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Updated:07-01-17 12:29 AM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Warlock, DPS, Combat Mods

Ellipsis (Multi-Target DoT Timers)  Popular! (More than 5000 hits)

Version: 4.2.8
by: Kith [More]

Due to extensive changes, nearly all text in Ellipsis was altered rendering language translations for anything but English inaccurate. Anybody willing to take on the task of translating the mod (and the options especially) into other languages, please PM me and we can sort out getting the mod translated once again. Thanks!

Ellipsis (indicating omission)
Typography - A mark consisting of three periods, colloquially known as 'dot-dot-dot'.


Ellipsis is an addon that features multi-target aura tracking for spells that you (and your pet) cast on others. Additionally it keeps track of your pets spells when cast on others, tracks ground-targeted AoEs, temporary minion summons and totems. Cooldowns for your items, pet abilities and your own abilities can also be tracked. Options can be accessed by typing either /ellipsis or /...

Terminology
Aura - HoTs, DoTs, Buffs & Debuffs cast by you or your pet
Unit - Yourself, your pet, party members or hostile mobs (basically anything you can hurl spells at)

Auras, Units & Unit Groups
All auras you cast are attached to the unit they are cast on and these are then seperated into one of 7 groups when displayed. The first 4 groups are based on what the unit is, the 5th is a special case (see The Non-Targeted Unit below), and the last 2 are overrides for your current target and focus to keep them seperate (if desired) from every other displayed unit. Each group can be assigned to any of the 7 available display frames, and multiple groups can be assigned to a single frame.

Example: Assign all harmful units to frame [1], and your target to frame [2] to quickly reference the DoT situation on your current target 'pulled out' from the mess of all your other DoTs.

The Non-Targeted Unit
Some auras exist without any unit to attach themselves to such as temporary minion summons, totems, and ground-targeted AoE spells. These are all grouped together under the special Non-Targeted unit, which is the sole member of the non-targeted group (and can be assigned to a display frame and sorted just like any other unit).

Installation
There are two 'mods' included with Ellipsis, the main mod itself (folder: Ellipsis) and the configuration options (folder: Ellipsis_Options). Only the first is required to use the mod, though you will not be able to change options without the latter; Ellipsis_Options is also Load on Demand and thus won't use up any resources until you begin changing options (which is also why its a seperate folder/addon).

-- 4.2.8 --
Fixed a bug when notifying 'empty' cooldown timers by preventing their creation
Fixed a typo in options localization

-- 4.2.7 --
Updated ToC for 7.2
Updated embedded Ace Libraries

-- 4.2.6 --
Added ability to filter auras using a whitelist (as well as existing blacklist)
Updated Earth Elemental (Shaman) timer to 60s

-- 4.2.5 --
Hostile units will now be cleared on combat end
Havoc (Warlock) added to unique target data

-- 4.2.4 --
Fixed movement code for frames after CreateTitleRegion was removed

-- 4.2.3 --
Updated ToC for 7.1

-- 4.2.2 --
Attempted fix for erratic Unit creation causing overlapping or 'orphaned' Units
Fixed player auras not being shown on login until altered

-- 4.2.1 --
Fixed a missing localization lookup for Non-Targeted units

-- 4.2.0 --
NEW OPTIONS For Auras: Flip Icons, Name Format
NEW OPTIONS For Units: Faded Opacity, Faded Non-Targeted, Collapse All Headers
Fixed a bug with Cooldown options not applying properly on Profile updates

-- 4.1.0 --
NEW FEATURE Cooldown Tracking

-- 4.0.1 --
Added Nether Tempest (Mage) to Unique Spells
Soul Effigy will now show up and track auras used on it

-- 4.0.0 --
- Complete Rewrite for Legion, new functionality, new options.

-- 3.0.4 --
- Updated ToC and Libraries for 5.3

-- 3.0.3 --
- Updated ToC for 5.1

-- 3.0.2 --
- Fixed raid marking related bug that caused a LUA error.

-- 3.0.1 --
- Release build for Mists of Pandaria (same as MoP beta build)

-- 2.2.1 --
- Updated TOC for 4.3
- Fixed (long-standing) bug with Cooldown bar showing when not wanted. To hide the bar just disable tracking of all 3 cooldown types, the bar will hide itself once all tracked cooldowns have expired (if any).

-- 2.2.0 --
- Updated TOC for 4.2

-- 2.1.0 --
- Added minimum duration options for auras and cooldowns (set in seconds as opposed to minutes like the maximums)
- Fixed spell cooldown groups showing the wrong icon for Hunter Traps and Shaman Shocks (they were flipped)
- Cleaned up tooltips and made it more clear when mouseover options are disabled by the 'Clickable' option

- Still To Do: For those who are able and willing, the following strings need translating in all available languages other than English (if you have a translation, please PM me it and the language it's in).

L.MinAuraDuration = 'Min Aura Duration'
L.MinAuraDurationDesc = 'Set the minimum duration of auras (in seconds) that will be tracked by Ellipsis.'
L.MaxAuraDurationDesc = 'Set the maximum duration of auras (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing auras of any duration.'
L.CDMinDuration = 'Min CD Duration'
L.CDMinDurationDesc = 'Set the minimum duration of cooldowns (in seconds) that will be tracked by Ellipsis.\n\nThis setting will not go below 2 dseconds so as to avoid all cooldowns showing up due to the GCD.'
L.CDMaxDurationDesc = 'Set the maximum duration of cooldowns (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing cooldowns of any duration.'

-- 2.0.3 --
Fixed glitch with mages due to Water Elemental now being permanent or nothing rather than a talented duration buff.

-- 2.0.2 --
- 4.0.3 release.

-- 2.0.1 --
- Class Data changes made. I'm sure I missed some as I haven't been properly following the class changes for 4.0.1 so please let me know if anything errors, isn't tracked or has the wrong timer. Note: this is only for AoE spells and Totems, single targets are all handled via direct interaction with the game so should update properly.

Warlock:
- Howl of Terror: 6 -> 8 seconds
- Shadowflame: 8 -> 6 seconds
Death Knight:
- Removed Unholy Blight
Priest:
- Removed Shadow Fiend
Hunter:
- Removed Flare
- Added Ice Trap
Mage:
- Blast Wave: 6 -> 3 seconds
- Removed Water Elemental
- Added Time Warp
Warrior:
- Thunderclap set to 30sec duration
Shaman:
- Removed Cleansing Totem
- Removed Fire Nova Totem
- Removed All 4 Resistance Totems
- Removed Sentry Totem (awr, I liked this one)
- Removed Totem of Wrath
- Searing Totem set to 60sec duration
- Tremor Totem: 120 -> 300 seconds
- Added Elemental Resistance Totem
- Added Tranquil Mind Totem
Paladin:
- Consecration: 8 -> 10 seconds
Once again, i'm sure i've missed some (probably newly added abilities), so please let me know if any problems occur.

-- 2.0.0 --
- Base update for compatibility with 4.0.1. No in-depth testing done due to lack of available time though most things should work. Things that are likely to be broken will apply to new/changed spells that had special requirements (such as some AoE's and shaman totems). Please let me know of any issues with these.

-- 1.5 --
- ToC Update

-- 1.4 --
- Fixed bug with detecting cooldown of Holy Shock & Penance (thanks Jzar)
- Fixed bug with Searing Totem duration detection (I swear there weren't 10 ranks last time I played!)
- Updated internal Libs to most recent versions

-- 1.3a --
- Corrected some missing translations in the zhTW Options locale.

-- 1.3 --
- Actually removed the Poison Cleansing Totem entry instead of just claming to.

-- 1.2 --
- Made the following changes to ClassData (internal spell ID references):
- - Divine Hymn: changed ID
- - Disease Cleansing Totem: replaced by Cleansing Totem
- - Poison Cleansing Totem: removed
- - Polymorph: added serpent, cat, rabbit and turkey

-- 1.1 --
- Made compatible with 3.1 LUA changes.

-- 1.0 --
- Full release.

-- 0.78 RC2 --
- Updated totem durations to new values.
- Added Feral Spirit to 'aoe' timer tracking.

-- 0.77 RC1 --
- Missing translations fixed.
- You can now add 'Do Not Track' entries by drag-n-drop on spell and item icons and all non-needed information should be stripped to ensure the setting works correctly
- You can now Ctrl+Right-Click on totem timers to destroy that particular totem.
- Shifted check for mage talents in regards to water elemental. Talent data was loading 'after' my check initially. Mages should get an accurate timers for water elemental now if they have the appropriate talents.

-- 0.76 --
- I'm an idiot and left debugging code in the WOTLK version, its gone now.

-- 0.75 --
- Will now track timers on target dummies.
- Cooldowns will now be announced to raid when in a raid group, and not party
- Rewrote notification system to handle locales better.
- Translations added for German (by Eltorrato@Kil'jaeden) and French (by Markam@Chants éternels).

-- 0.74 --
- Changed a Blizzard function call after its name was changed in a recent build to allow options to work properly again via /ellipsis
Note: The next version will most likely be 0.75 for both WOTLK and LIVE when required, as 0.74 is a WOTLK-only update.

-- 0.73 --
- Rewrote totem destruction handling to use a new event-based system (via an event I never previously knew existed), totems timers should now properly update when destroyed whether its manually, via Totemic Call or by going out of range.
Important: Needs testing on WOTLK servers as i'm unable to do it myself (no Shaman :<)

-- 0.72 --
- Added the option to colour target identifiers based on the class of the target.
- Cleared player, pet and aoe timers appropriately on death.
- Default location for the Prominent Targets anchor shifted slightly so it does not overlap the Targets anchor.
- Fixed an error that was causing announcements to goto party chat instead of raid chat when in a raid.

-- 0.71 --
- If you cast a totem of one type while another totem of the same type is active, the timer should be destroyed as appropriate.
- AoE list updated for WOTLK version undoing a mistake made when 0.70 went live that prevented tracking of all 'wotlk only' aoe and unique spells.

-- 0.70 --
New Features:
- Prominence: You can now make No Target (AoE), Player and Pet timers promienent, that is, attach them to a seperate anchor from the rest of your aura targets.
- Cooldown Offsets: You can now offset cooldown timers (icons) from the main bar, either with or without a 'tag' linking them back to their position on the bar.
- Transparency: You can now make certain gui elements transparent via their colour pickers, these include most of the cooldown bar elements and the background for aura timers.
- Pet Tracking: You can now track buffs you cast on your pet (used to be a package deal with player tracking).
- Profiles: Profiling options for settings have been included, if you are updating from a version of Ellipsis prior to 0.7, then the default profile for everyone is "Default", for new users, an individual profile will be generated for each player. In either case, you will need to change settings if you wish the alternative behaviour.
- LibSink: Ellipsis now uses LibSink for visual notification output for expired and broken timers, this includes options to output to all main Blizzard locations (raid warning, error frame, chat etc) as well as Channel, SCT and MikSBT options.

Fixes:
- Redone the options panel to be more informative and to better group option categories.
- Aura scanning re-written to more accurately track the status of player, pet, target, and focus timers. Please give this extra attention when testing.
- Aura Target Layout re-written to fix a few glitches and to improve performance, please give this extra attention (mainly the Configure Target Display and Max Targets options, please try as many combinations as you are willing).
- Fixed many other glitches and errors (hopefully all now, but I doubt it :p)

Known Bugs:
- When using offset tags for cooldown timers, the tag will bulge slightly while in motion, this is an artifact of how WoW renders the textures and there is no fix I know of for the time being. It is less prominent the further a timer moves, so the larger your bar and the shorter the timescale, the less pronounced it will be.

-- 0.68 --
- Fixed bug in Secondary Scanning which was causing lua errors (and for it not to work).
- Fixed a few spelling errors in the options.

-- 0.67 --
- Added the option to show raid icons on timer targets (needs additional testing that it accurately updates timers when icons change mid-combat)
- Fixed a few bugs introduced by the 'show stack in text' option.
- Moved cooldown icons 'behind' the timescale text to allow for reading the times.
- Fixed config updates to recognise the 'trackPlayers' setting properly.

-- 0.66 --
- Fixed a glitch where stacks weren't showing up properly for stackable spells (eg, Lifebloom)
- Hopefully fixed a glitch with cooldowns for some spells not showing up.
- Added an option to display spell stacks as part of the name display on the timer (this option will result in no stack being shown if your using icon mode as it has no spell text).
- Fixed a glitch where the secondary scan was picking up debuffs regardless of your options.

NOTE: For additional testing of the cooldowns on spells, added a debug option which will give you internal feedback about what the mod is up to. To activate it, type "/run Ellipsis.db.profile.debug = true" (without quotes) and to disable, the same but substitute 'true' for 'false'. If your not getting spell cooldowns showing up, please enable this and see if a) the spell missing is listed as being tracked and b) that its picked up when a cooldown event happens (obviously one of the above is failing).

-- 0.65 --
- Fixed a small glitch which was preventing some timers showing up.

-- 0.64 --
- There are now two versions of the mod, one for LIVE servers and the other for the WOTLK beta, please download the appropriate one for your game installation.
- Cooldown functionality now implemented.
- Can toggle ability to track auras (buffs) on player.
- Moved the 'lock' button for gui movement to a more prominant place.
- Numerous other tweaks and fixes.
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Unread 09-08-08, 06:33 PM  
Kith
A Murloc Raider
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Originally posted by nodq
YOu are right, did download the WOTLK version, my mistake, i now have the LIVE version and got this error here:
You must have downloaded the old 'live' one that was posted under this mod (v0.64) which did have that bug int it (KTD is my own personal debugger and I forgot to remove the code in that version). If you goto Ellipsis - LIVE, I have an updated v0.67 version meant for use on live that doesn't have this issue. Thanks.

As for updating Ace3 to WOTLK, that wouldn't be the issue anyhow as Ace loads the latest version of libraries found and my mod has the wotlk version embedded.
Last edited by Kith : 09-08-08 at 06:34 PM.
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Unread 09-10-08, 09:59 AM  
tayedaen
A Deviate Faerie Dragon
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Hi,

With Ellipses, removing a buff does not remove the timer.
Is this by design or is this a bug?

cu
tay
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Unread 09-10-08, 01:33 PM  
Maels
A Kobold Labourer

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Can we get more customizablity in the Icon section?
The way targets and timers grow is fine, what I would like to see is the ability to change the position of the time remaining on each spell, the ability to change the position of target names and the ability to place icons closer/further away form each other.
Ideally what I'm looking for is in this screenshot:

http://img45.imageshack.us/my.php?im...8024615yf2.jpg

Spell timers right under with icons right next to each other. (spells grow to the right, targets upwards)
Target names can be above like it is now, but I can't imagine the addition of that option being too time-consuming.
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Unread 09-10-08, 06:30 PM  
Kith
A Murloc Raider
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Originally posted by tayedaen
Hi,

With Ellipses, removing a buff does not remove the timer.
Is this by design or is this a bug?

cu
tay
Removing a buff in what situation? As in how is it being removed and from who because if its something like right-clicking a buff off yourself (and you are tracking player buffs), then it should remove the timer and has done when i've tested it in the past.
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Unread 09-10-08, 06:33 PM  
Kith
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Originally posted by Maels
Can we get more customizablity in the Icon section?
The way targets and timers grow is fine, what I would like to see is the ability to change the position of the time remaining on each spell, the ability to change the position of target names and the ability to place icons closer/further away form each other.
Ideally what I'm looking for is in this screenshot:

http://img45.imageshack.us/my.php?im...8024615yf2.jpg

Spell timers right under with icons right next to each other. (spells grow to the right, targets upwards)
Target names can be above like it is now, but I can't imagine the addition of that option being too time-consuming.
I'm afraid due to the manner in which the layout is handled, its not just a simple change and with other things i'm working on for the mod i'm not sure i'll have time to make such a change. Though you can already set the spacing of icons and set their orientation to go left-right (though they will be further spread apart due to the timer being between them rather than below).
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Unread 09-11-08, 08:58 AM  
Maels
A Kobold Labourer

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Originally posted by Kith
I'm afraid due to the manner in which the layout is handled, its not just a simple change and with other things i'm working on for the mod i'm not sure i'll have time to make such a change. Though you can already set the spacing of icons and set their orientation to go left-right (though they will be further spread apart due to the timer being between them rather than below).
Icons side by side left-to right is pretty horrible looking, I don't think anyone could seriously use Ellipsis like that.
Thanks for the response though.
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Unread 09-12-08, 02:25 PM  
ripristino
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hey again, i finally had time to test your latest version in both wotlk and live. spell cooldowns appear to work now. the issue with the problem on login no longer occurs either. i'll let ya know if i run into any other issues, but for now things seem to be working pretty well awesome job on this addon!
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Unread 09-12-08, 06:59 PM  
Kith
A Murloc Raider
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Originally posted by ripristino
hey again, i finally had time to test your latest version in both wotlk and live. spell cooldowns appear to work now. the issue with the problem on login no longer occurs either. i'll let ya know if i run into any other issues, but for now things seem to be working pretty well awesome job on this addon!
*cheer* Well, thats certainly good news from my point-of-view :>
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Unread 09-14-08, 04:56 AM  
tayedaen
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Originally posted by Kith
Removing a buff in what situation? As in how is it being removed and from who because if its something like right-clicking a buff off yourself (and you are tracking player buffs), then it should remove the timer and has done when i've tested it in the past.
Hi,

I've now found the exact circumstances of the bug.
It happens with my shamans totems.

A timer for the totems does appear, but it does not disappear when the totem is removed before the time is over.

Btw. (for totems) it seems it does not matter if "Track player buffs" is set or not.

cu
tay
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Unread 09-14-08, 09:31 AM  
Kith
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Originally posted by tayedaen
Hi,

I've now found the exact circumstances of the bug.
It happens with my shamans totems.

A timer for the totems does appear, but it does not disappear when the totem is removed before the time is over.

Btw. (for totems) it seems it does not matter if "Track player buffs" is set or not.

cu
tay
Well for the last point, a totem isn't considered a player buff as its an 'aoe' effect (at least thats how the mod sees it to place it under the No Target identifier).

As for totems disappearing, i'm assuming this happens when you put down, say, a fire totem when you have another fire totem already out? If so, it occurs to me I never added a check to group totems for just that situation; i'll need to think of some way to handle this as the 'unique' code path wouldn't handle multiple items all being in the same category.

* Also, can you please confirm this is only for totems?
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Unread 09-15-08, 08:26 AM  
hackerz81
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I cant find the option for changing between bars and icon mode...I also cant find the option to switch between horizontal and vertical mode (default is vertical on load up). I have the addon isntalled correctly and with the 2 seperate folders like you said they should. Any help?
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Unread 09-15-08, 03:25 PM  
tayedaen
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Originally posted by Kith
Well for the last point, a totem isn't considered a player buff as its an 'aoe' effect (at least thats how the mod sees it to place it under the No Target identifier).

As for totems disappearing, i'm assuming this happens when you put down, say, a fire totem when you have another fire totem already out? If so, it occurs to me I never added a check to group totems for just that situation; i'll need to think of some way to handle this as the 'unique' code path wouldn't handle multiple items all being in the same category.

* Also, can you please confirm this is only for totems?
Hi,
I took a deep look at the code, and I've identified two issues so far:
1 ) (this the easy one)
In AuraHandler.lua, line 164 you are scanning 'target.sortedTimers'. I think you should scan the newly added 'target.prominentTargets' too.
2) (the very complicated one)
Situation: I cast a totem with my shaman, you add a new target 'notarget'.
When I now cancel the totem by rightclicking the buff, then a UNIT_AURA event is fired, with unit=player.
First problem here: if track player buffs is off, then we never actually scan the buffs (return in AuraHandler.lua line 90).
Even if we continue, target is set to 'nil' in line 100 if there are no other buffs on the player.
And the major problem is, that on UNIT_AURA with existing AOE spells ('notarget' spells) you would need to compare all Old buffs to the New buffs to find out which buff is missing, to handle the timer bar for the buff that has been removed accordingly.

I hope this small analysis is helpful

cu
tay
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Unread 09-15-08, 05:38 PM  
Kith
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Originally posted by hackerz81
I cant find the option for changing between bars and icon mode...I also cant find the option to switch between horizontal and vertical mode (default is vertical on load up). I have the addon isntalled correctly and with the 2 seperate folders like you said they should. Any help?
The switch between modes option is 'Timer Mode' under Display Options -> Aura Timers 1.

For vertical or horizontal mode, if you meant timers, look for 'Grow Timers' under Display Options -> Aura Timers 1, if you meant targets, look for 'Grow Targets' under Display Options -> Aura Targets 1, and for the cooldown bar look for 'Horizontal Bar' under Cooldowns 1 (ticked by default, if yours is vertical by default, please tell me as thats a bug).
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Unread 09-15-08, 05:45 PM  
Kith
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Originally posted by tayedaen
Hi,
I took a deep look at the code, and I've identified two issues so far:
1 ) (this the easy one)
In AuraHandler.lua, line 164 you are scanning 'target.sortedTimers'. I think you should scan the newly added 'target.prominentTargets' too.
Edit: I misread what you were saying here. There is no need to scan prominentTargets as that code chunk is scanning the sortedTimer list which is from the target variable, which was populated from activeGUIDS, which is global to all entries regardless of which heading they are sorted under.


2) (the very complicated one)
Situation: I cast a totem with my shaman, you add a new target 'notarget'.
When I now cancel the totem by rightclicking the buff, then a UNIT_AURA event is fired, with unit=player.
First problem here: if track player buffs is off, then we never actually scan the buffs (return in AuraHandler.lua line 90).
Even if we continue, target is set to 'nil' in line 100 if there are no other buffs on the player.
And the major problem is, that on UNIT_AURA with existing AOE spells ('notarget' spells) you would need to compare all Old buffs to the New buffs to find out which buff is missing, to handle the timer bar for the buff that has been removed accordingly.
I wasn't actually aware you could cancel a totem by right-clicking the buff, I assumed they were up til they expired or you used Totemic Call (doh). As for the other issues caused by totems, i'll have to give this some thought; it seems to be only an issue with totems due to their nature rather than all AoE's, as the others are either channelled or once cast, run their full anyhow (or at least may do on some targets).

Edit: I swear i've said this before about a change, but had some more free time and was able to sort it out using an event for timers that I wasn't previously aware existed (PLAYER_TOTEM_UPDATE). This should handle totem destruction nicely, whether its from player interaction, totemic call or getting out of range (had them all tested on live).

Concern: I have no shaman, and no more premade transfer slots, so i'm unable to test if this still functions on the WOTLK beta, would much appreciate if you were able to once the new version is posted :>
Last edited by Kith : 09-16-08 at 02:36 AM.
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Unread 09-17-08, 08:01 AM  
Alexis
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Thumbs down How do I make this **** work?

Okay I cant figure this shit out.

I am on beta, and I play a warlock.

I was referred to this shit by a post from EJ.

I download the addon, clicking on the download latest button.

I get a file Ellipsis_v0.73_WOTLK, I extract it to the interface addons folder.

I load up the game, I can see two blue bars - target and prominent target, and a thick grey bar.

I can access some options from using /ellipsis and /Ellipsis_Options (both take me to the same window)

In these options i see about 5 sliders for auras and cooldowns, a test button and a lock check box. Nothing else.

When I hit Test I see 3 sets or pretty green bars counting down. Fucking Awesome.

When i cast a dot - any dot - nothing shows up. Nothing, zilch zip, nada.

So tell me.. what the fuck am I doing wrong, am i kalgan's fucking bastard child, or is this piece of shit messed up big fucking time?

I dont have *any* other addons installed except recount and Quartz. Does this stink pile need ace or some other shit like that? If so list it somewhere god fucking dammit.

P.S. i would have left this crap to rot if it wasnt recommended over at EJ. Least I thought I could do is come here and make a post...

So which one is it? Am i an asshat or is this this fucked up?
Last edited by Alexis : 09-17-08 at 08:07 AM.
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