Download
(50Kb)
Download
Updated: 12-02-11 10:32 AM
Pictures
File Info
Updated:12-02-11 10:32 AM
Created:11-18-08 09:33 PM
Downloads:23,122
Favorites:86
MD5:

Rune Pack  Popular! (More than 5000 hits)

Version: 2.0.2
by: Lane [More]

This mod has been taken over by Magus424 and is now hosted on Curse.
http://www.curse.com/addons/wow/runepack


4.3 TOC update Dec 2

Runes are reordered to better support Post 4.0 usage.

NEW VIDEO:
http://www.youtube.com/watch?v=sUTE7gjbD8I
Lots of people have wanted to see a video of how this works.

This is a simple rune tracking mod heavily based on Rune Hero.
When you use a rune it moves out to the left or right and fades then slowly moves back to the center when it is ready to use. The idea is to always have one place to check for your runes. If the box is empty dump some runic power. You should have close to one GCD left before your rune is ready when it crosses the border of the box. In a future release I may change the color of the box border when there is one GCD left before a rune is ready.

This mod uses custom rune art based on the runes on the Ebon Blade that you receive at the end of the death Knight start area. In a future release I may include options to change the rune art.

Thanks to the Elitist Jerks forums for inspiration and ideas.

Enjoy!


NOTE: This project is a work in progress, please leave feedback.

Version 2.0.1 - added hide default runes checkbox as requested.

Version 2.0 - wired for wow 4.0

Version 1.5.2 - updated version number to work with 3.1

Version 1.5.1 - I finally added slash command support. /RunePack or /Runepack or /runepack will open the RunePack configuration page.

Version 1.5 - Fixed a reported bug about saving Runic Power state and changed the way I save/load variables. Also, changed the background texture to fix an alignment problem that was probably only bothering me.

Version 1.4 - Big changes on the configuration. If you don't delete your saved variables you may get an error when you run it for the first time. adjust the location and scale and it should run fine after that. Now includes OOC opacity and background opacity sliders.

Version 1.3.2 - 2 small changes. I made my own frame background art. I think it looks a lot better and it might make the overlaps easier to see. I also let the scale be infinitely adjustable instead of size increments.

Version 1.3 - Big release! Finally have a working control panel UI. All options are controlled on the Interface > Addons menu now. You can unlock the frame and drag it anywhere you want. You can Hide the Runic Power number as requested :) and you can adjust the scale via a slider. Enjoy!

Version 1.2.2 - Whoops introduced a bug in 1.2.1 that kept you from moving the addon. fixed in 1.2.2

Version 1.2 - New rune art! I cleaned up my original art a lot and stylized the runes a little more. I also hide the default rune bar now.

Version 1.1 - Added outlining to the runic power number to make it more readable on certain game surfaces. Also, added commented code to trigger additional runic power color changes for IBF and UB.
Optional Files (0)


Post A Reply Comment Options
Unread 11-22-08, 12:03 PM  
ken kao
A Kobold Labourer

Forum posts: 0
File comments: 31
Uploads: 0
Thank you!

It becomes better. The "click through" function is a surprise.
"addon level S5" Equiped it, the Dk will become more powerful.
Report comment to moderator  
Reply With Quote
Unread 11-22-08, 12:17 PM  
mothes
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
well

i think that the direction of this addon should be a simple one,because thats better sometime.
and the disease tracker would be great if u could do that,but is better do make it separate so if u want it,u take it,but u can still have the original runepack(which is a simple and efective addon,thats how it should remain and evolve)
great job and ty for the new upgrade
Report comment to moderator  
Reply With Quote
Unread 11-24-08, 12:34 PM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
Deathboard!

I started sketching concepts for my next addon, Deathboard: the Death Knight dashboard. It will be a small display area that will include a Runic Power number just like the one in RunePack, a Disease tracker and an area to see what DK procs are up like Cinderglacier and Sudden Doom.

First just the addon:
http://img229.imageshack.us/my.php?i...thboardhb9.jpg

This is the addon on top of RunePack with a bunch of comments about how each area works.
http://img227.imageshack.us/my.php?i...oardanobo8.jpg

If your RunePack doesn't look like that grab the update! I changed the background image.
Report comment to moderator  
Reply With Quote
Unread 11-25-08, 02:00 PM  
mothes
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
nice

the addon u are working on seems nice.
But is the circle where the number of disease are shown movable?because i keep my runepack somewhere else and not in ceter of the screen like u
But it looks simple and very good
Report comment to moderator  
Reply With Quote
Unread 11-25-08, 04:47 PM  
Asura000
A Defias Bandit

Forum posts: 3
File comments: 3
Uploads: 0
This addon seems great and simple. Also your new addon concept looks awesome, when can we expect a beta or release of Deathboard?
Report comment to moderator  
Reply With Quote
Unread 11-25-08, 11:21 PM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
Exclamation Ver. 1.4 Released!

I added the requested background opacity control and out of combat fading. They can both be adjusted in the control panel. Unfortunately this required some big changes and you may get an error if you do not delete your saved variables file.

The file you need to delete is:
World of Warcraft\WTF\Account\<account name>\SavedVariables\RunePack.lua

Even if you don't delete it you should only get the error once.
Report comment to moderator  
Reply With Quote
Unread 11-27-08, 02:00 PM  
mothes
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
great

man ty for the out of combat fading tool.This addon is getting better and better each day
ty for the hard work m8
respect
Report comment to moderator  
Reply With Quote
Unread 12-19-08, 06:44 AM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
Request for screenshots

Hey any of you guys that have downloaded this mod and are using it I'd like to see screenshots of your whole UI. I'm curious about where on the screen people are placing it and what kind of opacity settings different folks use.
Report comment to moderator  
Reply With Quote
Unread 12-20-08, 04:44 PM  
Colonel
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Tranparency Settings

Hey, I was wondering if it was possible if you could make it so that it won't fade unless you're out of combat and all your runes are off cooldown.

Also, when I check "Hide Runic power", it comes back when I relog.

Other than that, I can say this is currently my favourite Rune monitoring addon.
Report comment to moderator  
Reply With Quote
Unread 12-21-08, 09:44 AM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
Re: Tranparency Settings

Originally posted by Colonel
Hey, I was wondering if it was possible if you could make it so that it won't fade unless you're out of combat and all your runes are off cooldown.

Also, when I check "Hide Runic power", it comes back when I relog.

Other than that, I can say this is currently my favourite Rune monitoring addon.
I don't know about fading on the off cooldown in addition to OOC. I use it as a combat indicator so I know I wouldn't want that. If it is an easy option to add I'll consider it. The RP number coming back after you log is just a bug. I'll try to fix it. I don't use that option so I've never noticed.
Report comment to moderator  
Reply With Quote
Unread 12-21-08, 01:01 PM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
Re: Tranparency Settings

Originally posted by Colonel
Hey, I was wondering if it was possible if you could make it so that it won't fade unless you're out of combat and all your runes are off cooldown.

Also, when I check "Hide Runic power", it comes back when I relog.

Other than that, I can say this is currently my favourite Rune monitoring addon.
I just fixed the Runic Power bug. Version 1.5 is awaiting approval.
I didn't implement that fading recommendation yet I need to look at my options more.
Report comment to moderator  
Reply With Quote
Unread 12-21-08, 02:30 PM  
sensory
A Fallenroot Satyr
 
sensory's Avatar
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 46
Uploads: 1
This is THE BEST looking rune mod I've seen to date, excluding the default. All the others I have seen are, simply put, ugly.. and something I wouldn't been seen dead with in my UI.


Kudos to you, sir.
Report comment to moderator  
Reply With Quote
Unread 12-21-08, 04:01 PM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
Originally posted by sensory
This is THE BEST looking rune mod I've seen to date, excluding the default. All the others I have seen are, simply put, ugly.. and something I wouldn't been seen dead with in my UI.


Kudos to you, sir.
Thanks a lot! I've been having second thoughts because I've had people tell me they won't use my mod since it doesn't use the default runes.

On a separate note I uploaded a new version today!
/RunePack
/Runepack
/runepack
now all open the RunePack configuration menu.
Last edited by Lane : 12-21-08 at 04:02 PM.
Report comment to moderator  
Reply With Quote
Unread 12-22-08, 08:17 AM  
Jinks
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Would be great if you implement an option to rotate it with 90 degrees, so that the runes slide vertically instead of horizontally.
Thanks, nice addon.
Report comment to moderator  
Reply With Quote
Unread 12-22-08, 10:57 AM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
Originally posted by Jinks
Would be great if you implement an option to rotate it with 90 degrees, so that the runes slide vertically instead of horizontally.
Thanks, nice addon.
I've had that request before. The way it is implemented now that's a non-trivial change. In the future for a possible 2.0 release I think I will implement a lot of the options people have asked for like rune art choices, slide direction and possibly some different layouts.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.