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Updated: 12-30-08 09:27 AM
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Updated:12-30-08 09:27 AM
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oUF Pazrael  Popular! (More than 5000 hits)

Version: 0.98.8a
by: Seiyu [More]

Description
A layout for oUF by Haste. Needs to be downloaded for this layout to work.

Features
- Style based heavily on the look and feel of p3lim
- Castbar Support Disabled by default
- Combat Icon
- PVP Icon
- Smart Rested Icon ~ Works on characters 1-69 Easily Disabled
- Smart Level Coloring
- Mouse-over Highlighting
- Threat Support for WotLK Easily Disabled
- DeathKnight Rune Support (Blizzard, and Custom)

Supported Frames
- Player
- Pet
- Target
- Target of Target
- Optional Target of Target of Target
- Focus
- Focus Target
- Party
- Optional Party Targets
- Raid
Supported oUF Modules
- oUF_Banzai
- oUF_CombatFeedback
- oUF_Debuff Higlight
- oUF_DruidMana
- oUF_Experience
- oUF_PowerSpark
- oUF_Reputation

0.90 Inital Upload
0.91 Added Modular Color Variables, also fixed the default action of oUF to make my castbars yellow... ew.
0.91.1 First stage of code rehauls. Truncated names to 17 spaces in all frames.
0.91.2 More Optimizations.
0.91.3 Removed some Superflous code in PvP module
0.92 Some layout tweaks.
0.92.1 Minor Hunter Pet Fix
0.93 Some Code Optimizations, changed highlight code in main. (Raid still mostly unchanged atm)
0.93.1 Now with improved raid frame highlighting, and other minor improvements
0.93.2 A must if you have an older version... Error with Bosses fixed.
0.93.3 Fixed the tooltips I broke a patch or two ago.
0.94 Some Code Cleanup.
0.94.1 Abbreviated numbers (10,000 and up are now 10k and up, 1 Million and up Are 1m and up)
0.94.2 Minor fixes.
0.94.3 DruidMana fix.
0.95 Changed to use the default interface fonts.
0.95.1 Fixed Raid Issue.
0.95.2 Minor Tweaks.
0.96 oUF 1.1 Support with MobHealth
0.96b oUF 1.1 Support without MobHealth for WotLK
0.96.1 Fixed castbar safezone.
0.96.1b Fixed castbar safezone.
0.97 Added Target of Target of Target support (set ttt to true)
Changed Castbar to comply with changes in new oUF commit (update it)
0.97b Added Target of Target of Target support (set ttt to true)
Changed Castbar to comply with changes in new oUF commit (update it)
Hidden Default Blizzard Focus Frames.
0.98 Merged the WotLK and Live trees.
Changed some color handling.
Added Spark to Castbar.
Other Minor Tweaks.
0.98.1 Added threat support for 3.0.2 and WotLK
Added Optional Party Targets
Minor Tweaks.
0.98.2 Fixed Party Targets in Raids
0.98.2b One last Party Target Fix. Should be stable. Post any issues with this version.
0.98.2d Minor Push
0.98.3 Added optional oUF_Experience Support.
0.98.3a Fixed oUF_Experience Support, well if you don't have oUF_Experience
0.98.4 3.0.2 Changes.
0.98.5 Reaction Color fixes, and other small formatting things.
0.98.7 Minor color changes for visibility, Pet Combo points for Malygos.
0.98.8 Update for new oUF revision, Custom Rune Support (open to suggestions), Changes for Power Color Text, oUF_Reputation Support.
Post A Reply Comment Options
Unread 03-23-09, 07:59 PM  
Elite_Gamer04
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Would love for this to continue and get updated - PLLLLLLLLLLLZ
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Unread 02-24-09, 01:47 AM  
Shadowfaux
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Power colours

Any chance you could tell me which of the colours refers to the power colour? or add it in as a comment in the next update?

Thank you for this awesome layout
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Unread 02-19-09, 02:03 AM  
cjskowro
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This is really my foray into Lua, so modifying this layout to meet my needs is a bit challenging, but not too bad. The only thing I'm having a difficult time figuring out is how to make the party and raid frames expand from left to right, instead of top to bottom. If anyone has a few pointers, it would be much appreciated. Thanks!

Edit: nvm, I got it... now to get buff/debuff icons for party frames
Last edited by cjskowro : 02-19-09 at 02:35 AM.
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Unread 02-11-09, 03:42 PM  
Seiyu
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Re: Regarding Raid Frames

Been busy with school I'll update it in the coming week if I have time, I'll throw in an option or three to disable party or raid frames if you're using a different addon for that. And yeah the coloring on mana in the version that's uploaded is fairly annoying if I recall correctly. Will also change the color to be more reader friendly, which will also allow it to be easier to change in the future. I also have a few things to change with it otherwise.

Originally posted by Pewpewlazer
First of all, I really like how you've got this set up!

Now on to my questions. I am no good at poking around in the lua file and changing things to correctly work. First of all - I don't want the raid frames that this comes with showing, I use grid as a healer and it feels like it clutters it up a bit. Now I went through the code and did what I thought would edit out some of the code, I used the -- next to some stuff that I assumed was the raid frames. It had to do with if the raid had more than 0 people, the raid frames were set to True and the party was set to false. So I figured alright I just edit out that part, I don't need to see raid or party. I hit save, I reloaded WoW..And nothing happens?

Also I'm looking to change the color of the frames, I'm not sure where exactly in the code that value is set, I just want it to become a darker shade of grey basically. It is very hard to see my current amount of mana, the colors are a little to close.

Any help is greatly appreciated..Thanks!

[EDIT]
I was able to get rid of the party frames and raid frames! I get an lua error that will occur when I log in from something trying to be toggled, but that's tolerable and I'll get around to dinking around with that here later. Also I was able to change the color of the frames like I wanted too!
But that leaves me with another issue. The color of my mana..
It is too bright to really read the numbers, and I was wondering where in the code I can change the color of that. If it is at all possible I'd like to change the color of the Mana Power to the color of the Mage Class color, the light blue. Again thanks for any help!
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Unread 01-22-09, 12:21 AM  
Pewpewlazer
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Regarding Raid Frames

First of all, I really like how you've got this set up!

Now on to my questions. I am no good at poking around in the lua file and changing things to correctly work. First of all - I don't want the raid frames that this comes with showing, I use grid as a healer and it feels like it clutters it up a bit. Now I went through the code and did what I thought would edit out some of the code, I used the -- next to some stuff that I assumed was the raid frames. It had to do with if the raid had more than 0 people, the raid frames were set to True and the party was set to false. So I figured alright I just edit out that part, I don't need to see raid or party. I hit save, I reloaded WoW..And nothing happens?

Also I'm looking to change the color of the frames, I'm not sure where exactly in the code that value is set, I just want it to become a darker shade of grey basically. It is very hard to see my current amount of mana, the colors are a little to close.

Any help is greatly appreciated..Thanks!

[EDIT]
I was able to get rid of the party frames and raid frames! I get an lua error that will occur when I log in from something trying to be toggled, but that's tolerable and I'll get around to dinking around with that here later. Also I was able to change the color of the frames like I wanted too!
But that leaves me with another issue. The color of my mana..
It is too bright to really read the numbers, and I was wondering where in the code I can change the color of that. If it is at all possible I'd like to change the color of the Mana Power to the color of the Mage Class color, the light blue. Again thanks for any help!
Last edited by Pewpewlazer : 01-22-09 at 01:24 AM.
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Unread 01-01-09, 08:19 AM  
Seiyu
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Originally posted by antimog
Did the new oUF do something to the way pets work? For instance when I get on a drake now for dailies my unitframe changes to to the pet and where the pet frame is turns into the player frame. This is kinda bad for the Aces High daily because you can't see the stacks on the Revivify anymore.
Yeah that's oUF side. I should probably add in the ability for it to flag buffs on the player frame when its actually a vehicle.
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Unread 12-30-08, 09:18 PM  
antimog
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Did the new oUF do something to the way pets work? For instance when I get on a drake now for dailies my unitframe changes to to the pet and where the pet frame is turns into the player frame. This is kinda bad for the Aces High daily because you can't see the stacks on the Revivify anymore.
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Unread 12-30-08, 04:01 AM  
Seiyu
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Yeah I know. Posting an update in a bit. Did a few changes here and there aside from that.

Originally posted by Elite_Gamer04
Im sure you know this bro. New oUF out - doesn't seem to work with latest Pazrael tho.

Thanks!
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Unread 12-23-08, 09:33 AM  
Elite_Gamer04
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Im sure you know this bro. New oUF out - doesn't seem to work with latest Pazrael tho.

Thanks!
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Unread 11-10-08, 05:11 PM  
Seiyu
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Originally posted by Alfrunnah
Only issue I'm having is I don't like my HP showing as an abbreviated "15.6k". I've tried changing some code but all I get is errors if I do. Anyone gimme a quick tip on how to make it show an exact number on my player/target frames like "15604"?
To prevent harming the rest of the coded working, and to change the way numbers are handled you can do one of two things. If you don't want any abbreviated numbers you could.

Code:
local number = function(n)																							
--[[	if n >= 1e7 then
		return ('%.1fm'):format(n / 1e6):gsub('%.?0+([km])$', '%1')
	elseif n >= 1e6 then
		return ('%.2fm'):format(n / 1e6):gsub('%.?0+([km])$', '%1')
	elseif n >= 1e5 then
		return ('%.0fk'):format(n / 1e3)
	elseif n >= 1e3 then
		return ('%.1fk'):format(n / 1e3)
	else ]]								 
		return n
--	end
end
which comments out all the number changing options.

If you only want it affecting health, and only on player, and target.

Remove all references to the number function under those areas, if you did that alone you'd get a number returned when expecting string error more than likely... so what else you need to do is change

Code:
 bar.value:SetFormattedText("|cffff8080%s|r |cff0090ff/|r %d|cff0090ff%%|r", number(min-max), floor(min/max*100))
to

Code:
bar.value:SetFormattedText("|cffff8080%d|r |cff0090ff/|r %d|cff0090ff%%|r", min-max, floor(min/max*100))
Hope that helps.
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Unread 11-07-08, 09:44 AM  
Alfrunnah
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Only issue I'm having is I don't like my HP showing as an abbreviated "15.6k". I've tried changing some code but all I get is errors if I do. Anyone gimme a quick tip on how to make it show an exact number on my player/target frames like "15604"?
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Unread 11-07-08, 01:55 AM  
Raziel2p
A Defias Bandit

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Love the layout, been tweaking it and it really fits my UI.

One thing, though - after 3.0, mana updates constantly, but in Pazrael, it only seems to update in ticks, just like health. Is this an oUF or oUF_Pazrael problem? I tried some other oUF layouts and seem to remember them updating constantly, but I could be wrong. I've been looking through the lua but haven't been successful in finding out what parts handle this. Any guidance?

EDIT: Found out - all I needed to do was add self.Power.frequentUpdates = true under styleFunc.
Last edited by Raziel2p : 11-07-08 at 02:33 PM.
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Unread 11-04-08, 11:38 AM  
Seiyu
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Originally posted by Elite_Gamer04
Thanks for the reply mate - love your UI frames so much!

Just a couple of little quirks from me - when you do round to updating the mod later in the week, would there be anyway to change the colour of the HP bars as it is EXTREMELY hard to see sometimes (Party, Raid, Target etc)

Thanks!
Its already in there... Read the comments around PazColors. Line 16 to be precise -- Status Bar Color --

I added a lot of those functions in there, because I realized my preferences weren't everyone's.
Last edited by Seiyu : 11-04-08 at 11:40 AM.
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Unread 11-04-08, 06:16 AM  
Elite_Gamer04
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Thanks for the reply mate - love your UI frames so much!

Just a couple of little quirks from me - when you do round to updating the mod later in the week, would there be anyway to change the colour of the HP bars as it is EXTREMELY hard to see sometimes (Party, Raid, Target etc)

Thanks!
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Unread 11-03-08, 02:15 PM  
Seiyu
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Originally posted by Elite_Gamer04
2 Quick questions:

1. If I wanted to go about moving the Self, Target and Target of Target frames down - I would edit what in the .lua?

2. Also, the latency built into the Castbar is out for me (Being Aussie) - the Quartz one is fine, but the one within oUF seems to remain the same no matter what, and does not work as well as Quartz?

Thanks, EG
Sorry about the late reply... been busy as of late.

1. If you check towards the top of the lua file (line 24) you will see an array named Pazp (paz positions as it were) There are comments there which explain what each does. The numbers are given as if your screen was a Cartesian coordinate system iwith x = 0 and y = 0 being the center of your screen.

As far as the latency, haste has had issues perfecting it... but to remove it just comment, or delete lines 526 - 530

Code:
self.Castbar.SafeZone = self.Castbar:CreateTexture(nil,"ARTWORK")
self.Castbar.SafeZone:SetTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist")
self.Castbar.SafeZone:SetVertexColor(pazcolors[3].r, pazcolors[3].g, pazcolors[3].b, pazcolors[3].a)
self.Castbar.SafeZone:SetPoint("TOPRIGHT")
self.Castbar.SafeZone:SetPoint("BOTTOMRIGHT")
I will probably update this addon in the next week or so.
Last edited by Seiyu : 11-03-08 at 02:16 PM.
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