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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 178,728 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
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Archangel_Mike |
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pp0000656 |
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Oakayam |
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Dernn1337 |
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totalpackage |
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07-31-09, 12:17 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 42
Uploads: 0
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Why is it that while in config mode, ToT buffs and debuffs cause it to be really laggy? (i have only changed positions/sizes etc and enabled cooldown pie, however i did this also with all other buff displays such as player/target/pet etc and they dont lag it up)
*ive noticed that in config mode, the ToT buffs/debuffs constantly change, with stacks/timers which is what lags it up, while player/target/all the other dont move; like ToT buffs switch positions and everything* Also, I cant seem to get the spark on cast bar to follow the bar if its using the curved bar texture; is there a way to fix this?
Last edited by Dernn1337 : 07-31-09 at 12:36 AM.
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Dernn1337 |
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07-31-09, 02:01 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 31
Uploads: 0
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All units have classification, it's just that the text shown for 'normal' classification is "" (nothing) by default. Hmm, I'll probably add an option to hide the box if text is empty if its impact is minimal. - Well,I was using Discord Unit Frames,and there the box was hidden by default(didn't need to switch something in the addon) if the target was non-elite,boss ,or it was a player.What's the point anyway if classification for normal is - nothing?) Would be nice if you added such an option.
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pp0000656 |
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07-31-09, 06:08 AM | |||
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No way to fix spark on weird textures; just hide the spark (thru the spark color option).
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totalpackage |
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07-31-09, 07:40 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 31
Uploads: 0
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Yay,thx a lot!!!Your addon's perfect now)) Seriously,the only unit frames addon which can challenge Discord one. The only disturbing thing now is that there lots of options everywhere and it takes long to scroll down to bottom to adjust all options :/ enlarged options window could be very sexy Keep up the good work!
P.S. oh btw would be cool if you added bars' fade timer(you know,the option that'll change how long the bar will fade :0 )
Last edited by pp0000656 : 07-31-09 at 07:49 AM.
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pp0000656 |
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07-31-09, 09:17 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 18
Uploads: 0
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This is such a wonderful addon...
I hope the portrait can add the background that colored by class just like Adapt |
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Libra |
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07-31-09, 01:33 PM | |||
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totalpackage |
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07-31-09, 02:20 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 31
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I guess too slow. Btw button facade settings don't save after relog(in the button facade addon) and I can't chose skin\change gloss in your addon
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pp0000656 |
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07-31-09, 02:35 PM | ||
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totalpackage |
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07-31-09, 05:16 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 61
Uploads: 0
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Forget this post.. was my error not your addon.
Last edited by Icedawg : 07-31-09 at 08:52 PM.
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Icedawg |
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07-31-09, 09:43 PM | |
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Have you considered adding a setting to adjust the frame layer of stuf's unit frames? I'd like to decrease stuf's frame level to allow kgpanels elements to overlap it. As it is, increasing kgpanels' frame layer enough to overlap stuf is causing dialog windows from various addons to be overlapped by kgpanels, which is annoying.
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trclocke |
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