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Tomb of Sargeras (7.2.0)
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Ackis Recipe List  Popular! (More than 5000 hits)

Version: 7.2.0.2
by: Torhal, Ackis, Resa1983

Ackis Recipe List is an AddOn which will scan your trade skill recipes and print out a list of which recipes you are currently missing. It will work for all tradeskills.

Profession AddOns:
Due to the increasing data size and memory usage with each WoW expansion, the professions have been split into their own AddOns; you need only download the ones you'll be using. Each installed and enabled profession AddOn will load whenever it's first accessed by the ARL core.

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Please post all bugs, suggestions, features and comments on the WoW Ace Project Management page.

Latest Changelog can be found here
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Unread 03-20-09, 02:16 PM  
Ackis
A Cliff Giant
 
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Originally posted by SilverShadow
No worries then. I can always manually enter it, or add them all and remove the ones not nearby. No biggie. ARL has come a long way since you first released it, can't really complain at all. ^_^
Yah that's why I'm not too "concerned" with it because you can manually do it w/ TomTom very easily.
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Unread 03-20-09, 11:05 AM  
SilverShadow
An Aku'mai Servant
 
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Originally posted by Ackis
Yah I've noticed how those go all whacky and stuff. It's my intention to try and split them up/force word wrapping, however I'm not 100% how to do that just yet.

Regarding the ctrl-shift-clicking on a specific vendor, it would require a lot of work to do that, work that I don't have time for right now.
No worries then. I can always manually enter it, or add them all and remove the ones not nearby. No biggie. ARL has come a long way since you first released it, can't really complain at all. ^_^
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Unread 03-20-09, 10:34 AM  
Ackis
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Originally posted by SilverShadow
I was somewhat having the same problem as well, until I read the full tooltip when hovering over a recipe. Apparently if you Ctrl-Shift-Click on a single recipe it will add the waypoints to all vendors for that recipe (I wish it was just the single vendor I'm clicking on, not all of them though). Because most of my tooltips are having issues with overlapping/going out of the box/taking up half my screen I didn't notice it at first. Thank you Ackis for posting all those on the page now.

Speaking of tooltips. I have a slight problem. The recipes that are found by transmutes are taking up just about my entire screen: See Screenshot here. Considering I have a 17" widescreen that's not a small feat.

I'll also often get the dual tooltips overlapping one another so I can't read anything. See Screenshot here

Changing the tooltip scale doesn't really help in either matter. I can somewhat move things around so they don't overlap the list itself, but it's hard to make them not overlap eachother when they get that big.
Yah I've noticed how those go all whacky and stuff. It's my intention to try and split them up/force word wrapping, however I'm not 100% how to do that just yet.

Regarding the ctrl-shift-clicking on a specific vendor, it would require a lot of work to do that, work that I don't have time for right now.
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Unread 03-20-09, 10:29 AM  
SilverShadow
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Originally posted by Raventhorn
Thank you for adding some waypoint granularity! My wife will be happy too. Despite my warnings to set filters before doing a scan (she never listens), she killed her framerate to the point that she had to restart the game lol. It would be nice if we could take that granularity one tiny step further and make it so we could click a single vendor resulting in one single waypoint being set, but I don't want to push my goodwill heh. The only other thing I can thing of is a suggestion to perhaps place the button for clearing ARL waypoints right in the recipe list window rather than buried at the bottom of ARL's option menu.

Thanks again!
I was somewhat having the same problem as well, until I read the full tooltip when hovering over a recipe. Apparently if you Ctrl-Shift-Click on a single recipe it will add the waypoints to all vendors for that recipe (I wish it was just the single vendor I'm clicking on, not all of them though). Because most of my tooltips are having issues with overlapping/going out of the box/taking up half my screen I didn't notice it at first. Thank you Ackis for posting all those on the page now.

Speaking of tooltips. I have a slight problem. The recipes that are found by transmutes are taking up just about my entire screen: See Screenshot here. Considering I have a 17" widescreen that's not a small feat.

I'll also often get the dual tooltips overlapping one another so I can't read anything. See Screenshot here

Changing the tooltip scale doesn't really help in either matter. I can somewhat move things around so they don't overlap the list itself, but it's hard to make them not overlap eachother when they get that big.
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Unread 03-19-09, 10:37 PM  
Ackis
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Originally posted by Aesir
No, it's not what I've observed. However, since no one else is reporting this, I'll dig a bit before I enter a ticket on it.
I just confirmed it. I'll check it out tomorrow.
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Unread 03-19-09, 10:10 PM  
Aesir
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Originally posted by Ackis
<snip>
If you have only your faction set to be shown, you shouldn't see opposite factions in your tooltips at all.

Is this the behaviour that you're seeing?
<snip>
No, it's not what I've observed. However, since no one else is reporting this, I'll dig a bit before I enter a ticket on it.
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Unread 03-19-09, 04:18 PM  
Ackis
A Cliff Giant
 
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I've added some more documentation to the ARL main page.
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Unread 03-19-09, 03:42 PM  
Ackis
A Cliff Giant
 
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Originally posted by Raventhorn
Thank you for adding some waypoint granularity! My wife will be happy too. Despite my warnings to set filters before doing a scan (she never listens), she killed her framerate to the point that she had to restart the game lol. It would be nice if we could take that granularity one tiny step further and make it so we could click a single vendor resulting in one single waypoint being set, but I don't want to push my goodwill heh. The only other thing I can thing of is a suggestion to perhaps place the button for clearing ARL waypoints right in the recipe list window rather than buried at the bottom of ARL's option menu.

Thanks again!
I don't think I'd do the click on a vendor to add that waypoint, however it's a suggestion. Feel free to ticket it.

Regarding the clearing the waypoints, that's something I've considered myself. I don't want to add another "button" to the whole interface... what about alt-clicking the scan button? That should work better IMO.
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Unread 03-19-09, 03:37 PM  
Ackis
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Originally posted by Aesir
I wanted to follow-up on this: The filters do work for Trainer NPCs. The tips show opposing faction NPCs for non-Trainer recipes however, and because my ARL list is set to show only those recipes I don't know (which tend to be those granted by quests or exist only on specific vendors), I confused the issue. Example: Quest, Seasonal, and Vendor (not Trainer) recipes show Horde NPCs for my Alliance characters, and vice-versa.
Ahh ok... well it has a few different "features". For trainers, it ignores opposite faction regardless of settings. For all others it should ignore opposite faction based on your settings. I still think I'm a bit confused on this however.

If you have both factions set to be shown, you shouldn't see opposite factions in your tooltips for trainers. However, you would see them for quests, etc... all the rest.

If you have only your faction set to be shown, you shouldn't see opposite factions in your tooltips at all.

Is this the behaviour that you're seeing?

Originally posted by Aesir

But you already knew that, because as response to my earlier post you had a comment:
As a preference, I would have faction filtering determine whether or not opposing faction NPCs show at all - regardless of recipe source. I can understand the opposing preference, however. I will open a 'suggestion' ticket instead of a defect ticket on this, and perhaps other users will vote on the ticket with their preference.
Please do. I think what you're getting at is having another option which determines if you show the opposite factions acquire methods regardless of filter settings. This may work out nicely, however there will be some special cases where the recipe is ONLY from that faction.

Originally posted by Aesir

Relating to small fonts and bad aliasing in the tips:
I took a very close look at my own setup, and have found a solution for my own configuration. But first, I need to underscore (for everyone interested in this issue) that apparent font size is determined not just by font size settings in WoW and within various addon configuration options, but also by UI scaling, addon-specific frame scaling, monitor size, eyeballs, etc. Therefore, my solution may not be a very good one for everyone. With that said, I did a full-text search for 'font' and found line 619 in ARLframe.lua:
Code:
        local fontsize = 11
I changed the value to 12 and saw improvement, as apparently that setting is somehow tied to the bits of text in the tips that appear smallest (e.g. the 'bind on equip' text and vendor name/location information).

So... what would I change? Perhaps I would have the tip text font size settings exposed within the ARL configuration panel for users to set themselves. While the tooltip scale option is available (good), that setting increases the size of the entire tip and tip text - and you can end up with HUGE tip titles to go along with the increased detail data (bad). I can open a suggestion ticket for this as well, but I am not 100% certain I've missed something - so wouldn't mind reading your input on this first.
Good idea. I know it's a short response for a long post, but I don't see anything against it. More customization is a good thing. Can you please make a ticket also for this?

Originally posted by Aesir

Finally, about TomTom integration, you made the point that I should pay attention to the options descriptions:


I looked for readme files and in-game /arl documentation text. Where are these option descriptions or docs? I don't want to miss anything.
It's only identified in the change log, and on the options in the main ARL configuration window. I suppose I should write something up about it as well.

Originally posted by Aesir
Thanks! [/b]
You're welcome!
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Unread 03-19-09, 03:47 AM  
Raventhorn
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Thank you for adding some waypoint granularity! My wife will be happy too. Despite my warnings to set filters before doing a scan (she never listens), she killed her framerate to the point that she had to restart the game lol. It would be nice if we could take that granularity one tiny step further and make it so we could click a single vendor resulting in one single waypoint being set, but I don't want to push my goodwill heh. The only other thing I can thing of is a suggestion to perhaps place the button for clearing ARL waypoints right in the recipe list window rather than buried at the bottom of ARL's option menu.

Thanks again!
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Unread 03-18-09, 10:55 PM  
Aesir
An Aku'mai Servant
 
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Originally posted by Ackis
The filter should prevent the tooltips from showing opposite faction stuff. This is a bug for sure, if you could please make a ticket for me?
I wanted to follow-up on this: The filters do work for Trainer NPCs. The tips show opposing faction NPCs for non-Trainer recipes however, and because my ARL list is set to show only those recipes I don't know (which tend to be those granted by quests or exist only on specific vendors), I confused the issue. Example: Quest, Seasonal, and Vendor (not Trainer) recipes show Horde NPCs for my Alliance characters, and vice-versa.

But you already knew that, because as response to my earlier post you had a comment:
I never really concerned myself with it for a few reasons, namely that the more vendors it exists on, the easier it is to get it.
As a preference, I would have faction filtering determine whether or not opposing faction NPCs show at all - regardless of recipe source. I can understand the opposing preference, however. I will open a 'suggestion' ticket instead of a defect ticket on this, and perhaps other users will vote on the ticket with their preference.

Relating to small fonts and bad aliasing in the tips:
I took a very close look at my own setup, and have found a solution for my own configuration. But first, I need to underscore (for everyone interested in this issue) that apparent font size is determined not just by font size settings in WoW and within various addon configuration options, but also by UI scaling, addon-specific frame scaling, monitor size, eyeballs, etc. Therefore, my solution may not be a very good one for everyone. With that said, I did a full-text search for 'font' and found line 619 in ARLframe.lua:
Code:
        local fontsize = 11
I changed the value to 12 and saw improvement, as apparently that setting is somehow tied to the bits of text in the tips that appear smallest (e.g. the 'bind on equip' text and vendor name/location information).

So... what would I change? Perhaps I would have the tip text font size settings exposed within the ARL configuration panel for users to set themselves. While the tooltip scale option is available (good), that setting increases the size of the entire tip and tip text - and you can end up with HUGE tip titles to go along with the increased detail data (bad). I can open a suggestion ticket for this as well, but I am not 100% certain I've missed something - so wouldn't mind reading your input on this first.

Finally, about TomTom integration, you made the point that I should pay attention to the options descriptions:
Make sure you read all the options correctly for it, but it works really nifty.
I looked for readme files and in-game /arl documentation text. Where are these option descriptions or docs? I don't want to miss anything.

Thanks!
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Unread 03-18-09, 12:55 PM  
SilverShadow
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Question Sorting

Is there a way to make the recipes switch between Ascending and Descending order? I'd rather have my higher recipies at the top since i'm more interested in the ones I can use for skill ups.

I have put in a suggestion ticket on WoWAce to have a filter to show only recipes you can skill up on.
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Unread 03-18-09, 11:15 AM  
Ackis
A Cliff Giant
 
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Originally posted by Savagedragon01
I keep getting an Error with this, I'm a Dragonscale Leatherworker.
The Error is the Following

Date: 2009-03-18 05:51:27
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\AckisRecipeList\AckisRecipeList.lua line 546:
GetSpellInfo(): Invalid spell slot
Debug:
(tail call): ?
[C]: ?
[C]: ?
AckisRecipeList\AckisRecipeList.lua:546: addTradeSkill()
...\AddOns\AckisRecipeList\RecipeDB\ARL-Leatherwork.lua:2389:
...\AddOns\AckisRecipeList\RecipeDB\ARL-Leatherwork.lua:31
(tail call): ?
AckisRecipeList\AckisRecipeList.lua:1709: AckisRecipeList_Command()
AckisRecipeList\ARLFrame.lua:2120: ToggleFrame()
AckisRecipeList\ARLFrame.lua:1307:
AckisRecipeList\ARLFrame.lua:1306
Already fixed.
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Unread 03-18-09, 11:12 AM  
Ackis
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Originally posted by Aesir
Some comments about r1565 follow. These are mostly relevant to initial installs and/or new users, and focus on the data in the tooltips and how it is presented. These aren't necessarily 'bugs' but just wanted to give some critical feedback.
All constructive and well thought out feedback is welcomed. I haven't done a fresh install in a while I admit and I appreciate your comments.

Originally posted by Aesir
Font size and/or perhaps tooltip scale makes the text in the ARL tooltip hard to read on my setup. On a default configuration for ARL (new install, no prior SVs), the ARL tip is the only tooltip where the text is very small and the edges of the fonts have a very bad aliasing effect.
[/b]
The tooltips have always been an issue. The default tooltip scale is only 0.9, so it shouldn't be shrinking that much. I think this all has to do with the "tooltip overload" that you mention next.

Originally posted by Aesir
Some recipes are available from so many vendors/locations that the tooltips are difficult to use, even on larger displays. In many cases, they don't 'fit' on screen and the tips end up overlapping if they pop too close to the screen edge. This is probably why the default tip scale is set so low.
[/b]
Yes this has been a huge issue. I set the default to never show opposite faction for trainers for example (with no way to toggle that) however there are still a bunch of other recipes that get these. I never really concerned myself with it for a few reasons, namely that the more vendors it exists on, the easier it is to get it. I'm always after suggestions to this.

Originally posted by Aesir
When filtering on Faction, the tip data presents opposing faction NPC and location data. The tip data should probably follow the filter options by default, though I don't see a problem with a separate toggle option for the tip data separate from the ARL frame filters. In this instance, if you filter faction, then the tips would not show opposing faction NPC/location data. Other filter options may react similarly, though I've not specifically looked at the issue beyond the Faction filter data.
[/b]
The filter should prevent the tooltips from showing opposite faction stuff. This is a bug for sure, if you could please make a ticket for me?

Originally posted by Aesir The result of such a change relating to the filtering options and tip data might allow us to scale to the tips to 1.0, reducing or eliminating the legibility issues - but with less data to display the overall tip size might still be on par with the current setup.
[/b]
There will still be certain tooltips that are overloaded with information, that's something I need to deal with, and I'm not sure of a "good" way to do it. Sort of an interim solution was the ability to customize the tooltip placement, which are displayed, etc.

Originally posted by Aesir
I've not had a chance to do anything with the TomTom integration. I didn't even realize it was there. I'll look for it after server downtime completes. [/b]
Make sure you read all the options correctly for it, but it works really nifty.
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Unread 03-18-09, 04:54 AM  
Savagedragon01
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I keep getting an Error with this, I'm a Dragonscale Leatherworker.
The Error is the Following

Date: 2009-03-18 05:51:27
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\AckisRecipeList\AckisRecipeList.lua line 546:
GetSpellInfo(): Invalid spell slot
Debug:
(tail call): ?
[C]: ?
[C]: ?
AckisRecipeList\AckisRecipeList.lua:546: addTradeSkill()
...\AddOns\AckisRecipeList\RecipeDB\ARL-Leatherwork.lua:2389:
...\AddOns\AckisRecipeList\RecipeDB\ARL-Leatherwork.lua:31
(tail call): ?
AckisRecipeList\AckisRecipeList.lua:1709: AckisRecipeList_Command()
AckisRecipeList\ARLFrame.lua:2120: ToggleFrame()
AckisRecipeList\ARLFrame.lua:1307:
AckisRecipeList\ARLFrame.lua:1306
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