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Updated:01-31-09 04:33 PM
Created:01-31-09 04:33 PM
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eXtreme Unit Buttons v1.9 Release Candidate 8

Version: 1.9RC8
by: paladindrome [More]

Change Notes for 1.9 rc8:
---------------------------

Bug Fixes from Wowinterface:

Friendly buttons on Hostile and Hostile button on Friendly would show during the Global Cool Down.

I reordered the code back to closer to what is was in Rc6 and
this problem has gone away. The code progression is now different
from what Tay had so we need to test to verify it hasnt
caused other issues.


Strata chages to Frame causeing issues.

Added two constants with RC6 values and update the setting code.

A Use for Debuff (! in extra) was not working.
Changed use debuff code to work

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Unread 04-18-09, 03:18 PM  
Cosmic Cleric
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Re: Re: Re: Re: Re: Re: Bug Report while in a Raid

Originally posted by paladindrome
Zoning shouldn't cause XUB any issues - we have already created the buttuns and the normal update cycle will show or not show them. Adding users and moving people around does cause us a cascade of work. This is what I would like to work on for the next release.

For this problem I have gotten one step closer - Blizzard Raid frames are different from all of the other raid frames in that XUB will associate multiple frames per unit:

Code:
if ( XUB_RaidTable[testFrameUnit] ~= nil ) then
          XUB_RaidTable[testFrameUnit] = XUB_RaidTable[testFrameUnit] .. "/" .. testName;
else
This is what caused the aFrameNo: (2) error message in the screen shot. I do not know why this would be activated - the only conjecture I have is that a user was moved during the middle of our update and this caused us to see that player as having two unit frames.

When we get into the button creation process we check to see if there are more then 1 frame and if so we post the error (Why associate multiples in the first place then?). The joys of working on old code with three different authors. I think the most straightforward approach is to comment out the way the Blizzard frames are coded so they act the same as the add on raid frames and get this version out as a beta/alpha.

I am on vacation starting tomorrow so I will put it out today - but wont be able to help for a bit.


Drome
First off, thank you for your help, appreciate it.

Second, while I don't KNOW if I was moved around, I do remember, when first joining the raid, I wasn't in the last position, but at the time the error happened, I was. Coincidence or the cause, your guess is as good as mine. /shrug

Third, I'll try out the new code (haven't checked yet, but based on your comments I'm assuming you've uploaded it already?) and see how it affects the problem, and report back.

Fourth, enjoy your vacation!

EDIT: I just checked, and didn't see a new version in the "Optional Files" section (http://www.wowinterface.com/download....html#optional). I guess you didn't get a chance to upload it before going on vacation? I also checked the old Google dev areas too (http://groups.google.com/group/develop_xub/files)(http://code.google.com/p/extremeunit...downloads/list).

UPDATE! I was in a Naxx raid, nobody zoning in/out, but the raid leader started rearanging people already in the raid into different groups! As soon as this happened, the same error came up again. So it has to do with moving people around.

UPDATE 2: Same raid, someone left, same error happened. No position switching.
Last edited by Cosmic Cleric : 04-18-09 at 08:26 PM.
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Unread 04-19-09, 07:15 AM  
paladindrome
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Re: Re: Re: Re: Re: Re: Re: Bug Report while in a Raid

Originally posted by Cosmic Cleric

EDIT: I just checked, and didn't see a new version in the "Optional Files" section
Uploading now - sorry - thanksfully the kids are still goofing around and I remembered that i forgot (???)

I am guessing that Blizz made some change in how they manage raid parties - this was very OLD code.

Drome
Last edited by paladindrome : 04-19-09 at 07:23 AM.
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Unread 04-20-09, 12:04 AM  
Cosmic Cleric
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Re: Re: Re: Re: Re: Re: Re: Re: Bug Report while in a Raid

Originally posted by paladindrome
Uploading now - sorry - thanksfully the kids are still goofing around and I remembered that i forgot (???)

I am guessing that Blizz made some change in how they manage raid parties - this was very OLD code.

Drome
Just downloaded it, and will give it whirl.

Any bug reports/comments, I'll post in the comments section for that build (http://www.wowinterface.com/download....html#comments).
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Unread 06-18-10, 11:55 AM  
fredddredd
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Re: PitBull 4 Support - almost...

Originally posted by JoSchY
Hi there!

Here some Info for PitBull4 users.
You may use these settings to get your xub to work:

Unit Frame: -- Custom Settings --
Player: PitBull4_Frames_player
PlayerPet: PitBull4_Frames_pet
Target: PitBull4_Frames_target
Focus: PitBull4_Frames_focus
Party: PitBull4_Groups_partyUnitButton#
Party Pet: PitBull4_Groups_partypetUnitButton#

I tested everything but the PartyPets, but IMAO they should work

@dev: Please add these as Default settings
Greetings
JoSchY
Those look to be the default XUB settings now (I'm on 1.9 beta 18), but they give me an error on the party frames:

"Unable to find PitBull4_Groups_partyUnitButton1"

From a post elsewhere, it looks as though Pitbull 4 group frames are named "PitBull4_Groups_xxxxxUnitButton1" (etc.), where xxxxx is the group name. The default Pitbull4 party group is "Party" (capital P), so no match. Similar problem, presumably, on the "Partypet" group.

It's possible to fix the problem quite simply inside Pitbull (by creating a new group called "party" - and I can confirm that that works), but the XUB and Pitbull4 defaults should match.
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