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Updated: 07-30-16 10:45 PM
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Compatibility:
Legion (7.0.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-30-16 10:45 PM
Created:unknown
Downloads:96,333
Favorites:193
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ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.9.2alpha
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"
COUTION: ver6.9.1 or Later Needs FileDataLib by TOM_RUS"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small

6.8.1 alpha
* update TOC
* Swapped from "SetCamera" to "SetPortraitZoom" for Fix portrait model issue
* small bugs has occurred (not tested :/
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Unread 01-19-08, 07:54 AM  
Sitanel
A Deviate Faerie Dragon
 
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Forum posts: 19
File comments: 6
Uploads: 0
Firstly, I LOVE this addon
Second, I've been using ZMC for like 3 months now and there's only 1 bug thats really caught my attention (I don't bother to go LOOKING for bugs ) and thats when "Event Animations" is on and you're either playing or have killed an player of any of the races that have 2 deth animations (male dwarves, female dreanei), the model in the frame kinda "flickers" between the 2 death animations.

Not game breaking but its annoying
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Unread 01-19-08, 10:26 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 332
Uploads: 2
animation bug

sorry for that bug. will check again...
if you see that again,plz use reflesh all models command ( right crick any model) for stop
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Unread 01-20-08, 08:54 AM  
Wiltock
A Kobold Labourer
 
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File comments: 43
Uploads: 1
Originally posted by Jerricka
As I use xperl I was hoping this would replace the already animated portrait panels with full-body ones, but this addon sadly doesn't do that hehe. Great idea for those that don't use it though!
At one time Xperl had the ability to completely turn off unitframe portraits, if it still does, turn them off and place the ZMob frames over where you want them and resize to fit.

I was set up that way until I started using PitBull, and I haven't used XPerl for a long time.

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Unread 01-20-08, 08:59 AM  
Wiltock
A Kobold Labourer
 
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File comments: 43
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Originally posted by Spanksmalone
So does this Unit Add display the char such as that of Mazzle or more like the Unit from x-perl?

Is it relatively easy to install on a Mac?

If it shows the entire char rendered in 3-d that would be good but if not i already have x-perl.
It is full body like Mazzle, with cool animations and stuff.

I love this mod, I have been using it for a long time.

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Unread 01-22-08, 09:37 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 332
Uploads: 2
4.8beta2 preview

08/01/23
*upload 4.8beta2 preview
now I planning "model while out of range (can see or not)"
will use question mark (grey) while you cant see that.

still working for all users...
have fun
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Unread 01-28-08, 06:03 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 332
Uploads: 2
4.9alpha5

new futures on stage.

4.9alpha5
*add New Future:"out of range mark"(Default OFF)
models becomes to "?" symbol while you cant see that (40yrd)
*Default OFF,can set ON at config window
*Can change posision/size but will not save

:add New Event Animation: "TombStone" (test ver)
when unit becomes to "Ghost", 3D model becomes to "TombStone".
*only while "Event Animation ON"
*data name "***_Ghost"
*Can Change Model position/size/rotation

add wish list:
*add future select-able tombstones

have fun
Last edited by Dant : 01-28-08 at 08:02 AM.
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Unread 01-30-08, 05:29 AM  
derboern
A Kobold Labourer

Forum posts: 0
File comments: 5
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hi, awesome addon.

but i have a problem with that.

when i login, my player model dosent show, the other models work correct (target, target of target).

and i have read the readme, but i dont understand the step where u can save your player model as template. (my english is not the best)

when i click on myself the model is show in target , then i try to copy this but it dont work. the comes a message "Update Model Setting:Player_orkmale"

then i type /zmc copy Player_orkmale,Self_orkmale

but it wont work. what i have to do that i can see my player model?

can anybody help me plz. and when its possible, explain it in german?

thx
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Unread 01-30-08, 07:18 AM  
drochdeo
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 13
Uploads: 1
Great Mod. Only thing i've noticed is when i target the fel orcs around Ramparts they don't show correctly in portrait mode. They it shows a full image of them, and all i see is from about the neck to the knee's due to the size of the frame. Any solution to this?
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Unread 01-30-08, 09:57 AM  
Dant
A Murloc Raider
 
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few bugs

>derboern
player model running another script when load.will draw bit later.

and

ZMobDB Database Format:
(Self|Pet)_(Player|Fuction)_ModelFile_(Animation)
ex:
Self_Horde_Undeadmale_Dead means
player window,Horde side settings,Undeadmale model,Dead animation

so plz try to type
/zmc copy Player_orcmale,Self_Player_orcmale

or

1) delete Self_Player_orcmale deta (/zmc delete Self_Player_orcmale)
2) reflesh model (right crick)
3) ZMobDB seek another "***_orcmale" data and full-body if no deta found
4) change model view at player window


>drochdeo

um..
sorry portrait mode bit buggy...
will re-check code..
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Unread 01-30-08, 02:47 PM  
derboern
A Kobold Labourer

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thx 4 the fast support Dant

now i can see my player model, but when im in combat and loot a mop the model will disable.

i have made it with:

1. /zmc config (the model is view)

2. /zmc copy Player_orcmale,Self_Player_orcmale (model is view)

then i attack a mop and loot (model disable)

and when i do right click on player model nothing happens.
to view the model again i have to go in /zmc config and the player model is viewing again till i attack the next mop.

what is it? is it my mistake? what i have do wrong


EDIT:

here are some pictures

Last edited by derboern : 01-30-08 at 04:51 PM.
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Unread 01-30-08, 05:46 PM  
Dant
A Murloc Raider
 
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player window bugs

>now i can see my player model, but when im in combat and loot a mop the model will disable.
>and when i do right click on player model nothing happens.
to view the model again i have to go in /zmc config and the player model is viewing again till i attack the next mop.

um.I'll check code but now I suspect "Frame Strata".Im playing current version but have no bugs about that.
plz try following:

1) open config window
2) "Hold Windows" option "OFF"
3) move player window to free space ( where no-background texture on)
4) check model when combat/loot
5) if you can view model, that bug comes from "Frame Strata"
6)change "FrameStrata" upper than background texture what you use
7)re-position player window
8)"Hold Windows" Option "ON"

PS. "reflesh models" will works to "all windows". player model will reflesh when you right crick another model
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Unread 01-30-08, 07:05 PM  
derboern
A Kobold Labourer

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no it dont work. same problem
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Unread 01-30-08, 08:12 PM  
Dant
A Murloc Raider
 
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down grade

Originally posted by derboern
no it dont work. same problem
um.. then down load & use 4.8alpha1
if you still have same problem.
1) back to newest version
2) open config menu
3) hit "Reset"button for change all option to default
(databese will not delete)
4)re-log

if your problem gone, use 4.8alpha1 till fix or
1)open config
2)"Use Out of Range Markl" option OFF
3)"Event Animations" option OFF

sorry for bug, could not find that because my UI did not have that problem
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Unread 01-31-08, 01:25 AM  
derboern
A Kobold Labourer

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Re: down grade

lo and behold, work´s with 4.8 alpha1

my bad, i had to checkout other versions for myself.

thanks for your patience.

greetz from hamburg, germany
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Unread 01-31-08, 01:36 AM  
Dant
A Murloc Raider
 
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Re: Re: down grade

nice. but sorry for bugs
4.9 or upper include new futures (OoR mark,TombStone model)
I'll check code asap.
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