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Battle for Azeroth (8.0.1)
Updated:07-29-18 09:42 AM
Created:11-02-10 04:00 PM
Downloads:13,831
Favorites:90
MD5:
8.0.1

LumUI  Popular! (More than 5000 hits)

Version: 8.0.12
by: neverg [More]

About

lumUI is a UI Compilation created having in mind utility within an attractive look focused on information. The main element of the UI is my oUF layout, oUF_lumen. This UI is full featured yet keeping it simple and easy to install without needing to configure lots of addons.

Installation & Instructions

1. Backup your Fonts folder (if you have it), Interface and WTF folder.
2. Unzip the archive into the World of Warcraft folder. Not the Addons folder, the World of Warcraft Folder. This is because inside the archive you will find a Fonts folder and an Interface folder.
3. That's it, there is no WTF because it's not needed by any addon needing configuration (at least important ones).
4. Refer to the individual addons if you need help configuring them. Most of the addons in this pack are configured through Lua editing so they might not be fitted for some users.
5. This UI works out of the package. You might only need to move some elements of the frames around. Go to oUF_lumen config file (cfg.lua) to see the available options.



Addons

Keeping addons to a minimum from now on. You can supplement the UI with other addons of your choice.

  • LumUI
  • oUF_Lumen
  • Butsu
  • rLib
  • rButtonTemplate
  • rActionBar

Notes

* There is a price to pay for a UI with a low need of config and simplicity... most of the stuff is edited in the lua files. Especially all addons that begin with lum (my own) are almost all edited through lua. Open the lua files in the beginning of the files there are lots of configs to tweak stuff.

Version 8.0.12
  • Update addons
  • Add Chat Addon

Version 8.0.11
  • Cleanup

Version 8.0.10
  • First working release for BFA


Version 8.0.9
  • Embed base addons (actionbars and buttons [roth]).
  • Hopefully everything will be package nicely..

Version 8.0.3
  • Bug fixes.

Version 8.0.2
  • Update Addons.

Version 8.0.1
  • First fixes for BFA pre-patch.

Version 7.3.3
  • I kinda screwed up and uploaded the wrong thing! Fixing that! :D.

Version 7.3.2
  • Additional Stats in the stats bar right tooltip.

Version 7.3.1
  • Bug fixes

Version 7.3
  • First release for Legion.
  • Change versioning.

Version 2.1
  • First release for Warlords of Draenor.
  • Fixed some bugs.
  • Updated most of the addons (included the modded ones (Bagnon for example)).
  • Removed unnecessary addons (Like Cooldown numbers (built in now)).

Version 2.0
  • First release for Mists of Pandaria.
  • Updated several addons for MoP (almost all Lum addons were updated).
  • Temporarily removed lumNoLuv due to need of rewrite.
  • Removed lumBags due to cargBags being deprecated.
  • Added Bagnon (slightly modded) as the bags addon.
  • Added Currency Tracker to track Currencies (Honor, Justice Points...) on Bagnon.
  • Added BankStack to automaticaly stack bags and bank!
  • Added ProKeybinds addon for macro and spell bindings.
  • oUF_lumen still needs some tweakin, testing and also Warlock new Powers among other little things.

Version 1.5
  • Updated several addons for 4.06.
  • Minor tweaks.

Version 1.5
  • Added better totem bar support with timers, styling and other little perks like fading if mounted, etc.
  • Added more drop shadows here and there.
  • Updated several addons.
  • Little bug fixes.
  • Now with extra-sugar (don't remember anything else I've changed, I probably did...).

Version 1.4
  • First Cataclysm release with several TOC Bumps.
  • Minor Bug fixes.
  • Updated several addons including oUF_lumen.
  • lumStats Tooltip now displays Tol Barad Timer.

Version 1.32
  • Fixed the bug with lumCupcakes where the Quest Watchframe would only display 2 quests even when watching more.
  • Added oUF_AuraWatch addon.
  • Added latest version (Version 1.82) of oUF_lumen.

Version 1.31
  • Fixed several bugs on lumSmallTalk.
  • Added edit box coloring in lumSmallTalk depending on what type of chat you're using (whisper, raid, guild...).
  • Removed the tainting in lumBuffs so you can right click buffs in combat now.
  • Added a shadow for panels created via lumDrops. Minimap has a shadow and bottom panel has a shadow now. The second argument of the function controls this.
  • Added shadows for Player Buffs / Debuffs - lumBuffs.
  • Added last version of oUF_lumen which it adds MainTank Frames and Main Tank Targets. Drop Shadows for Units and some fixes.

Version 1.3
  • Added new addon lumNoLove. A buff reminder addon for combat buffs like Shouts. TO DO: Rogue Poisons possibly.
  • Removed OmniCC.
  • Added tullaCC.
  • Added new addon lumCupCakes. Addon with several UI improvements like Quest Level on the quest log, ability to move the Quest Watch Frame and resize it... and possible more in the future.
  • Added New version of oUF_lumen with a more smooth texture. Old texture is in the folder lumMedia.
  • Added support for oUR_Reputation to oUF_lumen. Added a Tooltip to show current faction standing.
  • Changed the Location display from the bottom panel to the top of the Minimap, it's now part of lumMinimapa addon.
  • lumStats changed to reflect the location text changes. Tooltips changed.
  • Location on the Minimap can be shown only on mouseover. Option to make it colored by zone pvp info.
  • Removed ncBindings addon.
  • Added ncHoverBind addon.
  • Removed nivBuffs addon.
  • Added lumBuffs. Since it only styles the buffs/debuffs it doesn't need to use secureheaders and therefore buffs are right clickable in combat.
  • Added latest version of lumAutobot with support for guild repairs funds. Alt when visiting a repair merchant ignore the use of guild funds. Guild funds can be toggle ingame by using /autbot guildfunds on/off.

Version 1.21
  • Added support for !ClassColors addons for lumDrops and lumStats.
  • Added option to lumBags to toggle bank segmentation on/off. Off by default.
  • Removed Quest Items separation in the bags of lumBags. Blizzard classify as Quest Item some items that are not so it defeats the purpose.
  • Updated oUF_lumen.

Version 1.2
  • Updated Freetip.
  • Updated lumStats.
  • Updated lumBags with some item categories divisions.
  • Added addon ncBindings.

Version 1.11
  • Removed Bagnon as the bags addon.
  • Added lumBags. lumBags is a cargBags2 layout. Light, clean and customizable.
  • Added an option to lumDrops to individually color border by class or not (so you can turn off class coloring on the minimap but still leave it on the bottom bar for example).
  • Added the new version of nivBuffs that solves some minor bugs.
  • Added latest version of oUF_lumen.

Version 1.1
  • Fixed a bug with LumSmallTalk preventing clicking on chat links and returning an error.
  • Added a Repair module to lumStats (colored by repair %).
  • Added addon Butsu.
  • Added addon teksLoot

Version 1.01
  • Fixed a small bug displaying Tol Barad timer Tooltip. Cataclysm isn't here yet so...

Version 1.0
  • Released the compilation.
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
8.0.10
1MB
neverg
07-28-18 03:32 AM
7.3.3
4MB
neverg
04-26-18 04:57 PM
7.3.1
516kB
neverg
04-24-18 07:44 AM
7.3
7MB
neverg
04-23-18 06:18 PM
2.1
983kB
neverg
12-11-14 06:43 PM


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Unread 08-13-18, 01:06 AM  
neverg
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You want something like this:

Lua Code:
  1. local debuffs = auras:CreateAura(self, 16, 4, cfg.frames.secondary.height + 10, 2)
  2.   debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 8)
  3.   debuffs.initialAnchor = "BOTTOMLEFT"
  4.   debuffs["growth-x"] = "RIGHT"
  5.   debuffs.showStealableBuffs = true
  6.   debuffs.PostUpdateIcon = PostUpdateIcon
  7.   self.Debuffs = debuffs

The CreateAura argument, the 2nd argument represents the number of buffs/debuffs you want to show and the second argument the number of rows. So if you want to spawn 4 rows, put 4. Then it depends on how much each icon takes, play with the values.

The stun thing show still show up, I didn't remove any of that.
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Last edited by neverg : 08-13-18 at 01:07 AM.
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Unread 08-12-18, 11:42 PM  
Areyoushure
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Originally Posted by neverg
Originally Posted by Areyoushure
Im trying to get target buffs growing on top but it doens work for me. They are still growing to the right side. I have changed target buffs position like Nermor did.
And one more. I cant see some debuffs on target, it means i need to add them in debuffs file ?
Debuffs on target are used for the BarTimers. You will have to disable that in order to add them using just the icons, like for the buffs.
It means changing the layout quite a bit. Again, at that point you might ask yourself if you are not better using something like ElvUI or similar.

To make it grow upwards, like I said, you need to change it to Y.

Like this:

Lua Code:
  1. -- BarTimers Auras
  2.   local barTimers = auras:CreateBarTimer(self, 12, 12, 24, 2)
  3.   barTimers:SetPoint("BOTTOMLEFT", self, "TOPLEFT", -2, cfg.frames.secondary.height + 16)
  4.   barTimers.initialAnchor = "BOTTOMLEFT"
  5.   barTimers["growth-y"] = "UP"
  6.   barTimers.CustomFilter = TargetCustomFilter
  7.   barTimers.PostUpdateIcon = PostUpdateBarTimer
  8.   self.Debuffs = barTimers
  9. end

Debuffs are being handled by barTimers, if you don't want to have the barTimers, you can remove that and follow the same logic used for the Buffs, should work the same.

By the way, this don't follow Blizzard options at all... This is a complete separate module from Blizzard, no point trying using the Blizzard options.

If by debuffs you mean the dubuffs shown as bars, yes you need to add the buffs / debuffs PER CLASS in the filters.lua file.
I hate ElvUI, i found your interface more comfortable for me but im trying to get it so much possible comfortable for me.

Tried your code it still wont work for me. Im trying to get blizz like buffs\debuffs on target. Something like on pic 3.
And is there any way to move cast bar of target ?





and why this think wont show up anymore ?


Sorry for asking that many questions but i really like your UI and i don't know who else should i ask for help.
Last edited by Areyoushure : 08-13-18 at 12:33 AM.
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Unread 08-12-18, 12:09 PM  
neverg
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Originally Posted by Areyoushure
Im trying to get target buffs growing on top but it doens work for me. They are still growing to the right side. I have changed target buffs position like Nermor did.
And one more. I cant see some debuffs on target, it means i need to add them in debuffs file ?
Debuffs on target are used for the BarTimers. You will have to disable that in order to add them using just the icons, like for the buffs.
It means changing the layout quite a bit. Again, at that point you might ask yourself if you are not better using something like ElvUI or similar.

To make it grow upwards, like I said, you need to change it to Y.

Like this:

Lua Code:
  1. -- BarTimers Auras
  2.   local barTimers = auras:CreateBarTimer(self, 12, 12, 24, 2)
  3.   barTimers:SetPoint("BOTTOMLEFT", self, "TOPLEFT", -2, cfg.frames.secondary.height + 16)
  4.   barTimers.initialAnchor = "BOTTOMLEFT"
  5.   barTimers["growth-y"] = "UP"
  6.   barTimers.CustomFilter = TargetCustomFilter
  7.   barTimers.PostUpdateIcon = PostUpdateBarTimer
  8.   self.Debuffs = barTimers
  9. end

Debuffs are being handled by barTimers, if you don't want to have the barTimers, you can remove that and follow the same logic used for the Buffs, should work the same.

By the way, this don't follow Blizzard options at all... This is a complete separate module from Blizzard, no point trying using the Blizzard options.

If by debuffs you mean the dubuffs shown as bars, yes you need to add the buffs / debuffs PER CLASS in the filters.lua file.
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Last edited by neverg : 08-12-18 at 12:12 PM.
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Unread 08-12-18, 11:53 AM  
Areyoushure
A Kobold Labourer

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Originally Posted by neverg
Originally Posted by Nermor
1 more qusetsion. What should i do to add debuffs on target and grown them up on top not in right side.
Hey mate,

I don't mind answering your questions, but if you have trouble with stuff like that maybe it is better to go to a addon where customization is easier? There are plenty that have all sort of options available.
Because if you are customizing it that much in the end is not really the same layout anymore, is it?
And custom support to customize it heavily is kinda not my point with the layout.

Anyway, I guess you mean buffs in that case? Anyway it is similar.

In the target.lua file find this:

Lua Code:
  1. -- Buffs
  2.   local buffs = auras:CreateAura(self, 8, 1, cfg.frames.secondary.height + 4, 2)
  3.   buffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, 2)
  4.   buffs.initialAnchor = "BOTTOMLEFT"
  5.   buffs["growth-x"] = "RIGHT"
  6.   buffs.showStealableBuffs = true
  7.   buffs.PostUpdateIcon = PostUpdateIcon
  8.   self.Buffs = buffs

You have a growth-x. you can also add a growth-y one, play with the directions.
Im trying to get target buffs growing on top but it doens work for me. They are still growing to the right side. I have changed target buffs position like Nermor did.
And one more. I cant see some debuffs on target, it means i need to add them in debuffs file ? Debuff like (Toxic Blade) or even poisson's on target. And Lose Control doesnt work (i mean if some one control you with stuns or something like that it doesn show up on the screen)



Last edited by Areyoushure : 08-12-18 at 12:04 PM.
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Unread 08-07-18, 09:59 PM  
Mortheas
A Kobold Labourer

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Cheers! Thank you so much!
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Unread 08-07-18, 04:19 PM  
neverg
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Originally Posted by Mortheas
Originally Posted by neverg
Originally Posted by qwee
I'm stunned. This UI is beyond everything I could've possibly hoped for.
Clean, minimal and it fits my playstyle perfectly.

Thank you!


Edit:
If you want to add Blade Flurry (Rogue) add this to filters.lua in oUF_Lumen/config:
Code:
[GetSpellInfo(13877) or "Blade Flurry"] = true,
If you could add that in the release, that'd be great.
Will do. I actually play a Rogue, forgot about that one.
Any filter that makes sense by default I will add.

This is the proper way to add any aura to the player frame, right? Does this works with target as well?
It is. But the way it works is, in the filters.lua file, per class you can add Buffs or Debuffs. Debuffs appear on top of the target frame while buffs appear for you, the player frame.
There is another file that blacklists debuffs that show up to the left of the player frame.

https://github.com/greven/oUF_Lumen/...ig/debuffs.lua

Buffs on the target just show underneat the target frame. There is no filtering applied there.
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Unread 08-07-18, 02:30 PM  
Nermor
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Originally Posted by neverg
Originally Posted by Nermor
1 more qusetsion. What should i do to add debuffs on target and grown them up on top not in right side.
Hey mate,

I don't mind answering your questions, but if you have trouble with stuff like that maybe it is better to go to a addon where customization is easier? There are plenty that have all sort of options available.
Because if you are customizing it that much in the end is not really the same layout anymore, is it?
And custom support to customize it heavily is kinda not my point with the layout.

Anyway, I guess you mean buffs in that case? Anyway it is similar.

In the target.lua file find this:

Lua Code:
  1. -- Buffs
  2.   local buffs = auras:CreateAura(self, 8, 1, cfg.frames.secondary.height + 4, 2)
  3.   buffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, 2)
  4.   buffs.initialAnchor = "BOTTOMLEFT"
  5.   buffs["growth-x"] = "RIGHT"
  6.   buffs.showStealableBuffs = true
  7.   buffs.PostUpdateIcon = PostUpdateIcon
  8.   self.Buffs = buffs

You have a growth-x. you can also add a growth-y one, play with the directions.
Thx
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Unread 08-07-18, 02:24 PM  
Mortheas
A Kobold Labourer

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Originally Posted by neverg
Originally Posted by qwee
I'm stunned. This UI is beyond everything I could've possibly hoped for.
Clean, minimal and it fits my playstyle perfectly.

Thank you!


Edit:
If you want to add Blade Flurry (Rogue) add this to filters.lua in oUF_Lumen/config:
Code:
[GetSpellInfo(13877) or "Blade Flurry"] = true,
If you could add that in the release, that'd be great.
Will do. I actually play a Rogue, forgot about that one.
Any filter that makes sense by default I will add.
This is the proper way to add any aura to the player frame, right? Does this works with target as well?
Last edited by Mortheas : 08-07-18 at 02:24 PM.
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Unread 08-07-18, 12:30 PM  
neverg
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Originally Posted by Nermor
1 more qusetsion. What should i do to add debuffs on target and grown them up on top not in right side.
Hey mate,

I don't mind answering your questions, but if you have trouble with stuff like that maybe it is better to go to a addon where customization is easier? There are plenty that have all sort of options available.
Because if you are customizing it that much in the end is not really the same layout anymore, is it?
And custom support to customize it heavily is kinda not my point with the layout.

Anyway, I guess you mean buffs in that case? Anyway it is similar.

In the target.lua file find this:

Lua Code:
  1. -- Buffs
  2.   local buffs = auras:CreateAura(self, 8, 1, cfg.frames.secondary.height + 4, 2)
  3.   buffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, 2)
  4.   buffs.initialAnchor = "BOTTOMLEFT"
  5.   buffs["growth-x"] = "RIGHT"
  6.   buffs.showStealableBuffs = true
  7.   buffs.PostUpdateIcon = PostUpdateIcon
  8.   self.Buffs = buffs

You have a growth-x. you can also add a growth-y one, play with the directions.
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Last edited by neverg : 08-07-18 at 12:31 PM.
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Unread 08-07-18, 10:24 AM  
Nermor
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Last edited by Nermor : 08-07-18 at 10:24 AM.
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Unread 08-07-18, 10:23 AM  
Nermor
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1 more question. What should i do to add debuffs on target and grown them up on top not in right side.
Last edited by Nermor : 08-07-18 at 02:29 PM.
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Unread 08-06-18, 10:55 AM  
Meximan
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Originally Posted by Meximan
HELP! I have lost my action bars.. I have one action bar with spells but the other two I was using are now blank.. I can move them.. but cannot find a way to put spells on them.. or recover the bars I had before.. I was tinkering a bit and did a fresh install but still only one bar showing up. Thanks again for an awesome UI
Whoa.. figured this out ... I had to re-enable the action bars in the blizz ui. Please don't judge me it was late
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Unread 08-06-18, 10:31 AM  
Meximan
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HELP! I have lost my action bars.. I have one action bar with spells but the other two I was using are now blank.. I can move them.. but cannot find a way to put spells on them.. or recover the bars I had before.. I was tinkering a bit and did a fresh install but still only one bar showing up. Thanks again for an awesome UI
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Unread 08-05-18, 12:40 PM  
Nermor
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Originally Posted by Nermor
Originally Posted by neverg
Originally Posted by Nermor
Originally Posted by neverg
Originally Posted by Nermor
No Russain language suport ? And how to make bufs of target on top and target of target on bottom ?
It's the font. Just change the font on the media folder of oUF_Lumen for one that has Cyrillic support.
To move the frames you can do that in game typing /lmf
To move stuff like the buffs and all, requires changing the positioning of the frames in the config.lua file in the config folder of oUF_Lumen.
Thank you, i have only one question can you show me exactly where can i find buffs\debuffs positions here. And one smal question how to change time to 24hr ? XD Allredy thx i rly enjoy your addon
I highly recommend a Editor with syntax highlighting like Visual Studio Code, Atom or even Notepad++.

The buff positions are hardcoded. I guess you mean the timebars?
I can show you where to change that in the code... but I didn't create this UI for that level of customization, actually it is just a personal UI I'm sharing. You are free to change it of course.
If it is player related it will be in player.lua inside the units folder. Target is target.lua and so on.

For instance for the player frame, just search for debuffs:

Lua Code:
  1. -- Debuffs
  2.   if self.cfg.auras.debuffs.show then
  3.     local debuffs = auras:CreateAura(self, 12, 12, cfg.frames.main.height + 4, 4)
  4.     debuffs:SetPoint("BOTTOMRIGHT", self, "BOTTOMLEFT", -56, -2)
  5.     debuffs.initialAnchor = "BOTTOMRIGHT"
  6.     debuffs["growth-y"] = "UP"
  7.     debuffs.showDebuffType = true
  8.     debuffs.CustomFilter = DebuffsCustomFilter
  9.     debuffs.PostCreateIcon = PostCreateIcon
  10.     debuffs.PostUpdateIcon = PostUpdateIcon
  11.     self.Debuffs = debuffs
  12.   end

Regarding the 24 hour format LumUI> elements > stats.lua

Lua Code:
  1. local time24 = false -- If true show Time in 24H Format
  2. local nraddons = 10 -- Number of addons to show on the memory tooltip
  3. local CalendarEventWarning = true -- Flashes the hour if there is a new event on the calendar (requires show_clock = true)

Change time24 to true.
Thx, im ussing right now Visual Studio Code it's much easier now. What im trying to do is replace target buffs on top so i can put on bottom of target cast bar. I have been always ussed target buffs\debuffs on top. There is no problem for me to replace target cast, i have only problem with buffs\debuffs.
I found this one


Last edited by Nermor : 08-05-18 at 12:40 PM.
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Unread 08-05-18, 08:56 AM  
Nermor
A Kobold Labourer

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Originally Posted by neverg
Originally Posted by Nermor
Originally Posted by neverg
Originally Posted by Nermor
No Russain language suport ? And how to make bufs of target on top and target of target on bottom ?
It's the font. Just change the font on the media folder of oUF_Lumen for one that has Cyrillic support.
To move the frames you can do that in game typing /lmf
To move stuff like the buffs and all, requires changing the positioning of the frames in the config.lua file in the config folder of oUF_Lumen.
Thank you, i have only one question can you show me exactly where can i find buffs\debuffs positions here. And one smal question how to change time to 24hr ? XD Allredy thx i rly enjoy your addon
I highly recommend a Editor with syntax highlighting like Visual Studio Code, Atom or even Notepad++.

The buff positions are hardcoded. I guess you mean the timebars?
I can show you where to change that in the code... but I didn't create this UI for that level of customization, actually it is just a personal UI I'm sharing. You are free to change it of course.
If it is player related it will be in player.lua inside the units folder. Target is target.lua and so on.

For instance for the player frame, just search for debuffs:

Lua Code:
  1. -- Debuffs
  2.   if self.cfg.auras.debuffs.show then
  3.     local debuffs = auras:CreateAura(self, 12, 12, cfg.frames.main.height + 4, 4)
  4.     debuffs:SetPoint("BOTTOMRIGHT", self, "BOTTOMLEFT", -56, -2)
  5.     debuffs.initialAnchor = "BOTTOMRIGHT"
  6.     debuffs["growth-y"] = "UP"
  7.     debuffs.showDebuffType = true
  8.     debuffs.CustomFilter = DebuffsCustomFilter
  9.     debuffs.PostCreateIcon = PostCreateIcon
  10.     debuffs.PostUpdateIcon = PostUpdateIcon
  11.     self.Debuffs = debuffs
  12.   end

Regarding the 24 hour format LumUI> elements > stats.lua

Lua Code:
  1. local time24 = false -- If true show Time in 24H Format
  2. local nraddons = 10 -- Number of addons to show on the memory tooltip
  3. local CalendarEventWarning = true -- Flashes the hour if there is a new event on the calendar (requires show_clock = true)

Change time24 to true.
Thx, im ussing right now Visual Studio Code it's much easier now. What im trying to do is replace target buffs on top so i can put on bottom of target cast bar. I have been always ussed target buffs\debuffs on top. There is no problem for me to replace target cast, i have only problem with buffs\debuffs.
Last edited by Nermor : 08-05-18 at 08:58 AM.
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