if this will help, but dont hurt to try them.


Bufe
Last edited by Bufe : 11-13-07 at 08:06 AM.
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Unread 11-13-07, 01:42 PM  
Coralila
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I'm not saying I have all the answers for this (re: how to display the additional stacks of LB in a text environment like PR)...

Perhaps giving the user the option of color coding the text that's displayed...so LB stack 1, 2, and 3 could be different colors. Or maybe LB1, LB2, and LB3 or for that matter (I don't think there is anything else that healers use that begins with an "L") L1, L2, L3.

Now, I suppose this could get confusing if you weren't paying attention because of the multiple stacking of LBs by other druids.

As far as the timing of the LBs, for that I use another add-on (like HOTCandy)...so I wouldn't expect PerfectRaid to do that.

...and I know you get bombared with "feature requests"...but perhaps that character's frame could change color if there were an incoming non-HOT heal...

Just my thoughts...thanks again for this program.
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Unread 11-13-07, 01:51 PM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
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Originally posted by Cladhaire
Random question for folks. With buffs/debuffs that can stack and have different stacks per player (like Lifebloom) how do you want things displayed:

Lb(3) Lb(2) Lb(1)

When there are three different lifeblooms, with 3,2,1 stacks respectively?
I rarely raid with other Resto druids, and so it's hard to speak from experience, but I can speculate.

You've established a nomenclature of a number in parens being the number of persons who cast it. I wouldn't want to change this for stackable items. However, you could throw the stack multiplier in front.

E.g.:
  • 1 druid, triple stack = 3xLb
  • 2 druids, triple stack = 3xLb(2)
  • 1 druid with triple stack, 1 with single stack = 3xLb 1xLb

When multiple druids have it up, it would be ideal if there were a color differentiation for "yours".

Regarding the timing of it - it's not a huge deal for me personally. It may be a factor of only doing 10-man raids, but generally speaking there's only 2 people who I would be maintaining a stack on, and if I click on a person I can see the icon with the 'cooldown' timer on it in the target frame. That said, if praid were to do everything, it would need a way to handle timings as well. There are a couple ways you can handle it:
  • Use ticks for each 2 seconds remaining. E.g., a refreshed triplestack would be 3xLb''', while one about to expire would be 3xLB'
  • Use color again as a cue. Perhaps increasing brightness as it gets closer to expiration.
  • Add an explicit timer counter. E.g. 3xLb[6s]

Food for thought..
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Unread 11-14-07, 09:04 AM  
Rilynn
A Defias Bandit

Forum posts: 3
File comments: 61
Uploads: 0
Originally posted by forty2j

When multiple druids have it up, it would be ideal if there were a color differentiation for "yours".
This would be a huge help for my priest also.
For 10man raids I use Pitbull and for anything larger I use PR. I can see my renew via PB's built in timer. Any other renew on a target shows only as a renew.. I cannot see the countdown.
A different color or something like that... maybe italic's ?

Also.. the newest version of PR, I cannot get my debuff settings to stick. I want Disease, Magic, Mouseover settings to remain off yet whenever I do a reload ui or login/logout I have to reset them.

Suggestions ?
Last edited by Rilynn : 11-14-07 at 09:05 AM.
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Unread 11-14-07, 10:13 AM  
sorens
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
taint in patch 2.3 with build 128

I am seeing taint errors in the taint.log file when using PerfectRaid build 128. I filed an issue:

http://code.google.com/p/wow-perfect.../detail?id=147

thanks!
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Unread 11-14-07, 11:03 AM  
Cladhaire
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Re: taint in patch 2.3 with build 128

Originally posted by sorens
I am seeing taint errors in the taint.log file when using PerfectRaid build 128. I filed an issue:

http://code.google.com/p/wow-perfect.../detail?id=147

thanks!
Do not report taint issues, unless you have a problem. I am tainting my frames, I'm allowed to do this. This is NOT an issue.

Originally posted by Rilynn
Also.. the newest version of PR, I cannot get my debuff settings to stick. I want Disease, Magic, Mouseover settings to remain off yet whenever I do a reload ui or login/logout I have to reset them.
Been a bug for a while, posting the fix now.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-15-07, 02:22 PM  
Rilynn
A Defias Bandit

Forum posts: 3
File comments: 61
Uploads: 0
Need some help customizing the raid frames.
I have moved the player name inside the healthbar with no issues.
I'm trying to reduce the "buff" frame so I can get the raid frame closer to the edge of the screen.
Currently my raid frames are on the right side of the screen. I have approx. 1-1.5" of space between the raid frame (right side) and the edge of the screen.
If I move entire raid frame to the left side of my screen I can fit it right against the edge.
So it seems the raid frame has very little "saved" space on the left side while it has 1-1.5" on the right.
I looked in the PR_Buffs.lua but i'm unsure of what to change there.
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Unread 11-15-07, 04:00 PM  
Cladhaire
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Forum posts: 1935
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Originally posted by Rilynn
Need some help customizing the raid frames.
I have moved the player name inside the healthbar with no issues.
I'm trying to reduce the "buff" frame so I can get the raid frame closer to the edge of the screen.
Currently my raid frames are on the right side of the screen. I have approx. 1-1.5" of space between the raid frame (right side) and the edge of the screen.
If I move entire raid frame to the left side of my screen I can fit it right against the edge.
So it seems the raid frame has very little "saved" space on the left side while it has 1-1.5" on the right.
I looked in the PR_Buffs.lua but i'm unsure of what to change there.
There is a howto in my forums, on this website that gives you a better idea how to do it:

http://www.wowinterface.com/forums/s...ad.php?t=11460
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-15-07, 05:09 PM  
maev
A Kobold Labourer

Forum posts: 0
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Currently, it seems the filtering on buffs/debuffs is an or relationship. In that say, if I check "My group" and "Rogue", it checks for buff/debuff on everyone in my group, as well as every single rogue in the raid. Is it possible to add an option to make the relationship and? So if I check "My group" and "Rogue", it checks for just rogues in my group.

Or if that feature is already in the mod, please let me know how/where to find it.
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Unread 11-15-07, 05:28 PM  
Rilynn
A Defias Bandit

Forum posts: 3
File comments: 61
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Originally posted by Cladhaire
There is a howto in my forums, on this website that gives you a better idea how to do it:

http://www.wowinterface.com/forums/s...ad.php?t=11460
Thanks.. I actually have that bookmarked already.

I have changed the following lines:
button:SetAttribute("initial-width", 175)
button:SetAttribute("initial-height", 16)

That modification has not changed the space on the right.
Per your FAQ the button aura is the info that contains the buff info which is what I think should be changed. I reviewed the buff.lua but I'm unsure what to change if anything there.

Saying that I just changed the following line to:
button.rightbox:SetPoint("BOTTOMLEFT", button, "BOTTOMRIGHT", 1, 0)
1 was 70, hopefully that will work.

Well, that did work but now the healthbar is way to big and I cannot get it to go back to its former size even when I change back to 70.
I can blow out the lua to start over so thats not an issue.
What piece of data(s) do I change to reduce the healthbar once I have reduced the rightbox ?

button.healthbar:ClearAllPoints()
button.healthbar:SetPoint("TOPLEFT", button.leftbox, "TOPRIGHT", 0, -1)
button.healthbar:SetPoint("BOTTOMRIGHT", button.rightbox, "BOTTOMLEFT", 0, 1)
button.healthbar:SetStatusBarTexture("Interface\\AddOns\\PerfectRaid\\images\\smooth")

I assume I will need to change the mana bar also.

Lastly here is my current lua.

If you could be so kind as to point out where I have gone wrong I would be very grateful

button.leftbox:ClearAllPoints()
button.leftbox:SetPoint("TOPLEFT", 0, 0)
button.leftbox:SetPoint("BOTTOMRIGHT", button, "BOTTOMLEFT", 1, 0)

button.rightbox:ClearAllPoints()
button.rightbox:SetPoint("TOPRIGHT", 0, 0)
button.rightbox:SetPoint("BOTTOMLEFT", button, "BOTTOMRIGHT", 70, 0)

button.healthbar:ClearAllPoints()
button.healthbar:SetPoint("TOPLEFT", button.leftbox, "TOPRIGHT", 0, -1)
button.healthbar:SetPoint("BOTTOMRIGHT", button.rightbox, "BOTTOMLEFT", 0, 1)
button.healthbar:SetStatusBarTexture("Interface\\AddOns\\PerfectRaid\\images\\smooth")

button.manabar:ClearAllPoints()
button.manabar:SetPoint("BOTTOMLEFT", 0, 0)
button.manabar:SetPoint("BOTTOMRIGHT", 0, 0)
if options.manaheight == 0 then
button.manabar:Hide()
else
button.manabar:Show()
button.manabar:SetHeight(options.manaheight or 0)
end

button.manabar:SetStatusBarTexture("Interface\\AddOns\\PerfectRaid\\images\\smooth")

button.status:ClearAllPoints()
button.status:SetPoint("RIGHT", -2, 0)

if options.alignright then
button.name:ClearAllPoints()
button.name:SetPoint("LEFT", button.healthbar, "LEFT", 0, 0)
button.name:SetPoint("RIGHT", button.healthbar, "RIGHT", 0, 0)
button.name:SetJustifyH("LEFT")
else
button.name:ClearAllPoints()
button.name:SetPoint("LEFT", button.healthbar, "LEFT", 0, 0)
button.name:SetPoint("RIGHT", button.healthbar, "RIGHT", 0, 0)
button.name:SetJustifyH("LEFT")
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Unread 11-15-07, 05:46 PM  
Cladhaire
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Forum posts: 1935
File comments: 4939
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Originally posted by maev
Currently, it seems the filtering on buffs/debuffs is an or relationship. In that say, if I check "My group" and "Rogue", it checks for buff/debuff on everyone in my group, as well as every single rogue in the raid. Is it possible to add an option to make the relationship and? So if I check "My group" and "Rogue", it checks for just rogues in my group.

Or if that feature is already in the mod, please let me know how/where to find it.
Uploading a fix now, let me know if it breaks anythign else.
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Unread 11-15-07, 05:55 PM  
Cladhaire
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The rightbox is by default 70 pixels wide. You can make this, say, 20 by doing the following:

Code:
-- In PerfectRaid.ConfigureButton change the width to be 50 less than it is now
button:SetAttribute("initial-width", 175)

-- In PerfectRaid:UpdateButtonLayout(), change the following to be 50 less than it is now
button.rightbox:SetPoint("BOTTOMLEFT", button, "BOTTOMRIGHT", -25, 0)
Please note, in the current version this will NOT work for the player frame, if you're playing in that mode. You'd need to make the corresponding change to initial-width elsewhere, namely on line 275 in PerfectRaid.lua

Please, once you have it working, post your informatino on the HOWTO, it'll just help everyone out :P
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-15-07, 06:41 PM  
Rilynn
A Defias Bandit

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Originally posted by Cladhaire
The rightbox is by default 70 pixels wide. You can make this, say, 20 by doing the following:

Code:
-- In PerfectRaid.ConfigureButton change the width to be 50 less than it is now
button:SetAttribute("initial-width", 175)

-- In PerfectRaid:UpdateButtonLayout(), change the following to be 50 less than it is now
button.rightbox:SetPoint("BOTTOMLEFT", button, "BOTTOMRIGHT", -25, 0)
Please note, in the current version this will NOT work for the player frame, if you're playing in that mode. You'd need to make the corresponding change to initial-width elsewhere, namely on line 275 in PerfectRaid.lua

Please, once you have it working, post your informatino on the HOWTO, it'll just help everyone out :P
Still tweaking but I'm on the right track.

I would not be able to play as efficiently as I do without Clique and Perfect Raid.. you are a God !
Thanks Clad
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Unread 11-15-07, 06:44 PM  
Cladhaire
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Originally posted by Rilynn
Still tweaking but I'm on the right track.

I would not be able to play as efficiently as I do without Clique and Perfect Raid.. you are a God !
Thanks Clad
Sounds good, and glad you find the addons useful.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 11-17-07, 01:03 PM  
maev
A Kobold Labourer

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Originally posted by Cladhaire
Uploading a fix now, let me know if it breaks anythign else.
Thank you for the update.

Just something for the future with filtering. I should've though it through before posting the first time. You have all the filter as a long list, either strict and or strict or relationship. It'd be nice if it can be seperated into 2 categories - class and group. Filter by or within each category, and check by and across the 2 categories. (healer/mana go into class filtering).

For example, if I check "warrior, rogue, my group, group 3". With strict and, nothing ever gets checked, because it's impossible for someone to be warrior and rogue at the same time. With strict or, it checks for all warriors, all rogues, everyone in my group, and everyone in group 3. With a 2-tier check, it'd check every warrior or rogue that are either in my group or in group 3.

Strict and is far more powerful than strict or, since multiple filters can be set up for the or relationship (1 filter for warrior, 1 filter for rogue, etc). I think 2-tier filtering would allow for most desired filtering doable in 1 filter. Also, would it be possible to add "MyGroup" option for raid frames? the Party option seem to just poof my normal party frames.

Thank you again for making the change. Love your mod for how simple it is, and for how powerful it is.
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