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Updated:12-16-11 06:27 PM
Created:05-28-10 05:36 AM
Downloads:15,219
Favorites:89
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nibMicroMenu  Popular! (More than 5000 hits)

Version: 0.8.2
by: Nibelheim [More]

0.8.2


What is it:

nibMicroMenu is a text based Micro Menu.



Options:
  • Texts
    • Adjust the texts which appear on the buttons
    • Font Size
    • Font (LibSharedMedia support)
  • Position
    • Anchor and move it anywhere
    • Parent it to any frame
    • Strata
      • Automatic
      • Manual
    • Orientation
      • Horizontal or Vertical
      • Reverse direction
  • Micro Adjustments
    • Adjust Button height & width
    • Adjust Text X & Y offsets for weird fonts
  • Styles
    • Each button state (Normal, Highlight, and Disabled) is fully configurable
      • Text color (with the option of using Class color)
      • Font Shadow
        • Set the color of the font shadow
        • Set it's X & Y offsets
      • Outline style
      • Opacity
  • Profiles (Ace)




Other nib Addons:

0.8

0.8.2
  • Updated for 4.3
  • Added Raid Finder button
  • Update was dry-coded since I no longer have a WoW account. Let me know if any errors occur.


0.8.1
  • Added Dungeon Journal button


0.8.0
  • Converted to Secure Templates
  • Glyphs can now be changed without problems
  • Combat Fader removed, as it's no longer compatible


0.7

0.7.4 r6
  • Libraries updated

0.7.4 r5 Changes
  • German (deDE) locale added (Thanks to Anfithil)

0.7.4 r4 Changes
  • Traditional Chinese (zhTW) locale added (Thanks to chenyuli)

0.7.4 r3 Changes
  • Français (frFR) locale added (Thanks to DarKleFou)

0.7.4 r2 Changes
  • Combat Fader code optimizations

0.7.4 Changes
  • Memory footprint reduced

0.7.3 Changes
  • Added Libs\AceConsole-3.0

0.7.2 Changes
  • Removed Libs\AceConsole-3.0

0.7.1
  • Beginning to add Localization support. Currently only enUS (English) is available.

0.7.0
  • Buttons will now automatically size themselves to fit their text
  • Added Micro Adjustments for each individual button


0.6

0.6.6
  • Fixed the Combat Fader not registering Power reaching full for Hurt status

0.6.5
  • Updated Libraries

0.6.4
  • Added Frame Strata options
    • Automatic - Automatically set the Micro Menu to appear above it's parent frame
    • Manually set the Micro Menu's frame strata and frame level
  • Improved Options window layout a bit

0.6.3
  • Fix parenting to dynamic frames

0.6.1 and 0.6.2
  • Minor code fixes

0.6.0
  • Updated to work with Cataclysm
  • There are now 10 buttons. The guild/social button has been separated into two buttons. The guild button will access the new Guild window.


0.5

0.5.4
  • Added Tooltips to the buttons (with an option to turn them off if you choose)
  • Guild/Social button is now just a Social button and will simply display the Social window

0.5.3
  • Added an extra option to the Combat Fader. 100% on mouse over: set the opacity of the MicroMenu to 100% when your mouse is over a button.

0.5.2
  • Added Combat Fader. Disabled by default. Can adjust settings through the nibMicroMenu options window.

0.5.1
  • Fixed a bug when changing/creating profiles.

0.5.0
  • New options for changing orientation of MicroMenu (Horizontal or Vertical) and reversing it's direction.


0.4

0.4.1
0.4.0
  • Buttons will now automatically disable/enable depending on whether your character can access their associated windows.
  • Buttons will become highlighted if their associated window is open (either through the MicroMenu itself or through any other means).
  • A new style - Disabled.
  • All three styles (Normal, Highlight and Disabled) now separately configurable from each other, each with their own options category.
Post A Reply Comment Options
Unread 06-11-11, 01:23 AM  
0pacus
A Defias Bandit
 
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Forum posts: 3
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Uploads: 3
Why is this not possible to achieve? With bartender 4 you can set your micro menu this way by choosing the amount of rows you would like the menu to be.

Can you add this feature to the addon? There is a horizontal and vertical option, but no row selection. I am not an addon creator, so I do not know how much this entails or if you can copy the code from BT4. Either way, I would really be grateful if this feature could be added.

Thanks again and it was nice to meet you.
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Unread 06-10-11, 09:37 PM  
Nibelheim
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Hmm, not so much a bug, more of something which can't be done. Right now you can move text position around, but not the actual button position. This was included so you could get the actual text to be in the center of the button, because different fonts have different x,y coordinates for the letters.
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Unread 06-10-11, 09:16 PM  
0pacus
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This goes really well with my addon pack, but I am experiencing a crucial bug. When I move the letters around to a desired X-Y position, I made it so the first 5 letters are next to the second 5.... like this.

C O
S P
T G
A D
Q ?

Which is how I want it. The only issue is, when I want to click the 'O' option, I have to put my cursor below Q still. As if the letter moved, but the button itself did not. It is invisible the button, but they still continue downward when they should be attacked to the letters I moved. Plz post a fix for this soon! Thx
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Unread 04-29-11, 07:02 PM  
Nibelheim
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Originally posted by Lily.Petal
Think you might be able to add Monochrome into your font style listing? :P

I did it myself but I'm getting an error

Code:
AceLocale-3.0: nibMicroMenu: Missing entry for 'Monochrome':
nibMicroMenu-0.74\Config.lua:69: in main chunk
It's working as intended, but Idk what to do about the error ><;
Don't put L[] around "Monochrome" Or add L["Monochrome"] into the locale file for enUS.
Last edited by Nibelheim : 04-29-11 at 07:03 PM.
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Unread 04-29-11, 07:00 PM  
Lily.Petal
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Think you might be able to add Monochrome into your font style listing? :P

I did it myself but I'm getting an error

Code:
AceLocale-3.0: nibMicroMenu: Missing entry for 'Monochrome':
nibMicroMenu-0.74\Config.lua:69: in main chunk
It's working as intended, but Idk what to do about the error ><;
__________________

Aggro Color to KG Panels Borders - Nibelheim
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Custom LUA PowerText - Stuf - Nibelheim, Seerah
Last edited by Lily.Petal : 04-29-11 at 07:02 PM.
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Unread 04-17-11, 03:36 PM  
Nibelheim
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Originally posted by rain3x
I'm not sure if I'm the only one, as nobody has posted this, but every time I try to click on a glyph from my glyph list, I would get the "nibMicroMenu has been blocked from an action only available to the Blizzard UI. You can disable this addon and reload the UI."

Then I can disable or ignore it, but I can't apply glyphs, making it insanely frustrating as whenever I change specs I have to log out, disable it, log in, apply glyphs, log out, enable it, log back in.

I have display LUA errors turned on, but when I go to do this with that turned on, it doesn't produce an LUA error. Help?
For now, you just need to press the keybinding for the talent window. I'll see about fixing it up.

Edit: Uploaded 0.8.0. Should be able to change Glyphs without any problemos.
Last edited by Nibelheim : 04-17-11 at 05:52 PM.
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Unread 04-17-11, 09:21 AM  
rain3x
A Deviate Faerie Dragon
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I'm not sure if I'm the only one, as nobody has posted this, but every time I try to click on a glyph from my glyph list, I would get the "nibMicroMenu has been blocked from an action only available to the Blizzard UI. You can disable this addon and reload the UI."

Then I can disable or ignore it, but I can't apply glyphs, making it insanely frustrating as whenever I change specs I have to log out, disable it, log in, apply glyphs, log out, enable it, log back in.

I have display LUA errors turned on, but when I go to do this with that turned on, it doesn't produce an LUA error. Help?
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Unread 12-05-10, 05:42 PM  
Nibelheim
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Originally posted by silverwind
Using this OnClick code solves the talent/glyph frame taint:

Code:
local function OnClick(self, button)
	UIParentLoadAddOn"Blizzard_TalentUI"
	if button == "RightButton" then
		ToggleFrame(PlayerTalentFrame)
		PlayerTalentFrameTab3:GetScript("OnClick")(PlayerTalentFrameTab3,"LeftButton")
	else
		ToggleFrame(PlayerTalentFrame)
		PlayerTalentFrameTab1:GetScript("OnClick")(PlayerTalentFrameTab1,"LeftButton")
	end
end
Still working on the Spellbook
Ohh, nice!
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Unread 12-05-10, 05:19 PM  
silverwind
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Using this OnClick code solves the talent/glyph frame taint:

Code:
local function OnClick(self, button)
	UIParentLoadAddOn"Blizzard_TalentUI"
	if button == "RightButton" then
		ToggleFrame(PlayerTalentFrame)
		PlayerTalentFrameTab3:GetScript("OnClick")(PlayerTalentFrameTab3,"LeftButton")
	else
		ToggleFrame(PlayerTalentFrame)
		PlayerTalentFrameTab1:GetScript("OnClick")(PlayerTalentFrameTab1,"LeftButton")
	end
end
Still working on the Spellbook
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Unread 12-01-10, 05:04 PM  
Nibelheim
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Originally posted by Kazazik
M88888 you have to fix it =)
Cant open spellbook while in combat with nibMicroMenu
Cant change Gliphs(whether it spells) i couseing a error and asking to disable this addon.
Unfortunately those are limitations due to Blizzard's design. Changing of Glyphs are a protected function, similar to opening the Spellbook in combat. Best work-around is to simply use the keybinds for those windows.
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Unread 12-01-10, 04:50 PM  
Kazazik
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M88888 you have to fix it =)
Cant open spellbook while in combat with nibMicroMenu
Cant change Gliphs(whether it spells) i couseing a error and asking to disable this addon.
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Unread 10-31-10, 08:47 PM  
rain3x
A Deviate Faerie Dragon
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Originally posted by Nibelheim
I can add options to allow this. Give me a 12 hours
<3 Thanks so much. Sorry that it turned out to be more of a hassle than it seemed it might be. At the very least I appreciate it tremendously. <3

<3 to the largest extent =]

Edit:

Perfect by the way. My alignment OCD is no longer punching me in the face! MORE LOVE <33333333333
Last edited by rain3x : 11-01-10 at 05:23 AM.
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Unread 10-31-10, 07:36 PM  
Lightcall
A Defias Bandit

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Originally posted by Nibelheim
All the latest changes are in.
shall try it now
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Unread 10-31-10, 07:28 PM  
Nibelheim
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Originally posted by Lightcall
you have fully working version of this or are changes still being updated?
All the latest changes are in.
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Unread 10-31-10, 07:25 PM  
Lightcall
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you have fully working version of this or are changes still being updated?
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