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SSPVP3  Popular! (More than 5000 hits)

Version: r20090804
by: Shadowed [More]

SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <[email protected]>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* Fuck it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
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Unread 07-07-07, 05:47 PM  
Thortok2000
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When you die in a graveyard, and have the option to instantly rez because you're close enough to your corpse, instead of waiting to spirit rez, it used to automatically click 'Accept' for you. I miss this feature, I actually kinda used it a lot.
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Unread 07-08-07, 02:08 AM  
nakomaru
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Great addon Shadowd, I'm just having one small problem. Most of the time when I run an /sspvp sync 10, none of the members in the raid will actually join when the timer ends, not even the person i started the timer on. Have any advice to get it working 100% of the time?

#edit - It seems like it will work properly only the first time you use it since a log in or a /console reloadui. Another possibly related bug is it says "SSPVP: You have been queued for Alterac Valley by <player>." twice in a row when you get queued.
Last edited by nakomaru : 07-08-07 at 05:40 AM.
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Unread 07-08-07, 02:11 AM  
UnlitPhoenix
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With build r97 getting this while in AV:

SSPVP\battlegrounds\av.lua:273: attempt to compare string with number

---

Seems to happen when someone tags a graveyard.
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Unread 07-08-07, 03:16 AM  
Pseudopath
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Post Question

Now that you have moved the configuration options to OH, can I remove the SSUI folder etc?

- Pseudopath.
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Unread 07-08-07, 03:59 AM  
nakomaru
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Re: Question

Originally posted by Pseudopath
Now that you have moved the configuration options to OH, can I remove the SSUI folder etc?
If you're using a version below r91 and you're upgrading to anything equal or higher to r91 you can safely delete SSUI, it has now been replaced by OptionHouse.
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Unread 07-08-07, 04:34 PM  
hikari118
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does auto-queue work to everyone? becasue i couldnt auto-queue after a BG finished
or do we need to setup a macro/mouseclicker to right click on BGmasters?
any idea? / can anyone provide a macro for autoit to auto right click on BGmasters?
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Unread 07-08-07, 05:16 PM  
Thortok2000
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In WSG, enemy flag carriers aren't getting their name colored by class.

Date: 2007-07-08 19:10:35
ID: 51
Error occured in: Global
Count: 5
Message: ..\AddOns\SSPVP\battlegrounds\wsg.lua line 81:
attempt to perform arithmetic on field '?' (a nil value)
Debug:
...ace\AddOns\worldofwarprofiler\worldofwarprofiler.lua:1854:
...ace\AddOns\worldofwarprofiler\worldofwarprofiler.lua:1843
[C]: ?
SSPVP\battlegrounds\wsg.lua:81: SendChatMessage()
..\FrameXML\ChatFrame.lua:3110: ChatEdit_SendText()
..\FrameXML\ChatFrame.lua:3119: ChatEdit_OnEnterPressed()
[string "*:OnEnterPressed"]:1:
[string "*:OnEnterPressed"]:1
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Unread 07-08-07, 06:08 PM  
Thortok2000
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Because of the bug below, I am unable to speak in battlegrounds. In critical need of fixing.
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“I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve.” — Bilbo Baggins, from his speech on his eleventy-first birthday.
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Unread 07-08-07, 06:47 PM  
WillJitsu
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Originally posted by UnlitPhoenix
With build r97 getting this while in AV:

SSPVP\battlegrounds\av.lua:273: attempt to compare string with number

---

Seems to happen when someone tags a graveyard.
I'm also getting this error.
Last edited by WillJitsu : 07-08-07 at 07:04 PM.
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Unread 07-08-07, 07:05 PM  
Shadowed
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Will look into the AV bug.
Thortok are you sure another addon isn't causing it? I litterally haven't changed the code since I added it like a year ago and it's never broken before.
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Unread 07-08-07, 11:27 PM  
wowparceria
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AV Queue-Join-NON-AFK

Hello Shadowd your addOn is very nice and have a nice interface, I have some doubts I would if you can answer me or someone who knows:

1° How I can make a Auto-Queue/Auto-Join/ (Alterac Valley only) and not be AFK in the BG, after the BG end automaticly re-join and win ... so what I want is:

queue AV - auto join AV - win / loss AV - re-queue AV - join again... and again... and again.. lol, of course AFK but not AFK hehe, so I can go study and make honor...

I think in that mod that can be done? Isnt it?
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Unread 07-08-07, 11:40 PM  
Shadowed
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/handpalm

Read the ToS
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Unread 07-08-07, 11:52 PM  
wowparceria
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Im sorry...

I'm so sorry but... what is ToS? And where is this? =(
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Unread 07-08-07, 11:53 PM  
Tekkub
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Go away, we don't want users like you here.
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Unread 07-08-07, 11:54 PM  
Shadowed
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Stop stealing my fun Tekkub
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