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Updated: 06-15-08 04:11 PM
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Updated:06-15-08 04:11 PM
Created:unknown
Downloads:3,214
Favorites:11
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beSch

Version: 0007
by: Infineon [More]

beSch is a Restoration Shaman addon which tracks your watershield and earthshield in a minimalistic way.

You get 2 Numbers and a Name thats all.
Left number and name belong to your earthshield and the current, and last, target on which earthshield was active.
The right number is your watershield count.

The addon is currently tracking the 2.4 combatlog events to retrieve information. There is no scanning of your or the earthshield targets aura.

The configuration needs to be done via LUA editing!
You there can set colors, font settings, position and so on.
Also Chat or Audio notification is implemented and can be configured in the core.lua

For any ideas, help or error reports thanks in advance!

Greetings
Beherit <VII Guild>

Check out my other addons:
* beTor
* beBufff

- 0007 / 080616 -
* added a timeout of 0.5 seconds in which after a succesfull cast the fade event wont be recognized. this fixes the annoying "direct fade after cast" bug which is resulted by combatlog events

- 0006.1 / 080523 -
* damn missed the file :)

- 0006 / 080523 -
* added UNIT_DIED event which now resets the counter for earth- and watershield on your oder your estargets death


- 0005 / 080424 -
* completely removed the debug code, hopefully i wont need it anymore
* added a recolor of the name if the earthshield on your estarget is recasted by another shaman


- 0003 / 080423 -
* added vars for the frame size and small infotext for that
* added option to set different sound for earth- / watershield
* removed unused event hooks

- 0002 / 080423 -
* debugging set to false, sorry
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Unread 05-22-08, 10:32 AM  
Infineon
A Kobold Labourer
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Yeah those reset problems are happening cause of the combat log "order" of some events.
I am currently playing with the latest version of beSch and "i am accepting" those problems cause they happen not too often and otherwise i would need to recode the addon to check buffs with unit aura and that would have other disadvantages.

Thanks for your comment!
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Unread 05-21-08, 11:25 AM  
tiana
A Defias Bandit

Forum posts: 1
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great addon indeed, had to tinker a bit myself with fonts and such to get it to my liking but the basecode was awesome dude, great job indeed.
as you yourself mentioned there are some problems with the counter resetting itself right after casting.
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Unread 05-04-08, 05:54 AM  
Infineon
A Kobold Labourer
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Originally posted by Phanx
Great addon, I love it!

In addition to the issue you mentioned below with events being out of order, I've noticed that it doesn't reset charges to zero when the person the shield is on dies, whether it's Water Shield on me or Earth Shield on whoever.

Edit: Also just noticed that when zoning in/out of an instance, Earth Shield is removed, but there doesn't seem to be a combat log message indicating this.
Hi there and thanks.
So the reason for not restting on unit death is that i currently dont catch the event. As far as i know the combatlog is also currently not sending this event correctly so there i no reason to track this at the current state. If i am wrong or also if this will get changed in 2.4.2 this will be directly in the code.

The Zoning reset happens cause in the "PLAYER_LOGIN" event the reset of the addon is called. This also happens cause if your in a different zone then your es target you wont see any messages from him in the combatlog. So the counter can get wrong.
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Unread 05-02-08, 08:49 PM  
Phanx
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Great addon, I love it!

In addition to the issue you mentioned below with events being out of order, I've noticed that it doesn't reset charges to zero when the person the shield is on dies, whether it's Water Shield on me or Earth Shield on whoever.

Edit: Also just noticed that when zoning in/out of an instance, Earth Shield is removed, but there doesn't seem to be a combat log message indicating this.
Last edited by Phanx : 05-03-08 at 08:07 PM.
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Unread 04-30-08, 11:13 AM  
Infineon
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Sometimes there are strange problems with this combat log mechanic.
It can happen that the shield counter instantly resets to zero after cast.
This can happen because of the combat log events which aren't always in the order as i thought they should be.

I will probably edit this in the next days...
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Unread 04-23-08, 01:26 PM  
Infineon
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First

So hope you enjoy this little thing.
It made me do "NEVER FORGET" my damn watershield.

Feel free to post comments with your wishes or hints.

Greets
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