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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord, Resike

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
8.2.0.1
18kB
07-31-19 11:36 AM
1.0.1
590kB
08-20-16 02:58 PM
Patch
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


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Unread 01-04-07, 07:39 AM  
Taroven
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 837
Uploads: 11
Mikord:

Sorry, what I requested could use a rephrase. I've been using DamageMeters for a long time now, so I have the tracking part of things down. What I was thinking of was a real-time scroll event for each time my party members deal/take damage.

I have my incoming and outgoing damage laid out over my MetaHud bars, with the notification area inbetween everything. With my status on the left and my target's on the right, it works out perfectly, looks good, and gives me all the information I want... except for one thing.

What I'd like to see is another scroll area for the damage my party is taking. This wouldn't be any form of tracking, but instead actual scroll events for each hit they take, just like what I see for myself. A simple "(playername) -50 (mobname)" would be perfect.

It might or might not be outside the scope of MSBT itself, but it would come in handy (or just be fun to watch). If I had any sort of skill with mod scripting, I'd probably do a separate addon for it myself.

Cheers!
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Unread 01-03-07, 11:41 AM  
Mikord
A Theradrim Guardian
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Forum posts: 61
File comments: 503
Uploads: 2
Maldai:

I didn't add those events as selections since spell alert type of mods (like WitchHunt) handle those events and can output the information using any of MSBT's scroll areas.

If WitchHunt doesn't do what you want and you really want to add them, send me a PM on here and I'll tell you how to modify the code real quick to make them available.
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Unread 01-02-07, 08:03 PM  
Maldai
A Kobold Labourer
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Forum posts: 0
File comments: 4
Uploads: 1
How can I register events like

" CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF " to see when mobs begin casting a heal

and

" CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE " to see when a mob begins to cast a damaging spell

I took a look through the options but I didn't see those two.... am I blind or is there a way to add those two?

Thanks a ton for such a wonderful addon!
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Unread 01-01-07, 07:15 PM  
Mikord
A Theradrim Guardian
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Forum posts: 61
File comments: 503
Uploads: 2
Hiznor:

I've played with MSBT on a mage quite a bit and I've never noticed it doing that. I'll comb through the code and see if I spot anything that might be causing it, but I haven't heard the problem from anyone else either.

Taroven:

I'm pleased to hear you found some usefulness to the non stance based triggers. If you're looking for damage tracking and reporting, I would check out Damage Meters or Recap. They both track that information. MSBT deals with real time scrolling, so tracking isn't something that I really want it to do.

Thorgard:

The max function is a Blizzard aliased function for the math.max function which is a part of lua. I suspect that another mod set a global variable named max (thus overriding the function definition by Blizzard) which cause MSBT to error out like that, since instead of calling the function it was attempting to call a number that another mod set it to. I'll just change them to the non aliased function in the next revision to make sure that doesn't happen. Thanks for posting the info.
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Unread 01-01-07, 06:43 PM  
Thorgard
A Defias Bandit

Forum posts: 2
File comments: 2
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Ran into a little bug earlier.

[2007/01/01 18:40:55-459-x1309]: MikScrollingBattleText\MSBTAnimations.lua:241: attempt to call global 'max' (a number value)
Kept spamming on pretty much every update or something. Had about 1500 of them caught in my bugsack before I logged out.
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Unread 12-31-06, 08:14 AM  
Taroven
A Cyclonian
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Forum posts: 49
File comments: 837
Uploads: 11
Actually, after playing with MSBT for a while, I'm liking that general Overpower trigger. It helps out a lot more than I thought it did. =)

I'm wondering... Would there be a way to add in a party damage report? For example, I'd like to have the incoming/outgoing damage bars, my notification bar, and then an extra bar that shows any damage that the rest of the party is taking. Maybe something just ripped from the combat log and run through a quick filter by party member name? It would be awesome to see.

Great work with MSBT, Mikord. I don't know how I lived without it.
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Unread 12-27-06, 06:48 PM  
Hiznor
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Fireball damage is not always showing up. Seems random on when it doesn't show up. I would say roughly every 10 casts or so. Didn't see any other problems with other spells though.

Fireball is showing in my combat log when Mic is missing it. (not a miss, partial resist, etc)

Pretty much default install.

Only change in font size and position of damage.
Only change in supression is a cut/paste from your site for supressing fireball DoT from showing.

Hard to believe I'm the only one seeing this though. Any idea on what might be causing this?

Great Mod BTW
Last edited by Hiznor : 12-27-06 at 06:51 PM.
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Unread 12-27-06, 06:47 AM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
File comments: 503
Uploads: 2
Taroven:

There isn't a way to specify a stance for now. I didn't want them to only work while only in a specific stance by default because many people want to see when they can overpower, for example, to know to switch stances. I can probably get an option for that added in a future version though so the user can choose which way they prefer it.

Herel:

I appreciate the feedback. Thanks!
Last edited by Mikord : 12-27-06 at 06:50 AM.
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Unread 12-27-06, 12:40 AM  
herel
A Murloc Raider

Forum posts: 4
File comments: 2
Uploads: 0
Great Add on

This is going to be one of my top Addons when I am compiling. First off it is not spammy like SCT is. Plus I like the font. Great job and keep up the good work.
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Unread 12-26-06, 09:44 AM  
Taroven
A Cyclonian
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Forum posts: 49
File comments: 837
Uploads: 11
About Revenge...

Would there be a way to differentiate between Warrior stances for triggers?

Right now, whenever my target dodges an attack from me, I get a nice Overpower notification. Good stuff, except that it happens no matter what stance I'm in. What I'd like to see is a way to suppress the Overpower trigger while in Defensive or Berserk stance, and add a Revenge trigger while in Defensive only (like the Blizzard FCT does). It's really not a huge issue, but it would be a good addition.
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Unread 12-25-06, 01:33 PM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
File comments: 503
Uploads: 2
Jaim:

Correct. MSBT doesn't currently do spell alerting, but if you look down about 3 posts there is a link to WitchHunt which can output through MSBT.
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Unread 12-25-06, 12:45 PM  
Jaim Sandar
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 357
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Spell Alert?

Correct me if I am wrong... this does not include spell alerts? I don't see any mention in the documentation or comments. If not, is there a plugin to provide that function? I haven't found one.
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Unread 12-24-06, 02:51 AM  
Silviu
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 25
Uploads: 4
Congrats for Downloads: 8000
And btw verry verry good mod
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Unread 12-21-06, 07:42 PM  
m0rgoth
A Kobold Labourer

Forum posts: 0
File comments: 8
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thanks !! vampiric spam is evil :x if i could suggest you to introduce a thresold for mana and healing gains (sct option sic) to filter these events.

yes witch hunt catch emote and redirect in msbt special areas works really well (i discovered that when i reading this posts so thanks :> )

i could just suggest you, mike to update the commons supressions with the lasts you give, who are really nice (i hate vampiric spam ^^).

msbt my favorite no-ace2 mod ;p
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Unread 12-21-06, 05:50 PM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
File comments: 503
Uploads: 2
Maldai:

Check out a mod called WitchHunt on wowace.com (http://www.wowace.com/wiki/WitchHunt). It does spell alerting and can output through MSBT. I'm pretty sure monster emotes is one of the things it will alert. You'll most likely want to configure it though because it will output a lot of information by default.

Ariose:

I agree with you on Vampiric Embrace (also Siphon Life / Drain Life from warlocks). I have a fix in mind for it though that I plan to implement in the near term. In the mean time you can add a Suppression
Code:
Vampiric Embrace
which will completely suppress all the healing from VE so you don't get spammed.

That's not a bad idea on the fonts, but I don't think I'll be able to do that because WoW doesn't allow for font size escaping with a string (like it does with colors). It would take quite an undertaking to implement that functionality by piecing together multiple font strings while trying to account for a ton of factors for appropriate spacing, not overlapping, etc, etc.

What you can do though is modify the message format for the events in question to eliminate the spell name altogether if you don't want to see it.
Last edited by Mikord : 12-21-06 at 05:51 PM.
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