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Compatibility:
Shadowlands pre-patch (9.0.1)
Updated:12-15-20 11:16 AM
Created:07-03-09 12:57 AM
Downloads:62,495
Favorites:263
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Neav UI  Popular! (More than 5000 hits)

Version: 9.0.4
by: Neal, ballagarba, thomasjohnshannon

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.

How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.

The latest updates and changes can be found on Github.

v9.0.4

- TOC update.
- nPlates: Updated to 2.73.
- nCore: Fix issue with Deadly Boss Mods (DBM) skinning. (thanks @jsimpson)

v9.0.3

- nMinimap: Fixed position and size of the garrison button. (thanks @L3n1n)
- nPower: Handle GetRuneCooldown for death knights sometimes returning nil and causing errors.

v9.0.2

- oUF_MovableFrames: Fix "attempt to call method 'SetBackdrop' (a nil value)" error (thanks @Kkthnx).
- nCore: Fix "attempt to perform arithmetic on local 'leftX'" error on map (thanks @Kkthnx).
- nPower: Disable the health text by default.
- nPower: Fix arrows not showing when first logging in.
- nTooltip: Show player titles by default.

v9.0.1

- Initial support for Shadowlands pre-patch.

v8.0.2

- nPlates: Updated to 2.60.
- nBuff: Fix buffs sometimes not showing after reload.
- nMainbar: Prevent the fake and real bottom right bar to be shown at the same time.
- nMainbar: Fix border difference between the fake bottom right bar and the regular bars.
- nCore: Now more options can be changed without a restart.
- Misc bug fixes.

v8.0.1

- oUF_NeavRaid: Added in-game configuration.
- oUF_Neav: Added in-game configuration.
- nCore: Added in-game configuration.
- Various bug fixes to most addons.

v8.0.0

- Compatible with 8.0

v7.3.5

- nMainbar: Option added to scale the side bars individually.
- nMinimap: Raid lockout now shown in the clock tooltip.
- oUF_NeavRaid: Use strict group sorting.
- nCore: Tweaks and fixes for the Order Hall bar.
- nChat: Inherit font (useful for people not using the default font).
- nChat: Properly skin whisper windows.
- nChat: Fixed ding sound on whisper.
- nPower: Option to show health percent above power bar (see nPower/config.lua).
- oUF: Updated to v7.0.15.

v7.3.0

- oUF: Updated to v7.0.6.
- nPlates: Updated to v2.40.
- nChat: The copy text box now works again (thanks Rainrider).
- nChat: New ignoreArrows option added (thanks Grimsbain).
- nChat: Added option to show/hide the quick join button (thanks Grimsbain).
- nCore: Modified the "On Demand" text in the addon list window (thanks Grimsbain).
- nCore: Added a module that modifies the dressroom windows to allow the user to remove all displayed gear (thanks Grimsbain).
- nCore: Added a module that displays an alert when a vignette is detected (thanks Grimsbain).
- nCore: Updated Skada skin (thanks Grimsbain).
- nMinimap: Fixed mail icon (thanks Grimsbain).
- nMinimap: Added check for lagHome to prevent the memory tooltip from showing when the game is first loading (thanks Grimsbain).
- nTooltip: Added some new tooltip types (thanks Grimsbain).
- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.2.1

- nPlates: Updated to v2.28 (should fix some issues introduced in patch 7.2).

v7.2.0

- nMainbar: Clicking the artifact bar opens the artifact weapon frame.
- nCore: The mail module has been removed since Blizzard added this to default frames.
- nPower: Fix bad argument bug to UnitPowerMax.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.3.2
678kB
09-03-17 07:19 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


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Unread 10-24-12, 06:45 AM  
cokedrivers
A Rage Talon Dragon Guard
 
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Forum posts: 325
File comments: 214
Uploads: 4
Originally Posted by ballagarba
@cokedrivers: Fixed in the latest build, and added an option as well. Just out of curiousity though, why wouldn't you want to show the spec icon?
I'm pretty much a solo player the guild I'm in is me, my wife and my son. So the only time I need to see others spec is in random dungeons and the icons near there name shows what they are. But ty for adding the option.


Edit: I was wonder what you would think about moving the "Open Mail" button down to the bottom of the mail window?

Reason for this is for when your mail box is full and blizzard throws up the "Mailbox is Full!" at the top it kinda looks tacky with the button up there.

I was able to center it between the bottom arrow with out any button resizing with the following change:
Code:
f:SetPoint('BOTTOM', -25, 105)
Thanks again for all the things you have been doing with NeavUI it's a simple great addon.

Coke
Last edited by cokedrivers : 10-24-12 at 05:01 PM.
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Unread 10-26-12, 07:42 AM  
ballagarba
A Fallenroot Satyr
 
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@cokedrivers: I'll have a look at it. Haven't had a full inbox since I was AH whoring ages ago :P
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Unread 11-02-12, 06:06 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 35
Uploads: 0
Ello guys. Its about nPower - great addon. Since MOP reroled monk but kinda cant see well the number of chi from nPower. So i have this crazy idea - how hard it would be to represent chi (or combo points) with this symbol - # - like runes of the DK's ? I mean combo points and chi dont have a cooldown so it must be simpler then the runes. What do you think ? Is it worth the work ?
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Unread 11-02-12, 08:30 AM  
cokedrivers
A Rage Talon Dragon Guard
 
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Forum posts: 325
File comments: 214
Uploads: 4
Originally Posted by daka242
Ello guys. Its about nPower - great addon. Since MOP reroled monk but kinda cant see well the number of chi from nPower. So i have this crazy idea - how hard it would be to represent chi (or combo points) with this symbol - # - like runes of the DK's ? I mean combo points and chi dont have a cooldown so it must be simpler then the runes. What do you think ? Is it worth the work ?
I also roled a monk, the Chi is like combo points and Holy power it puts a number above the bar 1,2,3,4.

I think a monk classcolor symbol would be sweet as well.

Coke
Last edited by cokedrivers : 11-03-12 at 06:24 AM.
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Unread 11-02-12, 07:23 PM  
Vranx
A Flamescale Wyrmkin
 
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File comments: 176
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Anytime I do anything with glyphs the UI makes me disable nMainbar.
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Unread 11-03-12, 08:35 AM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Not sure if these errors are due to this mod but i'm not using any other mini/map mods. These only occur during battlegrounds.

Code:
[10:00:06] Interface\FrameXML\WorldMapFrame.lua:1535: attempt to concatenate a nil value
[C]: ?
Interface\FrameXML\WorldMapFrame.lua:1535: in function `WorldMapUnit_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>
Code:
[10:27:54] Interface\AddOns\nMinimap\tab.lua:86: attempt to perform arithmetic on local 'r2' (a nil value)
[C]: ?
Interface\AddOns\nMinimap\tab.lua:86: in function <Interface\AddOns\nMinimap\tab.lua:74>
Interface\AddOns\nMinimap\tab.lua:90: in function <Interface\AddOns\nMinimap\tab.lua:89>
Interface\AddOns\nMinimap\tab.lua:303: in function <Interface\AddOns\nMinimap\tab.lua:292>
Interface\AddOns\nMinimap\tab.lua:935: in function <Interface\AddOns\nMinimap\tab.lua:934>
Last edited by Tanque : 11-03-12 at 08:36 AM.
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Unread 11-09-12, 06:10 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Code:
[19:02:52] Interface\AddOns\oUF_Neav\castbar.lua:6: attempt to index local 'config' (a nil value)
[C]: ?
Interface\AddOns\oUF_Neav\castbar.lua:6: in function <Interface\AddOns\oUF_Neav\castbar.lua:4>
(tail call): ?
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>
Still getting this with the most recent build, which only happens when I do battlegrounds.
Last edited by Tanque : 11-11-12 at 05:52 PM.
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Unread 11-20-12, 02:01 PM  
Crevasse
A Kobold Labourer
 
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File comments: 5
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Originally Posted by Vranx
Anytime I do anything with glyphs the UI makes me disable nMainbar.
same here, not all the time however
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Unread 11-27-12, 05:46 PM  
cokedrivers
A Rage Talon Dragon Guard
 
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Forum posts: 325
File comments: 214
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Monk Chi

Getting a error with the ew patch for nPower.
Code:
Message: Interface\AddOns\nPower\core.lua:279: attempt to index field '?' (a nil value)
Time: 11/27/12 15:44:55
Count: 2
Stack: Interface\AddOns\nPower\core.lua:279: in function <Interface\AddOns\nPower\core.lua:250>
Interface\AddOns\nPower\core.lua:405: in function <Interface\AddOns\nPower\core.lua:371>

Locals: chi = 100
maxChi = 100
yOffset = 0
(for index) = 6
(for limit) = 100
(for step) = 1
i = 6
(*temporary) = nil
(*temporary) = nil
(*temporary) = false
(*temporary) = "attempt to index field '?' (a nil value)"
f = <unnamed> {
 0 = <userdata>
 Power = <unnamed> {
 }
 mpreg = <unnamed> {
 }
 ComboPoints = <table> {
 }
 Chi = <table> {
 }
}
Thanks
Coke
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Unread 11-28-12, 07:51 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 35
Uploads: 0
getting this error while flying with my monk :

Code:
Interface\AddOns\nPlates\core.lua:318: attempt to index field 'Glow' (a nil value)
Time: 11/28/12 15:49:24
Count: 8
Stack: Interface\AddOns\nPlates\core.lua:318: in function <Interface\AddOns\nPlates\core.lua:311>
Interface\AddOns\nPlates\core.lua:512: in function <Interface\AddOns\nPlates\core.lua:498>

Locals: self = NamePlate1 {
 0 = <userdata>
 Health = <unnamed> {
 }
 Castbar = <unnamed> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Glow' (a nil value)"
_ = <unnamed> {
 0 = <userdata>
}
overlayTexture = "Interface\AddOns\nPlates\media\textureOverlay"
UpdateHealthText = <function> defined @Interface\AddOns\nPlates\core.lua:203
UpdateHealthColor = <function> defined @Interface\AddOns\nPlates\core.lua:217
glowTexture = "Interface\AddOns\nPlates\media\textureNewGlow"
UpdateCastbarValue = <function> defined @Interface\AddOns\nPlates\core.lua:225
whiteOverlay = "Interface\AddOns\nPlates\media\textureIconOverlay"
UpdatePlate = <function> defined @Interface\AddOns\nPlates\core.lua:280
f = <unnamed> {
 elapsed = 0
 elapsedLong = 0
 0 = <userdata>
}
CanHaveThreat = <function> defined @Interface\AddOns\nPlates\core.lua:120
UpdateThreatColor = <function> defined @Interface\AddOns\nPlates\core.lua:163
cfg = <table> {
 abbrevLongNames = false
 showTotemIcon = true
 enableTankMode = true
 showTargetBorder = false
 showFullHP = true
 colorNameWithThreat = true
 showEliteBorder = true
 showLevel = true
}
IsTarget = <function> defined @Interface\AddOns\nPlates\core.lua:106
well seems they changed the nameplates - Zork's explanation of the changes
Last edited by daka242 : 11-28-12 at 09:07 AM.
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Unread 11-29-12, 12:12 PM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 35
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since the update something with the colors of the tag-ed and neutral targets have changed. for example :



this used to be yello ?!
Last edited by daka242 : 11-29-12 at 12:13 PM.
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Unread 11-29-12, 04:25 PM  
cokedrivers
A Rage Talon Dragon Guard
 
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nPlates

For those of you out there like me and the gaps with the nPlates was driving you nuts here is the fix.

Old Code:
Code:
        -- Modify the overlay

    self.Overlay:SetTexCoord(0, 1, 0, 1)
    self.Overlay:ClearAllPoints()	
    self.Overlay:SetPoint('TOPRIGHT', self.Health, 35.66666667, 5.66666667)
    self.Overlay:SetPoint('BOTTOMLEFT', self.Health, -36.66666667, -5.66666667)
    self.Overlay:SetDrawLayer('BORDER')
    self.Overlay:SetTexture(overlayTexture)


New Code:
Code:
        -- Modify the overlay

    self.Overlay:SetTexCoord(0, 1, 0, 1)
    self.Overlay:ClearAllPoints()
    self.Overlay:SetPoint('TOPRIGHT', self.Health, 29.66666667, 4.66666667)
    self.Overlay:SetPoint('BOTTOMLEFT', self.Health, -31.66666667, -4.66666667)	
    self.Overlay:SetDrawLayer('BORDER')
    self.Overlay:SetTexture(overlayTexture)
This make the boarder fit the statusbar.

Coke
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Unread 11-29-12, 04:48 PM  
cokedrivers
A Rage Talon Dragon Guard
 
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Originally Posted by daka242
since the update something with the colors of the tag-ed and neutral targets have changed. for example :



this used to be yello ?!
The color change means they are tapped by someone else. i noticed this out in real world when someone else tagged a target it turn this color.

Hope this helps.

Coke
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Unread 12-03-12, 06:37 PM  
Maxen
A Fallenroot Satyr

Forum posts: 23
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nTooltip

Would it be possible to class color the name of player in the tooltip? Thanks.
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Unread 12-03-12, 06:53 PM  
cokedrivers
A Rage Talon Dragon Guard
 
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Re: nTooltip

Originally Posted by Maxen
Would it be possible to class color the name of player in the tooltip? Thanks.
If you use nTooltip the player's name should already be classcolored, but if you would like the boarder class colored go into the config.lua and change:

reactionBorderColor= false,

to

reactionBorderColor = true,

and save it then all your player tooltip borders will be classcolor
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