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MoveAnything! (BC)  Popular! (More than 5000 hits)

Version: v.2.66a
by: VincentSDSH [More]

MoveAnything! (BC) Modified by Vincent
Based on MoveAnything! Modified by JASlaughter (which was based on MA! 1.12 by Skrag)

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Modified for The Burning Crusade Expansion
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The variables haven't changed at all, so it's completely compatible with previous versions of MoveAnything!

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WoW 2.0+ NOTE: MoveAnything shouldn't be used during combat, period, so most commandline options are disabled during combat as is opening the SPELL BOOK -- the spellbook is part of the panel hooks and because it's part of the tainting model will immediately error when it's :show() method is called b/c MoveAnything is involved -- even though we don't do any repositioning or modification during combat.

This may or may not be a permentant annoyance.
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MoveAnything! is a mod that lets you move, scale, and hide...well...anything at all! (well, most anything)

To use it, open up your main game menu (by hitting escape until it shows up) and pushing the MoveAnything! button there, or by using the "/move" command on the chat entry line. You'll be able to modify frames that MoveAnything! is aware of.

To make MoveAnything! aware of a new frame, type "/move " where is the exact, case-senative name of the frame.

To find the name of a frame, mouse-over the frame in question and the Nudger panel will tell you the frame hierarchy.

***QUICK REFERENCE***

Option menu buttons:
Move: Start moving the window.
Hide: click the "Hide" button in the option menu
Reset: Move back to default position (Note: at this time, some frames may at times require a "/console reloadui" before they will be visible again if reset or unhidden, such as the zoom buttons on the minimap -- so far, this applies only to blizzard stock mods but might apply to others)

While moving:
Left-Click and Drag in the grey movable area: Move the window

Left-Click and Drag in the smaller buttons on the edges: Resize the window

Right-Click on the movable area: Stop moving / resizing (useful when you want to close MoveAnything! and see your whole display

Shift-Right-Click on the movable area or resizing buttons: Hide the "Moving XXX window" text and background, while still leaving the window available for moving/scaling

Slash Commands:
/move : open the MoveAnything options window
/move framename : move the frame named "framename"
/movelist : list all the valid character specific settings
/movecopy servername playername : copy layout from another character
/movedelete servername playername : delete settings for that character

***MORE DETAILED REFERENCE***

You will then see the MoveAnything! options window, with a list of things that are predefined as movable. There's a good chuck of the default interface in here, to allow you to move things like the tooltip, the casting bar, the minimap, your bags, and your action buttons.

To move a window, click on the "Move" checkbox next to the name of the window you want to move. A grey area will appear over the top of whatever you're trying to move, showing you where it is currently, and what it's current size is. Note that the window itself doesn't actually have to be visible to be able to move it, but some windows have some odd positioning (the Player window is a prime example), so it's easier if the window is visible. But even if you only have 2 party members, you can still move all the party member windows. To actually move it, just click and drag anywhere in the grey area.

The newly visible grey area has 4 small boxes located in the center of each edge. These are the resizing boxes. Dragging one of those will move that edge. I placed the boxes in the center of the edge rather than the corner because the way scaling works in WoW means that you can only scale proportionally, so when you drag one direction, the other will scale the proper amount as well.

Right-clicking the movable area (or unchecking the "Move" box in the
options menu) will complete the movement, locking the window to the location and scale you left it at.

If you hold shift while right-clicking, the text ("Moving XXX Window") and the movable background will disappear, giving you a clear view of the thing you're actually trying to move. The resizing buttons stay there, and movable area is still there, so you can drag and right-click to stop moving just as if it were still there, it's just invisible.

If you want to undo your moving and scaling, just hit the "Reset" button next to the name on the list.

***INFO PANELS***

The info panels are the two panels that show up on the left and center of your screen, such as the character info screen, the tradeskill window, the bank window, and your spellbook.

Most (if not all) of these frames are already defined as movable, and will show up in your list. When you move any of these panels, they detach from the normal panel spaces, meaning that you can have any or all of them on the screen at one time, but also meaning that you may end up with overlapping windows.

In addition to the ability to move each info panel independently, you
have the ability to move the panel areas themselves around. There are two special items in the list of movable windows called "Info Panel 1" and "Info Panel 2". You can move and scale these at will, and the next panel that shows up in that spot will take the position and size specified. However, moving these doesn't affect panels that are currently on the screen, so you're going to have to close and reopen the panel to see the results.

***VERTICAL BARS***

All of the built-in button bars (action, pet action, bags, micro buttons, etc) are movable and scalable. But in the window list, there are two individual entries that will move each of these bars differently. Each of them has a normal setting and a vertical setting. So, if you want your pet buttons to be arranged vertically, click the "Move" checkbox next to "Pet Action Buttons (Vertical)", and your pet buttons will line up one on top of the other. At that point, scaling and moving works just like it would normally.

***BANK BAGS***

Due to some oddities about how the bank works (The game doesn't even know how many slots each of your bank bags have until you open them), it is unfortunately necessary to open the bag first, click "Move", clear it, and click "Move" again to get the proper size locked in. If you're not at the bank, or don't want to do this, you can move your bank bag windows around, but the actual positioning is probably not going to be exactly what you expect. Your normal inventory bags don't have these issues, since the game doesn't try to hide anything about your inventory from you.

***MOVING THINGS NOT IN THE PREDEFINED LIST***

If you want to move anything that's not in the predefined list, you need to figure out what the name of the frame you want to move is. The easiest way to do this is to use the Frame Nudger panel. Mouse-over the frame you want to modify and read the name from the Frame Nudger. Then, type "/move " where is the exact, case-sensative name of the frame (e.g. /move AllInOneInventoryFrame).

***KNOWN PROBLEMS***

Due to the somewhat bizzare way WoW handles scaling of UI elements, sometimes your scaling will get overwritten. In particular, if you scale a window, and then later you scale a parent of that window, the child's scale will be overwritten. An example of this is the Player and Pet windows. The pet window is a child of the player's, so if you scale the pet and then scale the player, the pet's scale will be overwritten temporarily.

This becomes a fairly large problem when you consider that UIParent is a parent to EVERYTHING, and that sometimes its scale gets changed. Most notably when you tab out or resize your window in windowed mode.

There is a key binding that you can map to a key (such as Ctrl-Shift-M maybe) to push when you have issues with scales messing up. Hopefully it won't happen too often, but that's the quickest way to fix it. Reloading your UI would do the trick as well, but that's sort of a pain in the butt if you end up having to do it every time you tab out.

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v2.66: library update, misc minor fixes, updates to combat handling

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Unread 11-30-06, 03:25 AM  
mcmilk
A Fallenroot Satyr

Forum posts: 23
File comments: 13
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I love this mod but.......

This is my all time favorit Mod but it doesn't seem to be working very well (or really at all). I continue to get the same error pretty much every time I try to move someith (Ie Bags,action buttons, etc) I will get a version of "Interface\addons\moveanything\moveanything.lua:527:attempt to call a table value"

The line number changes depending on what I am truing to adjust (also get the error for just trying to reset all the data.

Please don't give up, I love this mod
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Unread 11-30-06, 04:22 AM  
mrpel
A Kobold Labourer

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Re: I love this mod but.......

Originally posted by mcmilk
This is my all time favorit Mod but it doesn't seem to be working very well (or really at all). I continue to get the same error pretty much every time I try to move someith (Ie Bags,action buttons, etc) I will get a version of "Interface\addons\moveanything\moveanything.lua:527:attempt to call a table value"

The line number changes depending on what I am truing to adjust (also get the error for just trying to reset all the data.

Please don't give up, I love this mod
I COMPLETELY AGREE!

LOVE THIS MOD!

Gonna go try it out now. Will report any problems.

THANK YOU!
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Unread 11-30-06, 09:24 AM  
VincentSDSH
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Re: I love this mod but.......

Originally posted by mcmilk
Please don't give up, I love this mod
Try the latest file I stuffed the file together really quick to package for someone and packed up the wrong directory which only had enough working bits to handle basic loading, not every need for pairs() to be added. The new file should be devoid of that error *crosses fingers*
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Unread 11-30-06, 12:39 PM  
mcmilk
A Fallenroot Satyr

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Re: Re: I love this mod but.......

Originally posted by VincentSDSH
Try the latest file I stuffed the file together really quick to package for someone and packed up the wrong directory which only had enough working bits to handle basic loading, not every need for pairs() to be added. The new file should be devoid of that error *crosses fingers*

still Having a problem Moveing the Macro buttons (I get error "[string "MicroButtonsMover:0nload"]:11:attempt to call global 'Questlogmicrobutton' (a table value)"

Also any attempt to Hide the art Frame Also Removes the action buttons, the bag bar, and the Micro buttons (Hiding the bottom bar removes all but the gryphons)

Once again thanks for helping with this mod.
Last edited by mcmilk : 11-30-06 at 12:39 PM.
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Unread 11-30-06, 01:19 PM  
alaerandir
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I love you for making this work <3
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Unread 11-30-06, 11:03 PM  
dsds
A Kobold Labourer

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Is it possible to move the target casting bar that appears under their portrait with this mod?

I tried the steps listed above to move it but it didnt not show a name when I moused over it.
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Unread 12-01-06, 08:39 AM  
numpty
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Re: I love this mod but.......

This mod breaks rogues stealt bar, it won't switch back to the main bar after breaking stealth unless you manually go back in and out of stealth. I.e any attack from stealth wont switch back to the main bar.
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Unread 12-04-06, 12:28 PM  
draal
A Kobold Labourer

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Needs small updates

In BC we now have 7 bags in our bank. Oh and need to add a Key Ring move option.

Other than that its working real well.

Thanks for the update.
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Unread 12-04-06, 02:56 PM  
mcmilk
A Fallenroot Satyr

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Re: Needs small updates

Originally posted by draal
In BC we now have 7 bags in our bank. Oh and need to add a Key Ring move option.

Other than that its working real well.

Thanks for the update.
Easy as Pie to do...First Open Moveanything. Then hover over the thing you want to move. lets use the key ring. When you mouse over it you will see in the little window "MouseOver: KeyRingButton" ....so now just type /move KeyRingButton (caps are important) and you are set to go. Scroll to the bottom of the main window and there will be options for it and everything. If you screw up somehow, hit reset and your ready to try again
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Unread 12-04-06, 04:32 PM  
draal
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Re: Re: Needs small updates

Originally posted by mcmilk
Easy as Pie to do...First Open Moveanything. Then hover over the thing you want to move. lets use the key ring. When you mouse over it you will see in the little window "MouseOver: KeyRingButton" ....so now just type /move KeyRingButton (caps are important) and you are set to go. Scroll to the bottom of the main window and there will be options for it and everything. If you screw up somehow, hit reset and your ready to try again
Uhm nope that allows the movement of the key ring button on the bag bar not the keyring bag that it opens.

it uses ContainerFrame# and depending on how many bags you have open the # will change. Same goes for the bank bags.
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Unread 12-05-06, 09:29 PM  
Kaaihn
A Defias Bandit

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Everything works, but I get an error message at login (and zoning, or reloading UI). The error is:

[string "MicroButtonsMover:OnLoad"]:11:
attempt to call global 'QuestLogMicroButton' (a
table value)
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Unread 12-05-06, 10:55 PM  
Kaaihn
A Defias Bandit

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Everything works, but I get an error message at login (and zoning, or reloading UI). The error is:

[string "MicroButtonsMover:OnLoad"]:11:
attempt to call global 'QuestLogMicroButton' (a
table value)
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Unread 12-06-06, 01:57 PM  
Kostas
A Kobold Labourer

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Re: Re: I love this mod but.......

Originally posted by numpty
This mod breaks rogues stealt bar, it won't switch back to the main bar after breaking stealth unless you manually go back in and out of stealth. I.e any attack from stealth wont switch back to the main bar.
Had the same thing happen as a feral druid. Switching forms in the bgs causes the bars for cat/bear/caster to stay as they are. For example, I start out in caster form, switch to cat, get my cat bar, switch back to caster, still have the cat form bar up.
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Unread 12-06-06, 05:07 PM  
sp00n
A Murloc Raider
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Originally posted by Kaaihn
Everything works, but I get an error message at login (and zoning, or reloading UI). The error is:

[string "MicroButtonsMover:OnLoad"]:11:
attempt to call global 'QuestLogMicroButton' (a
table value)
I had the same error. Also this error prevented me to move the micro buttons at all.

To fix it:
Open moveanything.xml and replace every occurance of "WorldMapMicroButton" with "LFGMicroButton", as the world map button is now placed next to your minimap.
Also you have to replace every occurance of "for i in grab do" with "for i in pairs(grab) do", so just add a pairs() around the tablename, which is grab.
After I've done this, it worked fine.


At least so far, I have noticed a critical WOW.EXE error when I clicked on Action Buttons Vertical...
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Unread 12-07-06, 05:15 PM  
Cowboy
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Here are some bank bag fixes:

MoveAnything.lua, insert this line at line 200:
{ "BankBagFrame7", "Bank Bag 7" },

MoveAnything.xml, insert this line at line 261:
[24] = {"Interface\\ContainerFrame\\UI-Bag-6x4", 256, 256, 299},

MoveAnything.xml, insert this line at line 316:
<Frame name="BankBagFrame7" inherits="MovableBagFrame" parent="UIParent" hidden="false" id="11"/>

MAPredefinedFrames.lua, insert this line at line 10:
{ "BankItems_ContainerFrame7", "BankItems Bag 7" },

- Cowboy
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