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Battle for Azeroth (8.0.1)
Updated:09-17-18 06:58 AM
Created:12-15-13 12:44 PM
Downloads:31,104
Favorites:119
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.0.1

ls: UI  Popular! (More than 5000 hits)

Version: 80000.10
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or Curse, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (9)
File Name
Version
Size
Author
Date
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 09-22-18, 01:39 AM  
lightspark
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More useless stuff incoming!

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Last edited by lightspark : 09-22-18 at 08:15 PM.
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Unread 09-20-18, 08:09 PM  
Dernes
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Originally Posted by lightspark
At this point there isn't that many major things I want to add to this addon, actually, the only major feature I still want to add eventually is nameplates, but I need to check if Blizz fixed their bugs that stopped me last time, and then I'll need to make a list of features/options I want my nameplates to have.
Honestly I've tried every addon combination I could think of and keep coming back to your ui because it covers all. I had a weak auras to add text to the xp/rep/artifact bar but those will soon go away The only other addons I run with it are Kuinameplates because I don't like default nameplates and adibags because I don't like default bags.

The one other thing I keep bouncing back and forth on is a party frame since I primarily play with my gf and am always in a party. We don't raid but do pvp occasionally so instead of raid frames I just use BattleGroundEnemies.
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Unread 09-20-18, 07:47 PM  
lightspark
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Originally Posted by Dernes
yay! It's these little things you do that make this UI and all your hard work so awesome.
Heh, ty <3

I spent last few days working on my toasts, now I'm working on the UI again

At this point there isn't that many major things I want to add to this addon, actually, the only major feature I still want to add eventually is nameplates, but I need to check if Blizz fixed their bugs that stopped me last time, and then I'll need to make a list of features/options I want my nameplates to have.

The oUF framework is ready, few weeks ago I pushed last few patches that addressed all remaining nameplate issues, now all oUF elements are working w/ nameplates as intended, so other people have started making their own nameplates, mainly guys who deal w/ elvui and its forks, for instance, kkthnx and azilroka.

But until then the only thing that's left to do is adding new options for existing features, optimising code, and so on and so forth.

-- edit #1

Regarding Blizz bugs. That's how my last nameplate tests ended.

No bug:


Bug:
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Last edited by lightspark : 09-20-18 at 07:50 PM.
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Unread 09-20-18, 07:21 PM  
Dernes
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Originally Posted by lightspark
Added few options to the xp bar.



Here's the result.

yay! It's these little things you do that make this UI and all your hard work so awesome.
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Unread 09-20-18, 07:18 PM  
lightspark
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Added few options to the xp bar.



Here's the result.

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Unread 09-17-18, 04:36 PM  
tehdef
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Originally Posted by lightspark
Originally Posted by tehdef
Hey LS! Thanks for working on this, first off.

I actually had a question. I'm currently using iipui, and I like a lot of it's features, but there are some things I don't like, so I'm probably gonna switch back to LS.
Haha, ty <3

Originally Posted by tehdef
I did have a question though, did you ever look into raid frame solutions? I love the design that iipui is using, very simple and elegant, but I haven't been keeping track if this has any sort of party/raid frames.
Yes I did, and no, I'm not going to implement custom raid frames, there's numerous specialised addons, moreover, I used Blizz compact raid frames.

I don't think it's reasonable to try to "compete" w/ standalone raid addons, e.g., grid, vuhdo, the amount of time and effort that would go into making something like that is huge. And halfassing it for the sake of having extremely basic/rudimentary raid frames isn't an option.
Oh for sure. I'm not even looking for competition. I was just looking for something that looked similar. But I see your point there. I'm a DPS, I just need to see the warm bodies, lol.
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Unread 09-17-18, 06:51 AM  
lightspark
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I'll release a small update a bit later today, nothing major, added missing cooldown options to the unit frame config. Also updated embedded oUF, it'll address an issue that caused boss frames to not update correctly.

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.
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Unread 09-16-18, 01:25 PM  
lightspark
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Originally Posted by tehdef
Hey LS! Thanks for working on this, first off.

I actually had a question. I'm currently using iipui, and I like a lot of it's features, but there are some things I don't like, so I'm probably gonna switch back to LS.
Haha, ty <3

Originally Posted by tehdef
I did have a question though, did you ever look into raid frame solutions? I love the design that iipui is using, very simple and elegant, but I haven't been keeping track if this has any sort of party/raid frames.
Yes I did, and no, I'm not going to implement custom raid frames, there's numerous specialised addons, moreover, I used Blizz compact raid frames.

I don't think it's reasonable to try to "compete" w/ standalone raid addons, e.g., grid, vuhdo, the amount of time and effort that would go into making something like that is huge. And halfassing it for the sake of having extremely basic/rudimentary raid frames isn't an option.
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Unread 09-09-18, 10:34 AM  
tehdef
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Hey LS! Thanks for working on this, first off.

I actually had a question. I'm currently using iipui, and I like a lot of it's features, but there are some things I don't like, so I'm probably gonna switch back to LS.

I did have a question though, did you ever look into raid frame solutions? I love the design that iipui is using, very simple and elegant, but I haven't been keeping track if this has any sort of party/raid frames.
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Unread 09-06-18, 02:51 AM  
lightspark
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My m+ runs are going so "smoothly" that I'm considering quitting wow, lmao

#TankLivesMatter
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Unread 09-04-18, 07:32 AM  
joe1121
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Re: Re: Re: Re: UI missing

That's fair enough thanks anyways I guess I could use the classic look instead because right now it feels like the puzzle is not complete in the Orb version. Every time I look at the player Orb, I can see the bar missing obviously not missing, but it feels like it's missing because it doesn't look right and it's bugging the hell. Thanks for UI it's greatly appreciated.

Originally Posted by lightspark
Originally Posted by joe1121
Oh I see, thanks for your reply.

Any plans on re-designing that part of the asset so it looks more polished similar to the previous versions of the UI?

I love every part of the UI except that bit as it looks unfinished.

I would be more than happy to donate for your time and effort if you are willing.
It's kinda finished, I really didn't want to have any broken tubes or whatnot when there's no second bar. I even drew shadows inside that recess/slot.
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Unread 09-04-18, 03:38 AM  
lightspark
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Re: Re: Re: UI missing

Originally Posted by joe1121
Oh I see, thanks for your reply.

Any plans on re-designing that part of the asset so it looks more polished similar to the previous versions of the UI?

I love every part of the UI except that bit as it looks unfinished.

I would be more than happy to donate for your time and effort if you are willing.
It's kinda finished, I really didn't want to have any broken tubes or whatnot when there's no second bar. I even drew shadows inside that recess/slot.
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Unread 09-04-18, 01:25 AM  
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Re: Re: UI missing

Oh I see, thanks for your reply.

Any plans on re-designing that part of the asset so it looks more polished similar to the previous versions of the UI?

I love every part of the UI except that bit as it looks unfinished.

I would be more than happy to donate for your time and effort if you are willing.

Originally Posted by lightspark
Originally Posted by joe1121
Please see image my left bar is missing, how do i fix it?

P.S. Best UI i have ever used.

https://ibb.co/imhAxz
It's "missing" because you're a warrior, warriors don't have class or additional power bars :P
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Unread 09-03-18, 11:55 PM  
lightspark
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Re: UI missing

Originally Posted by joe1121
Please see image my left bar is missing, how do i fix it?

P.S. Best UI i have ever used.

https://ibb.co/imhAxz
It's "missing" because you're a warrior, warriors don't have class or additional power bars :P
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Unread 09-03-18, 06:59 AM  
joe1121
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UI missing

Please see image my left bar is missing, how do i fix it?

P.S. Best UI i have ever used.

https://ibb.co/imhAxz
Last edited by joe1121 : 09-03-18 at 07:01 AM.
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