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Updated: 07-30-16 10:45 PM
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Compatibility:
Legion (7.0.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-30-16 10:45 PM
Created:unknown
Downloads:96,329
Favorites:193
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ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.9.2alpha
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"
COUTION: ver6.9.1 or Later Needs FileDataLib by TOM_RUS"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small

6.8.1 alpha
* update TOC
* Swapped from "SetCamera" to "SetPortraitZoom" for Fix portrait model issue
* small bugs has occurred (not tested :/
Post A Reply Comment Options
Unread 09-02-09, 03:21 PM  
Orian1701
A Kobold Labourer

Forum posts: 0
File comments: 1
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Main Tank Frames

Is it possible to add Main Tank Frames for this mod? I have a fantastic idea for my raid healing UI and i would love to have the MTs in 3D. I have not found any way to enable them in the addon. Hopefully this would not be particularly hard and would add a lot of functionality!!!!
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Unread 09-01-09, 10:51 PM  
winarski80
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Is this going to be updated?Very nice work too bye the way.
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Unread 08-16-09, 01:58 PM  
Bornabe
A Flamescale Wyrmkin
 
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AddOn Author - Click to view AddOns

Forum posts: 133
File comments: 264
Uploads: 6
Error on Logon (Models Still Showing Fine After)

I have only the Target model showing and checked, everything else is unchecked and off.

*****
Date: 2009-08-16 15:54:46
ID: 1
Error occured in: Global
Count: 4
Message: ..\AddOns\ZMobDB\ZMobDB.lua line 2545:
attempt to index local 'dropdown' (a nil value)
Debug:
[C]: ?
ZMobDB\ZMobDB.lua:2545: initFunction()
..\FrameXML\UIDropDownMenu.lua:69: UIDropDownMenu_Initialize()
ZMobDB\ZMobDB.lua:2362: ZMobDB_Party_DropDown_OnLoad()
[string "*:OnLoad"]:1:
[string "*:OnLoad"]:1

*****
ZMobDB, v6.4alpha1
(ck=10b0)
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Unread 08-12-09, 05:02 AM  
Xarl
A Warpwood Thunder Caller
 
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AddOn Compiler - Click to view compilations

Forum posts: 94
File comments: 224
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I just noticed something.

Targeted a Basalisk and all i could see of it on my target window was a tiny part of its back (see screen shot)

Is there a way to have it show just like other Creatures ?
Thats the only Creature so far that i found that does not show right.



*Update*

Ok seems i found another Creature (Karibu) where its not showing right.
So i bet there are more Creatures that don't show right cause of there size
__________________
Last edited by Xarl : 08-12-09 at 05:14 AM.
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Unread 08-02-09, 05:48 AM  
uffo86
A Kobold Labourer

Forum posts: 0
File comments: 1
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hello

sorry for my bad language but i'm french

I can not use this addon

what is the command to use (/zmob does not)

Apparently we can use it with Pittbull4, how do I do?


thank you in advance
Last edited by uffo86 : 08-02-09 at 05:52 AM.
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Unread 08-01-09, 12:17 PM  
DeirdreNox
A Kobold Labourer

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File comments: 1
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I just started using this addon (love the way I can change my picture) so excuse me if this has been asked before.

I use the combat fader option in Pitbull4 to hide my unit frame outside of combat. However, Zmob doesn't seem to do this.

Is there a way to parent Zmob to my Pitbull frame instead of the UIParent? Thank you
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Unread 07-12-09, 04:11 PM  
Toke
A Kobold Labourer

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Error

"Interface\AddOns\ZMobDB\ZMobD B.lua:2518: attempt to index local 'dropdown' (a nil value)".

Any idea what can be the problem? Also when I attempt to exit or logout it completely crashes my game giving me the "Send this info to Blizz" screen.
Last edited by Toke : 07-12-09 at 04:14 PM.
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Unread 06-27-09, 10:02 PM  
Annyonne
An Aku'mai Servant

Forum posts: 30
File comments: 63
Uploads: 0
Using Arkive's UI, which uses ZmobDB for target's full 3d model.

While trying a new config, I corrupted the Undead Male portrait. It now only shows the "bust" (similar to the default 2d portraits, but animated).

How do I reconfigure it to show the full 3d model again?
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Unread 06-24-09, 03:40 AM  
AndrigeEU
A Kobold Labourer
 
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Originally posted by Angelsilhouette
Mine is very dark when I add the background to it; so no, I didn't catch that. You can have the helpy helperton hat, now, I'm out of here. This place is suddenly very unfriendly

I wasn't trying to offend you, I just explained myself and without any mean undertone (I think at least?). Anyway, helpy helperton hat will go nicely into my hat-collection.
kkthx!
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Unread 06-23-09, 06:39 PM  
Angelsilhouette
A Kobold Labourer

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Mine is very dark when I add the background to it; so no, I didn't catch that. You can have the helpy helperton hat, now, I'm out of here. This place is suddenly very unfriendly


Originally posted by AndrigeEU
Yeah I guess you didn't catch that but that's exactly what I have done. The thing is that it is still transparent, that's why it looks like it does on the picture.
But I solved this issue anyway, I created two kgPanels-panels and made them stick behind the Target and Player portraits so it looks quite nice now anyway.
Was just that I'd like it to have a background on every portrait but this will do nicely.
Last edited by Angelsilhouette : 06-23-09 at 06:43 PM.
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Unread 06-23-09, 05:54 AM  
AndrigeEU
A Kobold Labourer
 
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AddOn Compiler - Click to view compilations

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Originally posted by Angelsilhouette
.
.
.

When you go into the /zmob config menu, you can change the background style to black so that it isnt' transparent. You can also give your portrait a border from the same screen. I'm not in game right now, so can't remember the tab, but it's um... Option... or Animation.... Or Option... >.>
Yeah I guess you didn't catch that but that's exactly what I have done. The thing is that it is still transparent, that's why it looks like it does on the picture.
But I solved this issue anyway, I created two kgPanels-panels and made them stick behind the Target and Player portraits so it looks quite nice now anyway.
Was just that I'd like it to have a background on every portrait but this will do nicely.
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Unread 06-22-09, 08:11 PM  
Angelsilhouette
A Kobold Labourer

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.
.
.

When you go into the /zmob config menu, you can change the background style to black so that it isnt' transparent. You can also give your portrait a border from the same screen. I'm not in game right now, so can't remember the tab, but it's um... Option... or Animation.... Or Option... >.>





Originally posted by AndrigeEU
Hi, awesome mod but curious about one thing that is screwing things up for me a bit.
Is it possible to make the black backdrop in Box Style > Black to become completely filled rather than transparent? Or even better is it possible to add your own texture as backdrop somehow? fyi I don't know lua so that's why I'm asking for help.

Here's a screenshot of my UI, as you can see I have my target overlaying the player 3D-portraits, and with a transparent background it does look kinda awkward.
I have fiddled around with lines 679 to 722 in ZMobDB.lua and found:
bBox:SetBackdropColor(0,0,0,1); for the "black" configuration and I have managed to get some kind of reaction by changing the last numbers, but still it's transparent for me even with values 255 and 999 for that matter >_<



Any help is appreciated ^^;
Last edited by Angelsilhouette : 06-22-09 at 08:11 PM.
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Unread 06-22-09, 03:45 AM  
AndrigeEU
A Kobold Labourer
 
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AddOn Compiler - Click to view compilations

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Hi, awesome mod but curious about one thing that is screwing things up for me a bit.
Is it possible to make the black backdrop in Box Style > Black to become completely filled rather than transparent? Or even better is it possible to add your own texture as backdrop somehow? fyi I don't know lua so that's why I'm asking for help.

Here's a screenshot of my UI, as you can see I have my target overlaying the player 3D-portraits, and with a transparent background it does look kinda awkward.
I have fiddled around with lines 679 to 722 in ZMobDB.lua and found:
bBox:SetBackdropColor(0,0,0,1); for the "black" configuration and I have managed to get some kind of reaction by changing the last numbers, but still it's transparent for me even with values 255 and 999 for that matter >_<



Any help is appreciated ^^;
Last edited by AndrigeEU : 06-22-09 at 04:08 AM.
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Unread 06-18-09, 06:40 PM  
Angelsilhouette
A Kobold Labourer

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Originally posted by Kupotek
Got a problem, I resize the portraits for player / target / etc... but every time I target something new, the size of the target portait is huge again?
Kupotek, try ctrl+shift+left click on the portrait then ctrl+shift+right click and re-target them. Hope it solves your problem.
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Unread 06-02-09, 08:48 PM  
Angelsilhouette
A Kobold Labourer

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I notice that the position and zoom of the models in the zmob stay the same across all of my characters. So I have to keep all of their UIs looking very similar instead of having one showing eyes, one showing full bodies, and a third showing just torso up.

Can you put a profile save for position and zoom into the next update?
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