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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
7.3.5.0
4kB
03-04-18 06:32 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


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Unread 08-06-09, 07:49 PM  
mrvage
A Kobold Labourer

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Bug

The tracking ring is bugged for me. It only started happening once I got a few of the hunter tracking skills. When I hover over anything in the ring, the icon shrinks towards the center of the ring and causes a Lua error.. If I move the cursor to the middle or another icon, the icon that I was on does return back to the correct position.

Message: Interface\AddOns\OPie\OneRingIndication.lua:102: ORMI_Container1:SetScale(): Scale must be > 0
Time: 08/06/09 21:44:44
Count: 377
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: ?
[C]: in function `SetScale'
Interface\AddOns\OPie\OneRingIndication.lua:102: in function `SetScaleSmoothly'
Interface\AddOns\OPie\OneRingIndication.lua:382: in function <Interface\AddOns\OPie\OneRingIndication.lua:322>
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Unread 08-07-09, 10:22 PM  
Damask
A Defias Bandit

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Is there a way to darken the screen when the rings are visible? I remember this in versions past, but can't seem to locate the option now.
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Unread 08-14-09, 10:17 AM  
Alisu
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Re: Menu buttons

Originally posted by Eiraidyn
Is there anyway to implement the menu bar into a ring?

BTW - Absolutely amazing addon

I asked that same way back, apparently the only thing that hinders is the loss of suitable icons, now that I'm taken my hand on creating ring plugins I might try and see what to do for it..
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Unread 08-15-09, 01:11 AM  
Mook
A Murloc Raider
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Originally posted by Eiraidyn
Is there anyway to implement the menu bar into a ring?

BTW - Absolutely amazing addon
This would be insanely useful.

I'm finding it confusing though - I can use Opie to run a macro in a slice for the Spellbook:

/click SpellbookMicroButton

But not one of the other micromenu buttons will fire that way (PVPMicroButton, CharacterMicroButton, etc.)

There's plenty of icons to choose from, I don't follow how that's preventing using Opie to make a MicroMenu ring?

EDIT: Actually, that's not entirely true. All of the following macros work perfectly to toggle their respective panes:

/click SpellbookMicroButton
/click AchievementMicroButton
/click QuestLogMicroButton
/click SocialsMicroButton
/click LFGMicroButton
/click HelpMicroButton

It's just the following three that do not work at all (no errors are generated or anything, they just fail to fire):

/click CharacterMicroButton
/click PVPMicroButton
/click MainMenuMicroButton

So basically I have an Opie ring that emulates the MicroMenu just fine, except for those three buttons ... and really, the Character Pane is the only one I'd really like, the other two I can live with.
Last edited by Mook : 08-15-09 at 01:19 PM.
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Unread 08-15-09, 10:15 AM  
jacob18d
A Deviate Faerie Dragon

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Bug with keybindings

I don't know what causes it, but when I have a ring set to the ~/` key, whenever I log back in the key no longer functions, there's no error associated, it just simply does not work. I have to go into the options and Rebind the key to get it working.
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Unread 08-15-09, 03:46 PM  
Mook
A Murloc Raider
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Opie MicroMenu Ring

With help from the UI & Macros forumites, I now have a fully working MicroMenu Opie ring - for those interested, just make a ring using the following macros to emulate each of the MicroMenu buttons (it should be obvious which is which):

/click SpellbookMicroButton
/click AchievementMicroButton
/click QuestLogMicroButton
/click SocialsMicroButton
/click LFGMicroButton
/click HelpMicroButton
/run ToggleCharacter("PaperDollFrame")
/run ToggleGameMenu()
/run ToggleFrame(PVPParentFrame)

EDIT: Also added two slices for:

/run ToggleTalentFrame()
/calendar
Last edited by Mook : 08-15-09 at 06:04 PM.
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Unread 08-15-09, 10:37 PM  
Alisu
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Re: Opie MicroMenu Ring

Originally posted by Mook
There's plenty of icons to choose from, I don't follow how that's preventing using Opie to make a MicroMenu ring?
I have had that kind of ring for myself for a long time. As such making it for oneself is not too hard by the macros. But the reason for the loss of icons is more addon-release kind of thing. If the icons used in the official release weren't the same that are in actual micromenu lot's of people would ask why, or want them to be the same. Of course I don't really know about this as I'm not the author, but that's what I suppose to be the reasoning.
Last edited by Alisu : 08-15-09 at 10:38 PM.
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Unread 08-20-09, 05:39 PM  
Foxlit
A Warpwood Thunder Caller
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Originally Posted by Folji
Oh, and any thoughts on perhaps implementing that suggestion I put in the last post?
Displaying text instead of slice icons is not something that I foresee implementing in the near future.

Originally Posted by Damask
Is there a way to darken the screen when the rings are visible? I remember this in versions past, but can't seem to locate the option now.
I believe that option was removed in one of the Delta releases.

Originally Posted by jacob18d
I don't know what causes it, but when I have a ring set to the ~/` key, whenever I log back in the key no longer functions, there's no error associated, it just simply does not work. I have to go into the options and Rebind the key to get it working.
Cannot replicate with either key; check that you do not have another addon trying to use that binding.

Originally Posted by Mook
There's plenty of icons to choose from, I don't follow how that's preventing using Opie to make a MicroMenu ring?
It isn't -- it's more the fact that it can already be accomplished using custom rings and macros.
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Unread 08-23-09, 11:27 AM  
Arminel
A Kobold Labourer

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Having a little trouble since the bug fix release. Anyone else having trouble?
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Unread 08-23-09, 12:04 PM  
Foxlit
A Warpwood Thunder Caller
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Re: Bug

Originally Posted by mrvage
The tracking ring is bugged for me. It only started happening once I got a few of the hunter tracking skills. When I hover over anything in the ring, the icon shrinks towards the center of the ring and causes a Lua error.. If I move the cursor to the middle or another icon, the icon that I was on does return back to the correct position.
Cannot replicate; I suspect an outdated version combined with some rather odd animation options. The Delta releases removed the ability to adjust frame scaling, and, as far as I can see, cannot request the scale to be set to a negative value.
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Unread 08-24-09, 06:24 AM  
shkm
A Chromatic Dragonspawn
 
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After having installed the latest release (echo1) I have lost all of my rings, /rk doesn't work and I can't make a new ring in seemingly any way. I have tried deleting my settings to no avail.

On another note, I'm unable to visit the OPie homepage unless I use a proxy. I get a message saying "It is dark. You're likely to be eaten by a grue." I'm in Holland, if that's of any use to you.

Thanks.
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Unread 08-24-09, 06:50 AM  
Xarl
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Originally posted by shkm
On another note, I'm unable to visit the OPie homepage unless I use a proxy. I get a message saying "It is dark. You're likely to be eaten by a grue." I'm in Holland, if that's of any use to you.

Thanks.
I get that stupid Message as well and Live in Germany.

One Reason why i don't go to any other Pages anymore and just do my stuff here at WoWI
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Unread 08-24-09, 08:56 AM  
Foxlit
A Warpwood Thunder Caller
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Originally Posted by shkm
After having installed the latest release (echo1) I have lost all of my rings, /rk doesn't work and I can't make a new ring in seemingly any way. I have tried deleting my settings to no avail.
Works for me, even after deleting OPie saved variables. I need an actual error message to investigate further; try enabling display of Lua errors in interface options and seeing if anything comes up.

On another note, I'm unable to visit the OPie homepage unless I use a proxy. I get a message saying "It is dark. You're likely to be eaten by a grue." I'm in Holland, if that's of any use to you.
That should be fixed now.
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Unread 08-24-09, 09:04 AM  
shkm
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Great, I'm able to visit the site now.

Turned on Lua errors and haven't found anything regarding OPie (or anything at all). The main OPie interface is present and correct, with the version number displaying Echo 1 (1.39) at the top-right. There's just no /rk slash command or ring creation interface.

I deleted the old OPie folder before installing the new, if that's of any use. And on a slightly unrelated note, the archive I downloaded also had no OPie folder, which I'm not sure was intentional.

Edit

Found the problem. I opened up the TOC and noticed that some files were meant to be in different folders. After changing the TOC to conform to the structureless archive I downloaded, all is well. I just switched to using IZArc, so I'm unable to confirm whether it's just me or if the archive has no folder structure.

Edit 2

Problem completely solved. IZarc sucks, archive is fine.
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Last edited by shkm : 08-24-09 at 09:13 AM.
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Unread 08-24-09, 11:12 AM  
fakeh
A Murloc Raider

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Hi Foxlit,

Firstly my congratulations, this is a fantastic addon.

Originally posted by Foxlit

Originally Posted by shkm
I'm a little surprised that this isn't available (I had a look around and couldn't find anything on it at least). I'd like to be able to integrate OPie into a macro, meaning I'd like the macro to open an OPie ring as opposed to have a macro inside an OPie ring.
I've been avoiding that -- it breaks the "press-select-release" mechanic (since action bars do not do much on pressing), and requires somewhat arcane slash commands to work. Perhaps it's time to take a second look.
I use an actionbar-less setup with everything bound directly to keys, this sucks though when in a vehicle as I have to resort to clicking. My solution is to have macros like this:

Code:
/click BT4Button1
/cast Flash of Light
So that when I'm in a vehicle it clicks the right ability and when I'm outside of a vehicle I cast fol. Unfortunately my OPie ring for auras is bound to '3'. Ideally I'd like to be able to do something like:

Code:
/click BT4Button1
/run if not UnitInVehicle("player") then <launch ring> end
Is this currently possible? (Non-OPie related question incoming) Or is there a better way of accessing vehicle functions I haven't considered?

Thanks,
Dan.
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