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Updated:10-16-10 06:32 AM
Created:03-03-09 08:10 AM
Downloads:25,471
Favorites:200
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Categories:Combat Mods, Discontinued and Outdated Mods

sThreatMeter2  Popular! (More than 5000 hits)

Version: 101016
by: Shantalya [More]

I don't play WoW anymore. No money for this. :-(


sThreatMeter2 (www.Shantalya.de)

sThreatMeter2 is a small (~14kb) but fine threat meter.

The option (my first option *happy*) can be found in the interface options.

SharedMedia is supported for textures and fonts!

sThreatMeter2_Option is now LoadOnDemand. You don't have to deactivate it anymore.

I hope, you like the first version. I wish you much fun with sThreatMeter2!

Localization:
- enUS/enGB
- deDE
- zhCN (Need little update)
- zhTW (Need little update)
- koKR (Need little update)
- frFR
- ruRU
- I need your help with the others.

Known bugs:
- nothing yet (I hope so ^__^).

To do:
- Eliminating bugs ^_^
- TPS (Next version or a following one. My beta version for TPS is buggy Sorry)
- Your ideas!

Credits to:
- To all (scaife, DroArc, ALZA, launcelot) translators!
- To all, who use my addons!
- And to all, who bear a hand!

101016:
- TOC update

090402:
- ruRU and frFR updated

090401:
- My threat indicator now setable (Text, Bar, Background, Own color)

090311:
- frFR updated

090310:
- You now see the threat from enemies, which are not attackable at first (f.e. Malygos)
- zhCN and zhTW updated

090309:
- koKR updated

090307.1:
- Error fixed: attempt to index global 'locale' (a nil value)

090307:
- Options is now LoadOnDemand
- ruRU added

090305:
- DropDownMenu more improved
- Class Colors (Addon by Phanx) is now supported
- koKR and frFR added.
- Font outline and font shadow alpha added
- -4 million threat value "bug" fixed

090304:
- DropDownMenu improved (not final)
- Animated bars now suppressible
- zhCN and zhTW added and need update :x
- Short threat value added
Optional Files (0)


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Unread 03-09-09, 09:49 AM  
Shantalya
A Kobold Labourer
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Forum posts: 0
File comments: 26
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@syrupk: Here, a makro will look like this. :-)
Code:
/run local f = ChatFrame3; local min_x = 245 min_y = 125 max_x = 365 max_y = 125 if dX then f:SetWidth(min_x); f:SetHeight(min_y); dX = nil; else f:SetWidth(max_x); dX = true; f:SetHeight(max_y); end
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Unread 03-08-09, 09:43 PM  
Dawn
A Molten Giant
 
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Thanks, but as far as I understand it. This will also show when I'm solo Questing or something like that. And there is no Threatmeter showing under these circumstances (I'm on a non-pet class).
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Unread 03-08-09, 07:55 PM  
syrupk
A Cliff Giant
 
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Originally posted by Shantalya
Sorry, I wanted to upload the update yesterday, but I did not get the time for it.
Does the DropDownMenu now work properly?
I had to change the coding of the file. So, I have to ask, is your language still working?

@sypruk: Hm... "sThreatMeter" is the Anchor here. It's always existent, but invisible and untouchable. :/ Perhaps it's that, what you are looking for. Otherwise, just tell me. We will find something then! :]
@Industrial: Option is german. ^__^ It's the same as in english.

And thanks to all.
Thankyou for your answer. I actually just ended up with two macros, one to shrink the chat box and one to enlarge it, no anchor needed. Not necessarily ideally what I wanted, but works just fine nonetheless.

Will you be planning on moving any other of your wonderful addons over here for us
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Unread 03-08-09, 04:07 AM  
ALZA
A Deviate Faerie Dragon
 
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Originally posted by Dawn
I'm trying to anchor a panel with kgpanels to sThreatMeter. This anchor works fine, but it's always visible, not only when there is actually something to show. So it's basically the same thing syrupk is aiming for. An anchor that only shows when data is displayed would fix both issues.
You can always use scripts to make panels in kgPanels. Try adding these ones to panel for sThreatMeter2:
OnLoad script
Code:
self:RegisterEvent("UNIT_TARGET")
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:Hide()
OnEvent script
Code:
if event == "PLAYER_REGEN_DISABLED" then
  if UnitExists("target") then
    self:Show()
  else
    self:Hide()
  end
elseif event == "PLAYER_REGEN_ENABLED" then
  self:Hide()
end
Panel will be shown only when you are in combat and have target.
Last edited by ALZA : 03-08-09 at 04:08 AM.
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Unread 03-07-09, 10:16 PM  
Dawn
A Molten Giant
 
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Originally posted by Shantalya
@sypruk: Hm... "sThreatMeter" is the Anchor here. It's always existent, but invisible and untouchable. :/ Perhaps it's that, what you are looking for. Otherwise, just tell me. We will find something then! :]
I'm trying to anchor a panel with kgpanels to sThreatMeter. This anchor works fine, but it's always visible, not only when there is actually something to show. So it's basically the same thing syrupk is aiming for. An anchor that only shows when data is displayed would fix both issues.
Like it does with the options frame, I can anchor a panel to those easily that shows and hides with the bars. Even though it's pointless to have a panel that shows in config mode.

Thanks for such a great addon
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Unread 03-07-09, 05:03 PM  
DroArc
A Kobold Labourer

Forum posts: 1
File comments: 15
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Korean Locale for 090307.1

Code:
	["Font outline"] = "글꼴 테두리",
	["Font shadow alpha"] = "글꼴 그림자 투명도",
	["Outline"] = "테두리",
	["Thick outline"] = "두꺼운 테두리",

file Download <-
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Unread 03-07-09, 03:22 PM  
Fuzzywuzzy
A Black Drake
 
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Thanks for the fast fix, and no worries about it was just a config menu bug, threatmeter itself still worked fine
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Unread 03-07-09, 01:06 PM  
Shantalya
A Kobold Labourer
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Sorry, fix is in pending.
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Unread 03-07-09, 11:49 AM  
Fuzzywuzzy
A Black Drake
 
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With latest version:

Code:
sThreatMeter2_Option-090307\sThreatMeter2_Option.lua:17: attempt to index global 'locale' (a nil value)
sThreatMeter2_Option-090307\sThreatMeter2_Option.lua:80: in main chunk
<in C code>: in function `LoadAddOn'
sThreatMeter2-090307\sThreatMeter2.lua:13: in function <Interface\AddOns\sThreatMeter2\sThreatMeter2.lua:11>
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1461: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:1267: in function `ShowUIPanel':
Interface\FrameXML\UIParent.lua:1199: in function <Interface\FrameXML\UIParent.lua:1195>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1825: in function `ShowUIPanel':
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

  ---
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Unread 03-07-09, 07:50 AM  
Shantalya
A Kobold Labourer
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Hi,
I've changed the coding back to UTF-8, however, the languages are now separated, but that surely doesn't do anything.

@Cowberty: I'm currently looking at TpS, how to add it easy and gentle.
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Unread 03-06-09, 10:05 PM  
DroArc
A Kobold Labourer

Forum posts: 1
File comments: 15
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sThreatMeter2_Option.lua is the document which is stored by mistake.

Locale document does to become encoding certainly with UTF-8.
Currently 2byte letters of the document what kind of form will read and there is not a possibility which will admit.
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Unread 03-06-09, 06:36 PM  
Fuzzywuzzy
A Black Drake
 
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Dropdown menu's seems to be working fine now, at least they do for me

I'm with KnThrak on this one, keep it simple!
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Unread 03-06-09, 04:12 PM  
Cowberty
A Murloc Raider

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I happened to stumble apon this addon and i think i love it. The only thing i miss from omen is that this doesn't show Threat per Second. I liked this for fights like patchwerk so that i can see how i'm doing compared to other tanks. Any chance of adding this in?
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Unread 03-06-09, 11:07 AM  
Shantalya
A Kobold Labourer
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Forum posts: 0
File comments: 26
Uploads: 4
Sorry, I wanted to upload the update yesterday, but I did not get the time for it.
Does the DropDownMenu now work properly?
I had to change the coding of the file. So, I have to ask, is your language still working?

@sypruk: Hm... "sThreatMeter" is the Anchor here. It's always existent, but invisible and untouchable. :/ Perhaps it's that, what you are looking for. Otherwise, just tell me. We will find something then! :]
@Industrial: Option is german. ^__^ It's the same as in english.

And thanks to all.
Last edited by Shantalya : 03-06-09 at 11:16 AM.
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Unread 03-06-09, 04:39 AM  
Carighan
A Defias Bandit
 
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Apart from the Strata-issue, I <3 <3 this mod. Very awesome, and soooo tiny!
I only have one request: Don't add anything to it!
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