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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,848 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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1exi |
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08-29-12, 07:29 PM | |||
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My paypal shows up when you download a new version and that window pops up with a paypal donate button.
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Brusalk |
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08-29-12, 07:34 PM | ||
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Brusalk |
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08-29-12, 08:53 PM | |||
A Kobold Labourer
Forum posts: 0
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Shadow Bugs/Suggestions
Holy Bugs/Suggestions
General Suggestions/Bugs(For Priest)
As it is, Event Horizon is unusable for Priests, which is sad because I've loved this mod for the 4 years I've had it. I can't imagine playing without it.
Last edited by Krimson037 : 08-29-12 at 08:58 PM.
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Krimson037 |
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08-29-12, 08:59 PM | ||
A Kobold Labourer
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Create a myconfig.lua in the EventHorizon addon folder, and paste the above contents in. It should give you something that you're more familiar with, although I do have a few custom settings of my own... see how you go |
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1exi |
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08-29-12, 09:38 PM | ||||
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In regards to your lists: Shadow: Mind Flay/DP can be added on a new bar. In the most recent version (1.9.5-2) the recast line is back. Surge of Darkness should be showing on the MB/MS bar. They may have changed the spellID of the buff when it transferred to live. If so I'll update it and release a new version (1.9.5-3) later tonight. Holy: Renew should be tracked on it's own separate bar. It's defaulted to mouseover as has been the default functionality for holy/disc priests since before I took over. Perhaps you're expecting it to be target? Chakra tracking. I dunno, I figured it could be useful to know which stance your in by icon and when it's CD came up. Second icon for disc or holy? For holy it should be Circle of Healing For disc it should be either Inner Focus or Weakened Soul debuff on mouseover target by default The icon width is dependent on the configuration option config.height. When using staticheight then the height of EH is kept to be the height defined by config.staticheight. In this case the width of the icon is purely dependent on config.height. (This is default configuration). When not using staticheight and you are letting EH resize itself dependent on the number of bars, then the icon width is equal to the height of the bar and it appears square. This is probably the thing which is confusing people and I'm very sorry. I got extremely used to using static height and didn't realize so many people didn't understand it's functionality. This is changing in the rewrite and I hope for the rewrite to be much, much easier to understand and configure than the current version of EH. |
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Brusalk |
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08-29-12, 09:42 PM | |
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Also, if people are interested in learning how to customize EventHorizon look no farther than the description of the addon here on WoWInterface!
Earlier today I finished not only explaining how to customize the look of event horzion, but also how to alter the class configurations including all of the possible class configuration options available with examples on how to use them! If you have questions you'd like to get an answer to right away, I have a mumble that I'm always on when I'm at my computer. You can hop in and join me in the channel that I'm in and see if I'm there. If I am I'd be happy to help you out with whatever your questions are! Address: central3.mmo-mumble.com port: 57658 password: tfasecretpass
Last edited by Brusalk : 08-29-12 at 09:44 PM.
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Brusalk |
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08-29-12, 10:02 PM | |
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Version 1.9.5-3 is now live:
v1.9.5-3 *Class Configurations: - Fixed errant newSpell() in disc priest config. - Vampiric Touch now has a recast line - Mind Melt correctly shows on Mind Blast bar. - Added Mind Flay/Devouring Plague bar to Shadow *Core: - Fixed typo in newSpell() which prevent auraunit config option from working as intended -Brusalk (Bronzebeard - US) |
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Brusalk |
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08-29-12, 11:06 PM | ||
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__________________
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Taheraliel |
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08-29-12, 11:41 PM | |
A Kobold Labourer
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Think I've found the reason for my problem I was having last night, this from the fire mage section...
Code:
self:newSpell({ -- Nether Tempest debuff = {114923,1}, requiredTree = 2, requiredLevel = 75, --requiredTalent = 13, }) --]] --[[ Delete this line for a bar for living bomb self:newSpell({ -- Living Bomb debuff = {44457,3}, requiredTree = 3, requiredLevel = 75, --requiredTalent = 14, }) --]] --[[ Delete this line for a bar for Frost Bomb self:newSpell({ -- Frost Bomb cast = 112948, cooldown = 112948, debuff = 112948, requiredTree = 3, requiredLevel = 75, --requiredTalent = 15, }) --]] Just letting you know Brusalk
Last edited by 1exi : 08-29-12 at 11:42 PM.
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1exi |
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08-30-12, 12:38 AM | |||
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Thanks for figuring out what was wrong! I should've noticed that too >.< Will be fixed in a new version.
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Brusalk |
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08-30-12, 01:05 AM | |
A Defias Bandit
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Updated section for Elemental
Code:
-- Elemental -- Flame Shock self:newSpell({ debuff = 8050, cooldown = 8050, requiredTree = {0,1}, requiredLevel = 5, }) -- Lava Burst self:newSpell({ cast = 51505, cooldown = 51505, requiredTree = 1, requiredLevel = 34, }) -- Lightning Bolt + Chain Lightning + Earthquake + Lightning Shield Charges (minstacks 2) self:newSpell({ cast = {403,421,61882}, cooldown = 61882, requiredTree = 1, })
Last edited by binkenstein : 08-30-12 at 01:14 AM.
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binkenstein |
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08-30-12, 01:47 AM | ||
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Within the next month (hopefully!) I'll have the rewrite finished and requiredTalent will be implemented again. The amount of time to implement requiredTalent on the live version I felt would be more beneficial to spend on working on the rewrite |
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Brusalk |
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08-30-12, 02:35 AM | |
A Kobold Labourer
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Code:
-- Shadow Infusion + Dark Transformation (Yes, they're exclusive) self:newSpell({ playerbuff = {{91342,0},{63560,0}}, auraunit = 'pet', requiredTree = 3, }) |
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xhunterzero34 |
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08-30-12, 02:57 AM | |
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I think Bink forgot to include one thing for LB/CL/EQ in the Elemental config:
Code:
-- Lightning Bolt + Chain Lightning + Earthquake + Lightning Shield Charges (minstacks 2) self:newSpell({ cast = {403,421,61882}, cooldown = 61882, requiredTree = 1, playerbuff = 324, minstacks = 2, }) EDIT: Apparently I messed that one up a bit, it seems like it constantly shows a bar due to Lightning Shield now, will fix EDIT2: Seems like it shows the bar when the stack count is higher than minstacks - is it possible to never show the bar, just count the stacks in the icon for the bar? Also, I'm having trouble getting Elemental Mastery to work using the new format, but the old format still seems to work: Code:
-- Elemental Mastery self:NewSpell({ spellID = 16166, cooldown = true, playerbuff = true, requiredTree = 1, requiredLevel = 60, talent = 10, })
Last edited by Vilkku : 08-30-12 at 03:15 AM.
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Vilkku |
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